Include shoulder
slots for equipment mod gen + soft_
Update forced loot pool
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@ -1,8 +1,5 @@
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using System;
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using Common.Models.Input;
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using Common.Models.Input;
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using Common.Models.Output;
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using System.Collections.Generic;
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using System.Linq;
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using Common.Models;
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using Generator.Weighting;
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@ -23,7 +23,8 @@ namespace Generator.Helpers.Gear
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|| x.slotId.ToLower().StartsWith("groin")
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|| x.slotId.ToLower().StartsWith("left")
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|| x.slotId.ToLower().StartsWith("right")
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|| x.slotId.ToLower().StartsWith("soft_"))).ToList();
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|| x.slotId.ToLower().StartsWith("soft_")
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|| x.slotId.ToLower().StartsWith("shoulder"))).ToList();
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// Get items with Mods by iterating over mod items and getting the parent item
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itemsWithModsInRawBot.AddRange(modItemsInRawBot
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