Dev
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926dcd2213
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Reworked botgen to store bot loot in containers with weights, similar to ammo
Updated to .net 8
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2024-02-21 17:06:08 +00:00 |
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Dev
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de11386c5a
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Code cleanup and attempt at reducing ram usage
Added extra bosses to pmc enemy forcing code
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2023-08-15 12:05:31 +01:00 |
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c9c472882e
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merge into main (#1)
Co-authored-by: Chomp <chomp@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: #1
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2023-08-15 09:29:16 +00:00 |
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f9e6be6e90
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Consistency
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2022-01-07 10:34:10 +00:00 |
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1c9db23970
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Add code to add in custom difficulty settings to bots
Rework addSettings() method
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2022-01-07 10:32:59 +00:00 |
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8237fdbe67
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Refactor to use common.models project
Add project for finding unique bot templates from live data
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2021-09-18 22:36:59 +01:00 |
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7547f3379f
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Naming consistency improvements
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2021-09-05 12:27:17 +01:00 |
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55ca5ebbbe
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Add missing tagilla difficultiy settings
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2021-09-01 14:41:21 +01:00 |
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4dc11acf06
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Handle when a bot type is similar to another, e.g. cursedassault vs assault
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2021-08-17 18:34:37 +01:00 |
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01cd594ca2
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Fix bosses not finding their difficulty files
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2021-08-17 17:30:06 +01:00 |
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0494ccacef
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fall back to first non-null settings file when applying difficulty settings
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2021-08-17 15:41:35 +01:00 |
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0cad6b769f
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Rewrite helper to read from asset files instead of using hard coded values
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2021-08-14 09:44:45 +01:00 |
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9b278c478d
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rename helper to match what the difficulty is actually called
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2021-08-12 20:40:44 +01:00 |
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6df06c5063
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First commit for bot gen project
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2021-08-12 16:52:06 +01:00 |
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