Naming consistency improvements
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611090ec07
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dd72a6e5e2
@ -47,37 +47,37 @@ namespace Generator
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return botsWithGear;
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}
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private static void AddPocketLoot(Bot finalBot, Datum bot)
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private static void AddPocketLoot(Bot botToUpdate, Datum bot)
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{
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// pocket loot
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foreach (var lootItem in bot.Inventory.items.Where(x => x?.slotId?.StartsWith("pocket") == true))
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{
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finalBot.inventory.items.Pockets.AddUnique(lootItem._tpl);
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botToUpdate.inventory.items.Pockets.AddUnique(lootItem._tpl);
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}
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}
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private static void AddTacticalVestLoot(Bot finalBot, IEnumerable<Datum> bots)
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private static void AddTacticalVestLoot(Bot botToUpdate, IEnumerable<Datum> bots)
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{
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var tacVestItems = GetItemsStoredInEquipmentItem(bots, "TacticalVest");
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finalBot.inventory.items.TacticalVest.AddRange(tacVestItems);
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botToUpdate.inventory.items.TacticalVest.AddRange(tacVestItems);
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}
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private static void AddBackpackLoot(Bot finalBot, IEnumerable<Datum> bots)
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private static void AddBackpackLoot(Bot botToUpdate, IEnumerable<Datum> bots)
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{
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// add generic keys to bosses
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if (finalBot.botType.IsBoss())
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if (botToUpdate.botType.IsBoss())
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{
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finalBot.inventory.items.Backpack.AddRange(SpecialLootHelper.GetGenericBossKeys());
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botToUpdate.inventory.items.Backpack.AddRange(SpecialLootHelper.GetGenericBossKeys());
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}
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var backpackItems = GetItemsStoredInEquipmentItem(bots, "Backpack");
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finalBot.inventory.items.Backpack.AddRange(backpackItems);
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botToUpdate.inventory.items.Backpack.AddRange(backpackItems);
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}
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private static void AddSecureContainerLoot(Bot finalAssaultBot, IEnumerable<Datum> bots)
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private static void AddSecureContainerLoot(Bot botToUpdate, IEnumerable<Datum> bots)
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{
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var tacVestItems = GetItemsStoredInEquipmentItem(bots, "SecuredContainer");
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finalAssaultBot.inventory.items.SecuredContainer.AddRange(tacVestItems);
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botToUpdate.inventory.items.SecuredContainer.AddRange(tacVestItems);
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}
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private static void AddSpecialLoot(Bot botToUpdate)
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@ -33,7 +33,7 @@ namespace Generator.Helpers.Gear
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botToUpdate.inventory.mods = itemsWithModsDictionary;
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}
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public static void AddEquippedGear(Bot finalAssaultBot, Datum bot)
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public static void AddEquippedGear(Bot botToUpdate, Datum bot)
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{
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// add equipped gear
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foreach (var inventoryItem in bot.Inventory.items)
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@ -41,46 +41,46 @@ namespace Generator.Helpers.Gear
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switch (inventoryItem.slotId?.ToLower())
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{
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case "headwear":
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finalAssaultBot.inventory.equipment.Headwear.AddUnique(inventoryItem._tpl);
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botToUpdate.inventory.equipment.Headwear.AddUnique(inventoryItem._tpl);
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break;
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case "earpiece":
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finalAssaultBot.inventory.equipment.Earpiece.AddUnique(inventoryItem._tpl);
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botToUpdate.inventory.equipment.Earpiece.AddUnique(inventoryItem._tpl);
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break;
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case "facecover":
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finalAssaultBot.inventory.equipment.FaceCover.AddUnique(inventoryItem._tpl);
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botToUpdate.inventory.equipment.FaceCover.AddUnique(inventoryItem._tpl);
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break;
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case "armorvest":
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finalAssaultBot.inventory.equipment.ArmorVest.AddUnique(inventoryItem._tpl);
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botToUpdate.inventory.equipment.ArmorVest.AddUnique(inventoryItem._tpl);
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break;
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case "eyewear":
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finalAssaultBot.inventory.equipment.Eyewear.AddUnique(inventoryItem._tpl);
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botToUpdate.inventory.equipment.Eyewear.AddUnique(inventoryItem._tpl);
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break;
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case "armband":
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finalAssaultBot.inventory.equipment.ArmBand.AddUnique(inventoryItem._tpl);
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botToUpdate.inventory.equipment.ArmBand.AddUnique(inventoryItem._tpl);
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break;
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case "tacticalvest":
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finalAssaultBot.inventory.equipment.TacticalVest.AddUnique(inventoryItem._tpl);
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botToUpdate.inventory.equipment.TacticalVest.AddUnique(inventoryItem._tpl);
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break;
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case "backpack":
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finalAssaultBot.inventory.equipment.Backpack.AddUnique(inventoryItem._tpl);
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botToUpdate.inventory.equipment.Backpack.AddUnique(inventoryItem._tpl);
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break;
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case "firstprimaryweapon":
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finalAssaultBot.inventory.equipment.FirstPrimaryWeapon.AddUnique(inventoryItem._tpl);
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botToUpdate.inventory.equipment.FirstPrimaryWeapon.AddUnique(inventoryItem._tpl);
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break;
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case "secondprimaryweapon":
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finalAssaultBot.inventory.equipment.SecondPrimaryWeapon.AddUnique(inventoryItem._tpl);
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botToUpdate.inventory.equipment.SecondPrimaryWeapon.AddUnique(inventoryItem._tpl);
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break;
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case "holster":
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finalAssaultBot.inventory.equipment.Holster.AddUnique(inventoryItem._tpl);
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botToUpdate.inventory.equipment.Holster.AddUnique(inventoryItem._tpl);
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break;
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case "scabbard":
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finalAssaultBot.inventory.equipment.Scabbard.AddUnique(inventoryItem._tpl);
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botToUpdate.inventory.equipment.Scabbard.AddUnique(inventoryItem._tpl);
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break;
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case "pockets":
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finalAssaultBot.inventory.equipment.Pockets.AddUnique(inventoryItem._tpl);
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botToUpdate.inventory.equipment.Pockets.AddUnique(inventoryItem._tpl);
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break;
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case "securedcontainer":
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finalAssaultBot.inventory.equipment.SecuredContainer.AddUnique(inventoryItem._tpl);
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botToUpdate.inventory.equipment.SecuredContainer.AddUnique(inventoryItem._tpl);
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break;
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default:
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break;
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@ -199,6 +199,5 @@ namespace Generator.Helpers.Gear
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return itemsThatTakeCartridgesDict;
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}
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}
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}
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