BotGenerator/Generator/Program.cs

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namespace Generator;
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internal static class Program
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{
internal static async Task Main(string[] args)
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{
// Create list of bots we want to process
string[] botTypes = {
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"assault",
"marksman",
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"pmcBot",
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"bossbully",
"bossgluhar",
"bosskilla",
"bosskojaniy",
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"bosssanitar",
"bosstagilla",
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//"bossstormtrooper",
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"followerbully",
"followergluharassault",
"followergluharscout",
"followergluharsecurity",
//"followergluharsnipe",
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"followerkojaniy",
"followersanitar",
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//"followerstormtrooper",
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"cursedassault",
"sectantpriest",
"sectantwarrior",
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};
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// Read raw bot dumps and turn into c# objects
var workingPath = Directory.GetCurrentDirectory();
var dumpPath = $"{workingPath}//dumps";
var parsedBots = await BotParser.ParseAsync(dumpPath);
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if (parsedBots.Count == 0)
{
LoggingHelpers.LogToConsole("no bots found, unable to continue");
LoggingHelpers.LogToConsole("Check your dumps are in 'Generator\\bin\\Debug\\netcoreapp3.1\\dumps' and start with 'resp.' NOT 'req.'");
return;
}
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// Generate the base bot class with basic details (health/body part hp etc) and then append everything else
var bots = BaseBotGenerator.GenerateBaseDetails(parsedBots, workingPath, botTypes)
.AddGear(parsedBots) // Add weapons/armor
.AddLoot(parsedBots)
.AddChances(parsedBots); // Add mod/equipment chances
// Output bot to json file
var jsonWriter = new JsonWriter(workingPath, "output");
jsonWriter.WriteJson(bots.ToList());
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}
}