38 Commits

Author SHA1 Message Date
64ceb6684b Fix issue with sub items being added to their parents parent instead of their parent
e.g. camora being added to the gun instead of the magazine
2022-07-04 21:53:51 +01:00
909431f34b Automate weighting system for bot equipment 2022-07-01 18:12:30 +01:00
5ed62b1e05 Update project to handle new bot types and json changes made to server 2022-06-30 11:20:34 +01:00
e7f40de93f Adjust sanitar min/max values 2022-02-22 11:55:52 +00:00
a21ac7a4cd Weighting system changes 2022-02-04 12:08:49 +00:00
33dcfc042e Add medical item override 2022-01-15 12:10:58 +00:00
9df03f3286 Add more chance overrides 2021-12-20 10:45:19 +00:00
1c9d8b7700 Add code to choose loose loot min/max based on bot type
exUsec have higher values than others
2021-12-15 09:04:11 +00:00
a6a3365175 Return a max percentage of 100 for mod/gear chances 2021-12-15 09:01:45 +00:00
9bda5e5605 Force stock on bossbully 2021-10-09 13:59:30 +01:00
dbbb3a1da8 facecover, not head 2021-10-08 09:58:55 +01:00
b961e8e19d Force marksman scope 2021-10-08 09:48:26 +01:00
349c342578 Add code to handle equipment chance overrides
add tagilla headwear override
2021-10-08 09:44:38 +01:00
ab3cb5dfc3 Force more stocks to spawn 2021-10-08 09:14:29 +01:00
8237fdbe67 Refactor to use common.models project
Add project for finding unique bot templates from live data
2021-09-18 22:36:59 +01:00
4e399b5518 force shturmans stock/scope spawn chance to be 10)% 2021-09-08 08:30:42 +01:00
7d74cb7c8f Force tagilla to have 100% chance to spawn with stock + tactical item (fixes mp 155 ultima camera issue) 2021-09-08 08:00:39 +01:00
3fa8fe40e4 use param tags 2021-09-06 21:24:32 +01:00
e9fe68a1d9 Update bot gen code to choose mag count by bot type 2021-09-06 17:34:10 +01:00
dd72a6e5e2 Naming consistency improvements 2021-09-05 12:20:40 +01:00
e407393392 Neatified the code 2021-09-01 19:19:44 +03:00
095fc983be Fixed issue with required slot detection 2021-09-01 18:39:09 +03:00
63a5cecfc2 Merge branch 'master' into feature/mod-chance-calculation-adjustments 2021-09-01 17:39:56 +03:00
8761e26880 WIP: initial set of adjustments to mod chance calculation 2021-09-01 17:39:50 +03:00
f0d48619bf set min to size of special loot array 2021-08-31 18:52:00 +01:00
4baaeb47bc Update boss keygen code to better match requirements 2021-08-31 18:39:30 +01:00
f695450f70 Move special loot to correct place in output object 2021-08-30 22:32:54 +01:00
5ffd837124 Add keys to boss special loot code
TODO: figure out a better way to do this as right now somewhre between 1 and 50 keys will spawn on bosses
2021-08-29 20:46:57 +01:00
ec25fdd058 refactor code to perform metric calculations last 2021-08-27 21:34:12 +01:00
f3975badac Add special loot aray to output and add helper class for storing special items that must spawn with specific bot types 2021-08-27 21:01:59 +01:00
d8c905719c use common project 2021-08-24 12:08:30 +01:00
11ad866348 remove debug code 2021-08-20 20:03:20 +01:00
832158a85e Add missing mods to output 2021-08-20 20:00:13 +01:00
e777914d0b remove unused method
add TODO
2021-08-17 17:33:09 +01:00
1b22e9d01b pass working path to class
pass a list of bot files to difficulty helper
2021-08-14 09:53:00 +01:00
8abe542c0c tidy 2021-08-13 19:51:01 +01:00
e44aa77bed Make chance code dynamic based on provided dumps 2021-08-13 19:49:32 +01:00
7e742d6bc3 Create static helper classes and move some code to them 2021-08-13 16:24:05 +01:00