Weighting system changes

This commit is contained in:
Chomp 2022-02-04 12:08:49 +00:00
parent 095ff1ad3b
commit a21ac7a4cd
5 changed files with 164 additions and 113 deletions

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@ -6,36 +6,36 @@ namespace Common.Models.Output
{
public Equipment()
{
Headwear = new List<string>();
Earpiece = new List<string>();
FaceCover = new List<string>();
ArmorVest = new List<string>();
Eyewear = new List<string>();
ArmBand = new List<string>();
TacticalVest = new List<string>();
Backpack = new List<string>();
FirstPrimaryWeapon = new List<string>();
SecondPrimaryWeapon = new List<string>();
Holster = new List<string>();
Scabbard = new List<string>();
Pockets = new List<string>();
SecuredContainer = new List<string>();
Headwear = new Dictionary<string, int>();
Earpiece = new Dictionary<string, int>();
FaceCover = new Dictionary<string, int>();
ArmorVest = new Dictionary<string, int>();
Eyewear = new Dictionary<string, int>();
ArmBand = new Dictionary<string, int>();
TacticalVest = new Dictionary<string, int>();
Backpack = new Dictionary<string, int>();
FirstPrimaryWeapon = new Dictionary<string, int>();
SecondPrimaryWeapon = new Dictionary<string, int>();
Holster = new Dictionary<string, int>();
Scabbard = new Dictionary<string, int>();
Pockets = new Dictionary<string, int>();
SecuredContainer = new Dictionary<string, int>();
}
public List<string> Headwear { get; set; }
public List<string> Earpiece { get; set; }
public List<string> FaceCover { get; set; }
public List<string> ArmorVest { get; set; }
public List<string> Eyewear { get; set; }
public List<string> ArmBand { get; set; }
public List<string> TacticalVest { get; set; }
public List<string> Backpack { get; set; }
public List<string> FirstPrimaryWeapon { get; set; }
public List<string> SecondPrimaryWeapon { get; set; }
public List<string> Holster { get; set; }
public List<string> Scabbard { get; set; }
public List<string> Pockets { get; set; }
public List<string> SecuredContainer { get; set; }
public Dictionary<string, int> Headwear { get; set; }
public Dictionary<string, int> Earpiece { get; set; }
public Dictionary<string, int> FaceCover { get; set; }
public Dictionary<string, int> ArmorVest { get; set; }
public Dictionary<string, int> Eyewear { get; set; }
public Dictionary<string, int> ArmBand { get; set; }
public Dictionary<string, int> TacticalVest { get; set; }
public Dictionary<string, int> Backpack { get; set; }
public Dictionary<string, int> FirstPrimaryWeapon { get; set; }
public Dictionary<string, int> SecondPrimaryWeapon { get; set; }
public Dictionary<string, int> Holster { get; set; }
public Dictionary<string, int> Scabbard { get; set; }
public Dictionary<string, int> Pockets { get; set; }
public Dictionary<string, int> SecuredContainer { get; set; }
}
public class Inventory

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@ -13,6 +13,15 @@ namespace Common.Extensions
self.Add(item);
}
/// <summary>
/// Add a string to a list only if it doesnt already exist
/// </summary>
public static void AddUnique(this IDictionary<string, int> self, string itemkey, int weight)
{
if (!self.ContainsKey(itemkey))
self.Add(itemkey, weight);
}
public static void AddUniqueRange(this IList<string> self, IList<string> itemsToAdd)
{
foreach (var item in itemsToAdd)

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@ -140,35 +140,6 @@ namespace Generator
}
botToUpdate.health.BodyParts = uniqueHealthSetups.Values.ToList();
//var firstBotOfDesiredType = rawBots.FirstOrDefault();
//if (firstBotOfDesiredType == null)
//{
// string botType = botToUpdate.botType.ToString();
// LoggingHelpers.LogToConsole($"bot type of: {botType} not found, unable to update body part health.");
// return;
//}
//botToUpdate.health.BodyParts.Head.min = firstBotOfDesiredType.Health.BodyParts.Head.Health.Current;
//botToUpdate.health.BodyParts.Head.max = firstBotOfDesiredType.Health.BodyParts.Head.Health.Maximum;
//botToUpdate.health.BodyParts.Chest.min = firstBotOfDesiredType.Health.BodyParts.Chest.Health.Current;
//botToUpdate.health.BodyParts.Chest.max = firstBotOfDesiredType.Health.BodyParts.Chest.Health.Maximum;
//botToUpdate.health.BodyParts.Stomach.min = firstBotOfDesiredType.Health.BodyParts.Stomach.Health.Current;
//botToUpdate.health.BodyParts.Stomach.max = firstBotOfDesiredType.Health.BodyParts.Stomach.Health.Maximum;
//botToUpdate.health.BodyParts.LeftArm.min = firstBotOfDesiredType.Health.BodyParts.LeftArm.Health.Current;
//botToUpdate.health.BodyParts.LeftArm.max = firstBotOfDesiredType.Health.BodyParts.LeftArm.Health.Maximum;
//botToUpdate.health.BodyParts.RightArm.min = firstBotOfDesiredType.Health.BodyParts.RightArm.Health.Current;
//botToUpdate.health.BodyParts.RightArm.max = firstBotOfDesiredType.Health.BodyParts.RightArm.Health.Maximum;
//botToUpdate.health.BodyParts.LeftLeg.min = firstBotOfDesiredType.Health.BodyParts.LeftLeg.Health.Current;
//botToUpdate.health.BodyParts.LeftLeg.max = firstBotOfDesiredType.Health.BodyParts.LeftLeg.Health.Maximum;
//botToUpdate.health.BodyParts.RightLeg.min = firstBotOfDesiredType.Health.BodyParts.RightLeg.Health.Current;
//botToUpdate.health.BodyParts.RightLeg.max = firstBotOfDesiredType.Health.BodyParts.RightLeg.Health.Maximum;
}
private static void AddVisualAppearanceItems(Bot botToUpdate, Datum rawBot)

View File

@ -13,9 +13,29 @@ namespace Generator.Helpers.Gear
var modItemsInRawBot = new List<Item>();
var itemsWithModsInRawBot = new List<Item>();
foreach (var inv in rawParsedBot.Inventory.items.Where(x => x.slotId == "mod_magazine"))
{
var count = rawParsedBot.Inventory.items.Where(x => x.slotId == "mod_magazine").Count();
if (inv._tpl == "60dc519adf4c47305f6d410d")
{
var y = 1;
}
}
modItemsInRawBot = rawParsedBot.Inventory.items
.Where(x => x.slotId != null && (x.slotId.StartsWith("mod_") || x.slotId.StartsWith("patron_in_weapon"))).ToList();
var x = new List<Item>();
foreach (var item in rawParsedBot.Inventory.items.Where(x=>x.slotId == "mod_magazine"))
{
if (item._tpl == "60dc519adf4c47305f6d410d")
{
var wow = 1;
}
x.Add(item);
}
// get items with Mods by iterating over mod items and getting the parent item
itemsWithModsInRawBot.AddRange(modItemsInRawBot
.Select(modItem => rawParsedBot.Inventory.items
@ -27,6 +47,17 @@ namespace Generator.Helpers.Gear
var modsToAdd = modItemsInRawBot.Where(x => x.parentId == itemToAdd._id).ToList();
AddItemToDictionary(itemToAdd, modsToAdd, itemsWithModsDictionary);
// check if these mods have sub-mods and add those
foreach (var modAdded in modsToAdd.Where(x=>x.slotId == "mod_magazine"))
{
// look for items where parentId is this mods id
var subItems = rawParsedBot.Inventory.items.Where(x => x.parentId == modAdded._id && x.slotId != "cartridges").ToList();
if (subItems.Count > 0)
{
AddItemToDictionary(itemToAdd, subItems, itemsWithModsDictionary);
}
}
}
botToUpdate.inventory.mods = itemsWithModsDictionary;
@ -35,51 +66,51 @@ namespace Generator.Helpers.Gear
public static void AddEquippedGear(Bot botToUpdate, Datum bot)
{
// add equipped gear
foreach (var inventoryItem in bot.Inventory.items)
foreach (var inventoryItem in bot.Inventory.items.Where(x=>x.slotId != null))
{
switch (inventoryItem.slotId?.ToLower())
{
case "headwear":
botToUpdate.inventory.equipment.Headwear.AddUnique(inventoryItem._tpl);
botToUpdate.inventory.equipment.Headwear.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
break;
case "earpiece":
botToUpdate.inventory.equipment.Earpiece.AddUnique(inventoryItem._tpl);
botToUpdate.inventory.equipment.Earpiece.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
break;
case "facecover":
botToUpdate.inventory.equipment.FaceCover.AddUnique(inventoryItem._tpl);
botToUpdate.inventory.equipment.FaceCover.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
break;
case "armorvest":
botToUpdate.inventory.equipment.ArmorVest.AddUnique(inventoryItem._tpl);
botToUpdate.inventory.equipment.ArmorVest.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
break;
case "eyewear":
botToUpdate.inventory.equipment.Eyewear.AddUnique(inventoryItem._tpl);
botToUpdate.inventory.equipment.Eyewear.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
break;
case "armband":
botToUpdate.inventory.equipment.ArmBand.AddUnique(inventoryItem._tpl);
botToUpdate.inventory.equipment.ArmBand.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
break;
case "tacticalvest":
botToUpdate.inventory.equipment.TacticalVest.AddUnique(inventoryItem._tpl);
botToUpdate.inventory.equipment.TacticalVest.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
break;
case "backpack":
botToUpdate.inventory.equipment.Backpack.AddUnique(inventoryItem._tpl);
botToUpdate.inventory.equipment.Backpack.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
break;
case "firstprimaryweapon":
botToUpdate.inventory.equipment.FirstPrimaryWeapon.AddUnique(inventoryItem._tpl);
botToUpdate.inventory.equipment.FirstPrimaryWeapon.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
break;
case "secondprimaryweapon":
botToUpdate.inventory.equipment.SecondPrimaryWeapon.AddUnique(inventoryItem._tpl);
botToUpdate.inventory.equipment.SecondPrimaryWeapon.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
break;
case "holster":
botToUpdate.inventory.equipment.Holster.AddUnique(inventoryItem._tpl);
botToUpdate.inventory.equipment.Holster.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
break;
case "scabbard":
botToUpdate.inventory.equipment.Scabbard.AddUnique(inventoryItem._tpl);
botToUpdate.inventory.equipment.Scabbard.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
break;
case "pockets":
botToUpdate.inventory.equipment.Pockets.AddUnique(inventoryItem._tpl);
botToUpdate.inventory.equipment.Pockets.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
break;
case "securedcontainer":
botToUpdate.inventory.equipment.SecuredContainer.AddUnique(inventoryItem._tpl);
botToUpdate.inventory.equipment.SecuredContainer.AddUnique(inventoryItem._tpl, GetItemWeight(inventoryItem._tpl));
break;
default:
break;
@ -87,6 +118,11 @@ namespace Generator.Helpers.Gear
}
}
private static int GetItemWeight(string tpl)
{
// TODO: implement
return 1;
}
public static void AddCartridges(Bot botToUpdate, Datum rawParsedBot)
{

View File

@ -15,49 +15,90 @@ namespace PMCGenerator
{
static void Main(string[] args)
{
var itemLibrary = GetItemLibrary();
var parsedPresets = GetPresets();
List<Presets> parsedPresets = GetPresets();
// Create flat lists of weapons + list of mods
var flatPrimaryWeaponsList = GetWeaponsFromRawFile(parsedPresets);
var flatSecondaryWeaponsList = GetSecondaryWeaponsFromRawFile(parsedPresets);
var flatAllWeaponsList = CombinePrimaryAndSecondaryWeapons(flatPrimaryWeaponsList, flatSecondaryWeaponsList);
var output = new
{
FirstPrimaryWeapon = AddWeaponsToOutput(flatPrimaryWeaponsList),
Holster = AddWeaponsToOutput(flatSecondaryWeaponsList),
mods = AddModsToOutput(flatAllWeaponsList, parsedPresets, flatPrimaryWeaponsList)
};
// Create output dir
var outputPath = CreateOutputFolder();
// Turn into json
var outputJson = JsonConvert.SerializeObject(output, Formatting.Indented);
CreateJsonFile(outputPath, outputJson);
}
private static Dictionary<string, int> AddWeaponsToOutput(List<WeaponDetails> flatPrimaryWeaponsList)
{
var results = new Dictionary<string, int>();
var distinctPrimaryWeaponIds = flatPrimaryWeaponsList.Select(x => x.TemplateId).Distinct();
foreach (var primaryWeapon in distinctPrimaryWeaponIds.Select(id => new KeyValuePair<string, int>(id, GetWeaponWeighting(id))))
{
results.Add(primaryWeapon.Key, primaryWeapon.Value);
}
return results;
}
private static int GetWeaponWeighting(string id)
{
// TODO get weighting data from styrr
return 1;
}
private static Dictionary<string, Dictionary<string, List<string>>> AddModsToOutput(
List<WeaponDetails> flatAllWeaponsList,
List<Presets> parsedPresets,
List<WeaponDetails> flatPrimaryWeaponsList)
{
var result = new Dictionary<string, Dictionary<string, List<string>>>();
var itemLibrary = GetItemLibrary();
var flatModList = GetModsFromRawFile(parsedPresets);
// Add weapon mods to output
var output = new {
FirstPrimaryWeapon = new List<string>(),
Holster = new List<string>(),
mods = new Dictionary<string, Dictionary<string, List<string>>>() };
output.FirstPrimaryWeapon.AddRange(flatPrimaryWeaponsList.Select(x => x.TemplateId).Distinct());
output.Holster.AddRange(flatSecondaryWeaponsList.Select(x => x.TemplateId).Distinct());
// Loop over each gun
// Time to generate mods for weapons
foreach (var weapon in flatAllWeaponsList)
{
// add weapon if its not already here
if (!output.mods.ContainsKey(weapon.TemplateId))
// add weapon id if its not already here
if (!result.ContainsKey(weapon.TemplateId))
{
// Add weapon to dictionary
output.mods.Add(weapon.TemplateId, new Dictionary<string, List<string>>());
result.Add(weapon.TemplateId, new Dictionary<string, List<string>>());
}
// Get top level mods types for this gun
// Get top level mod types for this gun
var uniqueModSlots = flatModList.Where(x => x.ParentId == weapon.Id).Select(x => x.SlotId).Distinct().ToList();
var chamberedBulletModItemName = "patron_in_weapon";
if (weapon.TemplateId != "60db29ce99594040e04c4a27") // shotgun revolver
if (weapon.TemplateId != "60db29ce99594040e04c4a27" && weapon.TemplateId != "5580223e4bdc2d1c128b457f") // not shotgun revolver or double barrel
{
uniqueModSlots.AddUnique(chamberedBulletModItemName);
}
if (weapon.TemplateId == "60db29ce99594040e04c4a27") // shotgun revolver
{
// live file has: mod_barrel, mod_stock, mod_handguard, mod_magazine
}
if (weapon.TemplateId == "5580223e4bdc2d1c128b457f") // double barrel
{
uniqueModSlots.AddUnique("patron_in_weapon_000");
uniqueModSlots.AddUnique("patron_in_weapon_001");
}
foreach (var modSlotId in uniqueModSlots)
{
Dictionary<string, List<string>> weaponModsToModify = output.mods[weapon.TemplateId];
Dictionary<string, List<string>> weaponModsToModify = result[weapon.TemplateId];
if (!weaponModsToModify.ContainsKey(modSlotId))
{
@ -67,7 +108,7 @@ namespace PMCGenerator
// Add compatible bullets to weapons gun chamber
var compatibleBullets = GetCompatibileBullets(itemLibrary, weapon);
var modItemToAddBulletsTo = output.mods[weapon.TemplateId].FirstOrDefault(x => x.Key == chamberedBulletModItemName);
var modItemToAddBulletsTo = result[weapon.TemplateId].FirstOrDefault(x => x.Key == chamberedBulletModItemName);
if (modItemToAddBulletsTo.Key != null) // some guns dont have a mod you add bullets to (e.g. revolvers)
{
modItemToAddBulletsTo.Value.AddUniqueRange(compatibleBullets);
@ -75,7 +116,7 @@ namespace PMCGenerator
// Add compatabible mods to weapon
var modsForWeapon = flatModList.Where(x => x.ParentId == weapon.Id).ToList();
Dictionary<string, List<string>> weaponMods = output.mods[weapon.TemplateId];
Dictionary<string, List<string>> weaponMods = result[weapon.TemplateId];
foreach (var mod in modsForWeapon)
{
weaponMods[mod.SlotId].AddUnique(mod.TemplateId);
@ -83,7 +124,7 @@ namespace PMCGenerator
if (mod.SlotId == "mod_magazine")
{
// add special mod item for magazine that gives info on what cartridges can be used
AddCartridgeItemToModListWithCompatibileCartridges(output.mods, compatibleBullets, mod);
AddCartridgeItemToModListWithCompatibileCartridges(result, compatibleBullets, mod);
}
}
}
@ -93,19 +134,19 @@ namespace PMCGenerator
&& !flatPrimaryWeaponsList.Any(y => y.Id == x.ParentId)).ToList())
{
// No parent tempalte id found, create and add mods details
if (!output.mods.ContainsKey(mod.ParentTemplateId))
if (!result.ContainsKey(mod.ParentTemplateId))
{
var templateIdsList = new List<string>{mod.TemplateId};
var subtype = new Dictionary<string, List<string>>{{ mod.SlotId, templateIdsList } };
output.mods.Add(mod.ParentTemplateId, subtype);
var templateIdsList = new List<string> { mod.TemplateId };
var subtype = new Dictionary<string, List<string>> { { mod.SlotId, templateIdsList } };
result.Add(mod.ParentTemplateId, subtype);
}
//Add subtype to item
var subtypeToAddTo = output.mods[mod.ParentTemplateId];
var subtypeToAddTo = result[mod.ParentTemplateId];
// No subtype, add it
if (!subtypeToAddTo.ContainsKey(mod.SlotId))
{
var valueToAdd = new List<string>(){ mod.TemplateId };
var valueToAdd = new List<string>() { mod.TemplateId };
subtypeToAddTo.Add(mod.SlotId, valueToAdd);
}
@ -113,13 +154,7 @@ namespace PMCGenerator
subtypeToAddTo[mod.SlotId].AddUnique(mod.TemplateId);
}
// Create output dir
var outputPath = CreateOutputFolder();
// Turn into json
var outputJson = JsonConvert.SerializeObject(output, Formatting.Indented);
CreateJsonFile(outputPath, outputJson);
return result;
}
private static List<WeaponDetails> CombinePrimaryAndSecondaryWeapons(List<WeaponDetails> flatPrimaryWeaponsList, List<WeaponDetails> flatSecondaryWeaponsList)
@ -227,7 +262,7 @@ namespace PMCGenerator
private static List<ModDetails> GetModsFromRawFile(List<Presets> parsedPresets)
{
List <ModDetails> result = new List<ModDetails>();
List<ModDetails> result = new List<ModDetails>();
foreach (var file in parsedPresets)
{
foreach (var item in file.weaponbuilds)