{
  "Lay": {
  },
  "Aiming": {
    "MAX_AIM_PRECICING": 2.0,
    "BETTER_PRECICING_COEF": 0.9,
    "COEF_FROM_COVER": 0.45,
    "PANIC_COEF": 1.2,
    "PANIC_ACCURATY_COEF": 1.2,
    "PANIC_TIME": 2.0,
    "DAMAGE_PANIC_TIME": 15.0,
    "MAX_AIMING_UPGRADE_BY_TIME": 0.25,
    "MAX_TIME_DISCARD_AIM_SEC": 0.6,
    "XZ_COEF": 0.1,
    "BOTTOM_COEF": 0.1,
    "BASE_HIT_AFFECTION_DELAY_SEC": 0.57,
    "BASE_HIT_AFFECTION_MAX_ANG": 10.0,
    "BASE_SHIEF": 0.05,
    "SCATTERING_DIST_MODIF": 0.67,
    "SHPERE_FRIENDY_FIRE_SIZE": -0.1,
    "COEF_IF_MOVE": 1.0,
    "TIME_COEF_IF_MOVE": 1.1,
    "BOT_MOVE_IF_DELTA": 3.01,
    "ANYTIME_LIGHT_WHEN_AIM_100": 10.0,
    "ANY_PART_SHOOT_TIME": 15.0,
  },
  "Look": {
    "MAX_VISION_GRASS_METERS": 0.8,
    "GOAL_TO_FULL_DISSAPEAR": 0.2,
    "GOAL_TO_FULL_DISSAPEAR_SHOOT": 0.03,
    "VISIBLE_DISNACE_WITH_LIGHT": 100.0,
    "ENEMY_LIGHT_ADD": 48.0,
    "ENEMY_LIGHT_START_DIST": 90.0,
    "CAN_LOOK_TO_WALL": true,
  },
  "Shoot": {
    "RECOIL_TIME_NORMALIZE": 1.0,
    "RECOIL_PER_METER": 0.02,
    "MAX_RECOIL_PER_METER": 0.04,
    "HORIZONT_RECOIL_COEF": 0.04,
    "WAIT_NEXT_SINGLE_SHOT": 0.2,
    "WAIT_NEXT_SINGLE_SHOT_LONG_MIN": 0.4,
    "BASE_AUTOMATIC_TIME": 0.2,
    "AUTOMATIC_FIRE_SCATTERING_COEF": 1.5,
    "CHANCE_TO_CHANGE_TO_AUTOMATIC_FIRE_100": 94.0,
    "FAR_DIST_ENEMY_SQR": 400.0,
    "RUN_DIST_NO_AMMO_SQRT": 625.0,
    "CAN_SHOOTS_TIME_TO_AMBUSH": 993,
    "NOT_TO_SEE_ENEMY_TO_WANT_RELOAD_PERCENT": 0.5,
    "CHANCE_TO_CHANGE_WEAPON": 0.0,
    "CHANCE_TO_CHANGE_WEAPON_WITH_HELMET": 0.0,
  },
  "Move": {
    "REACH_DIST_RUN": 0.8,
    "UPDATE_TIME_RECAL_WAY": 7.0,
    "RUN_TO_COVER_MIN": 2.0,
    "RUN_IF_GAOL_FAR_THEN": 10.0,
    "AT": [
      "normal",
      "normal",
      "normal",
      "regular",
      "regular"
    ],
  },
  "Grenade": {
    "RUN_AWAY": 22.0,
    "RUN_AWAY_SQR": 484.0,
    "CHANCE_TO_NOTIFY_ENEMY_GR_100": 100.0,
    "GrenadePerMeter": 0.15,
    "REQUEST_DIST_MUST_THROW_SQRT": 9.0,
    "REQUEST_DIST_MUST_THROW": 3.0,
    "CHANCE_RUN_FLASHED_100": 100.0,
    "FLASH_GRENADE_TIME_COEF": 0.25,
    "TIME_SHOOT_TO_FLASH": 4.0,
    "CLOSE_TO_SMOKE_TO_SHOOT": 10.0,
    "CLOSE_TO_SMOKE_TO_SHOOT_SQRT": 100.0,
    "CLOSE_TO_SMOKE_TIME_DELTA": 5.0,
    "DELTA_GRENADE_START_TIME": 0.01,
    "MAX_THROW_POWER": 18.7,
    "GrenadePrecision": 0.1,
    "WAIT_TIME_TURN_AWAY": 0.2,
    "ANG_TYPE": 4,
    "MIN_THROW_DIST_PERCENT_0_1": 0.7,
  },
  "Change": {
    "FLASH_VISION_DIST": 0.05,
    "STUN_HEARING": 0.01
  },
  "Cover": {
    "SOUND_TO_GET_SPOTTED": 2.0,
    "DIST_CHECK_SFETY": 9.0,
    "SPOTTED_COVERS_RADIUS": 2.5,
    "LOOK_LAST_ENEMY_POS_MOVING": 1.5,
    "LOOK_TO_HIT_POINT_IF_LAST_ENEMY": 3.0,
    "SPOTTED_GRENADE_RADIUS": 16.0,
    "MAX_SPOTTED_TIME_SEC": 55.0,
    "MIN_DEFENCE_LEVEL": 5.0,
    "GOOD_DIST_TO_POINT_COEF": 9999.0,
  },
  "Patrol": {
    "MIN_TALK_DELAY": 35.0,
    "TALK_DELAY_BIG": 45.1,
    "CHANGE_WAY_TIME": 325.1,
    "CHANCE_TO_CHANGE_WAY_0_100": 30.0,
    "RESERVE_OUT_TIME": 60.0,
    "MAX_YDIST_TO_START_WARN_REQUEST_TO_REQUESTER": 5.0,
  },
  "Hearing": {
    "BOT_CLOSE_PANIC_DIST": 1.0,
    "CHANCE_TO_HEAR_SIMPLE_SOUND_0_1": 0.88,
    "DISPERSION_COEF": 10.0,
    "CLOSE_DIST": 26.0,
    "HEAR_DELAY_WHEN_PEACE": 0.0,
    "HEAR_DELAY_WHEN_HAVE_SMT": 0.0,
    "LOOK_ONLY_DANGER_DELTA": 9.0,
  },
  "Mind": {
    "DAMAGE_REDUCTION_TIME_SEC": 20.0,
    "CHANCE_FUCK_YOU_ON_CONTACT_100": 0.01,
    "SUSPETION_POINT_CHANCE_ADD100": 0.0,
    "ATTACK_ENEMY_IF_PROTECT_DELTA_LAST_TIME_SEEN": 1.5,
    "NO_RUN_AWAY_FOR_SAFE": true,
    "CAN_STAND_BY": false,
    "GROUP_ANY_PHRASE_DELAY": 5.0,
    "GROUP_EXACTLY_PHRASE_DELAY": 20.0,
    "DOG_FIGHT_OUT": 6.0,
    "SHOOT_INSTEAD_DOG_FIGHT": 9.0,
  },
  "Boss": {
    "MAX_DIST_COVER_BOSS": 65.0,
    "MAX_DIST_COVER_BOSS_SQRT": 4225.0,
    "CHANCE_USE_RESERVE_PATROL_100": 30.0,
  },
  "Core": {
    "VisibleAngle": 160.0,
    "VisibleDistance": 142.0,
    "GainSightCoef": 0.1,
    "ScatteringPerMeter": 0.045,
    "DamageCoeff": 1.0,
    "HearingSense": 2.9,
    "AccuratySpeed": 0.2,
    "WaitInCoverBetweenShotsSec": 0.3
  },
  "Scattering": {
  }
}