71 lines
2.4 KiB
C#
71 lines
2.4 KiB
C#
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using System.Collections.Generic;
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namespace Generator.Models.Output
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{
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public class Equipment
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{
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public Equipment()
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{
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Headwear = new List<string>();
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Earpiece = new List<string>();
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FaceCover = new List<string>();
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ArmorVest = new List<string>();
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Eyewear = new List<string>();
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ArmBand = new List<string>();
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TacticalVest = new List<string>();
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Backpack = new List<string>();
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FirstPrimaryWeapon = new List<string>();
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SecondPrimaryWeapon = new List<string>();
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Holster = new List<string>();
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Scabbard = new List<string>();
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Pockets = new List<string>();
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SecuredContainer = new List<string>();
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}
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public List<string> Headwear { get; set; }
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public List<string> Earpiece { get; set; }
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public List<string> FaceCover { get; set; }
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public List<string> ArmorVest { get; set; }
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public List<string> Eyewear { get; set; }
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public List<string> ArmBand { get; set; }
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public List<string> TacticalVest { get; set; }
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public List<string> Backpack { get; set; }
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public List<string> FirstPrimaryWeapon { get; set; }
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public List<string> SecondPrimaryWeapon { get; set; }
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public List<string> Holster { get; set; }
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public List<string> Scabbard { get; set; }
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public List<string> Pockets { get; set; }
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public List<string> SecuredContainer { get; set; }
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}
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public class Inventory
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{
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public Inventory()
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{
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equipment = new Equipment();
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items = new Items();
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mods = new Dictionary<string, Dictionary<string, List<string>>>();
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}
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public Equipment equipment { get; set; }
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public Dictionary<string, Dictionary<string, List<string>>> mods { get; set; }
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public Items items { get; set; }
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}
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public class Items
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{
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public Items()
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{
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TacticalVest = new List<string>();
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Pockets = new List<string>();
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Backpack = new List<string>();
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SecuredContainer = new List<string>();
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}
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public List<string> TacticalVest { get; set; }
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public List<string> Pockets { get; set; }
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public List<string> Backpack { get; set; }
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public List<string> SecuredContainer { get; set; }
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}
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}
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