using Newtonsoft.Json; using System.Collections.Generic; using System.Runtime.Serialization; namespace Generator.Models.Input { public class Settings { public string Role { get; set; } public string BotDifficulty { get; set; } public int Experience { get; set; } public double StandingForKill { get; set; } public double AggressorBonus { get; set; } } public class Info { public string Nickname { get; set; } public string LowerNickname { get; set; } public string Side { get; set; } public string Voice { get; set; } public int Level { get; set; } public int Experience { get; set; } public int RegistrationDate { get; set; } public string GameVersion { get; set; } public int AccountType { get; set; } public int MemberCategory { get; set; } public bool lockedMoveCommands { get; set; } public int SavageLockTime { get; set; } public int LastTimePlayedAsSavage { get; set; } public Settings Settings { get; set; } public int NicknameChangeDate { get; set; } public List NeedWipeOptions { get; set; } public object lastCompletedWipe { get; set; } public bool BannedState { get; set; } public int BannedUntil { get; set; } public bool IsStreamerModeAvailable { get; set; } } public class Customization { public string Head { get; set; } public string Body { get; set; } public string Feet { get; set; } public string Hands { get; set; } } public class Hydration { public int Current { get; set; } public int Maximum { get; set; } } public class Energy { public int Current { get; set; } public int Maximum { get; set; } } public class Temperature { public double Current { get; set; } public int Maximum { get; set; } } public class Health { public int Current { get; set; } public int Maximum { get; set; } public Hydration Hydration { get; set; } public Energy Energy { get; set; } public Temperature Temperature { get; set; } public BodyParts BodyParts { get; set; } public int UpdateTime { get; set; } } public class Head { public BodyPartHealth Health { get; set; } } public class Chest { public BodyPartHealth Health { get; set; } } public class Stomach { public BodyPartHealth Health { get; set; } } public class LeftArm { public BodyPartHealth Health { get; set; } } public class RightArm { public BodyPartHealth Health { get; set; } } public class LeftLeg { public BodyPartHealth Health { get; set; } } public class RightLeg { public BodyPartHealth Health { get; set; } } [DataContract(Name = "Health")] public class BodyPartHealth { [DataMember] public int Current { get; set; } [DataMember] public int Maximum { get; set; } } public class BodyParts { public Head Head { get; set; } public Chest Chest { get; set; } public Stomach Stomach { get; set; } public LeftArm LeftArm { get; set; } public RightArm RightArm { get; set; } public LeftLeg LeftLeg { get; set; } public RightLeg RightLeg { get; set; } } public class Repairable { public int Durability { get; set; } public int MaxDurability { get; set; } } public class FoodDrink { public int HpPercent { get; set; } } public class FireMode { [JsonProperty("FireMode")] public string WeaponFireMode { get; set; } } public class Foldable { public bool Folded { get; set; } } public class MedKit { public int HpResource { get; set; } } public class Upd { public Repairable Repairable { get; set; } public int? StackObjectsCount { get; set; } public FoodDrink FoodDrink { get; set; } public FireMode FireMode { get; set; } public Foldable Foldable { get; set; } public MedKit MedKit { get; set; } } public class Location { public int x { get; set; } public int y { get; set; } public int r { get; set; } } public class Item { public string _id { get; set; } public string _tpl { get; set; } public string parentId { get; set; } public string slotId { get; set; } public Upd upd { get; set; } public Location location { get; set; } } public class FastPanel { } public class Inventory { public List items { get; set; } public string equipment { get; set; } public string stash { get; set; } public string sortingTable { get; set; } public string questRaidItems { get; set; } public string questStashItems { get; set; } public FastPanel fastPanel { get; set; } } public class Skills { public List Common { get; set; } public List Mastering { get; set; } public int Points { get; set; } } public class Common { public string Id { get; set; } public int Progress { get; set; } public int PointsEarnedDuringSession { get; set; } public int LastAccess { get; set; } } public class SessionCounters { public List Items { get; set; } } public class OverallCounters { public List Items { get; set; } } public class Stats { public SessionCounters SessionCounters { get; set; } public OverallCounters OverallCounters { get; set; } } public class ConditionCounters { public List Counters { get; set; } } public class BackendCounters { } public class Production { } public class Area { public int type { get; set; } public int level { get; set; } public bool active { get; set; } public bool passiveBonusesEnabled { get; set; } public int completeTime { get; set; } public bool constructing { get; set; } public List slots { get; set; } public object lastRecipe { get; set; } } public class Hideout { public Production Production { get; set; } public List Areas { get; set; } } public class Datum { public string _id { get; set; } public int aid { get; set; } public object savage { get; set; } public Info Info { get; set; } public Customization Customization { get; set; } public Health Health { get; set; } public Inventory Inventory { get; set; } public Skills Skills { get; set; } public Stats Stats { get; set; } public object Encyclopedia { get; set; } public ConditionCounters ConditionCounters { get; set; } public BackendCounters BackendCounters { get; set; } public List InsuredItems { get; set; } public Hideout Hideout { get; set; } public List Bonuses { get; set; } } public class Root { public int err { get; set; } public object errmsg { get; set; } public List data { get; set; } } }