Fixed broken Aiming code

Readded Dead_body_look_period and Can_hard_aim
This commit is contained in:
ThatGuyXIV 2021-08-12 21:33:01 +02:00
parent 02cfda696e
commit 158387b19f

View File

@ -175,7 +175,8 @@ namespace Generator.Helpers
dIST_TO_SHOOT_NO_OFFSET: 3, sHPERE_FRIENDY_FIRE_SIZE: -1, cOEF_IF_MOVE: 1.8, tIME_COEF_IF_MOVE: 1.5, bOT_MOVE_IF_DELTA: 0.01,
nEXT_SHOT_MISS_CHANCE_100: 100, nEXT_SHOT_MISS_Y_OFFSET: 1, aNYTIME_LIGHT_WHEN_AIM_100: -1, aNY_PART_SHOOT_TIME: 30,
wEAPON_ROOT_OFFSET: 0.35, mIN_DAMAGE_TO_GET_HIT_AFFETS: 1, mAX_AIM_TIME: 1.5, oFFSET_RECAL_ANYWAY_TIME: 1, y_TOP_OFFSET_COEF: 0.001,
y_BOTTOM_OFFSET_COEF: 0.015, bASE_SHIEF_STATIONARY_GRENADE: 1.1, xZ_COEF_STATIONARY_GRENADE: 0.8);
y_BOTTOM_OFFSET_COEF: 0.015, bASE_SHIEF_STATIONARY_GRENADE: 1.1, xZ_COEF_STATIONARY_GRENADE: 0.8, dEAD_BODY_LOOK_PERIOD: 8,
cAN_HARD_AIM: true);
}
}
}