Chomp 8237fdbe67 Refactor to use common.models project
Add project for finding unique bot templates from live data
2021-09-18 22:36:59 +01:00

291 lines
7.4 KiB
C#

using Newtonsoft.Json;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace Common.Models.Input
{
public class Settings
{
public string Role { get; set; }
public string BotDifficulty { get; set; }
public int Experience { get; set; }
public double StandingForKill { get; set; }
public double AggressorBonus { get; set; }
}
public class Info
{
public string Nickname { get; set; }
public string LowerNickname { get; set; }
public string Side { get; set; }
public string Voice { get; set; }
public int Level { get; set; }
public int Experience { get; set; }
public int RegistrationDate { get; set; }
public string GameVersion { get; set; }
public int AccountType { get; set; }
public int MemberCategory { get; set; }
public bool lockedMoveCommands { get; set; }
public int SavageLockTime { get; set; }
public int LastTimePlayedAsSavage { get; set; }
public Settings Settings { get; set; }
public int NicknameChangeDate { get; set; }
public List<object> NeedWipeOptions { get; set; }
public object lastCompletedWipe { get; set; }
public bool BannedState { get; set; }
public int BannedUntil { get; set; }
public bool IsStreamerModeAvailable { get; set; }
}
public class Customization
{
public string Head { get; set; }
public string Body { get; set; }
public string Feet { get; set; }
public string Hands { get; set; }
}
public class Hydration
{
public int Current { get; set; }
public int Maximum { get; set; }
}
public class Energy
{
public int Current { get; set; }
public int Maximum { get; set; }
}
public class Temperature
{
public double Current { get; set; }
public int Maximum { get; set; }
}
public class Health
{
public int Current { get; set; }
public int Maximum { get; set; }
public Hydration Hydration { get; set; }
public Energy Energy { get; set; }
public Temperature Temperature { get; set; }
public BodyParts BodyParts { get; set; }
public int UpdateTime { get; set; }
}
public class Head
{
public BodyPartHealth Health { get; set; }
}
public class Chest
{
public BodyPartHealth Health { get; set; }
}
public class Stomach
{
public BodyPartHealth Health { get; set; }
}
public class LeftArm
{
public BodyPartHealth Health { get; set; }
}
public class RightArm
{
public BodyPartHealth Health { get; set; }
}
public class LeftLeg
{
public BodyPartHealth Health { get; set; }
}
public class RightLeg
{
public BodyPartHealth Health { get; set; }
}
[DataContract(Name = "Health")]
public class BodyPartHealth
{
[DataMember]
public int Current { get; set; }
[DataMember]
public int Maximum { get; set; }
}
public class BodyParts
{
public Head Head { get; set; }
public Chest Chest { get; set; }
public Stomach Stomach { get; set; }
public LeftArm LeftArm { get; set; }
public RightArm RightArm { get; set; }
public LeftLeg LeftLeg { get; set; }
public RightLeg RightLeg { get; set; }
}
public class Repairable
{
public int Durability { get; set; }
public int MaxDurability { get; set; }
}
public class FoodDrink
{
public int HpPercent { get; set; }
}
public class FireMode
{
[JsonProperty("FireMode")]
public string WeaponFireMode { get; set; }
}
public class Foldable
{
public bool Folded { get; set; }
}
public class MedKit
{
public int HpResource { get; set; }
}
public class Upd
{
public Repairable Repairable { get; set; }
public int? StackObjectsCount { get; set; }
public FoodDrink FoodDrink { get; set; }
public FireMode FireMode { get; set; }
public Foldable Foldable { get; set; }
public MedKit MedKit { get; set; }
}
public class Location
{
public int x { get; set; }
public int y { get; set; }
public int r { get; set; }
}
public class Item
{
public string _id { get; set; }
public string _tpl { get; set; }
public string parentId { get; set; }
public string slotId { get; set; }
public Upd upd { get; set; }
public Location location { get; set; }
}
public class FastPanel
{
}
public class Inventory
{
public List<Item> items { get; set; }
public string equipment { get; set; }
public string stash { get; set; }
public string sortingTable { get; set; }
public string questRaidItems { get; set; }
public string questStashItems { get; set; }
public FastPanel fastPanel { get; set; }
}
public class Skills
{
public List<Common> Common { get; set; }
public List<object> Mastering { get; set; }
public int Points { get; set; }
}
public class Common
{
public string Id { get; set; }
public int Progress { get; set; }
public int PointsEarnedDuringSession { get; set; }
public int LastAccess { get; set; }
}
public class SessionCounters
{
public List<object> Items { get; set; }
}
public class OverallCounters
{
public List<object> Items { get; set; }
}
public class Stats
{
public SessionCounters SessionCounters { get; set; }
public OverallCounters OverallCounters { get; set; }
}
public class ConditionCounters
{
public List<object> Counters { get; set; }
}
public class BackendCounters
{
}
public class Production
{
}
public class Area
{
public int type { get; set; }
public int level { get; set; }
public bool active { get; set; }
public bool passiveBonusesEnabled { get; set; }
public int completeTime { get; set; }
public bool constructing { get; set; }
public List<object> slots { get; set; }
public object lastRecipe { get; set; }
}
public class Hideout
{
public Production Production { get; set; }
public List<Area> Areas { get; set; }
}
public class Datum
{
public string _id { get; set; }
public int aid { get; set; }
public object savage { get; set; }
public Info Info { get; set; }
public Customization Customization { get; set; }
public Health Health { get; set; }
public Inventory Inventory { get; set; }
public Skills Skills { get; set; }
public Stats Stats { get; set; }
public object Encyclopedia { get; set; }
public ConditionCounters ConditionCounters { get; set; }
public BackendCounters BackendCounters { get; set; }
public List<object> InsuredItems { get; set; }
public Hideout Hideout { get; set; }
public List<object> Bonuses { get; set; }
}
public class Root
{
public int err { get; set; }
public object errmsg { get; set; }
public List<Datum> data { get; set; }
}
}