2022-08-18 20:44:25 +01:00

69 lines
1.9 KiB
C#

using System.Collections.Generic;
namespace Common.Models
{
public class Item
{
public string _id { get; set; }
public string _name { get; set; }
public string _parent { get; set; }
public string _type { get; set; }
public Props _props { get; set; }
}
public class Props
{
public string defMagType;
public string Name { get; set; }
public string ShortName { get; set; }
public string Description { get; set; }
public List<Chamber> Chambers { get; set; }
public List<Cartridge> Cartridges { get;set;}
public List<Slot> Slots { get; set; }
public string defAmmo { get; set; }
public string weapClass { get; set; }
public string weapUseType { get; set; }
public string ammoCaliber { get; set; }
public string Caliber { get; set; }
}
public class Chamber
{
public string _name { get; set; }
public string _id { get; set; }
public string _parent { get; set; }
public ChamberProps _props { get; set; }
public bool _required { get; set; }
public bool _mergeSlotWithChildren { get; set; }
public string _proto { get; set; }
}
public class Cartridge
{
public string _name { get; set; }
public string _id { get; set; }
public string _parent { get; set; }
public int _max_count { get; set; }
public ChamberProps _props { get; set; }
public string _proto { get; set; }
}
public class Slot
{
public string _name { get; set; }
public bool _required { get; set; }
public ChamberProps _props { get;set;}
}
public class ChamberProps
{
public List<Filter> filters { get; set; }
}
public class Filter
{
public List<string> filter { get; set; }
}
}