using System.Collections.Generic; namespace Common.Models { public class Item { public string _id { get; set; } public string _name { get; set; } public string _parent { get; set; } public string _type { get; set; } public Props _props { get; set; } } public class Props { public string Name { get; set; } public string ShortName { get; set; } public string Description { get; set; } public List Chambers { get; set; } public List Slots { get; set; } public string defAmmo { get; set; } public string weapClass { get; set; } public string weapUseType { get; set; } } public class Chamber { public string _name { get; set; } public string _id { get; set; } public string _parent { get; set; } public ChamberProps _props { get; set; } public bool _required { get; set; } public bool _mergeSlotWithChildren { get; set; } public string _proto { get; set; } } public class Slot { public string _name { get; set; } public bool _required { get; set; } } public class ChamberProps { public List filters { get; set; } } public class Filter { public List filter { get; set; } } }