Fix issue with bot type arrays generating with an empty array inside them instead of strings
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@ -1,6 +1,8 @@
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using Common.Models.Output;
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using Common.Models.Output.Difficulty;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System.Collections;
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namespace Generator.Helpers
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{
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@ -38,10 +40,47 @@ namespace Generator.Helpers
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settings = difficultySettingsJsons.FirstOrDefault(x => x.Key != null);
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}
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var warnKey = "WARN_BOT_TYPES";
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if (settings.Value.Mind.ContainsKey("WARN_BOT_TYPES"))
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{
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var deserialisedArray = getDeserializedStringArray(settings, warnKey);
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if (deserialisedArray.Length> 0)
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{
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settings.Value.Mind[warnKey] = deserialisedArray;
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}
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}
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var enemyKey = "ENEMY_BOT_TYPES";
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if (settings.Value.Mind.ContainsKey(enemyKey))
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{
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var deserialisedArray = getDeserializedStringArray(settings, enemyKey);
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if (deserialisedArray.Length > 0)
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{
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settings.Value.Mind[enemyKey] = deserialisedArray;
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}
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}
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var friendlyKey = "FRIENDLY_BOT_TYPES";
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if (settings.Value.Mind.ContainsKey(friendlyKey))
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{
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var deserialisedArray = getDeserializedStringArray(settings, friendlyKey);
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if (deserialisedArray.Length > 0)
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{
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settings.Value.Mind[friendlyKey] = deserialisedArray;
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}
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}
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SaveSettingsIntoBotFile(botToUpdate, difficulty, settings.Value);
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}
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}
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private static string[] getDeserializedStringArray(KeyValuePair<string, DifficultySettings> settings, string friendlyKey)
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{
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var serialisedArray = JsonConvert.SerializeObject(settings.Value.Mind[friendlyKey]);
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return JsonConvert.DeserializeObject<string[]>(serialisedArray);
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}
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private static DifficultySettings ApplyCustomDifficultyValues(string botType, DifficultySettings difficultySettings)
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{
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switch (botType)
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