Weighting system changes
This commit is contained in:
parent
095ff1ad3b
commit
a21ac7a4cd
@ -6,36 +6,36 @@ namespace Common.Models.Output
|
||||
{
|
||||
public Equipment()
|
||||
{
|
||||
Headwear = new List<string>();
|
||||
Earpiece = new List<string>();
|
||||
FaceCover = new List<string>();
|
||||
ArmorVest = new List<string>();
|
||||
Eyewear = new List<string>();
|
||||
ArmBand = new List<string>();
|
||||
TacticalVest = new List<string>();
|
||||
Backpack = new List<string>();
|
||||
FirstPrimaryWeapon = new List<string>();
|
||||
SecondPrimaryWeapon = new List<string>();
|
||||
Holster = new List<string>();
|
||||
Scabbard = new List<string>();
|
||||
Pockets = new List<string>();
|
||||
SecuredContainer = new List<string>();
|
||||
Headwear = new Dictionary<string, int>();
|
||||
Earpiece = new Dictionary<string, int>();
|
||||
FaceCover = new Dictionary<string, int>();
|
||||
ArmorVest = new Dictionary<string, int>();
|
||||
Eyewear = new Dictionary<string, int>();
|
||||
ArmBand = new Dictionary<string, int>();
|
||||
TacticalVest = new Dictionary<string, int>();
|
||||
Backpack = new Dictionary<string, int>();
|
||||
FirstPrimaryWeapon = new Dictionary<string, int>();
|
||||
SecondPrimaryWeapon = new Dictionary<string, int>();
|
||||
Holster = new Dictionary<string, int>();
|
||||
Scabbard = new Dictionary<string, int>();
|
||||
Pockets = new Dictionary<string, int>();
|
||||
SecuredContainer = new Dictionary<string, int>();
|
||||
}
|
||||
|
||||
public List<string> Headwear { get; set; }
|
||||
public List<string> Earpiece { get; set; }
|
||||
public List<string> FaceCover { get; set; }
|
||||
public List<string> ArmorVest { get; set; }
|
||||
public List<string> Eyewear { get; set; }
|
||||
public List<string> ArmBand { get; set; }
|
||||
public List<string> TacticalVest { get; set; }
|
||||
public List<string> Backpack { get; set; }
|
||||
public List<string> FirstPrimaryWeapon { get; set; }
|
||||
public List<string> SecondPrimaryWeapon { get; set; }
|
||||
public List<string> Holster { get; set; }
|
||||
public List<string> Scabbard { get; set; }
|
||||
public List<string> Pockets { get; set; }
|
||||
public List<string> SecuredContainer { get; set; }
|
||||
public Dictionary<string, int> Headwear { get; set; }
|
||||
public Dictionary<string, int> Earpiece { get; set; }
|
||||
public Dictionary<string, int> FaceCover { get; set; }
|
||||
public Dictionary<string, int> ArmorVest { get; set; }
|
||||
public Dictionary<string, int> Eyewear { get; set; }
|
||||
public Dictionary<string, int> ArmBand { get; set; }
|
||||
public Dictionary<string, int> TacticalVest { get; set; }
|
||||
public Dictionary<string, int> Backpack { get; set; }
|
||||
public Dictionary<string, int> FirstPrimaryWeapon { get; set; }
|
||||
public Dictionary<string, int> SecondPrimaryWeapon { get; set; }
|
||||
public Dictionary<string, int> Holster { get; set; }
|
||||
public Dictionary<string, int> Scabbard { get; set; }
|
||||
public Dictionary<string, int> Pockets { get; set; }
|
||||
public Dictionary<string, int> SecuredContainer { get; set; }
|
||||
}
|
||||
|
||||
public class Inventory
|
||||
|
@ -13,6 +13,15 @@ namespace Common.Extensions
|
||||
self.Add(item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a string to a list only if it doesnt already exist
|
||||
/// </summary>
|
||||
public static void AddUnique(this IDictionary<string, int> self, string itemkey, int weight)
|
||||
{
|
||||
if (!self.ContainsKey(itemkey))
|
||||
self.Add(itemkey, weight);
|
||||
}
|
||||
|
||||
public static void AddUniqueRange(this IList<string> self, IList<string> itemsToAdd)
|
||||
{
|
||||
foreach (var item in itemsToAdd)
|
||||
|
@ -140,35 +140,6 @@ namespace Generator
|
||||
}
|
||||
|
||||
botToUpdate.health.BodyParts = uniqueHealthSetups.Values.ToList();
|
||||
|
||||
//var firstBotOfDesiredType = rawBots.FirstOrDefault();
|
||||
//if (firstBotOfDesiredType == null)
|
||||
//{
|
||||
// string botType = botToUpdate.botType.ToString();
|
||||
// LoggingHelpers.LogToConsole($"bot type of: {botType} not found, unable to update body part health.");
|
||||
// return;
|
||||
//}
|
||||
|
||||
//botToUpdate.health.BodyParts.Head.min = firstBotOfDesiredType.Health.BodyParts.Head.Health.Current;
|
||||
//botToUpdate.health.BodyParts.Head.max = firstBotOfDesiredType.Health.BodyParts.Head.Health.Maximum;
|
||||
|
||||
//botToUpdate.health.BodyParts.Chest.min = firstBotOfDesiredType.Health.BodyParts.Chest.Health.Current;
|
||||
//botToUpdate.health.BodyParts.Chest.max = firstBotOfDesiredType.Health.BodyParts.Chest.Health.Maximum;
|
||||
|
||||
//botToUpdate.health.BodyParts.Stomach.min = firstBotOfDesiredType.Health.BodyParts.Stomach.Health.Current;
|
||||
//botToUpdate.health.BodyParts.Stomach.max = firstBotOfDesiredType.Health.BodyParts.Stomach.Health.Maximum;
|
||||
|
||||
//botToUpdate.health.BodyParts.LeftArm.min = firstBotOfDesiredType.Health.BodyParts.LeftArm.Health.Current;
|
||||
//botToUpdate.health.BodyParts.LeftArm.max = firstBotOfDesiredType.Health.BodyParts.LeftArm.Health.Maximum;
|
||||
|
||||
//botToUpdate.health.BodyParts.RightArm.min = firstBotOfDesiredType.Health.BodyParts.RightArm.Health.Current;
|
||||
//botToUpdate.health.BodyParts.RightArm.max = firstBotOfDesiredType.Health.BodyParts.RightArm.Health.Maximum;
|
||||
|
||||
//botToUpdate.health.BodyParts.LeftLeg.min = firstBotOfDesiredType.Health.BodyParts.LeftLeg.Health.Current;
|
||||
//botToUpdate.health.BodyParts.LeftLeg.max = firstBotOfDesiredType.Health.BodyParts.LeftLeg.Health.Maximum;
|
||||
|
||||
//botToUpdate.health.BodyParts.RightLeg.min = firstBotOfDesiredType.Health.BodyParts.RightLeg.Health.Current;
|
||||
//botToUpdate.health.BodyParts.RightLeg.max = firstBotOfDesiredType.Health.BodyParts.RightLeg.Health.Maximum;
|
||||
}
|
||||
|
||||
private static void AddVisualAppearanceItems(Bot botToUpdate, Datum rawBot)
|
||||
|
@ -13,9 +13,29 @@ namespace Generator.Helpers.Gear
|
||||
var modItemsInRawBot = new List<Item>();
|
||||
var itemsWithModsInRawBot = new List<Item>();
|
||||
|
||||
|
||||
foreach (var inv in rawParsedBot.Inventory.items.Where(x => x.slotId == "mod_magazine"))
|
||||
{
|
||||
var count = rawParsedBot.Inventory.items.Where(x => x.slotId == "mod_magazine").Count();
|
||||
if (inv._tpl == "60dc519adf4c47305f6d410d")
|
||||
{
|
||||
var y = 1;
|
||||
}
|
||||
}
|
||||
|
||||
modItemsInRawBot = rawParsedBot.Inventory.items
|
||||
.Where(x => x.slotId != null && (x.slotId.StartsWith("mod_") || x.slotId.StartsWith("patron_in_weapon"))).ToList();
|
||||
|
||||
var x = new List<Item>();
|
||||
foreach (var item in rawParsedBot.Inventory.items.Where(x=>x.slotId == "mod_magazine"))
|
||||
{
|
||||
if (item._tpl == "60dc519adf4c47305f6d410d")
|
||||
{
|
||||
var wow = 1;
|
||||
}
|
||||
x.Add(item);
|
||||
}
|
||||
|
||||
// get items with Mods by iterating over mod items and getting the parent item
|
||||
itemsWithModsInRawBot.AddRange(modItemsInRawBot
|
||||
.Select(modItem => rawParsedBot.Inventory.items
|
||||
@ -27,6 +47,17 @@ namespace Generator.Helpers.Gear
|
||||
var modsToAdd = modItemsInRawBot.Where(x => x.parentId == itemToAdd._id).ToList();
|
||||
|
||||
AddItemToDictionary(itemToAdd, modsToAdd, itemsWithModsDictionary);
|
||||
|
||||
// check if these mods have sub-mods and add those
|
||||
foreach (var modAdded in modsToAdd.Where(x=>x.slotId == "mod_magazine"))
|
||||
{
|
||||
// look for items where parentId is this mods id
|
||||
var subItems = rawParsedBot.Inventory.items.Where(x => x.parentId == modAdded._id && x.slotId != "cartridges").ToList();
|
||||
if (subItems.Count > 0)
|
||||
{
|
||||
AddItemToDictionary(itemToAdd, subItems, itemsWithModsDictionary);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
botToUpdate.inventory.mods = itemsWithModsDictionary;
|
||||
@ -35,51 +66,51 @@ namespace Generator.Helpers.Gear
|
||||
public static void AddEquippedGear(Bot botToUpdate, Datum bot)
|
||||
{
|
||||
// add equipped gear
|
||||
foreach (var inventoryItem in bot.Inventory.items)
|
||||
foreach (var inventoryItem in bot.Inventory.items.Where(x=>x.slotId != null))
|
||||
{
|
||||
switch (inventoryItem.slotId?.ToLower())
|
||||
{
|
||||
case "headwear":
|
||||
botToUpdate.inventory.equipment.Headwear.AddUnique(inventoryItem._tpl);
|
||||
botToUpdate.inventory.equipment.Headwear.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
|
||||
break;
|
||||
case "earpiece":
|
||||
botToUpdate.inventory.equipment.Earpiece.AddUnique(inventoryItem._tpl);
|
||||
botToUpdate.inventory.equipment.Earpiece.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
|
||||
break;
|
||||
case "facecover":
|
||||
botToUpdate.inventory.equipment.FaceCover.AddUnique(inventoryItem._tpl);
|
||||
botToUpdate.inventory.equipment.FaceCover.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
|
||||
break;
|
||||
case "armorvest":
|
||||
botToUpdate.inventory.equipment.ArmorVest.AddUnique(inventoryItem._tpl);
|
||||
botToUpdate.inventory.equipment.ArmorVest.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
|
||||
break;
|
||||
case "eyewear":
|
||||
botToUpdate.inventory.equipment.Eyewear.AddUnique(inventoryItem._tpl);
|
||||
botToUpdate.inventory.equipment.Eyewear.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
|
||||
break;
|
||||
case "armband":
|
||||
botToUpdate.inventory.equipment.ArmBand.AddUnique(inventoryItem._tpl);
|
||||
botToUpdate.inventory.equipment.ArmBand.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
|
||||
break;
|
||||
case "tacticalvest":
|
||||
botToUpdate.inventory.equipment.TacticalVest.AddUnique(inventoryItem._tpl);
|
||||
botToUpdate.inventory.equipment.TacticalVest.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
|
||||
break;
|
||||
case "backpack":
|
||||
botToUpdate.inventory.equipment.Backpack.AddUnique(inventoryItem._tpl);
|
||||
botToUpdate.inventory.equipment.Backpack.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
|
||||
break;
|
||||
case "firstprimaryweapon":
|
||||
botToUpdate.inventory.equipment.FirstPrimaryWeapon.AddUnique(inventoryItem._tpl);
|
||||
botToUpdate.inventory.equipment.FirstPrimaryWeapon.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
|
||||
break;
|
||||
case "secondprimaryweapon":
|
||||
botToUpdate.inventory.equipment.SecondPrimaryWeapon.AddUnique(inventoryItem._tpl);
|
||||
botToUpdate.inventory.equipment.SecondPrimaryWeapon.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
|
||||
break;
|
||||
case "holster":
|
||||
botToUpdate.inventory.equipment.Holster.AddUnique(inventoryItem._tpl);
|
||||
botToUpdate.inventory.equipment.Holster.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
|
||||
break;
|
||||
case "scabbard":
|
||||
botToUpdate.inventory.equipment.Scabbard.AddUnique(inventoryItem._tpl);
|
||||
botToUpdate.inventory.equipment.Scabbard.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
|
||||
break;
|
||||
case "pockets":
|
||||
botToUpdate.inventory.equipment.Pockets.AddUnique(inventoryItem._tpl);
|
||||
botToUpdate.inventory.equipment.Pockets.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
|
||||
break;
|
||||
case "securedcontainer":
|
||||
botToUpdate.inventory.equipment.SecuredContainer.AddUnique(inventoryItem._tpl);
|
||||
botToUpdate.inventory.equipment.SecuredContainer.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@ -87,6 +118,11 @@ namespace Generator.Helpers.Gear
|
||||
}
|
||||
}
|
||||
|
||||
private static int GetItemWeight(string tpl)
|
||||
{
|
||||
// TODO: implement
|
||||
return 1;
|
||||
}
|
||||
|
||||
public static void AddCartridges(Bot botToUpdate, Datum rawParsedBot)
|
||||
{
|
||||
|
@ -15,49 +15,90 @@ namespace PMCGenerator
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
var itemLibrary = GetItemLibrary();
|
||||
|
||||
var parsedPresets = GetPresets();
|
||||
List<Presets> parsedPresets = GetPresets();
|
||||
|
||||
// Create flat lists of weapons + list of mods
|
||||
var flatPrimaryWeaponsList = GetWeaponsFromRawFile(parsedPresets);
|
||||
var flatSecondaryWeaponsList = GetSecondaryWeaponsFromRawFile(parsedPresets);
|
||||
|
||||
var flatAllWeaponsList = CombinePrimaryAndSecondaryWeapons(flatPrimaryWeaponsList, flatSecondaryWeaponsList);
|
||||
|
||||
var flatModList = GetModsFromRawFile(parsedPresets);
|
||||
|
||||
// Add weapon mods to output
|
||||
var output = new {
|
||||
FirstPrimaryWeapon = new List<string>(),
|
||||
Holster = new List<string>(),
|
||||
mods = new Dictionary<string, Dictionary<string, List<string>>>() };
|
||||
|
||||
output.FirstPrimaryWeapon.AddRange(flatPrimaryWeaponsList.Select(x => x.TemplateId).Distinct());
|
||||
output.Holster.AddRange(flatSecondaryWeaponsList.Select(x => x.TemplateId).Distinct());
|
||||
|
||||
// Loop over each gun
|
||||
foreach (var weapon in flatAllWeaponsList)
|
||||
var output = new
|
||||
{
|
||||
// add weapon if its not already here
|
||||
if (!output.mods.ContainsKey(weapon.TemplateId))
|
||||
{
|
||||
// Add weapon to dictionary
|
||||
output.mods.Add(weapon.TemplateId, new Dictionary<string, List<string>>());
|
||||
FirstPrimaryWeapon = AddWeaponsToOutput(flatPrimaryWeaponsList),
|
||||
Holster = AddWeaponsToOutput(flatSecondaryWeaponsList),
|
||||
mods = AddModsToOutput(flatAllWeaponsList, parsedPresets, flatPrimaryWeaponsList)
|
||||
};
|
||||
|
||||
// Create output dir
|
||||
var outputPath = CreateOutputFolder();
|
||||
|
||||
// Turn into json
|
||||
var outputJson = JsonConvert.SerializeObject(output, Formatting.Indented);
|
||||
|
||||
CreateJsonFile(outputPath, outputJson);
|
||||
}
|
||||
|
||||
// Get top level mods types for this gun
|
||||
private static Dictionary<string, int> AddWeaponsToOutput(List<WeaponDetails> flatPrimaryWeaponsList)
|
||||
{
|
||||
var results = new Dictionary<string, int>();
|
||||
|
||||
var distinctPrimaryWeaponIds = flatPrimaryWeaponsList.Select(x => x.TemplateId).Distinct();
|
||||
foreach (var primaryWeapon in distinctPrimaryWeaponIds.Select(id => new KeyValuePair<string, int>(id, GetWeaponWeighting(id))))
|
||||
{
|
||||
results.Add(primaryWeapon.Key, primaryWeapon.Value);
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
private static int GetWeaponWeighting(string id)
|
||||
{
|
||||
// TODO get weighting data from styrr
|
||||
return 1;
|
||||
}
|
||||
|
||||
private static Dictionary<string, Dictionary<string, List<string>>> AddModsToOutput(
|
||||
List<WeaponDetails> flatAllWeaponsList,
|
||||
List<Presets> parsedPresets,
|
||||
List<WeaponDetails> flatPrimaryWeaponsList)
|
||||
{
|
||||
var result = new Dictionary<string, Dictionary<string, List<string>>>();
|
||||
var itemLibrary = GetItemLibrary();
|
||||
var flatModList = GetModsFromRawFile(parsedPresets);
|
||||
|
||||
// Time to generate mods for weapons
|
||||
foreach (var weapon in flatAllWeaponsList)
|
||||
{
|
||||
// add weapon id if its not already here
|
||||
if (!result.ContainsKey(weapon.TemplateId))
|
||||
{
|
||||
// Add weapon to dictionary
|
||||
result.Add(weapon.TemplateId, new Dictionary<string, List<string>>());
|
||||
}
|
||||
|
||||
// Get top level mod types for this gun
|
||||
var uniqueModSlots = flatModList.Where(x => x.ParentId == weapon.Id).Select(x => x.SlotId).Distinct().ToList();
|
||||
|
||||
var chamberedBulletModItemName = "patron_in_weapon";
|
||||
if (weapon.TemplateId != "60db29ce99594040e04c4a27") // shotgun revolver
|
||||
if (weapon.TemplateId != "60db29ce99594040e04c4a27" && weapon.TemplateId != "5580223e4bdc2d1c128b457f") // not shotgun revolver or double barrel
|
||||
{
|
||||
uniqueModSlots.AddUnique(chamberedBulletModItemName);
|
||||
}
|
||||
|
||||
if (weapon.TemplateId == "60db29ce99594040e04c4a27") // shotgun revolver
|
||||
{
|
||||
// live file has: mod_barrel, mod_stock, mod_handguard, mod_magazine
|
||||
}
|
||||
|
||||
if (weapon.TemplateId == "5580223e4bdc2d1c128b457f") // double barrel
|
||||
{
|
||||
uniqueModSlots.AddUnique("patron_in_weapon_000");
|
||||
uniqueModSlots.AddUnique("patron_in_weapon_001");
|
||||
}
|
||||
|
||||
foreach (var modSlotId in uniqueModSlots)
|
||||
{
|
||||
Dictionary<string, List<string>> weaponModsToModify = output.mods[weapon.TemplateId];
|
||||
Dictionary<string, List<string>> weaponModsToModify = result[weapon.TemplateId];
|
||||
|
||||
if (!weaponModsToModify.ContainsKey(modSlotId))
|
||||
{
|
||||
@ -67,7 +108,7 @@ namespace PMCGenerator
|
||||
|
||||
// Add compatible bullets to weapons gun chamber
|
||||
var compatibleBullets = GetCompatibileBullets(itemLibrary, weapon);
|
||||
var modItemToAddBulletsTo = output.mods[weapon.TemplateId].FirstOrDefault(x => x.Key == chamberedBulletModItemName);
|
||||
var modItemToAddBulletsTo = result[weapon.TemplateId].FirstOrDefault(x => x.Key == chamberedBulletModItemName);
|
||||
if (modItemToAddBulletsTo.Key != null) // some guns dont have a mod you add bullets to (e.g. revolvers)
|
||||
{
|
||||
modItemToAddBulletsTo.Value.AddUniqueRange(compatibleBullets);
|
||||
@ -75,7 +116,7 @@ namespace PMCGenerator
|
||||
|
||||
// Add compatabible mods to weapon
|
||||
var modsForWeapon = flatModList.Where(x => x.ParentId == weapon.Id).ToList();
|
||||
Dictionary<string, List<string>> weaponMods = output.mods[weapon.TemplateId];
|
||||
Dictionary<string, List<string>> weaponMods = result[weapon.TemplateId];
|
||||
foreach (var mod in modsForWeapon)
|
||||
{
|
||||
weaponMods[mod.SlotId].AddUnique(mod.TemplateId);
|
||||
@ -83,7 +124,7 @@ namespace PMCGenerator
|
||||
if (mod.SlotId == "mod_magazine")
|
||||
{
|
||||
// add special mod item for magazine that gives info on what cartridges can be used
|
||||
AddCartridgeItemToModListWithCompatibileCartridges(output.mods, compatibleBullets, mod);
|
||||
AddCartridgeItemToModListWithCompatibileCartridges(result, compatibleBullets, mod);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -93,15 +134,15 @@ namespace PMCGenerator
|
||||
&& !flatPrimaryWeaponsList.Any(y => y.Id == x.ParentId)).ToList())
|
||||
{
|
||||
// No parent tempalte id found, create and add mods details
|
||||
if (!output.mods.ContainsKey(mod.ParentTemplateId))
|
||||
if (!result.ContainsKey(mod.ParentTemplateId))
|
||||
{
|
||||
var templateIdsList = new List<string> { mod.TemplateId };
|
||||
var subtype = new Dictionary<string, List<string>> { { mod.SlotId, templateIdsList } };
|
||||
output.mods.Add(mod.ParentTemplateId, subtype);
|
||||
result.Add(mod.ParentTemplateId, subtype);
|
||||
}
|
||||
|
||||
//Add subtype to item
|
||||
var subtypeToAddTo = output.mods[mod.ParentTemplateId];
|
||||
var subtypeToAddTo = result[mod.ParentTemplateId];
|
||||
// No subtype, add it
|
||||
if (!subtypeToAddTo.ContainsKey(mod.SlotId))
|
||||
{
|
||||
@ -113,13 +154,7 @@ namespace PMCGenerator
|
||||
subtypeToAddTo[mod.SlotId].AddUnique(mod.TemplateId);
|
||||
}
|
||||
|
||||
// Create output dir
|
||||
var outputPath = CreateOutputFolder();
|
||||
|
||||
// Turn into json
|
||||
var outputJson = JsonConvert.SerializeObject(output, Formatting.Indented);
|
||||
|
||||
CreateJsonFile(outputPath, outputJson);
|
||||
return result;
|
||||
}
|
||||
|
||||
private static List<WeaponDetails> CombinePrimaryAndSecondaryWeapons(List<WeaponDetails> flatPrimaryWeaponsList, List<WeaponDetails> flatSecondaryWeaponsList)
|
||||
|
Loading…
x
Reference in New Issue
Block a user