using System.Collections.Generic; namespace Common.Models.Output { public class Equipment { public Equipment() { Headwear = new List<string>(); Earpiece = new List<string>(); FaceCover = new List<string>(); ArmorVest = new List<string>(); Eyewear = new List<string>(); ArmBand = new List<string>(); TacticalVest = new List<string>(); Backpack = new List<string>(); FirstPrimaryWeapon = new List<string>(); SecondPrimaryWeapon = new List<string>(); Holster = new List<string>(); Scabbard = new List<string>(); Pockets = new List<string>(); SecuredContainer = new List<string>(); } public List<string> Headwear { get; set; } public List<string> Earpiece { get; set; } public List<string> FaceCover { get; set; } public List<string> ArmorVest { get; set; } public List<string> Eyewear { get; set; } public List<string> ArmBand { get; set; } public List<string> TacticalVest { get; set; } public List<string> Backpack { get; set; } public List<string> FirstPrimaryWeapon { get; set; } public List<string> SecondPrimaryWeapon { get; set; } public List<string> Holster { get; set; } public List<string> Scabbard { get; set; } public List<string> Pockets { get; set; } public List<string> SecuredContainer { get; set; } } public class Inventory { public Inventory() { equipment = new Equipment(); items = new Items(); mods = new Dictionary<string, Dictionary<string, List<string>>>(); } public Equipment equipment { get; set; } public Dictionary<string, Dictionary<string, List<string>>> mods { get; set; } public Items items { get; set; } } public class Items { public Items() { TacticalVest = new List<string>(); Pockets = new List<string>(); Backpack = new List<string>(); SecuredContainer = new List<string>(); SpecialLoot = new List<string>(); } public List<string> TacticalVest { get; set; } public List<string> Pockets { get; set; } public List<string> Backpack { get; set; } public List<string> SecuredContainer { get; set; } public List<string> SpecialLoot { get; set; } } }