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using System.Collections.Generic;
namespace Generator.Models.Output.Difficulty
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{
public class Difficulty
{
public DifficultySettings easy { get; set; }
public DifficultySettings normal { get; set; }
public DifficultySettings hard { get; set; }
public DifficultySettings impossible { get; set; }
}
public class DifficultySettings
{
public Dictionary<string, object> Lay { get; set; }
public Dictionary<string, object> Aiming { get; set; }
public Dictionary<string, object> Look { get; set; }
public Dictionary<string, object> Shoot { get; set; }
public Dictionary<string, object> Move { get; set; }
public Dictionary<string, object> Grenade { get; set; }
public Dictionary<string, object> Change { get; set; }
public Dictionary<string, object> Cover { get; set; }
public Dictionary<string, object> Patrol { get; set; }
public Dictionary<string, object> Hearing { get; set; }
public Dictionary<string, object> Mind { get; set; }
public Dictionary<string, object> Boss { get; set; }
public Dictionary<string, object> Core { get; set; }
public Dictionary<string, object> Scattering { get; set; }
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}
}