41 Commits

Author SHA1 Message Date
Dev
d54be35ae9 Generate mod chances into 2 separate dicts 2024-01-09 15:29:22 +00:00
Dev
deb307fb6f Add forced loot system - adds loto item tpls into pocket/backpack/rig slots 2024-01-03 22:34:16 +00:00
Dev
5d9cfa776c Update to support armor mods 2024-01-01 20:29:58 +00:00
Dev
f0cc991e75 Update settings 2023-12-28 09:12:54 +00:00
Dev
7c2d455b7b Calculate weights for all bot equipment/ammo/appearance 2023-10-31 19:35:32 +00:00
Dev
e77214b2de Further optimisation from Clodan 2023-09-18 17:15:30 +01:00
Dev
5eb4f1b175 Add weight system to generation object 2023-08-21 16:32:20 +01:00
c9c472882e merge into main (#1)
Co-authored-by: Chomp <chomp@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: #1
2023-08-15 09:29:16 +00:00
33dcfc042e Add medical item override 2022-01-15 12:10:58 +00:00
9df03f3286 Add more chance overrides 2021-12-20 10:45:19 +00:00
1c9d8b7700 Add code to choose loose loot min/max based on bot type
exUsec have higher values than others
2021-12-15 09:04:11 +00:00
a6a3365175 Return a max percentage of 100 for mod/gear chances 2021-12-15 09:01:45 +00:00
9bda5e5605 Force stock on bossbully 2021-10-09 13:59:30 +01:00
dbbb3a1da8 facecover, not head 2021-10-08 09:58:55 +01:00
b961e8e19d Force marksman scope 2021-10-08 09:48:26 +01:00
349c342578 Add code to handle equipment chance overrides
add tagilla headwear override
2021-10-08 09:44:38 +01:00
ab3cb5dfc3 Force more stocks to spawn 2021-10-08 09:14:29 +01:00
8237fdbe67 Refactor to use common.models project
Add project for finding unique bot templates from live data
2021-09-18 22:36:59 +01:00
4e399b5518 force shturmans stock/scope spawn chance to be 10)% 2021-09-08 08:30:42 +01:00
7d74cb7c8f Force tagilla to have 100% chance to spawn with stock + tactical item (fixes mp 155 ultima camera issue) 2021-09-08 08:00:39 +01:00
3fa8fe40e4 use param tags 2021-09-06 21:24:32 +01:00
e9fe68a1d9 Update bot gen code to choose mag count by bot type 2021-09-06 17:34:10 +01:00
dd72a6e5e2 Naming consistency improvements 2021-09-05 12:20:40 +01:00
e407393392 Neatified the code 2021-09-01 19:19:44 +03:00
095fc983be Fixed issue with required slot detection 2021-09-01 18:39:09 +03:00
63a5cecfc2 Merge branch 'master' into feature/mod-chance-calculation-adjustments 2021-09-01 17:39:56 +03:00
8761e26880 WIP: initial set of adjustments to mod chance calculation 2021-09-01 17:39:50 +03:00
f0d48619bf set min to size of special loot array 2021-08-31 18:52:00 +01:00
4baaeb47bc Update boss keygen code to better match requirements 2021-08-31 18:39:30 +01:00
f695450f70 Move special loot to correct place in output object 2021-08-30 22:32:54 +01:00
5ffd837124 Add keys to boss special loot code
TODO: figure out a better way to do this as right now somewhre between 1 and 50 keys will spawn on bosses
2021-08-29 20:46:57 +01:00
ec25fdd058 refactor code to perform metric calculations last 2021-08-27 21:34:12 +01:00
f3975badac Add special loot aray to output and add helper class for storing special items that must spawn with specific bot types 2021-08-27 21:01:59 +01:00
d8c905719c use common project 2021-08-24 12:08:30 +01:00
11ad866348 remove debug code 2021-08-20 20:03:20 +01:00
832158a85e Add missing mods to output 2021-08-20 20:00:13 +01:00
e777914d0b remove unused method
add TODO
2021-08-17 17:33:09 +01:00
1b22e9d01b pass working path to class
pass a list of bot files to difficulty helper
2021-08-14 09:53:00 +01:00
8abe542c0c tidy 2021-08-13 19:51:01 +01:00
e44aa77bed Make chance code dynamic based on provided dumps 2021-08-13 19:49:32 +01:00
7e742d6bc3 Create static helper classes and move some code to them 2021-08-13 16:24:05 +01:00