DrakiaXYZ
9ddbc91977
Drastically reduce memory footprint at the cost of removing threading
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- Drastically improve performance, where non-threaded perf is now better than previous threaded perf
- Process all data in-line, as opposed to building huge lists of bot data that is then processed in groups later
- Memory footprint should now be relatively static no matter the amount of dumps
2024-11-03 23:29:50 -08:00
Dev
e90463d223
Add currency system
2024-04-18 13:44:38 +01:00
Dev
825d39430a
Updated bot gen to include drink/food in generation weights
2024-04-08 11:50:46 +01:00
Dev
926dcd2213
Reworked botgen to store bot loot in containers with weights, similar to ammo
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Updated to .net 8
2024-02-21 17:06:08 +00:00
Dev
62dee7d84b
Include shoulder
slots for equipment mod gen + soft_
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Update forced loot pool
2024-01-12 09:52:39 +00:00
Dev
d54be35ae9
Generate mod chances into 2 separate dicts
2024-01-09 15:29:22 +00:00
Dev
deb307fb6f
Add forced loot system - adds loto item tpls into pocket/backpack/rig slots
2024-01-03 22:34:16 +00:00
Dev
5d9cfa776c
Update to support armor mods
2024-01-01 20:29:58 +00:00
Dev
f0cc991e75
Update settings
2023-12-28 09:12:54 +00:00
Dev
7c2d455b7b
Calculate weights for all bot equipment/ammo/appearance
2023-10-31 19:35:32 +00:00
Dev
e77214b2de
Further optimisation from Clodan
2023-09-18 17:15:30 +01:00
Dev
5eb4f1b175
Add weight system to generation object
2023-08-21 16:32:20 +01:00
Dev
de11386c5a
Code cleanup and attempt at reducing ram usage
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Added extra bosses to pmc enemy forcing code
2023-08-15 12:05:31 +01:00
c9c472882e
merge into main ( #1 )
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Co-authored-by: Chomp <chomp@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: #1
2023-08-15 09:29:16 +00:00
33dcfc042e
Add medical item override
2022-01-15 12:10:58 +00:00
f9e6be6e90
Consistency
2022-01-07 10:34:10 +00:00
1c9db23970
Add code to add in custom difficulty settings to bots
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Rework addSettings() method
2022-01-07 10:32:59 +00:00
9df03f3286
Add more chance overrides
2021-12-20 10:45:19 +00:00
1c9d8b7700
Add code to choose loose loot min/max based on bot type
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exUsec have higher values than others
2021-12-15 09:04:11 +00:00
a6a3365175
Return a max percentage of 100 for mod/gear chances
2021-12-15 09:01:45 +00:00
9bda5e5605
Force stock on bossbully
2021-10-09 13:59:30 +01:00
dbbb3a1da8
facecover, not head
2021-10-08 09:58:55 +01:00
b961e8e19d
Force marksman scope
2021-10-08 09:48:26 +01:00
349c342578
Add code to handle equipment chance overrides
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add tagilla headwear override
2021-10-08 09:44:38 +01:00
ab3cb5dfc3
Force more stocks to spawn
2021-10-08 09:14:29 +01:00
8237fdbe67
Refactor to use common.models project
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Add project for finding unique bot templates from live data
2021-09-18 22:36:59 +01:00
4e399b5518
force shturmans stock/scope spawn chance to be 10)%
2021-09-08 08:30:42 +01:00
7d74cb7c8f
Force tagilla to have 100% chance to spawn with stock + tactical item (fixes mp 155 ultima camera issue)
2021-09-08 08:00:39 +01:00
3fa8fe40e4
use param tags
2021-09-06 21:24:32 +01:00
e9fe68a1d9
Update bot gen code to choose mag count by bot type
2021-09-06 17:34:10 +01:00
7547f3379f
Naming consistency improvements
2021-09-05 12:27:17 +01:00
dd72a6e5e2
Naming consistency improvements
2021-09-05 12:20:40 +01:00
e407393392
Neatified the code
2021-09-01 19:19:44 +03:00
eda431d331
move item helper to common project
2021-09-01 16:59:08 +01:00
095fc983be
Fixed issue with required slot detection
2021-09-01 18:39:09 +03:00
63a5cecfc2
Merge branch 'master' into feature/mod-chance-calculation-adjustments
2021-09-01 17:39:56 +03:00
8761e26880
WIP: initial set of adjustments to mod chance calculation
2021-09-01 17:39:50 +03:00
55ca5ebbbe
Add missing tagilla difficultiy settings
2021-09-01 14:41:21 +01:00
f0d48619bf
set min to size of special loot array
2021-08-31 18:52:00 +01:00
4baaeb47bc
Update boss keygen code to better match requirements
2021-08-31 18:39:30 +01:00
f695450f70
Move special loot to correct place in output object
2021-08-30 22:32:54 +01:00
5ffd837124
Add keys to boss special loot code
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TODO: figure out a better way to do this as right now somewhre between 1 and 50 keys will spawn on bosses
2021-08-29 20:46:57 +01:00
ec25fdd058
refactor code to perform metric calculations last
2021-08-27 21:34:12 +01:00
f3975badac
Add special loot aray to output and add helper class for storing special items that must spawn with specific bot types
2021-08-27 21:01:59 +01:00
d8c905719c
use common project
2021-08-24 12:08:30 +01:00
11ad866348
remove debug code
2021-08-20 20:03:20 +01:00
832158a85e
Add missing mods to output
2021-08-20 20:00:13 +01:00
4dc11acf06
Handle when a bot type is similar to another, e.g. cursedassault vs assault
2021-08-17 18:34:37 +01:00
76a17e6d6a
Handle a bot type with no dumps
2021-08-17 18:33:55 +01:00
e777914d0b
remove unused method
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add TODO
2021-08-17 17:33:09 +01:00