ab29509ed4
Rework difficulties to not use strongly typed values and just read directly from asset files
...
Reuces maintenance of keeping objects updated.
Use <string, object> as the value can be bool/int/double, output is always in JSON so use object to preserve value
2021-09-01 15:25:26 +01:00
cbe62a7c64
Add missing difficulty settings
2021-09-01 15:04:34 +01:00
55ca5ebbbe
Add missing tagilla difficultiy settings
2021-09-01 14:41:21 +01:00
4baaeb47bc
Update boss keygen code to better match requirements
2021-08-31 18:39:30 +01:00
f695450f70
Move special loot to correct place in output object
2021-08-30 22:32:54 +01:00
f3975badac
Add special loot aray to output and add helper class for storing special items that must spawn with specific bot types
2021-08-27 21:01:59 +01:00
832158a85e
Add missing mods to output
2021-08-20 20:00:13 +01:00
a591b6e21b
Add more bot types
2021-08-18 21:41:59 +01:00
58b4e59bfa
Add more bot types
2021-08-17 17:32:03 +01:00
5fe63e3b4f
update what raw dump object returns
2021-08-17 16:20:00 +01:00
8ef1e78393
correct what skills output should be
2021-08-17 16:19:23 +01:00
38693b6665
cleanup enum usings
2021-08-17 16:18:35 +01:00
df0e01afaf
Update difficulty models with data from eft live assets
2021-08-14 09:35:40 +01:00
21e079ab17
reorder class to ensure consistency with existing json
2021-08-12 21:30:02 +01:00
38f5d29a0c
Add missing property for min throw distance percent
2021-08-12 20:55:37 +01:00
0fb9dcaf43
change property to double
2021-08-12 20:54:38 +01:00
0dc4e07081
set base_shief type correctly
2021-08-12 20:42:09 +01:00
6df06c5063
First commit for bot gen project
2021-08-12 16:52:06 +01:00