using Common.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.Json; using System.Threading.Tasks; namespace Generator.Weighting { public class Weightings { public Dictionary> Equipment { get; set; } // Ammo type + (dict of ammo + weight) public Dictionary > Ammo { get; set; } } public class WeightingService { private readonly Dictionary _weights; public WeightingService() { var weightsFilePath = $"{Directory.GetCurrentDirectory()}\\Assets\\weights.json"; if (!File.Exists(weightsFilePath)) { throw new Exception($"Missing weights.json in /assets ({weightsFilePath})"); } var weightJson = File.ReadAllText(weightsFilePath); _weights = JsonSerializer.Deserialize>(weightJson); } public int GetAmmoWeight(string tpl, BotType botType, string caliber) { if (_weights.ContainsKey(botType)) { var botWeights = _weights[botType]; if (botWeights.Ammo.ContainsKey(caliber)) { var calibers = botWeights.Ammo[caliber]; if (calibers.ContainsKey(tpl)) { return calibers[tpl]; } } } return 1; } public int GetItemWeight(string tpl, BotType botType, string slot) { if (_weights.ContainsKey(botType)) { var botItemList = _weights[botType]; if (botItemList.Equipment.Keys.Contains(slot, StringComparer.CurrentCultureIgnoreCase)) { var slotWeights = botItemList.Equipment.FirstOrDefault(x => x.Key.ToLower() == slot).Value; if (slotWeights.Keys.Contains(tpl, StringComparer.CurrentCultureIgnoreCase)) { var itemWeight = slotWeights[tpl]; return itemWeight; } } } return 1; } } }