chomp
c9c472882e
Co-authored-by: Chomp <chomp@noreply.dev.sp-tarkov.com> Co-authored-by: Dev <dev@noreply.dev.sp-tarkov.com> Co-authored-by: Dev <dev@dev.sp-tarkov.com> Reviewed-on: #1
69 lines
1.9 KiB
C#
69 lines
1.9 KiB
C#
using System.Collections.Generic;
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namespace Common.Models
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{
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public class Item
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{
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public string _id { get; set; }
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public string _name { get; set; }
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public string _parent { get; set; }
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public string _type { get; set; }
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public Props _props { get; set; }
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}
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public class Props
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{
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public string defMagType;
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public string Name { get; set; }
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public string ShortName { get; set; }
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public string Description { get; set; }
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public List<Chamber> Chambers { get; set; }
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public List<Cartridge> Cartridges { get;set;}
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public List<Slot> Slots { get; set; }
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public string defAmmo { get; set; }
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public string weapClass { get; set; }
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public string weapUseType { get; set; }
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public string ammoCaliber { get; set; }
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public string Caliber { get; set; }
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}
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public class Chamber
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{
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public string _name { get; set; }
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public string _id { get; set; }
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public string _parent { get; set; }
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public ChamberProps _props { get; set; }
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public bool _required { get; set; }
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public bool _mergeSlotWithChildren { get; set; }
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public string _proto { get; set; }
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}
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public class Cartridge
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{
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public string _name { get; set; }
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public string _id { get; set; }
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public string _parent { get; set; }
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public int _max_count { get; set; }
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public ChamberProps _props { get; set; }
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public string _proto { get; set; }
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}
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public class Slot
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{
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public string _name { get; set; }
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public bool _required { get; set; }
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public ChamberProps _props { get;set;}
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}
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public class ChamberProps
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{
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public List<Filter> filters { get; set; }
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}
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public class Filter
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{
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public List<string> filter { get; set; }
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}
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}
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