Add code to handle equipment chance overrides
add tagilla headwear override
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@ -32,6 +32,7 @@ namespace Generator
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GearChanceHelpers.AddGenerationChances(botToUpdate);
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GearChanceHelpers.AddGenerationChances(botToUpdate);
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GearChanceHelpers.CalculateModChances(botToUpdate, rawParsedBotOfCurrentType);
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GearChanceHelpers.CalculateModChances(botToUpdate, rawParsedBotOfCurrentType);
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GearChanceHelpers.ApplyModChanceOverrides(botToUpdate);
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GearChanceHelpers.ApplyModChanceOverrides(botToUpdate);
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GearChanceHelpers.ApplyEquipmentChanceOverrides(botToUpdate);
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}
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}
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stopwatch.Stop();
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stopwatch.Stop();
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@ -82,6 +82,16 @@ namespace Generator.Helpers.Gear
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kvp => GetPercent(kvp.Value, modCounts.GetValueOrDefault(kvp.Key)));
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kvp => GetPercent(kvp.Value, modCounts.GetValueOrDefault(kvp.Key)));
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}
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}
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internal static void ApplyEquipmentChanceOverrides(Bot botToUpdate)
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{
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switch (botToUpdate.botType)
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{
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case BotType.bosstagilla:
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botToUpdate.chances.equipment.Headwear = 100;
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break;
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}
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}
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public static void ApplyModChanceOverrides(Bot botToUpdate)
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public static void ApplyModChanceOverrides(Bot botToUpdate)
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{
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{
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switch (botToUpdate.botType)
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switch (botToUpdate.botType)
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