Compare commits
No commits in common. "f927a64a13057d9b61f92610958cee61b36af2aa" and "32c0239c3a5713c81b18deadb89db3e57fa75d94" have entirely different histories.
f927a64a13
...
32c0239c3a
@ -1,5 +1,4 @@
|
|||||||
using System;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Common.Models.Output;
|
namespace Common.Models.Output;
|
||||||
@ -19,7 +18,6 @@ public class Bot
|
|||||||
public Bot(BotType botType)
|
public Bot(BotType botType)
|
||||||
{
|
{
|
||||||
this.botType = botType;
|
this.botType = botType;
|
||||||
botCount = 0;
|
|
||||||
appearance = new Appearance();
|
appearance = new Appearance();
|
||||||
experience = new Experience();
|
experience = new Experience();
|
||||||
health = new Health();
|
health = new Health();
|
||||||
@ -34,8 +32,6 @@ public class Bot
|
|||||||
|
|
||||||
[JsonIgnore]
|
[JsonIgnore]
|
||||||
public BotType botType { get; set; }
|
public BotType botType { get; set; }
|
||||||
[JsonIgnore]
|
|
||||||
public int botCount { get; set; }
|
|
||||||
public Appearance appearance { get; set; }
|
public Appearance appearance { get; set; }
|
||||||
public Experience experience { get; set; }
|
public Experience experience { get; set; }
|
||||||
public Health health { get; set; }
|
public Health health { get; set; }
|
||||||
@ -83,7 +79,7 @@ public class Experience
|
|||||||
public bool useSimpleAnimator { get; set; }
|
public bool useSimpleAnimator { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class BodyParts : IEquatable<BodyParts>
|
public class BodyParts
|
||||||
{
|
{
|
||||||
public BodyParts()
|
public BodyParts()
|
||||||
{
|
{
|
||||||
@ -96,17 +92,6 @@ public class BodyParts : IEquatable<BodyParts>
|
|||||||
RightLeg = new MinMax(65, 65);
|
RightLeg = new MinMax(65, 65);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Equals(BodyParts other)
|
|
||||||
{
|
|
||||||
return this.Head.Equals(other.Head) &&
|
|
||||||
this.Chest.Equals(other.Chest) &&
|
|
||||||
this.Stomach.Equals(other.Stomach) &&
|
|
||||||
this.LeftArm.Equals(other.LeftArm) &&
|
|
||||||
this.RightArm.Equals(other.RightArm) &&
|
|
||||||
this.LeftLeg.Equals(other.LeftLeg) &&
|
|
||||||
this.RightLeg.Equals(other.RightLeg);
|
|
||||||
}
|
|
||||||
|
|
||||||
public MinMax Head { get; set; }
|
public MinMax Head { get; set; }
|
||||||
public MinMax Chest { get; set; }
|
public MinMax Chest { get; set; }
|
||||||
public MinMax Stomach { get; set; }
|
public MinMax Stomach { get; set; }
|
||||||
@ -271,7 +256,7 @@ public class ItemChances
|
|||||||
public GenerationWeightData grenades { get; set; }
|
public GenerationWeightData grenades { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class MinMax : IEquatable<MinMax>
|
public class MinMax
|
||||||
{
|
{
|
||||||
public MinMax(int min, int max)
|
public MinMax(int min, int max)
|
||||||
{
|
{
|
||||||
@ -279,11 +264,6 @@ public class MinMax : IEquatable<MinMax>
|
|||||||
this.max = max;
|
this.max = max;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Equals(MinMax other)
|
|
||||||
{
|
|
||||||
return this.min == other.min && this.max == other.max;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int min { get; set; }
|
public int min { get; set; }
|
||||||
public int max { get; set; }
|
public int max { get; set; }
|
||||||
}
|
}
|
||||||
|
@ -8,9 +8,6 @@ using System.Linq;
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Common.Models.Output;
|
using Common.Models.Output;
|
||||||
using Common.Models;
|
|
||||||
using Generator;
|
|
||||||
using Generator.Helpers.Gear;
|
|
||||||
|
|
||||||
namespace Common.Bots;
|
namespace Common.Bots;
|
||||||
|
|
||||||
@ -18,118 +15,6 @@ public static class BotParser
|
|||||||
{
|
{
|
||||||
private static readonly JsonSerializerOptions serialiserOptions = new() { };
|
private static readonly JsonSerializerOptions serialiserOptions = new() { };
|
||||||
|
|
||||||
public static List<Bot> Parse(string dumpPath, HashSet<string> botTypes)
|
|
||||||
{
|
|
||||||
var stopwatch = Stopwatch.StartNew();
|
|
||||||
|
|
||||||
// Build the list of base bot data
|
|
||||||
var baseBots = new HashSet<Bot>();
|
|
||||||
foreach (var botType in botTypes)
|
|
||||||
{
|
|
||||||
var typeToAdd = (BotType)Enum.Parse(typeof(BotType), botType);
|
|
||||||
baseBots.Add(new Bot(typeToAdd));
|
|
||||||
}
|
|
||||||
|
|
||||||
DiskHelpers.CreateDirIfDoesntExist(dumpPath);
|
|
||||||
|
|
||||||
var botFiles = Directory.GetFiles(dumpPath, "*.json", SearchOption.TopDirectoryOnly);
|
|
||||||
LoggingHelpers.LogToConsole($"{botFiles.Length} bot dump files found");
|
|
||||||
|
|
||||||
// Store a list of parsed bots so we don't parse the same bot twice
|
|
||||||
int totalDupeCount = 0;
|
|
||||||
var parsedBotIds = new HashSet<string>();
|
|
||||||
int i = 0;
|
|
||||||
foreach (var filePath in botFiles)
|
|
||||||
{
|
|
||||||
i++;
|
|
||||||
if (i % 100 == 0) Console.WriteLine($"Processing file {i}");
|
|
||||||
ProcessBotFileSync(baseBots, filePath, parsedBotIds, totalDupeCount);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Handle things we can only do once all data has been processed, or only needs to run once per bot type
|
|
||||||
foreach (var bot in baseBots)
|
|
||||||
{
|
|
||||||
// Skip any bots we didn't handle
|
|
||||||
if (bot.botCount == 0) continue;
|
|
||||||
|
|
||||||
BaseBotGenerator.AddDifficulties(bot);
|
|
||||||
GearChanceHelpers.CalculateModChances(bot);
|
|
||||||
GearChanceHelpers.CalculateEquipmentModChances(bot);
|
|
||||||
GearChanceHelpers.CalculateEquipmentChances(bot);
|
|
||||||
GearChanceHelpers.ApplyModChanceOverrides(bot);
|
|
||||||
GearChanceHelpers.ApplyEquipmentChanceOverrides(bot);
|
|
||||||
|
|
||||||
GearHelpers.ReduceAmmoWeightValues(bot);
|
|
||||||
GearHelpers.ReduceEquipmentWeightValues(bot.inventory.equipment);
|
|
||||||
GearHelpers.ReduceWeightValues(bot.appearance.voice);
|
|
||||||
GearHelpers.ReduceWeightValues(bot.appearance.feet);
|
|
||||||
GearHelpers.ReduceWeightValues(bot.appearance.body);
|
|
||||||
GearHelpers.ReduceWeightValues(bot.appearance.head);
|
|
||||||
GearHelpers.ReduceWeightValues(bot.appearance.hands);
|
|
||||||
}
|
|
||||||
|
|
||||||
stopwatch.Stop();
|
|
||||||
LoggingHelpers.LogToConsole($"{totalDupeCount} dupes were ignored. Took {LoggingHelpers.LogTimeTaken(stopwatch.Elapsed.TotalSeconds)} seconds");
|
|
||||||
|
|
||||||
return baseBots.ToList();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void ProcessBotFileSync(
|
|
||||||
HashSet<Bot> baseBots,
|
|
||||||
string filePath,
|
|
||||||
HashSet<string> parsedBotIds,
|
|
||||||
int totalDupeCount)
|
|
||||||
{
|
|
||||||
var splitFilePath = filePath.Split("\\");
|
|
||||||
|
|
||||||
int dupeCount = 0;
|
|
||||||
|
|
||||||
List<Datum> bots = [];
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// Parse the bots inside the json file
|
|
||||||
using (var reader = new StreamReader(filePath))
|
|
||||||
{
|
|
||||||
var deSerialisedObject = JsonSerializer.Deserialize<Root>(reader.ReadToEnd(), serialiserOptions);
|
|
||||||
|
|
||||||
foreach (var botData in deSerialisedObject.data)
|
|
||||||
{
|
|
||||||
// Bot fucks up something, never allow it in
|
|
||||||
if (botData._id == "6483938c53cc9087c70eae86")
|
|
||||||
{
|
|
||||||
Console.WriteLine("oh no");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
var baseBot = baseBots.SingleOrDefault(bot => bot.botType.ToString().Equals(botData.Info.Settings.Role, StringComparison.OrdinalIgnoreCase));
|
|
||||||
if (baseBot == null)
|
|
||||||
{
|
|
||||||
//Console.WriteLine($"Skipping {botData._id} due to unknown role {botData.Info.Settings.Role}");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add bot if not already added
|
|
||||||
if (!parsedBotIds.Add(botData._id))
|
|
||||||
{
|
|
||||||
dupeCount++;
|
|
||||||
}
|
|
||||||
baseBot.botCount += 1;
|
|
||||||
BaseBotGenerator.UpdateBaseDetails(baseBot, botData);
|
|
||||||
BotGearGenerator.AddGear(baseBot, botData);
|
|
||||||
BotLootGenerator.AddLoot(baseBot, botData);
|
|
||||||
BotChancesGenerator.AddChances(baseBot, botData);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Console.WriteLine($"File parse fucked up: {filePath}");
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
|
|
||||||
totalDupeCount += dupeCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async Task<List<Datum>> ParseAsync(string dumpPath, HashSet<string> botTypes)
|
public static async Task<List<Datum>> ParseAsync(string dumpPath, HashSet<string> botTypes)
|
||||||
{
|
{
|
||||||
var stopwatch = Stopwatch.StartNew();
|
var stopwatch = Stopwatch.StartNew();
|
@ -10,56 +10,104 @@ namespace Generator
|
|||||||
{
|
{
|
||||||
public static class BaseBotGenerator
|
public static class BaseBotGenerator
|
||||||
{
|
{
|
||||||
public static void UpdateBaseDetails(Bot botData, Datum rawBotData)
|
//TODO: pass in bot types and use those to create the classes in rawBots list
|
||||||
|
public static IEnumerable<Bot> GenerateBaseDetails(IEnumerable<Datum> rawBots, string workingPath, IEnumerable<string> botTypes)
|
||||||
{
|
{
|
||||||
UpdateBodyPartHealth(botData, rawBotData);
|
var stopwatch = Stopwatch.StartNew();
|
||||||
AddExperience(botData, rawBotData);
|
LoggingHelpers.LogToConsole("Started processing bot base");
|
||||||
AddStandingForKill(botData, rawBotData);
|
|
||||||
AddSkills(botData, rawBotData);
|
|
||||||
botData.experience.useSimpleAnimator = rawBotData.Info.Settings.UseSimpleAnimator;
|
|
||||||
|
|
||||||
AddVisualAppearanceItems(botData, rawBotData);
|
// Create a list of bot objects ready to be hydrated
|
||||||
AddName(botData, rawBotData);
|
var baseBots = new List<Bot>();
|
||||||
AddVoice(botData, rawBotData);
|
foreach (var botType in botTypes)
|
||||||
|
{
|
||||||
|
var typeToAdd = (BotType)Enum.Parse(typeof(BotType), botType);
|
||||||
|
baseBots.Add(new Bot(typeToAdd));
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void AddSkills(Bot botToUpdate, Datum rawBotData)
|
// Iterate over each bot type we just made and put some data into them
|
||||||
|
foreach (var botToUpdate in baseBots)
|
||||||
{
|
{
|
||||||
|
var rawBotType = botToUpdate.botType.ToString();
|
||||||
|
var rawBotsOfSameType = rawBots.Where(x => string.Equals(x.Info.Settings.Role, rawBotType, StringComparison.OrdinalIgnoreCase))
|
||||||
|
.ToList();
|
||||||
|
var rawBotsOfSameTypeCount = rawBotsOfSameType.Count.ToString();
|
||||||
|
|
||||||
|
if (rawBotsOfSameType.Count == 0)
|
||||||
|
{
|
||||||
|
LoggingHelpers.LogToConsole($"no bots of type {rawBotType}, skipping", ConsoleColor.DarkRed);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
LoggingHelpers.LogToConsole($"Found {rawBotsOfSameTypeCount} bots of type: {rawBotType}");
|
||||||
|
|
||||||
|
UpdateBodyPartHealth(botToUpdate, rawBotsOfSameType);
|
||||||
|
AddDifficulties(botToUpdate, workingPath);
|
||||||
|
AddExperience(botToUpdate, rawBotsOfSameType);
|
||||||
|
AddStandingForKill(botToUpdate, rawBotsOfSameType);
|
||||||
|
AddSkills(botToUpdate, rawBotsOfSameType);
|
||||||
|
botToUpdate.experience.useSimpleAnimator = rawBotsOfSameType.First().Info.Settings.UseSimpleAnimator;
|
||||||
|
|
||||||
|
foreach (var rawParsedBot in rawBotsOfSameType)
|
||||||
|
{
|
||||||
|
AddVisualAppearanceItems(botToUpdate, rawParsedBot);
|
||||||
|
AddName(botToUpdate, rawParsedBot);
|
||||||
|
AddVoice(botToUpdate, rawParsedBot);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stopwatch.Stop();
|
||||||
|
LoggingHelpers.LogToConsole($"Finished processing bot base. Took {LoggingHelpers.LogTimeTaken(stopwatch.Elapsed.TotalSeconds)} seconds");
|
||||||
|
|
||||||
|
return baseBots;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void AddSkills(Bot botToUpdate, IEnumerable<Datum> rawBotsOfSameType)
|
||||||
|
{
|
||||||
|
var firstBotOfDesiredType = rawBotsOfSameType.Last();
|
||||||
|
|
||||||
// Find the smallest and biggest value for each skill
|
// Find the smallest and biggest value for each skill
|
||||||
foreach (var skill in rawBotData.Skills.Common)
|
foreach (var skill in firstBotOfDesiredType.Skills.Common)
|
||||||
{
|
{
|
||||||
if (botToUpdate.skills.Common.TryGetValue(skill.Id, out var existingSkill))
|
var skills = new List<Common.Models.Input.Common>();
|
||||||
|
foreach (var bot in rawBotsOfSameType)
|
||||||
{
|
{
|
||||||
existingSkill.min = Math.Min(existingSkill.min, skill.Progress);
|
skills.Add(bot.Skills.Common.Find(x => x.Id == skill.Id));
|
||||||
existingSkill.max = Math.Max(existingSkill.max, skill.Progress);
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
var min = skills.Min(x => x?.Progress);
|
||||||
|
var max = skills.Max(x => x?.Progress);
|
||||||
|
|
||||||
|
if (min.HasValue && max.HasValue)
|
||||||
{
|
{
|
||||||
botToUpdate.skills.Common.Add(skill.Id, new MinMax(skill.Progress, skill.Progress));
|
botToUpdate.skills.Common.Add(skill.Id, new MinMax(min.Value, max.Value));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void AddStandingForKill(Bot botToUpdate, Datum rawBotData)
|
private static void AddStandingForKill(Bot botToUpdate, IEnumerable<Datum> rawBotsOfSameType)
|
||||||
{
|
{
|
||||||
botToUpdate.experience.standingForKill = rawBotData.Info.Settings.StandingForKill;
|
var firstBotOfDesiredType = rawBotsOfSameType.Last();
|
||||||
botToUpdate.experience.aggressorBonus = rawBotData.Info.Settings.AggressorBonus;
|
|
||||||
|
botToUpdate.experience.standingForKill = firstBotOfDesiredType.Info.Settings.StandingForKill;
|
||||||
|
botToUpdate.experience.aggressorBonus = firstBotOfDesiredType.Info.Settings.AggressorBonus;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void AddExperience(Bot botToUpdate, Datum rawBotData)
|
private static void AddExperience(Bot botToUpdate, IEnumerable<Datum> rawBotsOfSameType)
|
||||||
{
|
{
|
||||||
botToUpdate.experience.reward.min = rawBotData.Info.Settings.Experience;
|
var firstBotOfDesiredType = rawBotsOfSameType.Last();
|
||||||
botToUpdate.experience.reward.max = rawBotData.Info.Settings.Experience;
|
|
||||||
|
botToUpdate.experience.reward.min = firstBotOfDesiredType.Info.Settings.Experience;
|
||||||
|
botToUpdate.experience.reward.max = firstBotOfDesiredType.Info.Settings.Experience;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void AddVoice(Bot bot, Datum rawBot)
|
private static void AddVoice(Bot bot, Datum rawBot)
|
||||||
{
|
{
|
||||||
GearHelpers.IncrementDictionaryValue(bot.appearance.voice, rawBot.Info.Voice);
|
GearHelpers.IncrementDictionaryValue(bot.appearance.voice, rawBot.Info.Voice);
|
||||||
|
GearHelpers.ReduceWeightValues(bot.appearance.voice);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void AddDifficulties(Bot bot)
|
private static void AddDifficulties(Bot bot, string workingPath)
|
||||||
{
|
{
|
||||||
string workingPath = Directory.GetCurrentDirectory();
|
|
||||||
string botType = bot.botType.ToString();
|
string botType = bot.botType.ToString();
|
||||||
var botDifficultyFiles = Directory
|
var botDifficultyFiles = Directory
|
||||||
.GetFiles($"{workingPath}//Assets", "*.txt", SearchOption.TopDirectoryOnly)
|
.GetFiles($"{workingPath}//Assets", "*.txt", SearchOption.TopDirectoryOnly)
|
||||||
@ -69,34 +117,51 @@ namespace Generator
|
|||||||
DifficultyHelper.AddDifficultySettings(bot, botDifficultyFiles);
|
DifficultyHelper.AddDifficultySettings(bot, botDifficultyFiles);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void UpdateBodyPartHealth(Bot botToUpdate, Datum rawBot)
|
private static void UpdateBodyPartHealth(Bot botToUpdate, List<Datum> rawBots)
|
||||||
|
{
|
||||||
|
var uniqueHealthSetups = new Dictionary<int, Common.Models.Output.BodyParts>();
|
||||||
|
foreach (var bot in rawBots)
|
||||||
|
{
|
||||||
|
var healthTotal = bot.Health.BodyParts.GetHpMaxTotal();
|
||||||
|
var alreadyExists = uniqueHealthSetups.ContainsKey(healthTotal);
|
||||||
|
|
||||||
|
if (!alreadyExists)
|
||||||
{
|
{
|
||||||
var bodyPartHpToAdd = new Common.Models.Output.BodyParts()
|
var bodyPartHpToAdd = new Common.Models.Output.BodyParts()
|
||||||
{
|
{
|
||||||
Head = new MinMax(rawBot.Health.BodyParts.Head.Health.Current, rawBot.Health.BodyParts.Head.Health.Maximum),
|
Head = new MinMax(bot.Health.BodyParts.Head.Health.Current, bot.Health.BodyParts.Head.Health.Maximum),
|
||||||
Chest = new MinMax(rawBot.Health.BodyParts.Chest.Health.Current, rawBot.Health.BodyParts.Chest.Health.Maximum),
|
Chest = new MinMax(bot.Health.BodyParts.Chest.Health.Current, bot.Health.BodyParts.Chest.Health.Maximum),
|
||||||
Stomach = new MinMax(rawBot.Health.BodyParts.Stomach.Health.Current, rawBot.Health.BodyParts.Stomach.Health.Maximum),
|
Stomach = new MinMax(bot.Health.BodyParts.Stomach.Health.Current, bot.Health.BodyParts.Stomach.Health.Maximum),
|
||||||
LeftArm = new MinMax(rawBot.Health.BodyParts.LeftArm.Health.Current, rawBot.Health.BodyParts.LeftArm.Health.Maximum),
|
LeftArm = new MinMax(bot.Health.BodyParts.LeftArm.Health.Current, bot.Health.BodyParts.LeftArm.Health.Maximum),
|
||||||
RightArm = new MinMax(rawBot.Health.BodyParts.RightArm.Health.Current, rawBot.Health.BodyParts.RightArm.Health.Maximum),
|
RightArm = new MinMax(bot.Health.BodyParts.RightArm.Health.Current, bot.Health.BodyParts.RightArm.Health.Maximum),
|
||||||
LeftLeg = new MinMax(rawBot.Health.BodyParts.LeftLeg.Health.Current, rawBot.Health.BodyParts.LeftLeg.Health.Maximum),
|
|
||||||
RightLeg = new MinMax(rawBot.Health.BodyParts.RightLeg.Health.Current, rawBot.Health.BodyParts.RightLeg.Health.Maximum)
|
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!botToUpdate.health.BodyParts.Contains(bodyPartHpToAdd))
|
bodyPartHpToAdd.LeftLeg.min = bot.Health.BodyParts.LeftLeg.Health.Current;
|
||||||
{
|
bodyPartHpToAdd.LeftLeg.max = bot.Health.BodyParts.LeftLeg.Health.Maximum;
|
||||||
botToUpdate.health.BodyParts.Add(bodyPartHpToAdd);
|
|
||||||
|
bodyPartHpToAdd.RightLeg.min = bot.Health.BodyParts.RightLeg.Health.Current;
|
||||||
|
bodyPartHpToAdd.RightLeg.max = bot.Health.BodyParts.RightLeg.Health.Maximum;
|
||||||
|
|
||||||
|
uniqueHealthSetups.Add(healthTotal, bodyPartHpToAdd);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
botToUpdate.health.BodyParts = uniqueHealthSetups.Values.ToList();
|
||||||
|
}
|
||||||
|
|
||||||
private static void AddVisualAppearanceItems(Bot botToUpdate, Datum rawBot)
|
private static void AddVisualAppearanceItems(Bot botToUpdate, Datum rawBot)
|
||||||
{
|
{
|
||||||
GearHelpers.IncrementDictionaryValue(botToUpdate.appearance.feet, rawBot.Customization.Feet);
|
GearHelpers.IncrementDictionaryValue(botToUpdate.appearance.feet, rawBot.Customization.Feet);
|
||||||
|
GearHelpers.ReduceWeightValues(botToUpdate.appearance.feet);
|
||||||
|
|
||||||
GearHelpers.IncrementDictionaryValue(botToUpdate.appearance.body, rawBot.Customization.Body);
|
GearHelpers.IncrementDictionaryValue(botToUpdate.appearance.body, rawBot.Customization.Body);
|
||||||
|
GearHelpers.ReduceWeightValues(botToUpdate.appearance.body);
|
||||||
|
|
||||||
GearHelpers.IncrementDictionaryValue(botToUpdate.appearance.head, rawBot.Customization.Head);
|
GearHelpers.IncrementDictionaryValue(botToUpdate.appearance.head, rawBot.Customization.Head);
|
||||||
|
GearHelpers.ReduceWeightValues(botToUpdate.appearance.head);
|
||||||
|
|
||||||
GearHelpers.IncrementDictionaryValue(botToUpdate.appearance.hands, rawBot.Customization.Hands);
|
GearHelpers.IncrementDictionaryValue(botToUpdate.appearance.hands, rawBot.Customization.Hands);
|
||||||
|
GearHelpers.ReduceWeightValues(botToUpdate.appearance.hands);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void AddName(Bot botToUpdate, Datum rawBot)
|
private static void AddName(Bot botToUpdate, Datum rawBot)
|
||||||
|
@ -8,15 +8,51 @@ namespace Generator
|
|||||||
{
|
{
|
||||||
public static class BotChancesGenerator
|
public static class BotChancesGenerator
|
||||||
{
|
{
|
||||||
public static void AddChances(Bot botToUpdate, Datum rawBot)
|
public static IEnumerable<Bot> AddChances(this IEnumerable<Bot> botsToUpdate, Dictionary<string, List<Datum>> rawBots)
|
||||||
{
|
{
|
||||||
|
var stopwatch = Stopwatch.StartNew();
|
||||||
|
LoggingHelpers.LogToConsole("Started processing bot gear");
|
||||||
|
|
||||||
|
// use lock for lock safety
|
||||||
|
var dictionaryLock = new object();
|
||||||
var weightHelper = new WeightingService();
|
var weightHelper = new WeightingService();
|
||||||
|
// multithread
|
||||||
|
var tasks = new List<Task>();
|
||||||
|
foreach (var botToUpdate in botsToUpdate)
|
||||||
|
{
|
||||||
|
tasks.Add(Task.Factory.StartNew(() =>
|
||||||
|
{
|
||||||
|
var botType = botToUpdate.botType.ToString().ToLower();
|
||||||
|
List<Datum> rawBotsOfSameType;
|
||||||
|
lock (dictionaryLock)
|
||||||
|
{
|
||||||
|
if (!rawBots.TryGetValue(botType, out rawBotsOfSameType))
|
||||||
|
{
|
||||||
|
Console.WriteLine($"(chances) Unable to find {botType} on rawBots data");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rawBotsOfSameType.Count == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: Add check to make sure incoming bot list has gear
|
// TODO: Add check to make sure incoming bot list has gear
|
||||||
GearChanceHelpers.AddEquipmentChances(botToUpdate, rawBot);
|
GearChanceHelpers.CalculateEquipmentChances(botToUpdate, rawBotsOfSameType);
|
||||||
GearChanceHelpers.AddGenerationChances(botToUpdate, weightHelper);
|
GearChanceHelpers.AddGenerationChances(botToUpdate, weightHelper);
|
||||||
GearChanceHelpers.AddModChances(botToUpdate, rawBot);
|
GearChanceHelpers.CalculateModChances(botToUpdate, rawBotsOfSameType);
|
||||||
GearChanceHelpers.AddEquipmentModChances(botToUpdate, rawBot);
|
GearChanceHelpers.CalculateEquipmentModChances(botToUpdate, rawBotsOfSameType);
|
||||||
|
GearChanceHelpers.ApplyModChanceOverrides(botToUpdate);
|
||||||
|
GearChanceHelpers.ApplyEquipmentChanceOverrides(botToUpdate);
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
Task.WaitAll(tasks.ToArray());
|
||||||
|
stopwatch.Stop();
|
||||||
|
LoggingHelpers.LogToConsole($"Finished processing bot chances. Took {LoggingHelpers.LogTimeTaken(stopwatch.Elapsed.TotalSeconds)} seconds");
|
||||||
|
|
||||||
|
return botsToUpdate;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,12 +7,52 @@ namespace Generator
|
|||||||
{
|
{
|
||||||
public static class BotGearGenerator
|
public static class BotGearGenerator
|
||||||
{
|
{
|
||||||
public static void AddGear(Bot botToUpdate, Datum rawBotData)
|
public static IEnumerable<Bot> AddGear(this IEnumerable<Bot> baseBots, Dictionary<string, List<Datum>> rawBots)
|
||||||
{
|
{
|
||||||
GearHelpers.AddEquippedGear(botToUpdate, rawBotData);
|
var stopwatch = Stopwatch.StartNew();
|
||||||
GearHelpers.AddAmmo(botToUpdate, rawBotData);
|
LoggingHelpers.LogToConsole("Started processing bot gear");
|
||||||
GearHelpers.AddEquippedMods(botToUpdate, rawBotData);
|
|
||||||
//GearHelpers.AddCartridges(botToUpdate, rawBotData);
|
var dictionaryLock = new object();
|
||||||
|
var tasks = new List<Task>();
|
||||||
|
|
||||||
|
foreach (var botToUpdate in baseBots)
|
||||||
|
{
|
||||||
|
tasks.Add(Task.Factory.StartNew(() =>
|
||||||
|
{
|
||||||
|
var botType = botToUpdate.botType.ToString().ToLower();
|
||||||
|
List<Datum> rawBotsOfSameType;
|
||||||
|
lock (dictionaryLock)
|
||||||
|
{
|
||||||
|
if (!rawBots.TryGetValue(botType, out rawBotsOfSameType))
|
||||||
|
{
|
||||||
|
Console.WriteLine($"(gear) Unable to find {botType} on rawBots data");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rawBotsOfSameType.Count == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var rawParsedBot in rawBotsOfSameType)
|
||||||
|
{
|
||||||
|
GearHelpers.AddEquippedGear(botToUpdate, rawParsedBot);
|
||||||
|
GearHelpers.AddAmmo(botToUpdate, rawParsedBot);
|
||||||
|
GearHelpers.AddEquippedMods(botToUpdate, rawParsedBot);
|
||||||
|
//GearHelpers.AddCartridges(botToUpdate, rawParsedBot);
|
||||||
|
}
|
||||||
|
|
||||||
|
GearHelpers.ReduceAmmoWeightValues(botToUpdate);
|
||||||
|
GearHelpers.ReduceEquipmentWeightValues(botToUpdate.inventory.equipment);
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
Task.WaitAll(tasks.ToArray());
|
||||||
|
stopwatch.Stop();
|
||||||
|
LoggingHelpers.LogToConsole($"Finished processing bot gear. Took {LoggingHelpers.LogTimeTaken(stopwatch.Elapsed.TotalSeconds)} seconds");
|
||||||
|
|
||||||
|
return baseBots;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Common.Extensions;
|
using Common.Extensions;
|
||||||
using Common.Models;
|
|
||||||
using Common.Models.Input;
|
using Common.Models.Input;
|
||||||
using Common.Models.Output;
|
using Common.Models.Output;
|
||||||
using Generator.Helpers.Gear;
|
using Generator.Helpers.Gear;
|
||||||
@ -10,20 +9,72 @@ namespace Generator
|
|||||||
{
|
{
|
||||||
public static class BotLootGenerator
|
public static class BotLootGenerator
|
||||||
{
|
{
|
||||||
internal static void AddLoot(Bot botToUpdate, Datum rawBotData)
|
internal static IEnumerable<Bot> AddLoot(this IEnumerable<Bot> botsWithGear, Dictionary<string, List<Datum>> rawBots)
|
||||||
{
|
{
|
||||||
AddLootToContainers(botToUpdate, rawBotData);
|
var stopwatch = Stopwatch.StartNew();
|
||||||
|
LoggingHelpers.LogToConsole("Started processing bot loot");
|
||||||
|
|
||||||
|
var dictionaryLock = new object();
|
||||||
|
|
||||||
|
var tasks = new List<Task>(50);
|
||||||
|
foreach (var botToUpdate in botsWithGear)
|
||||||
|
{
|
||||||
|
tasks.Add(Task.Factory.StartNew(() =>
|
||||||
|
{
|
||||||
|
var botType = botToUpdate.botType.ToString().ToLower();
|
||||||
|
List<Datum> rawBotsOfSameType;
|
||||||
|
lock (dictionaryLock)
|
||||||
|
{
|
||||||
|
if (!rawBots.TryGetValue(botType, out rawBotsOfSameType))
|
||||||
|
{
|
||||||
|
Console.WriteLine($"(loot) Unable to find {botType} on rawBots data");
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void AddLootToContainers(Bot botToUpdate, Datum rawBot)
|
if (rawBotsOfSameType.Count == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
AddLootToContainers(botType, botToUpdate, rawBotsOfSameType);
|
||||||
|
GearHelpers.ReduceWeightValues(botToUpdate.inventory.equipment.Backpack);
|
||||||
|
GearHelpers.ReduceWeightValues(botToUpdate.inventory.equipment.Pockets);
|
||||||
|
GearHelpers.ReduceWeightValues(botToUpdate.inventory.equipment.TacticalVest);
|
||||||
|
GearHelpers.ReduceWeightValues(botToUpdate.inventory.equipment.SecuredContainer);
|
||||||
|
|
||||||
|
//foreach (var rawParsedBot in rawBotsOfSameType)
|
||||||
|
//{
|
||||||
|
// AddPocketLoot(botToUpdate, rawParsedBot);
|
||||||
|
//}
|
||||||
|
|
||||||
|
//AddTacticalVestLoot(botToUpdate, rawBotsOfSameType);
|
||||||
|
//AddBackpackLoot(botToUpdate, rawBotsOfSameType);
|
||||||
|
//AddSecureContainerLoot(botToUpdate, rawBotsOfSameType);
|
||||||
|
//AddSpecialLoot(botToUpdate);
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
Task.WaitAll(tasks.ToArray());
|
||||||
|
|
||||||
|
stopwatch.Stop();
|
||||||
|
LoggingHelpers.LogToConsole($"Finished processing bot loot. Took: {LoggingHelpers.LogTimeTaken(stopwatch.Elapsed.TotalSeconds)} seconds");
|
||||||
|
|
||||||
|
return botsWithGear;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void AddLootToContainers(string botType, Bot botToUpdate, List<Datum> rawBotsOfSameType)
|
||||||
|
{
|
||||||
|
// Process each bot
|
||||||
|
foreach (var rawBot in rawBotsOfSameType)
|
||||||
{
|
{
|
||||||
// Filter out base inventory items and equipment mod items
|
// Filter out base inventory items and equipment mod items
|
||||||
var rawBotItems = rawBot.Inventory.items.Where(item => item.location != null);
|
var rawBotItems = rawBot.Inventory.items.Where(item => item.location != null).ToList();
|
||||||
|
|
||||||
var botBackpack = rawBot.Inventory.items.FirstOrDefault(item => item.slotId == "Backpack");
|
var botBackpack = rawBot.Inventory.items.FirstOrDefault(item => item.slotId == "Backpack");
|
||||||
if (botBackpack != null)
|
if (botBackpack != null)
|
||||||
{
|
{
|
||||||
AddLootItemsToContainerDictionary(rawBotItems, botBackpack._id, botToUpdate.inventory.items.Backpack, "backpack", botToUpdate.botType);
|
AddLootItemsToContainerDictionary(rawBotItems, botBackpack._id, botToUpdate.inventory.items.Backpack);
|
||||||
}
|
}
|
||||||
|
|
||||||
var botPockets = rawBot.Inventory.items.FirstOrDefault(item => item.slotId == "Pockets");
|
var botPockets = rawBot.Inventory.items.FirstOrDefault(item => item.slotId == "Pockets");
|
||||||
@ -59,6 +110,7 @@ namespace Generator
|
|||||||
|
|
||||||
AddSpecialLoot(botToUpdate);
|
AddSpecialLoot(botToUpdate);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Look for items inside itemsToFilter that have the parentid of `containerId` and add them to dictToAddTo
|
/// Look for items inside itemsToFilter that have the parentid of `containerId` and add them to dictToAddTo
|
||||||
@ -67,17 +119,16 @@ namespace Generator
|
|||||||
/// <param name="itemsToFilter">Bots inventory items</param>
|
/// <param name="itemsToFilter">Bots inventory items</param>
|
||||||
/// <param name="containerId"></param>
|
/// <param name="containerId"></param>
|
||||||
/// <param name="dictToAddTo"></param>
|
/// <param name="dictToAddTo"></param>
|
||||||
private static void AddLootItemsToContainerDictionary(IEnumerable<Common.Models.Input.Item> itemsToFilter, string containerId, Dictionary<string, int> dictToAddTo, string container = "", BotType type = BotType.arenafighterevent)
|
private static void AddLootItemsToContainerDictionary(List<Item> itemsToFilter, string containerId, Dictionary<string, int> dictToAddTo)
|
||||||
{
|
{
|
||||||
foreach (var itemToAdd in itemsToFilter)
|
var lootItems = itemsToFilter.Where(item => item.parentId == containerId);
|
||||||
|
foreach (var itemToAdd in lootItems)
|
||||||
{
|
{
|
||||||
if (itemToAdd.parentId != containerId) continue;
|
|
||||||
|
|
||||||
if (!dictToAddTo.ContainsKey(itemToAdd._tpl))
|
if (!dictToAddTo.ContainsKey(itemToAdd._tpl))
|
||||||
{
|
{
|
||||||
dictToAddTo[itemToAdd._tpl] = 1;
|
dictToAddTo[itemToAdd._tpl] = 1;
|
||||||
|
|
||||||
continue;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
dictToAddTo[itemToAdd._tpl]++;
|
dictToAddTo[itemToAdd._tpl]++;
|
||||||
|
@ -7,29 +7,16 @@ namespace Generator.Helpers.Gear
|
|||||||
{
|
{
|
||||||
public static class GearChanceHelpers
|
public static class GearChanceHelpers
|
||||||
{
|
{
|
||||||
private static Dictionary<string, Dictionary<string, int>> weaponModCount = new Dictionary<string, Dictionary<string, int>>();
|
public static void CalculateModChances(Bot bot, List<Datum> baseBots)
|
||||||
private static Dictionary<string, Dictionary<string, int>> weaponSlotCount = new Dictionary<string, Dictionary<string, int>>();
|
|
||||||
private static Dictionary<string, Dictionary<string, int>> equipmentModCount = new Dictionary<string, Dictionary<string, int>>();
|
|
||||||
private static Dictionary<string, Dictionary<string, int>> equipmentSlotCount = new Dictionary<string, Dictionary<string, int>>();
|
|
||||||
|
|
||||||
|
|
||||||
public static void AddModChances(Bot bot, Datum baseBot)
|
|
||||||
{
|
{
|
||||||
// TODO: Further split these counts by equipment slot? (ex. "FirstPrimaryWeapon", "Holster", etc.)
|
// TODO: Further split these counts by equipment slot? (ex. "FirstPrimaryWeapon", "Holster", etc.)
|
||||||
var validSlots = new List<string> { "FirstPrimaryWeapon", "SecondPrimaryWeapon", "Holster" };
|
var validSlots = new List<string> { "FirstPrimaryWeapon", "SecondPrimaryWeapon", "Holster" };
|
||||||
|
|
||||||
if (!weaponModCount.TryGetValue(baseBot.Info.Settings.Role.ToLower(), out var modCounts))
|
var modCounts = new Dictionary<string, int>();
|
||||||
{
|
var slotCounts = new Dictionary<string, int>();
|
||||||
modCounts = new Dictionary<string, int>();
|
|
||||||
weaponModCount.Add(baseBot.Info.Settings.Role.ToLower(), modCounts);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!weaponSlotCount.TryGetValue(baseBot.Info.Settings.Role.ToLower(), out var slotCounts))
|
foreach (var baseBot in baseBots)
|
||||||
{
|
{
|
||||||
slotCounts = new Dictionary<string, int>();
|
|
||||||
weaponSlotCount.Add(baseBot.Info.Settings.Role.ToLower(), slotCounts);
|
|
||||||
}
|
|
||||||
|
|
||||||
var validParents = new List<string>();
|
var validParents = new List<string>();
|
||||||
foreach (var inventoryItem in baseBot.Inventory.items)
|
foreach (var inventoryItem in baseBot.Inventory.items)
|
||||||
{
|
{
|
||||||
@ -91,42 +78,21 @@ namespace Generator.Helpers.Gear
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void CalculateModChances(Bot bot)
|
|
||||||
{
|
|
||||||
if (!weaponModCount.TryGetValue(bot.botType.ToString(), out var modCounts))
|
|
||||||
{
|
|
||||||
modCounts = new Dictionary<string, int>();
|
|
||||||
weaponModCount.Add(bot.botType.ToString(), modCounts);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!weaponSlotCount.TryGetValue(bot.botType.ToString(), out var slotCounts))
|
|
||||||
{
|
|
||||||
slotCounts = new Dictionary<string, int>();
|
|
||||||
weaponSlotCount.Add(bot.botType.ToString(), slotCounts);
|
|
||||||
}
|
|
||||||
|
|
||||||
bot.chances.weaponMods = slotCounts.ToDictionary(
|
bot.chances.weaponMods = slotCounts.ToDictionary(
|
||||||
kvp => kvp.Key,
|
kvp => kvp.Key,
|
||||||
kvp => GetPercent(kvp.Value, modCounts.GetValueOrDefault(kvp.Key)));
|
kvp => GetPercent(kvp.Value, modCounts.GetValueOrDefault(kvp.Key)));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void AddEquipmentModChances(Bot bot, Datum baseBot)
|
public static void CalculateEquipmentModChances(Bot bot, List<Datum> baseBots)
|
||||||
{
|
{
|
||||||
if (!equipmentModCount.TryGetValue(baseBot.Info.Settings.Role.ToLower(), out var modCounts))
|
|
||||||
{
|
|
||||||
modCounts = new Dictionary<string, int>();
|
|
||||||
equipmentModCount.Add(baseBot.Info.Settings.Role.ToLower(), modCounts);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!equipmentSlotCount.TryGetValue(baseBot.Info.Settings.Role.ToLower(), out var slotCounts))
|
|
||||||
{
|
|
||||||
slotCounts = new Dictionary<string, int>();
|
|
||||||
equipmentSlotCount.Add(baseBot.Info.Settings.Role.ToLower(), slotCounts);
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: Further split these counts by equipment slot? (ex. "FirstPrimaryWeapon", "Holster", etc.)
|
// TODO: Further split these counts by equipment slot? (ex. "FirstPrimaryWeapon", "Holster", etc.)
|
||||||
var validSlots = new List<string> { "Headwear", "ArmorVest", "TacticalVest" };
|
var validSlots = new List<string> { "Headwear", "ArmorVest", "TacticalVest" };
|
||||||
|
|
||||||
|
var modCounts = new Dictionary<string, int>();
|
||||||
|
var slotCounts = new Dictionary<string, int>();
|
||||||
|
|
||||||
|
foreach (var baseBot in baseBots)
|
||||||
|
{
|
||||||
var validParents = new List<string>();
|
var validParents = new List<string>();
|
||||||
|
|
||||||
foreach (var inventoryItem in baseBot.Inventory.items)
|
foreach (var inventoryItem in baseBot.Inventory.items)
|
||||||
@ -189,20 +155,6 @@ namespace Generator.Helpers.Gear
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void CalculateEquipmentModChances(Bot bot)
|
|
||||||
{
|
|
||||||
if (!equipmentModCount.TryGetValue(bot.botType.ToString(), out var modCounts))
|
|
||||||
{
|
|
||||||
modCounts = new Dictionary<string, int>();
|
|
||||||
equipmentModCount.Add(bot.botType.ToString(), modCounts);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!equipmentSlotCount.TryGetValue(bot.botType.ToString(), out var slotCounts))
|
|
||||||
{
|
|
||||||
slotCounts = new Dictionary<string, int>();
|
|
||||||
equipmentSlotCount.Add(bot.botType.ToString(), slotCounts);
|
|
||||||
}
|
|
||||||
|
|
||||||
bot.chances.equipmentMods = slotCounts.ToDictionary(
|
bot.chances.equipmentMods = slotCounts.ToDictionary(
|
||||||
kvp => kvp.Key,
|
kvp => kvp.Key,
|
||||||
kvp => GetPercent(kvp.Value, modCounts.GetValueOrDefault(kvp.Key)));
|
kvp => GetPercent(kvp.Value, modCounts.GetValueOrDefault(kvp.Key)));
|
||||||
@ -293,47 +245,47 @@ namespace Generator.Helpers.Gear
|
|||||||
weightsData["grenades"]);
|
weightsData["grenades"]);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void AddEquipmentChances(Bot bot, Datum baseBot)
|
public static void CalculateEquipmentChances(Bot bot, List<Datum> baseBots)
|
||||||
{
|
{
|
||||||
bot.chances.equipment.Headwear += baseBot.Inventory.items.Count(x => x.slotId == "Headwear");
|
// TODO: Convert to dynamic?
|
||||||
bot.chances.equipment.Earpiece += baseBot.Inventory.items.Count(x => x.slotId == "Earpiece");
|
var totalBotsCount = baseBots.Count;
|
||||||
bot.chances.equipment.FaceCover += baseBot.Inventory.items.Count(x => x.slotId == "FaceCover");
|
int headwearCount = 0, earCount = 0, faceCoverCount = 0, armorVestCount = 0, eyeWearCount = 0, armBandCount = 0,
|
||||||
bot.chances.equipment.ArmorVest += baseBot.Inventory.items.Count(x => x.slotId == "ArmorVest");
|
tacticalVestCount = 0, backpackCount = 0, firstPrimaryCount = 0, secondPrimaryCount = 0, holsterCount = 0,
|
||||||
bot.chances.equipment.Eyewear += baseBot.Inventory.items.Count(x => x.slotId == "Eyewear");
|
scabbardCount = 0, pocketsCount = 0, securedContainerCount = 0;
|
||||||
bot.chances.equipment.ArmBand += baseBot.Inventory.items.Count(x => x.slotId == "ArmBand");
|
|
||||||
bot.chances.equipment.TacticalVest += baseBot.Inventory.items.Count(x => x.slotId == "TacticalVest");
|
|
||||||
bot.chances.equipment.Backpack += baseBot.Inventory.items.Count(x => x.slotId == "Backpack");
|
|
||||||
bot.chances.equipment.FirstPrimaryWeapon += baseBot.Inventory.items.Count(x => x.slotId == "FirstPrimaryWeapon");
|
|
||||||
bot.chances.equipment.SecondPrimaryWeapon += baseBot.Inventory.items.Count(x => x.slotId == "SecondPrimaryWeapon");
|
|
||||||
bot.chances.equipment.Holster += baseBot.Inventory.items.Count(x => x.slotId == "Holster");
|
|
||||||
bot.chances.equipment.Scabbard += baseBot.Inventory.items.Count(x => x.slotId == "Scabbard");
|
|
||||||
bot.chances.equipment.Pockets += baseBot.Inventory.items.Count(x => x.slotId == "Pockets");
|
|
||||||
bot.chances.equipment.SecuredContainer += baseBot.Inventory.items.Count(x => x.slotId == "SecuredContainer");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void CalculateEquipmentChances(Bot bot)
|
foreach (var baseBot in baseBots)
|
||||||
{
|
{
|
||||||
if (bot.botCount == 0)
|
headwearCount += baseBot.Inventory.items.Count(x => x.slotId == "Headwear");
|
||||||
{
|
earCount += baseBot.Inventory.items.Count(x => x.slotId == "Earpiece");
|
||||||
// No bots, don't do anything
|
faceCoverCount += baseBot.Inventory.items.Count(x => x.slotId == "FaceCover");
|
||||||
return;
|
armorVestCount += baseBot.Inventory.items.Count(x => x.slotId == "ArmorVest");
|
||||||
|
eyeWearCount += baseBot.Inventory.items.Count(x => x.slotId == "Eyewear");
|
||||||
|
armBandCount += baseBot.Inventory.items.Count(x => x.slotId == "ArmBand");
|
||||||
|
tacticalVestCount += baseBot.Inventory.items.Count(x => x.slotId == "TacticalVest");
|
||||||
|
backpackCount += baseBot.Inventory.items.Count(x => x.slotId == "Backpack");
|
||||||
|
firstPrimaryCount += baseBot.Inventory.items.Count(x => x.slotId == "FirstPrimaryWeapon");
|
||||||
|
secondPrimaryCount += baseBot.Inventory.items.Count(x => x.slotId == "SecondPrimaryWeapon");
|
||||||
|
holsterCount += baseBot.Inventory.items.Count(x => x.slotId == "Holster");
|
||||||
|
scabbardCount += baseBot.Inventory.items.Count(x => x.slotId == "Scabbard");
|
||||||
|
pocketsCount += baseBot.Inventory.items.Count(x => x.slotId == "Pockets");
|
||||||
|
securedContainerCount += baseBot.Inventory.items.Count(x => x.slotId == "SecuredContainer");
|
||||||
}
|
}
|
||||||
|
|
||||||
bot.chances.equipment = new EquipmentChances(
|
bot.chances.equipment = new EquipmentChances(
|
||||||
GetPercent(bot.botCount, bot.chances.equipment.Headwear),
|
GetPercent(totalBotsCount, headwearCount),
|
||||||
GetPercent(bot.botCount, bot.chances.equipment.Earpiece),
|
GetPercent(totalBotsCount, earCount),
|
||||||
GetPercent(bot.botCount, bot.chances.equipment.FaceCover),
|
GetPercent(totalBotsCount, faceCoverCount),
|
||||||
GetPercent(bot.botCount, bot.chances.equipment.ArmorVest),
|
GetPercent(totalBotsCount, armorVestCount),
|
||||||
GetPercent(bot.botCount, bot.chances.equipment.Eyewear),
|
GetPercent(totalBotsCount, eyeWearCount),
|
||||||
GetPercent(bot.botCount, bot.chances.equipment.ArmBand),
|
GetPercent(totalBotsCount, armBandCount),
|
||||||
GetPercent(bot.botCount, bot.chances.equipment.TacticalVest),
|
GetPercent(totalBotsCount, tacticalVestCount),
|
||||||
GetPercent(bot.botCount, bot.chances.equipment.Backpack),
|
GetPercent(totalBotsCount, backpackCount),
|
||||||
GetPercent(bot.botCount, bot.chances.equipment.FirstPrimaryWeapon),
|
GetPercent(totalBotsCount, firstPrimaryCount),
|
||||||
GetPercent(bot.botCount, bot.chances.equipment.SecondPrimaryWeapon),
|
GetPercent(totalBotsCount, secondPrimaryCount),
|
||||||
GetPercent(bot.botCount, bot.chances.equipment.Holster),
|
GetPercent(totalBotsCount, holsterCount),
|
||||||
GetPercent(bot.botCount, bot.chances.equipment.Scabbard),
|
GetPercent(totalBotsCount, scabbardCount),
|
||||||
GetPercent(bot.botCount, bot.chances.equipment.Pockets),
|
GetPercent(totalBotsCount, pocketsCount),
|
||||||
GetPercent(bot.botCount, bot.chances.equipment.SecuredContainer));
|
GetPercent(totalBotsCount, securedContainerCount));
|
||||||
}
|
}
|
||||||
|
|
||||||
private static int GetPercent(int total, int count)
|
private static int GetPercent(int total, int count)
|
||||||
|
@ -65,6 +65,7 @@ namespace Generator.Helpers.Gear
|
|||||||
|
|
||||||
internal static void AddAmmo(Bot botToUpdate, Datum bot)
|
internal static void AddAmmo(Bot botToUpdate, Datum bot)
|
||||||
{
|
{
|
||||||
|
//var weightService = new WeightingService();
|
||||||
foreach (var ammo in bot.Inventory.items.Where(
|
foreach (var ammo in bot.Inventory.items.Where(
|
||||||
x => x.slotId != null
|
x => x.slotId != null
|
||||||
&& (x.slotId == "patron_in_weapon"
|
&& (x.slotId == "patron_in_weapon"
|
||||||
@ -116,6 +117,7 @@ namespace Generator.Helpers.Gear
|
|||||||
public static void AddEquippedGear(Bot botToUpdate, Datum bot)
|
public static void AddEquippedGear(Bot botToUpdate, Datum bot)
|
||||||
{
|
{
|
||||||
// add equipped gear
|
// add equipped gear
|
||||||
|
var weightService = new WeightingService();
|
||||||
foreach (var inventoryItem in bot.Inventory.items.Where(x=>x.slotId != null))
|
foreach (var inventoryItem in bot.Inventory.items.Where(x=>x.slotId != null))
|
||||||
{
|
{
|
||||||
switch (inventoryItem.slotId?.ToLower())
|
switch (inventoryItem.slotId?.ToLower())
|
||||||
|
@ -1,7 +1,5 @@
|
|||||||
using Common.Models.Input;
|
using Common.Models.Input;
|
||||||
using Common.Models.Output;
|
|
||||||
using Generator.Helpers;
|
using Generator.Helpers;
|
||||||
using System.Diagnostics;
|
|
||||||
|
|
||||||
namespace Generator;
|
namespace Generator;
|
||||||
|
|
||||||
@ -9,9 +7,6 @@ internal static class Program
|
|||||||
{
|
{
|
||||||
internal static async Task Main(string[] args)
|
internal static async Task Main(string[] args)
|
||||||
{
|
{
|
||||||
var stopwatch = Stopwatch.StartNew();
|
|
||||||
LoggingHelpers.LogToConsole("Started processing bots");
|
|
||||||
|
|
||||||
// Create list of bots we want to process
|
// Create list of bots we want to process
|
||||||
string[] botTypes = {
|
string[] botTypes = {
|
||||||
"assault",
|
"assault",
|
||||||
@ -77,19 +72,38 @@ internal static class Program
|
|||||||
// Read raw bot dumps and turn into c# objects
|
// Read raw bot dumps and turn into c# objects
|
||||||
var workingPath = Directory.GetCurrentDirectory();
|
var workingPath = Directory.GetCurrentDirectory();
|
||||||
var dumpPath = $"{workingPath}//dumps";
|
var dumpPath = $"{workingPath}//dumps";
|
||||||
List<Bot> bots = BotParser.Parse(dumpPath, botTypes.ToHashSet());
|
var parsedBots = await BotParser.ParseAsync(dumpPath, botTypes.ToHashSet());
|
||||||
|
|
||||||
if (bots.Count == 0)
|
// Put in dictionary for better use later on
|
||||||
|
var rawBotsCache = new Dictionary<string, List<Datum>>(45);
|
||||||
|
foreach (var rawBot in parsedBots)
|
||||||
|
{
|
||||||
|
if (rawBotsCache.TryGetValue(rawBot.Info.Settings.Role.ToLower(), out var botList))
|
||||||
|
{
|
||||||
|
botList.Add(rawBot);
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Doesnt exist, add key and bot
|
||||||
|
rawBotsCache.Add(rawBot.Info.Settings.Role.ToLower(), new List<Datum> { rawBot });
|
||||||
|
}
|
||||||
|
|
||||||
|
if (parsedBots.Count == 0)
|
||||||
{
|
{
|
||||||
LoggingHelpers.LogToConsole("No bots found, unable to continue");
|
LoggingHelpers.LogToConsole("No bots found, unable to continue");
|
||||||
LoggingHelpers.LogToConsole("Check your dumps are in 'Generator\\bin\\Debug\\net6.0\\dumps' and start with 'resp.' NOT 'req.'");
|
LoggingHelpers.LogToConsole("Check your dumps are in 'Generator\\bin\\Debug\\net6.0\\dumps' and start with 'resp.' NOT 'req.'");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var jsonWriter = new JsonWriter(workingPath, "output");
|
// Generate the base bot class with basic details (health/body part hp etc) and then append everything else
|
||||||
jsonWriter.WriteJson(bots);
|
var bots = BaseBotGenerator.GenerateBaseDetails(parsedBots, workingPath, botTypes)
|
||||||
|
.AddGear(rawBotsCache) // Add weapons/armor
|
||||||
|
.AddLoot(rawBotsCache)
|
||||||
|
.AddChances(rawBotsCache); // Add mod/equipment chances
|
||||||
|
|
||||||
stopwatch.Stop();
|
// Output bot to json file
|
||||||
LoggingHelpers.LogToConsole($"Finished processing bots. Took {LoggingHelpers.LogTimeTaken(stopwatch.Elapsed.TotalSeconds)} seconds");
|
var jsonWriter = new JsonWriter(workingPath, "output");
|
||||||
|
jsonWriter.WriteJson(bots.ToList());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,14 +14,11 @@ namespace Generator.Weighting
|
|||||||
|
|
||||||
public class WeightingService
|
public class WeightingService
|
||||||
{
|
{
|
||||||
private static Dictionary<BotType, Weightings> _weights = null;
|
private readonly Dictionary<BotType, Weightings> _weights;
|
||||||
private static Dictionary<string, Dictionary<string, GenerationWeightData>> _generationWeights = null;
|
private readonly Dictionary<string, Dictionary<string, GenerationWeightData>> _generationWeights;
|
||||||
|
|
||||||
public WeightingService()
|
public WeightingService()
|
||||||
{
|
{
|
||||||
// Cache the loaded data
|
|
||||||
if (_weights != null && _generationWeights != null) return;
|
|
||||||
|
|
||||||
var assetsPath = $"{Directory.GetCurrentDirectory()}\\Assets";
|
var assetsPath = $"{Directory.GetCurrentDirectory()}\\Assets";
|
||||||
var weightsFilePath = $"{assetsPath}\\weights.json";
|
var weightsFilePath = $"{assetsPath}\\weights.json";
|
||||||
if (!File.Exists(weightsFilePath))
|
if (!File.Exists(weightsFilePath))
|
||||||
|
Loading…
x
Reference in New Issue
Block a user