using System.Collections.Generic; namespace Common.Models.Output.Difficulty { public class Difficulty { public DifficultySettings easy { get; set; } public DifficultySettings normal { get; set; } public DifficultySettings hard { get; set; } public DifficultySettings impossible { get; set; } } public class DifficultySettings { public Dictionary Lay { get; set; } public Dictionary Aiming { get; set; } public Dictionary Look { get; set; } public Dictionary Shoot { get; set; } public Dictionary Move { get; set; } public Dictionary Grenade { get; set; } public Dictionary Change { get; set; } public Dictionary Cover { get; set; } public Dictionary Patrol { get; set; } public Dictionary Hearing { get; set; } public Dictionary Mind { get; set; } public Dictionary Boss { get; set; } public Dictionary Core { get; set; } public Dictionary Scattering { get; set; } } }