Fixed issue with required slot detection
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parent
63a5cecfc2
commit
095fc983be
@ -1,5 +1,4 @@
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using Generator.Models;
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using Generator.Models.Input;
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using Generator.Models.Input;
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using Generator.Models.Output;
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using System.Collections.Generic;
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using System.Linq;
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@ -39,7 +38,7 @@ namespace Generator.Helpers.Gear
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var template = ItemTemplateHelper.GetTemplateById(inventoryItem._tpl);
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var parentTemplate = ItemTemplateHelper.GetTemplateById(baseBot.Inventory.items.Single(i => i._id == inventoryItem.parentId)._tpl);
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if ((inventoryItem.slotId?.StartsWith("mod_") ?? false) && (parentTemplate?._props?.Slots?.FirstOrDefault(s => s._name == inventoryItem.slotId)?._required ?? false))
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if ((inventoryItem.slotId?.StartsWith("mod_") ?? false) && !(parentTemplate?._props?.Slots?.FirstOrDefault(s => s._name == inventoryItem.slotId)?._required ?? false))
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{
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if (modCounts.ContainsKey(inventoryItem.slotId))
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{
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@ -74,46 +73,6 @@ namespace Generator.Helpers.Gear
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}
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}
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}
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// muzzleCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_muzzle");
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// barrelCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_barrel");
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// handguardCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_handguard");
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// stockCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_stock");
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// magazineCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_magazine");
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// mountCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_mount");
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// flashlightCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_flashlight");
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// tactical001Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_tactical_001");
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// tactical002Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_tactical_002");
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// tactical003Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_tactical_003");
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// mount000Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_mount_000");
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// pistolGripCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_pistol_grip");
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// tacticalCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_tactical");
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// scopeCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_scope");
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// recieverCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_reciever");
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// sightRearCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_sight_rear");
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// chargeCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_charge");
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// mount001Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_mount_001");
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// equipmentCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_equipment");
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// gasBlockCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_gas_block");
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// launcherCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_launcher");
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// sightFrontCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_sight_front");
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// stock000Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_stock_000");
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// foregripCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_foregrip");
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// tactical000Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_tactical_000");
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// nvgCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_nvg");
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// pistolGripAkmsCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_pistol_grip_akms");
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// stockAkmsCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_stock_akms");
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// equipment000Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_equipment_000");
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// equipment001Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_equipment_001");
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// equipment002Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_equipment_002");
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// bipodCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_bipod");
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// mount002Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_mount_002");
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// mount004Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_mount_004");
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// triggerCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_trigger");
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// hammerCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_hammer");
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// catchCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_catch");
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// stock001Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_stock_001");
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// muzzle000Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_muzzle_000");
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// mount003Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_mount_003");
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}
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bot.chances.mods = slotCounts.ToDictionary(
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@ -171,105 +171,6 @@ namespace Generator.Models.Output
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public int SecuredContainer { get; set; }
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}
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// public class Mods
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// {
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// public Mods(int muzzle, int barrel, int handguard, int stock,
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// int magazine, int mount, int flashlight, int tactical_001,
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// int tactical_002, int tactical_003, int mount_000, int pistol_grip,
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// int tactical, int scope, int reciever, int sight_rear,
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// int charge, int mount_001, int equipment, int gas_block,
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// int launcher, int sight_front, int stock_000, int foregrip,
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// int tactical_000, int nvg, int pistol_grip_akms, int stock_akms,
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// int equipment_000, int equipment_001, int equipment_002, int bipod,
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// int mount_002, int mount_004, int trigger, int hammer, int _catch,
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// int stock_001, int muzzle_000, int mount_003)
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// {
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// mod_muzzle = muzzle;
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// mod_barrel = barrel;
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// mod_handguard = handguard;
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// mod_stock = stock;
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// mod_magazine = magazine;
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// mod_mount = mount;
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// mod_flashlight = flashlight;
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// mod_tactical_001 = tactical_001;
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// mod_tactical_002 = tactical_002;
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// mod_tactical_003 = tactical_003;
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// mod_mount_000 = mount_000;
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// mod_pistol_grip = pistol_grip;
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// mod_tactical = tactical;
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// mod_scope = scope;
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// mod_reciever = reciever;
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// mod_sight_rear = sight_rear;
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// mod_charge = charge;
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// mod_mount_001 = mount_001;
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// mod_equipment = equipment;
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// mod_gas_block = gas_block;
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// mod_launcher = launcher;
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// mod_sight_front = sight_front;
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// mod_stock_000 = stock_000;
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// mod_foregrip = foregrip;
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// mod_tactical_000 = tactical_000;
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// mod_nvg = nvg;
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// mod_pistol_grip_akms = pistol_grip_akms;
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// mod_stock_akms = stock_akms;
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// mod_equipment_000 = equipment_000;
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// mod_equipment_001 = equipment_001;
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// mod_equipment_002 = equipment_002;
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// mod_bipod = bipod;
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// mod_mount_002 = mount_002;
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// mod_mount_004 = mount_004;
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// mod_trigger = trigger;
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// mod_hammer = hammer;
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// mod_catch = _catch;
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// mod_stock_001 = stock_001;
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// mod_muzzle_000 = muzzle_000;
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// mod_mount_003 = mount_003;
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//
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//
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// }
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//
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// public int mod_muzzle { get; set; }
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// public int mod_mount { get; set; }
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// public int mod_barrel { get; set; }
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// public int mod_handguard { get; set; }
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// public int mod_stock { get; set; }
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// public int mod_flashlight { get; set; }
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// public int mod_tactical_001 { get; set; }
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// public int mod_tactical_002 { get; set; }
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// public int mod_tactical_003 { get; set; }
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// public int mod_mount_000 { get; set; }
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// public int mod_magazine { get; set; }
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// public int mod_pistol_grip { get; set; }
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// public int mod_gas_block { get; set; }
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// public int mod_reciever { get; set; }
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// public int mod_charge { get; set; }
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// public int mod_sight_rear { get; set; }
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// public int mod_launcher { get; set; }
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// public int mod_equipment { get; set; }
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// public int mod_scope { get; set; }
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// public int mod_mount_001 { get; set; }
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// public int mod_mount_002 { get; set; }
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// public int mod_mount_004 { get; set; }
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// public int mod_tactical { get; set; }
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// public int mod_stock_000 { get; set; }
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// public int mod_sight_front { get; set; }
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// public int mod_pistol_grip_akms { get; set; }
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// public int mod_stock_akms { get; set; }
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// public int mod_foregrip { get; set; }
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// public int mod_tactical_000 { get; set; }
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// public int mod_nvg { get; set; }
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// public int mod_equipment_000 { get; set; }
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// public int mod_equipment_001 { get; set; }
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// public int mod_equipment_002 { get; set; }
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// public int mod_bipod { get; set; }
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// public int mod_trigger { get; set; }
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// public int mod_hammer { get; set; }
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// public int mod_catch { get; set; }
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// public int mod_stock_001 { get; set; }
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// public int mod_muzzle_000 { get; set; }
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// public int mod_mount_003 { get; set; }
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// }
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public class GenerationChances
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{
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public GenerationChances(int specialMin, int SpecialMax,
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