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2 Commits
32c0239c3a
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f927a64a13
Author | SHA1 | Date | |
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f927a64a13 | |||
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9ddbc91977 |
@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Text.Json.Serialization;
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namespace Common.Models.Output;
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@ -18,6 +19,7 @@ public class Bot
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public Bot(BotType botType)
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{
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this.botType = botType;
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botCount = 0;
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appearance = new Appearance();
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experience = new Experience();
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health = new Health();
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@ -32,6 +34,8 @@ public class Bot
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[JsonIgnore]
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public BotType botType { get; set; }
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[JsonIgnore]
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public int botCount { get; set; }
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public Appearance appearance { get; set; }
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public Experience experience { get; set; }
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public Health health { get; set; }
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@ -79,7 +83,7 @@ public class Experience
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public bool useSimpleAnimator { get; set; }
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}
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public class BodyParts
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public class BodyParts : IEquatable<BodyParts>
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{
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public BodyParts()
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{
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@ -92,6 +96,17 @@ public class BodyParts
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RightLeg = new MinMax(65, 65);
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}
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public bool Equals(BodyParts other)
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{
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return this.Head.Equals(other.Head) &&
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this.Chest.Equals(other.Chest) &&
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this.Stomach.Equals(other.Stomach) &&
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this.LeftArm.Equals(other.LeftArm) &&
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this.RightArm.Equals(other.RightArm) &&
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this.LeftLeg.Equals(other.LeftLeg) &&
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this.RightLeg.Equals(other.RightLeg);
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}
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public MinMax Head { get; set; }
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public MinMax Chest { get; set; }
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public MinMax Stomach { get; set; }
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@ -256,7 +271,7 @@ public class ItemChances
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public GenerationWeightData grenades { get; set; }
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}
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public class MinMax
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public class MinMax : IEquatable<MinMax>
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{
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public MinMax(int min, int max)
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{
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@ -264,6 +279,11 @@ public class MinMax
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this.max = max;
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}
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public bool Equals(MinMax other)
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{
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return this.min == other.min && this.max == other.max;
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}
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public int min { get; set; }
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public int max { get; set; }
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}
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@ -10,104 +10,56 @@ namespace Generator
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{
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public static class BaseBotGenerator
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{
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//TODO: pass in bot types and use those to create the classes in rawBots list
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public static IEnumerable<Bot> GenerateBaseDetails(IEnumerable<Datum> rawBots, string workingPath, IEnumerable<string> botTypes)
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public static void UpdateBaseDetails(Bot botData, Datum rawBotData)
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{
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var stopwatch = Stopwatch.StartNew();
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LoggingHelpers.LogToConsole("Started processing bot base");
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UpdateBodyPartHealth(botData, rawBotData);
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AddExperience(botData, rawBotData);
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AddStandingForKill(botData, rawBotData);
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AddSkills(botData, rawBotData);
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botData.experience.useSimpleAnimator = rawBotData.Info.Settings.UseSimpleAnimator;
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// Create a list of bot objects ready to be hydrated
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var baseBots = new List<Bot>();
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foreach (var botType in botTypes)
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{
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var typeToAdd = (BotType)Enum.Parse(typeof(BotType), botType);
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baseBots.Add(new Bot(typeToAdd));
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}
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// Iterate over each bot type we just made and put some data into them
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foreach (var botToUpdate in baseBots)
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{
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var rawBotType = botToUpdate.botType.ToString();
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var rawBotsOfSameType = rawBots.Where(x => string.Equals(x.Info.Settings.Role, rawBotType, StringComparison.OrdinalIgnoreCase))
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.ToList();
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var rawBotsOfSameTypeCount = rawBotsOfSameType.Count.ToString();
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if (rawBotsOfSameType.Count == 0)
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{
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LoggingHelpers.LogToConsole($"no bots of type {rawBotType}, skipping", ConsoleColor.DarkRed);
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continue;
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}
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LoggingHelpers.LogToConsole($"Found {rawBotsOfSameTypeCount} bots of type: {rawBotType}");
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UpdateBodyPartHealth(botToUpdate, rawBotsOfSameType);
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AddDifficulties(botToUpdate, workingPath);
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AddExperience(botToUpdate, rawBotsOfSameType);
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AddStandingForKill(botToUpdate, rawBotsOfSameType);
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AddSkills(botToUpdate, rawBotsOfSameType);
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botToUpdate.experience.useSimpleAnimator = rawBotsOfSameType.First().Info.Settings.UseSimpleAnimator;
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foreach (var rawParsedBot in rawBotsOfSameType)
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{
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AddVisualAppearanceItems(botToUpdate, rawParsedBot);
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AddName(botToUpdate, rawParsedBot);
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AddVoice(botToUpdate, rawParsedBot);
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}
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}
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stopwatch.Stop();
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LoggingHelpers.LogToConsole($"Finished processing bot base. Took {LoggingHelpers.LogTimeTaken(stopwatch.Elapsed.TotalSeconds)} seconds");
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return baseBots;
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AddVisualAppearanceItems(botData, rawBotData);
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AddName(botData, rawBotData);
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AddVoice(botData, rawBotData);
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}
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private static void AddSkills(Bot botToUpdate, IEnumerable<Datum> rawBotsOfSameType)
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private static void AddSkills(Bot botToUpdate, Datum rawBotData)
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{
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var firstBotOfDesiredType = rawBotsOfSameType.Last();
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// Find the smallest and biggest value for each skill
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foreach (var skill in firstBotOfDesiredType.Skills.Common)
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foreach (var skill in rawBotData.Skills.Common)
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{
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var skills = new List<Common.Models.Input.Common>();
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foreach (var bot in rawBotsOfSameType)
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if (botToUpdate.skills.Common.TryGetValue(skill.Id, out var existingSkill))
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{
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skills.Add(bot.Skills.Common.Find(x => x.Id == skill.Id));
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existingSkill.min = Math.Min(existingSkill.min, skill.Progress);
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existingSkill.max = Math.Max(existingSkill.max, skill.Progress);
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}
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var min = skills.Min(x => x?.Progress);
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var max = skills.Max(x => x?.Progress);
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if (min.HasValue && max.HasValue)
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else
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{
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botToUpdate.skills.Common.Add(skill.Id, new MinMax(min.Value, max.Value));
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botToUpdate.skills.Common.Add(skill.Id, new MinMax(skill.Progress, skill.Progress));
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}
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}
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}
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private static void AddStandingForKill(Bot botToUpdate, IEnumerable<Datum> rawBotsOfSameType)
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private static void AddStandingForKill(Bot botToUpdate, Datum rawBotData)
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{
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var firstBotOfDesiredType = rawBotsOfSameType.Last();
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botToUpdate.experience.standingForKill = firstBotOfDesiredType.Info.Settings.StandingForKill;
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botToUpdate.experience.aggressorBonus = firstBotOfDesiredType.Info.Settings.AggressorBonus;
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botToUpdate.experience.standingForKill = rawBotData.Info.Settings.StandingForKill;
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botToUpdate.experience.aggressorBonus = rawBotData.Info.Settings.AggressorBonus;
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}
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private static void AddExperience(Bot botToUpdate, IEnumerable<Datum> rawBotsOfSameType)
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private static void AddExperience(Bot botToUpdate, Datum rawBotData)
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{
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var firstBotOfDesiredType = rawBotsOfSameType.Last();
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botToUpdate.experience.reward.min = firstBotOfDesiredType.Info.Settings.Experience;
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botToUpdate.experience.reward.max = firstBotOfDesiredType.Info.Settings.Experience;
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botToUpdate.experience.reward.min = rawBotData.Info.Settings.Experience;
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botToUpdate.experience.reward.max = rawBotData.Info.Settings.Experience;
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}
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private static void AddVoice(Bot bot, Datum rawBot)
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{
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GearHelpers.IncrementDictionaryValue(bot.appearance.voice, rawBot.Info.Voice);
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GearHelpers.ReduceWeightValues(bot.appearance.voice);
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}
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private static void AddDifficulties(Bot bot, string workingPath)
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public static void AddDifficulties(Bot bot)
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{
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string workingPath = Directory.GetCurrentDirectory();
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string botType = bot.botType.ToString();
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var botDifficultyFiles = Directory
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.GetFiles($"{workingPath}//Assets", "*.txt", SearchOption.TopDirectoryOnly)
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@ -117,51 +69,34 @@ namespace Generator
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DifficultyHelper.AddDifficultySettings(bot, botDifficultyFiles);
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}
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private static void UpdateBodyPartHealth(Bot botToUpdate, List<Datum> rawBots)
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private static void UpdateBodyPartHealth(Bot botToUpdate, Datum rawBot)
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{
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var uniqueHealthSetups = new Dictionary<int, Common.Models.Output.BodyParts>();
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foreach (var bot in rawBots)
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var bodyPartHpToAdd = new Common.Models.Output.BodyParts()
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{
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var healthTotal = bot.Health.BodyParts.GetHpMaxTotal();
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var alreadyExists = uniqueHealthSetups.ContainsKey(healthTotal);
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Head = new MinMax(rawBot.Health.BodyParts.Head.Health.Current, rawBot.Health.BodyParts.Head.Health.Maximum),
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Chest = new MinMax(rawBot.Health.BodyParts.Chest.Health.Current, rawBot.Health.BodyParts.Chest.Health.Maximum),
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Stomach = new MinMax(rawBot.Health.BodyParts.Stomach.Health.Current, rawBot.Health.BodyParts.Stomach.Health.Maximum),
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LeftArm = new MinMax(rawBot.Health.BodyParts.LeftArm.Health.Current, rawBot.Health.BodyParts.LeftArm.Health.Maximum),
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RightArm = new MinMax(rawBot.Health.BodyParts.RightArm.Health.Current, rawBot.Health.BodyParts.RightArm.Health.Maximum),
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LeftLeg = new MinMax(rawBot.Health.BodyParts.LeftLeg.Health.Current, rawBot.Health.BodyParts.LeftLeg.Health.Maximum),
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RightLeg = new MinMax(rawBot.Health.BodyParts.RightLeg.Health.Current, rawBot.Health.BodyParts.RightLeg.Health.Maximum)
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};
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if (!alreadyExists)
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{
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var bodyPartHpToAdd = new Common.Models.Output.BodyParts()
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{
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Head = new MinMax(bot.Health.BodyParts.Head.Health.Current, bot.Health.BodyParts.Head.Health.Maximum),
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Chest = new MinMax(bot.Health.BodyParts.Chest.Health.Current, bot.Health.BodyParts.Chest.Health.Maximum),
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Stomach = new MinMax(bot.Health.BodyParts.Stomach.Health.Current, bot.Health.BodyParts.Stomach.Health.Maximum),
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LeftArm = new MinMax(bot.Health.BodyParts.LeftArm.Health.Current, bot.Health.BodyParts.LeftArm.Health.Maximum),
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RightArm = new MinMax(bot.Health.BodyParts.RightArm.Health.Current, bot.Health.BodyParts.RightArm.Health.Maximum),
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};
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bodyPartHpToAdd.LeftLeg.min = bot.Health.BodyParts.LeftLeg.Health.Current;
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bodyPartHpToAdd.LeftLeg.max = bot.Health.BodyParts.LeftLeg.Health.Maximum;
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bodyPartHpToAdd.RightLeg.min = bot.Health.BodyParts.RightLeg.Health.Current;
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bodyPartHpToAdd.RightLeg.max = bot.Health.BodyParts.RightLeg.Health.Maximum;
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uniqueHealthSetups.Add(healthTotal, bodyPartHpToAdd);
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}
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if (!botToUpdate.health.BodyParts.Contains(bodyPartHpToAdd))
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{
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botToUpdate.health.BodyParts.Add(bodyPartHpToAdd);
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}
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botToUpdate.health.BodyParts = uniqueHealthSetups.Values.ToList();
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}
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private static void AddVisualAppearanceItems(Bot botToUpdate, Datum rawBot)
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{
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GearHelpers.IncrementDictionaryValue(botToUpdate.appearance.feet, rawBot.Customization.Feet);
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GearHelpers.ReduceWeightValues(botToUpdate.appearance.feet);
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GearHelpers.IncrementDictionaryValue(botToUpdate.appearance.body, rawBot.Customization.Body);
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GearHelpers.ReduceWeightValues(botToUpdate.appearance.body);
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GearHelpers.IncrementDictionaryValue(botToUpdate.appearance.head, rawBot.Customization.Head);
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GearHelpers.ReduceWeightValues(botToUpdate.appearance.head);
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GearHelpers.IncrementDictionaryValue(botToUpdate.appearance.hands, rawBot.Customization.Hands);
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GearHelpers.ReduceWeightValues(botToUpdate.appearance.hands);
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}
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private static void AddName(Bot botToUpdate, Datum rawBot)
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@ -8,51 +8,15 @@ namespace Generator
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{
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public static class BotChancesGenerator
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{
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public static IEnumerable<Bot> AddChances(this IEnumerable<Bot> botsToUpdate, Dictionary<string, List<Datum>> rawBots)
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public static void AddChances(Bot botToUpdate, Datum rawBot)
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{
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var stopwatch = Stopwatch.StartNew();
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LoggingHelpers.LogToConsole("Started processing bot gear");
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// use lock for lock safety
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var dictionaryLock = new object();
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var weightHelper = new WeightingService();
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// multithread
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var tasks = new List<Task>();
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foreach (var botToUpdate in botsToUpdate)
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{
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tasks.Add(Task.Factory.StartNew(() =>
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{
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var botType = botToUpdate.botType.ToString().ToLower();
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List<Datum> rawBotsOfSameType;
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lock (dictionaryLock)
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{
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if (!rawBots.TryGetValue(botType, out rawBotsOfSameType))
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{
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Console.WriteLine($"(chances) Unable to find {botType} on rawBots data");
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return;
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}
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}
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if (rawBotsOfSameType.Count == 0)
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{
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return;
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}
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// TODO: Add check to make sure incoming bot list has gear
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GearChanceHelpers.CalculateEquipmentChances(botToUpdate, rawBotsOfSameType);
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GearChanceHelpers.AddGenerationChances(botToUpdate, weightHelper);
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GearChanceHelpers.CalculateModChances(botToUpdate, rawBotsOfSameType);
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GearChanceHelpers.CalculateEquipmentModChances(botToUpdate, rawBotsOfSameType);
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GearChanceHelpers.ApplyModChanceOverrides(botToUpdate);
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GearChanceHelpers.ApplyEquipmentChanceOverrides(botToUpdate);
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}));
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}
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Task.WaitAll(tasks.ToArray());
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stopwatch.Stop();
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LoggingHelpers.LogToConsole($"Finished processing bot chances. Took {LoggingHelpers.LogTimeTaken(stopwatch.Elapsed.TotalSeconds)} seconds");
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return botsToUpdate;
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// TODO: Add check to make sure incoming bot list has gear
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GearChanceHelpers.AddEquipmentChances(botToUpdate, rawBot);
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GearChanceHelpers.AddGenerationChances(botToUpdate, weightHelper);
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GearChanceHelpers.AddModChances(botToUpdate, rawBot);
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GearChanceHelpers.AddEquipmentModChances(botToUpdate, rawBot);
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}
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}
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}
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|
@ -7,52 +7,12 @@ namespace Generator
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{
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public static class BotGearGenerator
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{
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public static IEnumerable<Bot> AddGear(this IEnumerable<Bot> baseBots, Dictionary<string, List<Datum>> rawBots)
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public static void AddGear(Bot botToUpdate, Datum rawBotData)
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{
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var stopwatch = Stopwatch.StartNew();
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LoggingHelpers.LogToConsole("Started processing bot gear");
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var dictionaryLock = new object();
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var tasks = new List<Task>();
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foreach (var botToUpdate in baseBots)
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{
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tasks.Add(Task.Factory.StartNew(() =>
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{
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var botType = botToUpdate.botType.ToString().ToLower();
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List<Datum> rawBotsOfSameType;
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lock (dictionaryLock)
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{
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if (!rawBots.TryGetValue(botType, out rawBotsOfSameType))
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{
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Console.WriteLine($"(gear) Unable to find {botType} on rawBots data");
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return;
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}
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}
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if (rawBotsOfSameType.Count == 0)
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{
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return;
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}
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foreach (var rawParsedBot in rawBotsOfSameType)
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{
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GearHelpers.AddEquippedGear(botToUpdate, rawParsedBot);
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GearHelpers.AddAmmo(botToUpdate, rawParsedBot);
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GearHelpers.AddEquippedMods(botToUpdate, rawParsedBot);
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//GearHelpers.AddCartridges(botToUpdate, rawParsedBot);
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}
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GearHelpers.ReduceAmmoWeightValues(botToUpdate);
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GearHelpers.ReduceEquipmentWeightValues(botToUpdate.inventory.equipment);
|
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}));
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}
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Task.WaitAll(tasks.ToArray());
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stopwatch.Stop();
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LoggingHelpers.LogToConsole($"Finished processing bot gear. Took {LoggingHelpers.LogTimeTaken(stopwatch.Elapsed.TotalSeconds)} seconds");
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return baseBots;
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GearHelpers.AddEquippedGear(botToUpdate, rawBotData);
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GearHelpers.AddAmmo(botToUpdate, rawBotData);
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GearHelpers.AddEquippedMods(botToUpdate, rawBotData);
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//GearHelpers.AddCartridges(botToUpdate, rawBotData);
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}
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}
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}
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|
@ -1,6 +1,7 @@
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using System.Diagnostics;
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using System.Linq;
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using Common.Extensions;
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using Common.Models;
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using Common.Models.Input;
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using Common.Models.Output;
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using Generator.Helpers.Gear;
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@ -9,107 +10,54 @@ namespace Generator
|
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{
|
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public static class BotLootGenerator
|
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{
|
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internal static IEnumerable<Bot> AddLoot(this IEnumerable<Bot> botsWithGear, Dictionary<string, List<Datum>> rawBots)
|
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internal static void AddLoot(Bot botToUpdate, Datum rawBotData)
|
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{
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var stopwatch = Stopwatch.StartNew();
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LoggingHelpers.LogToConsole("Started processing bot loot");
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|
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var dictionaryLock = new object();
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|
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var tasks = new List<Task>(50);
|
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foreach (var botToUpdate in botsWithGear)
|
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{
|
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tasks.Add(Task.Factory.StartNew(() =>
|
||||
{
|
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var botType = botToUpdate.botType.ToString().ToLower();
|
||||
List<Datum> rawBotsOfSameType;
|
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lock (dictionaryLock)
|
||||
{
|
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if (!rawBots.TryGetValue(botType, out rawBotsOfSameType))
|
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{
|
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Console.WriteLine($"(loot) Unable to find {botType} on rawBots data");
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return;
|
||||
}
|
||||
}
|
||||
|
||||
if (rawBotsOfSameType.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AddLootToContainers(botType, botToUpdate, rawBotsOfSameType);
|
||||
GearHelpers.ReduceWeightValues(botToUpdate.inventory.equipment.Backpack);
|
||||
GearHelpers.ReduceWeightValues(botToUpdate.inventory.equipment.Pockets);
|
||||
GearHelpers.ReduceWeightValues(botToUpdate.inventory.equipment.TacticalVest);
|
||||
GearHelpers.ReduceWeightValues(botToUpdate.inventory.equipment.SecuredContainer);
|
||||
|
||||
//foreach (var rawParsedBot in rawBotsOfSameType)
|
||||
//{
|
||||
// AddPocketLoot(botToUpdate, rawParsedBot);
|
||||
//}
|
||||
|
||||
//AddTacticalVestLoot(botToUpdate, rawBotsOfSameType);
|
||||
//AddBackpackLoot(botToUpdate, rawBotsOfSameType);
|
||||
//AddSecureContainerLoot(botToUpdate, rawBotsOfSameType);
|
||||
//AddSpecialLoot(botToUpdate);
|
||||
}));
|
||||
}
|
||||
|
||||
Task.WaitAll(tasks.ToArray());
|
||||
|
||||
stopwatch.Stop();
|
||||
LoggingHelpers.LogToConsole($"Finished processing bot loot. Took: {LoggingHelpers.LogTimeTaken(stopwatch.Elapsed.TotalSeconds)} seconds");
|
||||
|
||||
return botsWithGear;
|
||||
AddLootToContainers(botToUpdate, rawBotData);
|
||||
}
|
||||
|
||||
private static void AddLootToContainers(string botType, Bot botToUpdate, List<Datum> rawBotsOfSameType)
|
||||
private static void AddLootToContainers(Bot botToUpdate, Datum rawBot)
|
||||
{
|
||||
// Process each bot
|
||||
foreach (var rawBot in rawBotsOfSameType)
|
||||
{
|
||||
// Filter out base inventory items and equipment mod items
|
||||
var rawBotItems = rawBot.Inventory.items.Where(item => item.location != null).ToList();
|
||||
// Filter out base inventory items and equipment mod items
|
||||
var rawBotItems = rawBot.Inventory.items.Where(item => item.location != null);
|
||||
|
||||
var botBackpack = rawBot.Inventory.items.FirstOrDefault(item => item.slotId == "Backpack");
|
||||
if (botBackpack != null)
|
||||
{
|
||||
AddLootItemsToContainerDictionary(rawBotItems, botBackpack._id, botToUpdate.inventory.items.Backpack);
|
||||
}
|
||||
var botBackpack = rawBot.Inventory.items.FirstOrDefault(item => item.slotId == "Backpack");
|
||||
if (botBackpack != null)
|
||||
{
|
||||
AddLootItemsToContainerDictionary(rawBotItems, botBackpack._id, botToUpdate.inventory.items.Backpack, "backpack", botToUpdate.botType);
|
||||
}
|
||||
|
||||
var botPockets = rawBot.Inventory.items.FirstOrDefault(item => item.slotId == "Pockets");
|
||||
if (botPockets != null)
|
||||
{
|
||||
AddLootItemsToContainerDictionary(rawBotItems, botPockets._id, botToUpdate.inventory.items.Pockets);
|
||||
}
|
||||
var botPockets = rawBot.Inventory.items.FirstOrDefault(item => item.slotId == "Pockets");
|
||||
if (botPockets != null)
|
||||
{
|
||||
AddLootItemsToContainerDictionary(rawBotItems, botPockets._id, botToUpdate.inventory.items.Pockets);
|
||||
}
|
||||
|
||||
var botVest = rawBot.Inventory.items.FirstOrDefault(item => item.slotId == "TacticalVest");
|
||||
if (botVest != null)
|
||||
{
|
||||
AddLootItemsToContainerDictionary(rawBotItems, botVest._id, botToUpdate.inventory.items.TacticalVest);
|
||||
}
|
||||
var botVest = rawBot.Inventory.items.FirstOrDefault(item => item.slotId == "TacticalVest");
|
||||
if (botVest != null)
|
||||
{
|
||||
AddLootItemsToContainerDictionary(rawBotItems, botVest._id, botToUpdate.inventory.items.TacticalVest);
|
||||
}
|
||||
|
||||
var botSecure = rawBot.Inventory.items.FirstOrDefault(item => item.slotId == "SecuredContainer");
|
||||
if (botSecure != null)
|
||||
{
|
||||
AddLootItemsToContainerDictionary(rawBotItems, botSecure._id, botToUpdate.inventory.items.SecuredContainer);
|
||||
}
|
||||
var botSecure = rawBot.Inventory.items.FirstOrDefault(item => item.slotId == "SecuredContainer");
|
||||
if (botSecure != null)
|
||||
{
|
||||
AddLootItemsToContainerDictionary(rawBotItems, botSecure._id, botToUpdate.inventory.items.SecuredContainer);
|
||||
}
|
||||
|
||||
// Add generic keys to bosses
|
||||
if (botToUpdate.botType.IsBoss())
|
||||
// Add generic keys to bosses
|
||||
if (botToUpdate.botType.IsBoss())
|
||||
{
|
||||
var keys = SpecialLootHelper.GetGenericBossKeysDictionary();
|
||||
foreach (var bosskey in keys)
|
||||
{
|
||||
var keys = SpecialLootHelper.GetGenericBossKeysDictionary();
|
||||
foreach (var bosskey in keys)
|
||||
if (!botToUpdate.inventory.items.Backpack.ContainsKey(bosskey.Key))
|
||||
{
|
||||
if (!botToUpdate.inventory.items.Backpack.ContainsKey(bosskey.Key))
|
||||
{
|
||||
botToUpdate.inventory.items.Backpack.Add(bosskey.Key, bosskey.Value);
|
||||
}
|
||||
botToUpdate.inventory.items.Backpack.Add(bosskey.Key, bosskey.Value);
|
||||
}
|
||||
}
|
||||
|
||||
AddSpecialLoot(botToUpdate);
|
||||
}
|
||||
|
||||
AddSpecialLoot(botToUpdate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -119,16 +67,17 @@ namespace Generator
|
||||
/// <param name="itemsToFilter">Bots inventory items</param>
|
||||
/// <param name="containerId"></param>
|
||||
/// <param name="dictToAddTo"></param>
|
||||
private static void AddLootItemsToContainerDictionary(List<Item> itemsToFilter, string containerId, Dictionary<string, int> dictToAddTo)
|
||||
private static void AddLootItemsToContainerDictionary(IEnumerable<Common.Models.Input.Item> itemsToFilter, string containerId, Dictionary<string, int> dictToAddTo, string container = "", BotType type = BotType.arenafighterevent)
|
||||
{
|
||||
var lootItems = itemsToFilter.Where(item => item.parentId == containerId);
|
||||
foreach (var itemToAdd in lootItems)
|
||||
foreach (var itemToAdd in itemsToFilter)
|
||||
{
|
||||
if (itemToAdd.parentId != containerId) continue;
|
||||
|
||||
if (!dictToAddTo.ContainsKey(itemToAdd._tpl))
|
||||
{
|
||||
dictToAddTo[itemToAdd._tpl] = 1;
|
||||
|
||||
return;
|
||||
continue;
|
||||
}
|
||||
|
||||
dictToAddTo[itemToAdd._tpl]++;
|
||||
|
@ -8,6 +8,9 @@ using System.Linq;
|
||||
using System.Text.Json;
|
||||
using System.Threading.Tasks;
|
||||
using Common.Models.Output;
|
||||
using Common.Models;
|
||||
using Generator;
|
||||
using Generator.Helpers.Gear;
|
||||
|
||||
namespace Common.Bots;
|
||||
|
||||
@ -15,6 +18,118 @@ public static class BotParser
|
||||
{
|
||||
private static readonly JsonSerializerOptions serialiserOptions = new() { };
|
||||
|
||||
public static List<Bot> Parse(string dumpPath, HashSet<string> botTypes)
|
||||
{
|
||||
var stopwatch = Stopwatch.StartNew();
|
||||
|
||||
// Build the list of base bot data
|
||||
var baseBots = new HashSet<Bot>();
|
||||
foreach (var botType in botTypes)
|
||||
{
|
||||
var typeToAdd = (BotType)Enum.Parse(typeof(BotType), botType);
|
||||
baseBots.Add(new Bot(typeToAdd));
|
||||
}
|
||||
|
||||
DiskHelpers.CreateDirIfDoesntExist(dumpPath);
|
||||
|
||||
var botFiles = Directory.GetFiles(dumpPath, "*.json", SearchOption.TopDirectoryOnly);
|
||||
LoggingHelpers.LogToConsole($"{botFiles.Length} bot dump files found");
|
||||
|
||||
// Store a list of parsed bots so we don't parse the same bot twice
|
||||
int totalDupeCount = 0;
|
||||
var parsedBotIds = new HashSet<string>();
|
||||
int i = 0;
|
||||
foreach (var filePath in botFiles)
|
||||
{
|
||||
i++;
|
||||
if (i % 100 == 0) Console.WriteLine($"Processing file {i}");
|
||||
ProcessBotFileSync(baseBots, filePath, parsedBotIds, totalDupeCount);
|
||||
}
|
||||
|
||||
// Handle things we can only do once all data has been processed, or only needs to run once per bot type
|
||||
foreach (var bot in baseBots)
|
||||
{
|
||||
// Skip any bots we didn't handle
|
||||
if (bot.botCount == 0) continue;
|
||||
|
||||
BaseBotGenerator.AddDifficulties(bot);
|
||||
GearChanceHelpers.CalculateModChances(bot);
|
||||
GearChanceHelpers.CalculateEquipmentModChances(bot);
|
||||
GearChanceHelpers.CalculateEquipmentChances(bot);
|
||||
GearChanceHelpers.ApplyModChanceOverrides(bot);
|
||||
GearChanceHelpers.ApplyEquipmentChanceOverrides(bot);
|
||||
|
||||
GearHelpers.ReduceAmmoWeightValues(bot);
|
||||
GearHelpers.ReduceEquipmentWeightValues(bot.inventory.equipment);
|
||||
GearHelpers.ReduceWeightValues(bot.appearance.voice);
|
||||
GearHelpers.ReduceWeightValues(bot.appearance.feet);
|
||||
GearHelpers.ReduceWeightValues(bot.appearance.body);
|
||||
GearHelpers.ReduceWeightValues(bot.appearance.head);
|
||||
GearHelpers.ReduceWeightValues(bot.appearance.hands);
|
||||
}
|
||||
|
||||
stopwatch.Stop();
|
||||
LoggingHelpers.LogToConsole($"{totalDupeCount} dupes were ignored. Took {LoggingHelpers.LogTimeTaken(stopwatch.Elapsed.TotalSeconds)} seconds");
|
||||
|
||||
return baseBots.ToList();
|
||||
}
|
||||
|
||||
private static void ProcessBotFileSync(
|
||||
HashSet<Bot> baseBots,
|
||||
string filePath,
|
||||
HashSet<string> parsedBotIds,
|
||||
int totalDupeCount)
|
||||
{
|
||||
var splitFilePath = filePath.Split("\\");
|
||||
|
||||
int dupeCount = 0;
|
||||
|
||||
List<Datum> bots = [];
|
||||
try
|
||||
{
|
||||
// Parse the bots inside the json file
|
||||
using (var reader = new StreamReader(filePath))
|
||||
{
|
||||
var deSerialisedObject = JsonSerializer.Deserialize<Root>(reader.ReadToEnd(), serialiserOptions);
|
||||
|
||||
foreach (var botData in deSerialisedObject.data)
|
||||
{
|
||||
// Bot fucks up something, never allow it in
|
||||
if (botData._id == "6483938c53cc9087c70eae86")
|
||||
{
|
||||
Console.WriteLine("oh no");
|
||||
continue;
|
||||
}
|
||||
|
||||
var baseBot = baseBots.SingleOrDefault(bot => bot.botType.ToString().Equals(botData.Info.Settings.Role, StringComparison.OrdinalIgnoreCase));
|
||||
if (baseBot == null)
|
||||
{
|
||||
//Console.WriteLine($"Skipping {botData._id} due to unknown role {botData.Info.Settings.Role}");
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add bot if not already added
|
||||
if (!parsedBotIds.Add(botData._id))
|
||||
{
|
||||
dupeCount++;
|
||||
}
|
||||
baseBot.botCount += 1;
|
||||
BaseBotGenerator.UpdateBaseDetails(baseBot, botData);
|
||||
BotGearGenerator.AddGear(baseBot, botData);
|
||||
BotLootGenerator.AddLoot(baseBot, botData);
|
||||
BotChancesGenerator.AddChances(baseBot, botData);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"File parse fucked up: {filePath}");
|
||||
throw;
|
||||
}
|
||||
|
||||
totalDupeCount += dupeCount;
|
||||
}
|
||||
|
||||
public static async Task<List<Datum>> ParseAsync(string dumpPath, HashSet<string> botTypes)
|
||||
{
|
||||
var stopwatch = Stopwatch.StartNew();
|
@ -7,75 +7,102 @@ namespace Generator.Helpers.Gear
|
||||
{
|
||||
public static class GearChanceHelpers
|
||||
{
|
||||
public static void CalculateModChances(Bot bot, List<Datum> baseBots)
|
||||
private static Dictionary<string, Dictionary<string, int>> weaponModCount = new Dictionary<string, Dictionary<string, int>>();
|
||||
private static Dictionary<string, Dictionary<string, int>> weaponSlotCount = new Dictionary<string, Dictionary<string, int>>();
|
||||
private static Dictionary<string, Dictionary<string, int>> equipmentModCount = new Dictionary<string, Dictionary<string, int>>();
|
||||
private static Dictionary<string, Dictionary<string, int>> equipmentSlotCount = new Dictionary<string, Dictionary<string, int>>();
|
||||
|
||||
|
||||
public static void AddModChances(Bot bot, Datum baseBot)
|
||||
{
|
||||
// TODO: Further split these counts by equipment slot? (ex. "FirstPrimaryWeapon", "Holster", etc.)
|
||||
var validSlots = new List<string> { "FirstPrimaryWeapon", "SecondPrimaryWeapon", "Holster" };
|
||||
|
||||
var modCounts = new Dictionary<string, int>();
|
||||
var slotCounts = new Dictionary<string, int>();
|
||||
|
||||
foreach (var baseBot in baseBots)
|
||||
if (!weaponModCount.TryGetValue(baseBot.Info.Settings.Role.ToLower(), out var modCounts))
|
||||
{
|
||||
var validParents = new List<string>();
|
||||
foreach (var inventoryItem in baseBot.Inventory.items)
|
||||
modCounts = new Dictionary<string, int>();
|
||||
weaponModCount.Add(baseBot.Info.Settings.Role.ToLower(), modCounts);
|
||||
}
|
||||
|
||||
if (!weaponSlotCount.TryGetValue(baseBot.Info.Settings.Role.ToLower(), out var slotCounts))
|
||||
{
|
||||
slotCounts = new Dictionary<string, int>();
|
||||
weaponSlotCount.Add(baseBot.Info.Settings.Role.ToLower(), slotCounts);
|
||||
}
|
||||
|
||||
var validParents = new List<string>();
|
||||
foreach (var inventoryItem in baseBot.Inventory.items)
|
||||
{
|
||||
if (validSlots.Contains(inventoryItem.slotId))
|
||||
{
|
||||
if (validSlots.Contains(inventoryItem.slotId))
|
||||
validParents.Add(inventoryItem._id);
|
||||
}
|
||||
else if (validParents.Contains(inventoryItem.parentId))
|
||||
{
|
||||
validParents.Add(inventoryItem._id);
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var template = ItemTemplateHelper.GetTemplateById(inventoryItem._tpl);
|
||||
var parentTemplate = ItemTemplateHelper.GetTemplateById(baseBot.Inventory.items.Single(i => i._id == inventoryItem.parentId)._tpl);
|
||||
|
||||
if (!(parentTemplate?._props?.Slots?.FirstOrDefault(slot => slot._name == inventoryItem.slotId)?._required ?? false))
|
||||
{
|
||||
if (modCounts.ContainsKey(inventoryItem.slotId.ToLower()))
|
||||
{
|
||||
validParents.Add(inventoryItem._id);
|
||||
}
|
||||
else if (validParents.Contains(inventoryItem.parentId))
|
||||
{
|
||||
validParents.Add(inventoryItem._id);
|
||||
modCounts[inventoryItem.slotId.ToLower()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var template = ItemTemplateHelper.GetTemplateById(inventoryItem._tpl);
|
||||
var parentTemplate = ItemTemplateHelper.GetTemplateById(baseBot.Inventory.items.Single(i => i._id == inventoryItem.parentId)._tpl);
|
||||
|
||||
if (!(parentTemplate?._props?.Slots?.FirstOrDefault(slot => slot._name == inventoryItem.slotId)?._required ?? false))
|
||||
{
|
||||
if (modCounts.ContainsKey(inventoryItem.slotId.ToLower()))
|
||||
{
|
||||
modCounts[inventoryItem.slotId.ToLower()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
modCounts.Add(inventoryItem.slotId.ToLower(), 1);
|
||||
}
|
||||
}
|
||||
|
||||
if ((template?._props?.Slots?.Count ?? 0) < 1)
|
||||
{
|
||||
// Item has no slots, nothing to count here
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var slot in template._props.Slots)
|
||||
{
|
||||
if (slot._required)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (slot._name.StartsWith("camora"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (slotCounts.ContainsKey(slot._name.ToLower()))
|
||||
{
|
||||
slotCounts[slot._name.ToLower()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
slotCounts.Add(slot._name.ToLower(), 1);
|
||||
}
|
||||
modCounts.Add(inventoryItem.slotId.ToLower(), 1);
|
||||
}
|
||||
}
|
||||
|
||||
if ((template?._props?.Slots?.Count ?? 0) < 1)
|
||||
{
|
||||
// Item has no slots, nothing to count here
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var slot in template._props.Slots)
|
||||
{
|
||||
if (slot._required)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (slot._name.StartsWith("camora"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (slotCounts.ContainsKey(slot._name.ToLower()))
|
||||
{
|
||||
slotCounts[slot._name.ToLower()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
slotCounts.Add(slot._name.ToLower(), 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void CalculateModChances(Bot bot)
|
||||
{
|
||||
if (!weaponModCount.TryGetValue(bot.botType.ToString(), out var modCounts))
|
||||
{
|
||||
modCounts = new Dictionary<string, int>();
|
||||
weaponModCount.Add(bot.botType.ToString(), modCounts);
|
||||
}
|
||||
|
||||
if (!weaponSlotCount.TryGetValue(bot.botType.ToString(), out var slotCounts))
|
||||
{
|
||||
slotCounts = new Dictionary<string, int>();
|
||||
weaponSlotCount.Add(bot.botType.ToString(), slotCounts);
|
||||
}
|
||||
|
||||
bot.chances.weaponMods = slotCounts.ToDictionary(
|
||||
@ -83,76 +110,97 @@ namespace Generator.Helpers.Gear
|
||||
kvp => GetPercent(kvp.Value, modCounts.GetValueOrDefault(kvp.Key)));
|
||||
}
|
||||
|
||||
public static void CalculateEquipmentModChances(Bot bot, List<Datum> baseBots)
|
||||
public static void AddEquipmentModChances(Bot bot, Datum baseBot)
|
||||
{
|
||||
if (!equipmentModCount.TryGetValue(baseBot.Info.Settings.Role.ToLower(), out var modCounts))
|
||||
{
|
||||
modCounts = new Dictionary<string, int>();
|
||||
equipmentModCount.Add(baseBot.Info.Settings.Role.ToLower(), modCounts);
|
||||
}
|
||||
|
||||
if (!equipmentSlotCount.TryGetValue(baseBot.Info.Settings.Role.ToLower(), out var slotCounts))
|
||||
{
|
||||
slotCounts = new Dictionary<string, int>();
|
||||
equipmentSlotCount.Add(baseBot.Info.Settings.Role.ToLower(), slotCounts);
|
||||
}
|
||||
|
||||
// TODO: Further split these counts by equipment slot? (ex. "FirstPrimaryWeapon", "Holster", etc.)
|
||||
var validSlots = new List<string> { "Headwear", "ArmorVest", "TacticalVest" };
|
||||
|
||||
var modCounts = new Dictionary<string, int>();
|
||||
var slotCounts = new Dictionary<string, int>();
|
||||
var validParents = new List<string>();
|
||||
|
||||
foreach (var baseBot in baseBots)
|
||||
foreach (var inventoryItem in baseBot.Inventory.items)
|
||||
{
|
||||
var validParents = new List<string>();
|
||||
|
||||
foreach (var inventoryItem in baseBot.Inventory.items)
|
||||
if (validSlots.Contains(inventoryItem.slotId))
|
||||
{
|
||||
if (validSlots.Contains(inventoryItem.slotId))
|
||||
validParents.Add(inventoryItem._id);
|
||||
}
|
||||
else if (validParents.Contains(inventoryItem.parentId))
|
||||
{
|
||||
validParents.Add(inventoryItem._id);
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var template = ItemTemplateHelper.GetTemplateById(inventoryItem._tpl);
|
||||
var parentTemplate = ItemTemplateHelper.GetTemplateById(baseBot.Inventory.items.Single(i => i._id == inventoryItem.parentId)._tpl);
|
||||
|
||||
if (!(parentTemplate?._props?.Slots?.FirstOrDefault(slot => slot._name == inventoryItem.slotId)?._required ?? false))
|
||||
{
|
||||
if (modCounts.ContainsKey(inventoryItem.slotId.ToLower()))
|
||||
{
|
||||
validParents.Add(inventoryItem._id);
|
||||
}
|
||||
else if (validParents.Contains(inventoryItem.parentId))
|
||||
{
|
||||
validParents.Add(inventoryItem._id);
|
||||
modCounts[inventoryItem.slotId.ToLower()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var template = ItemTemplateHelper.GetTemplateById(inventoryItem._tpl);
|
||||
var parentTemplate = ItemTemplateHelper.GetTemplateById(baseBot.Inventory.items.Single(i => i._id == inventoryItem.parentId)._tpl);
|
||||
|
||||
if (!(parentTemplate?._props?.Slots?.FirstOrDefault(slot => slot._name == inventoryItem.slotId)?._required ?? false))
|
||||
{
|
||||
if (modCounts.ContainsKey(inventoryItem.slotId.ToLower()))
|
||||
{
|
||||
modCounts[inventoryItem.slotId.ToLower()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
modCounts.Add(inventoryItem.slotId.ToLower(), 1);
|
||||
}
|
||||
}
|
||||
|
||||
if ((template?._props?.Slots?.Count ?? 0) < 1)
|
||||
{
|
||||
// Item has no slots, nothing to count here
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var slot in template._props.Slots)
|
||||
{
|
||||
if (slot._required)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (slot._name.StartsWith("camora"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (slotCounts.ContainsKey(slot._name.ToLower()))
|
||||
{
|
||||
slotCounts[slot._name.ToLower()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
slotCounts.Add(slot._name.ToLower(), 1);
|
||||
}
|
||||
modCounts.Add(inventoryItem.slotId.ToLower(), 1);
|
||||
}
|
||||
}
|
||||
|
||||
if ((template?._props?.Slots?.Count ?? 0) < 1)
|
||||
{
|
||||
// Item has no slots, nothing to count here
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var slot in template._props.Slots)
|
||||
{
|
||||
if (slot._required)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (slot._name.StartsWith("camora"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (slotCounts.ContainsKey(slot._name.ToLower()))
|
||||
{
|
||||
slotCounts[slot._name.ToLower()]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
slotCounts.Add(slot._name.ToLower(), 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void CalculateEquipmentModChances(Bot bot)
|
||||
{
|
||||
if (!equipmentModCount.TryGetValue(bot.botType.ToString(), out var modCounts))
|
||||
{
|
||||
modCounts = new Dictionary<string, int>();
|
||||
equipmentModCount.Add(bot.botType.ToString(), modCounts);
|
||||
}
|
||||
|
||||
if (!equipmentSlotCount.TryGetValue(bot.botType.ToString(), out var slotCounts))
|
||||
{
|
||||
slotCounts = new Dictionary<string, int>();
|
||||
equipmentSlotCount.Add(bot.botType.ToString(), slotCounts);
|
||||
}
|
||||
|
||||
bot.chances.equipmentMods = slotCounts.ToDictionary(
|
||||
@ -245,47 +293,47 @@ namespace Generator.Helpers.Gear
|
||||
weightsData["grenades"]);
|
||||
}
|
||||
|
||||
public static void CalculateEquipmentChances(Bot bot, List<Datum> baseBots)
|
||||
public static void AddEquipmentChances(Bot bot, Datum baseBot)
|
||||
{
|
||||
// TODO: Convert to dynamic?
|
||||
var totalBotsCount = baseBots.Count;
|
||||
int headwearCount = 0, earCount = 0, faceCoverCount = 0, armorVestCount = 0, eyeWearCount = 0, armBandCount = 0,
|
||||
tacticalVestCount = 0, backpackCount = 0, firstPrimaryCount = 0, secondPrimaryCount = 0, holsterCount = 0,
|
||||
scabbardCount = 0, pocketsCount = 0, securedContainerCount = 0;
|
||||
bot.chances.equipment.Headwear += baseBot.Inventory.items.Count(x => x.slotId == "Headwear");
|
||||
bot.chances.equipment.Earpiece += baseBot.Inventory.items.Count(x => x.slotId == "Earpiece");
|
||||
bot.chances.equipment.FaceCover += baseBot.Inventory.items.Count(x => x.slotId == "FaceCover");
|
||||
bot.chances.equipment.ArmorVest += baseBot.Inventory.items.Count(x => x.slotId == "ArmorVest");
|
||||
bot.chances.equipment.Eyewear += baseBot.Inventory.items.Count(x => x.slotId == "Eyewear");
|
||||
bot.chances.equipment.ArmBand += baseBot.Inventory.items.Count(x => x.slotId == "ArmBand");
|
||||
bot.chances.equipment.TacticalVest += baseBot.Inventory.items.Count(x => x.slotId == "TacticalVest");
|
||||
bot.chances.equipment.Backpack += baseBot.Inventory.items.Count(x => x.slotId == "Backpack");
|
||||
bot.chances.equipment.FirstPrimaryWeapon += baseBot.Inventory.items.Count(x => x.slotId == "FirstPrimaryWeapon");
|
||||
bot.chances.equipment.SecondPrimaryWeapon += baseBot.Inventory.items.Count(x => x.slotId == "SecondPrimaryWeapon");
|
||||
bot.chances.equipment.Holster += baseBot.Inventory.items.Count(x => x.slotId == "Holster");
|
||||
bot.chances.equipment.Scabbard += baseBot.Inventory.items.Count(x => x.slotId == "Scabbard");
|
||||
bot.chances.equipment.Pockets += baseBot.Inventory.items.Count(x => x.slotId == "Pockets");
|
||||
bot.chances.equipment.SecuredContainer += baseBot.Inventory.items.Count(x => x.slotId == "SecuredContainer");
|
||||
}
|
||||
|
||||
foreach (var baseBot in baseBots)
|
||||
public static void CalculateEquipmentChances(Bot bot)
|
||||
{
|
||||
if (bot.botCount == 0)
|
||||
{
|
||||
headwearCount += baseBot.Inventory.items.Count(x => x.slotId == "Headwear");
|
||||
earCount += baseBot.Inventory.items.Count(x => x.slotId == "Earpiece");
|
||||
faceCoverCount += baseBot.Inventory.items.Count(x => x.slotId == "FaceCover");
|
||||
armorVestCount += baseBot.Inventory.items.Count(x => x.slotId == "ArmorVest");
|
||||
eyeWearCount += baseBot.Inventory.items.Count(x => x.slotId == "Eyewear");
|
||||
armBandCount += baseBot.Inventory.items.Count(x => x.slotId == "ArmBand");
|
||||
tacticalVestCount += baseBot.Inventory.items.Count(x => x.slotId == "TacticalVest");
|
||||
backpackCount += baseBot.Inventory.items.Count(x => x.slotId == "Backpack");
|
||||
firstPrimaryCount += baseBot.Inventory.items.Count(x => x.slotId == "FirstPrimaryWeapon");
|
||||
secondPrimaryCount += baseBot.Inventory.items.Count(x => x.slotId == "SecondPrimaryWeapon");
|
||||
holsterCount += baseBot.Inventory.items.Count(x => x.slotId == "Holster");
|
||||
scabbardCount += baseBot.Inventory.items.Count(x => x.slotId == "Scabbard");
|
||||
pocketsCount += baseBot.Inventory.items.Count(x => x.slotId == "Pockets");
|
||||
securedContainerCount += baseBot.Inventory.items.Count(x => x.slotId == "SecuredContainer");
|
||||
// No bots, don't do anything
|
||||
return;
|
||||
}
|
||||
|
||||
bot.chances.equipment = new EquipmentChances(
|
||||
GetPercent(totalBotsCount, headwearCount),
|
||||
GetPercent(totalBotsCount, earCount),
|
||||
GetPercent(totalBotsCount, faceCoverCount),
|
||||
GetPercent(totalBotsCount, armorVestCount),
|
||||
GetPercent(totalBotsCount, eyeWearCount),
|
||||
GetPercent(totalBotsCount, armBandCount),
|
||||
GetPercent(totalBotsCount, tacticalVestCount),
|
||||
GetPercent(totalBotsCount, backpackCount),
|
||||
GetPercent(totalBotsCount, firstPrimaryCount),
|
||||
GetPercent(totalBotsCount, secondPrimaryCount),
|
||||
GetPercent(totalBotsCount, holsterCount),
|
||||
GetPercent(totalBotsCount, scabbardCount),
|
||||
GetPercent(totalBotsCount, pocketsCount),
|
||||
GetPercent(totalBotsCount, securedContainerCount));
|
||||
GetPercent(bot.botCount, bot.chances.equipment.Headwear),
|
||||
GetPercent(bot.botCount, bot.chances.equipment.Earpiece),
|
||||
GetPercent(bot.botCount, bot.chances.equipment.FaceCover),
|
||||
GetPercent(bot.botCount, bot.chances.equipment.ArmorVest),
|
||||
GetPercent(bot.botCount, bot.chances.equipment.Eyewear),
|
||||
GetPercent(bot.botCount, bot.chances.equipment.ArmBand),
|
||||
GetPercent(bot.botCount, bot.chances.equipment.TacticalVest),
|
||||
GetPercent(bot.botCount, bot.chances.equipment.Backpack),
|
||||
GetPercent(bot.botCount, bot.chances.equipment.FirstPrimaryWeapon),
|
||||
GetPercent(bot.botCount, bot.chances.equipment.SecondPrimaryWeapon),
|
||||
GetPercent(bot.botCount, bot.chances.equipment.Holster),
|
||||
GetPercent(bot.botCount, bot.chances.equipment.Scabbard),
|
||||
GetPercent(bot.botCount, bot.chances.equipment.Pockets),
|
||||
GetPercent(bot.botCount, bot.chances.equipment.SecuredContainer));
|
||||
}
|
||||
|
||||
private static int GetPercent(int total, int count)
|
||||
|
@ -65,7 +65,6 @@ namespace Generator.Helpers.Gear
|
||||
|
||||
internal static void AddAmmo(Bot botToUpdate, Datum bot)
|
||||
{
|
||||
//var weightService = new WeightingService();
|
||||
foreach (var ammo in bot.Inventory.items.Where(
|
||||
x => x.slotId != null
|
||||
&& (x.slotId == "patron_in_weapon"
|
||||
@ -117,7 +116,6 @@ namespace Generator.Helpers.Gear
|
||||
public static void AddEquippedGear(Bot botToUpdate, Datum bot)
|
||||
{
|
||||
// add equipped gear
|
||||
var weightService = new WeightingService();
|
||||
foreach (var inventoryItem in bot.Inventory.items.Where(x=>x.slotId != null))
|
||||
{
|
||||
switch (inventoryItem.slotId?.ToLower())
|
||||
@ -306,7 +304,7 @@ namespace Generator.Helpers.Gear
|
||||
botToUpdate.inventory.Ammo[cartridge][cartridgeWeightKvP.Key] /= commonAmmoDivisor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void ReduceEquipmentWeightValues(Equipment equipment)
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Common.Models.Input;
|
||||
using Common.Models.Output;
|
||||
using Generator.Helpers;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Generator;
|
||||
|
||||
@ -7,6 +9,9 @@ internal static class Program
|
||||
{
|
||||
internal static async Task Main(string[] args)
|
||||
{
|
||||
var stopwatch = Stopwatch.StartNew();
|
||||
LoggingHelpers.LogToConsole("Started processing bots");
|
||||
|
||||
// Create list of bots we want to process
|
||||
string[] botTypes = {
|
||||
"assault",
|
||||
@ -72,38 +77,19 @@ internal static class Program
|
||||
// Read raw bot dumps and turn into c# objects
|
||||
var workingPath = Directory.GetCurrentDirectory();
|
||||
var dumpPath = $"{workingPath}//dumps";
|
||||
var parsedBots = await BotParser.ParseAsync(dumpPath, botTypes.ToHashSet());
|
||||
List<Bot> bots = BotParser.Parse(dumpPath, botTypes.ToHashSet());
|
||||
|
||||
// Put in dictionary for better use later on
|
||||
var rawBotsCache = new Dictionary<string, List<Datum>>(45);
|
||||
foreach (var rawBot in parsedBots)
|
||||
{
|
||||
if (rawBotsCache.TryGetValue(rawBot.Info.Settings.Role.ToLower(), out var botList))
|
||||
{
|
||||
botList.Add(rawBot);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// Doesnt exist, add key and bot
|
||||
rawBotsCache.Add(rawBot.Info.Settings.Role.ToLower(), new List<Datum> { rawBot });
|
||||
}
|
||||
|
||||
if (parsedBots.Count == 0)
|
||||
if (bots.Count == 0)
|
||||
{
|
||||
LoggingHelpers.LogToConsole("No bots found, unable to continue");
|
||||
LoggingHelpers.LogToConsole("Check your dumps are in 'Generator\\bin\\Debug\\net6.0\\dumps' and start with 'resp.' NOT 'req.'");
|
||||
return;
|
||||
}
|
||||
|
||||
// Generate the base bot class with basic details (health/body part hp etc) and then append everything else
|
||||
var bots = BaseBotGenerator.GenerateBaseDetails(parsedBots, workingPath, botTypes)
|
||||
.AddGear(rawBotsCache) // Add weapons/armor
|
||||
.AddLoot(rawBotsCache)
|
||||
.AddChances(rawBotsCache); // Add mod/equipment chances
|
||||
|
||||
// Output bot to json file
|
||||
var jsonWriter = new JsonWriter(workingPath, "output");
|
||||
jsonWriter.WriteJson(bots.ToList());
|
||||
jsonWriter.WriteJson(bots);
|
||||
|
||||
stopwatch.Stop();
|
||||
LoggingHelpers.LogToConsole($"Finished processing bots. Took {LoggingHelpers.LogTimeTaken(stopwatch.Elapsed.TotalSeconds)} seconds");
|
||||
}
|
||||
}
|
||||
|
@ -14,11 +14,14 @@ namespace Generator.Weighting
|
||||
|
||||
public class WeightingService
|
||||
{
|
||||
private readonly Dictionary<BotType, Weightings> _weights;
|
||||
private readonly Dictionary<string, Dictionary<string, GenerationWeightData>> _generationWeights;
|
||||
private static Dictionary<BotType, Weightings> _weights = null;
|
||||
private static Dictionary<string, Dictionary<string, GenerationWeightData>> _generationWeights = null;
|
||||
|
||||
public WeightingService()
|
||||
{
|
||||
// Cache the loaded data
|
||||
if (_weights != null && _generationWeights != null) return;
|
||||
|
||||
var assetsPath = $"{Directory.GetCurrentDirectory()}\\Assets";
|
||||
var weightsFilePath = $"{assetsPath}\\weights.json";
|
||||
if (!File.Exists(weightsFilePath))
|
||||
|
Loading…
x
Reference in New Issue
Block a user