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2021-08-12 16:52:06 +01:00
using System.Collections.Generic;
namespace Generator.Models.Output
{
public class Equipment
{
public Equipment()
{
Headwear = new List<string>();
Earpiece = new List<string>();
FaceCover = new List<string>();
ArmorVest = new List<string>();
Eyewear = new List<string>();
ArmBand = new List<string>();
TacticalVest = new List<string>();
Backpack = new List<string>();
FirstPrimaryWeapon = new List<string>();
SecondPrimaryWeapon = new List<string>();
Holster = new List<string>();
Scabbard = new List<string>();
Pockets = new List<string>();
SecuredContainer = new List<string>();
}
public List<string> Headwear { get; set; }
public List<string> Earpiece { get; set; }
public List<string> FaceCover { get; set; }
public List<string> ArmorVest { get; set; }
public List<string> Eyewear { get; set; }
public List<string> ArmBand { get; set; }
public List<string> TacticalVest { get; set; }
public List<string> Backpack { get; set; }
public List<string> FirstPrimaryWeapon { get; set; }
public List<string> SecondPrimaryWeapon { get; set; }
public List<string> Holster { get; set; }
public List<string> Scabbard { get; set; }
public List<string> Pockets { get; set; }
public List<string> SecuredContainer { get; set; }
}
public class Inventory
{
public Inventory()
{
equipment = new Equipment();
items = new Items();
mods = new Dictionary<string, Dictionary<string, List<string>>>();
}
public Equipment equipment { get; set; }
public Dictionary<string, Dictionary<string, List<string>>> mods { get; set; }
public Items items { get; set; }
}
public class Items
{
public Items()
{
TacticalVest = new List<string>();
Pockets = new List<string>();
Backpack = new List<string>();
SecuredContainer = new List<string>();
}
public List<string> TacticalVest { get; set; }
public List<string> Pockets { get; set; }
public List<string> Backpack { get; set; }
public List<string> SecuredContainer { get; set; }
}
}