BotGenerator/Common/JsonWriter.cs

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using Common.Models.Output;
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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using Common.Models.Input;
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namespace Common
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{
public class JsonWriter
{
private readonly string _workingPath;
private readonly string _outputFolderName;
public JsonWriter(string workingPath, string outputFolderName)
{
_workingPath = workingPath;
_outputFolderName = outputFolderName;
}
public void WriteJson(List<Bot> bots)
{
var outputPath = $"{_workingPath}\\{_outputFolderName}";
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DiskHelpers.CreateDirIfDoesntExist(outputPath);
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foreach (var bot in bots)
{
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if (bot.appearance.body.Count == 0) // only process files that have data in them, no body = no dumps
{
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LoggingHelpers.LogToConsole($"Unable to process bot type: {bot.botType}, skipping", ConsoleColor.DarkRed);
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continue;
}
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var output = JsonConvert.SerializeObject(bot, Formatting.Indented);
Console.WriteLine($"Writing json file {bot.botType} to {outputPath}");
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File.WriteAllText($"{outputPath}\\{bot.botType.ToString().ToLower()}.json", output);
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Console.WriteLine($"file {bot.botType} written to {outputPath}");
}
}
public void WriteJson(List<Datum> bots, string fileName)
{
var outputPath = $"{_workingPath}\\{_outputFolderName}";
DiskHelpers.CreateDirIfDoesntExist(outputPath);
var output = JsonConvert.SerializeObject(bots, Formatting.Indented, new JsonSerializerSettings
{
NullValueHandling = NullValueHandling.Ignore
});
File.WriteAllText($"{outputPath}\\{fileName.ToLower()}.json", output);
}
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}
}