327 lines
8.3 KiB
C#
327 lines
8.3 KiB
C#
using Newtonsoft.Json;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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namespace Common.Models.Input
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{
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public class Settings
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{
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public string Role { get; set; }
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public string BotDifficulty { get; set; }
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public int Experience { get; set; }
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public object StandingForKill { get; set; }
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public object AggressorBonus { get; set; }
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public bool UseSimpleAnimator { get; set; }
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}
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public class Info
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{
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public string Nickname { get; set; }
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public string LowerNickname { get; set; }
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public string Side { get; set; }
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public string Voice { get; set; }
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public int Level { get; set; }
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public int Experience { get; set; }
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public int RegistrationDate { get; set; }
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public string GameVersion { get; set; }
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public int AccountType { get; set; }
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public int MemberCategory { get; set; }
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public bool lockedMoveCommands { get; set; }
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public int SavageLockTime { get; set; }
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public int LastTimePlayedAsSavage { get; set; }
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public Settings Settings { get; set; }
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public int NicknameChangeDate { get; set; }
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public List<object> NeedWipeOptions { get; set; }
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public object lastCompletedWipe { get; set; }
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public bool BannedState { get; set; }
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public int BannedUntil { get; set; }
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public bool IsStreamerModeAvailable { get; set; }
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}
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public class Customization
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{
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public string Head { get; set; }
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public string Body { get; set; }
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public string Feet { get; set; }
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public string Hands { get; set; }
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}
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public class Hydration
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{
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public int Current { get; set; }
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public int Maximum { get; set; }
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}
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public class Energy
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{
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public int Current { get; set; }
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public int Maximum { get; set; }
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}
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public class Temperature
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{
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public double Current { get; set; }
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public int Maximum { get; set; }
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}
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public class Health
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{
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public int Current { get; set; }
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public int Maximum { get; set; }
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public Hydration Hydration { get; set; }
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public Energy Energy { get; set; }
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public Temperature Temperature { get; set; }
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public BodyParts BodyParts { get; set; }
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public int UpdateTime { get; set; }
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}
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public class Head
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{
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public BodyPartHealth Health { get; set; }
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}
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public class Chest
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{
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public BodyPartHealth Health { get; set; }
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}
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public class Stomach
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{
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public BodyPartHealth Health { get; set; }
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}
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public class LeftArm
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{
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public BodyPartHealth Health { get; set; }
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}
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public class RightArm
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{
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public BodyPartHealth Health { get; set; }
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}
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public class LeftLeg
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{
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public BodyPartHealth Health { get; set; }
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}
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public class RightLeg
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{
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public BodyPartHealth Health { get; set; }
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}
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[DataContract(Name = "Health")]
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public class BodyPartHealth
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{
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[DataMember]
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public int Current { get; set; }
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[DataMember]
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public int Maximum { get; set; }
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}
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public class BodyParts
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{
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public Head Head { get; set; }
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public Chest Chest { get; set; }
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public Stomach Stomach { get; set; }
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public LeftArm LeftArm { get; set; }
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public RightArm RightArm { get; set; }
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public LeftLeg LeftLeg { get; set; }
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public RightLeg RightLeg { get; set; }
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public int GetHpMaxTotal()
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{
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return Head.Health.Maximum
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+ Chest.Health.Maximum
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+ Stomach.Health.Maximum
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+ LeftArm.Health.Maximum
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+ RightArm.Health.Maximum
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+ LeftLeg.Health.Maximum
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+ RightLeg.Health.Maximum;
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}
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}
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public class Repairable
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{
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public int Durability { get; set; }
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public int MaxDurability { get; set; }
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}
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public class FoodDrink
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{
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public int HpPercent { get; set; }
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}
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public class FireMode
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{
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[JsonProperty("FireMode")]
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public string WeaponFireMode { get; set; }
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}
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public class Foldable
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{
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public bool Folded { get; set; }
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}
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public class MedKit
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{
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public int HpResource { get; set; }
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}
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public class Upd
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{
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public Repairable Repairable { get; set; }
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public int? StackObjectsCount { get; set; }
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public FoodDrink FoodDrink { get; set; }
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public FireMode FireMode { get; set; }
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public Foldable Foldable { get; set; }
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public MedKit MedKit { get; set; }
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}
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public class Location
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{
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public int x { get; set; }
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public int y { get; set; }
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public int r { get; set; }
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}
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public class Item
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{
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public string _id { get; set; }
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public string _tpl { get; set; }
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public string parentId { get; set; }
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public string slotId { get; set; }
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public Upd upd { get; set; }
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public object location { get; set; }
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}
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public class FastPanel
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{
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}
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public class Inventory
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{
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public List<Item> items { get; set; }
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public string equipment { get; set; }
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public string stash { get; set; }
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public string sortingTable { get; set; }
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public string questRaidItems { get; set; }
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public string questStashItems { get; set; }
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public FastPanel fastPanel { get; set; }
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}
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public class Skills
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{
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public List<Common> Common { get; set; }
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public List<object> Mastering { get; set; }
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public int Points { get; set; }
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}
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public class Common
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{
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public string Id { get; set; }
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public int Progress { get; set; }
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public int PointsEarnedDuringSession { get; set; }
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public int LastAccess { get; set; }
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}
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public class Stats
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{
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public EftStats Eft { get; set; }
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}
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public class EftStats
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{
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public SessionCounters SessionCounters { get; set; }
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public OverallCounters OverallCounters { get; set; }
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}
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public class SessionCounters
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{
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public List<object> Items { get; set; }
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}
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public class OverallCounters
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{
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public List<object> Items { get; set; }
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}
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public class TaskConditionCounters
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{
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public object Counters { get; set; }
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}
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public class BackendCounters
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{
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}
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public class Production
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{
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}
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public class Area
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{
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public int type { get; set; }
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public int level { get; set; }
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public bool active { get; set; }
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public bool passiveBonusesEnabled { get; set; }
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public int completeTime { get; set; }
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public bool constructing { get; set; }
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public List<object> slots { get; set; }
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public object lastRecipe { get; set; }
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}
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public class Hideout
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{
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public Production Production { get; set; }
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public List<Area> Areas { get; set; }
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}
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public class Datum
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{
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public string _id { get; set; }
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public int aid { get; set; }
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public object savage { get; set; }
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public Info Info { get; set; }
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public Customization Customization { get; set; }
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public Health Health { get; set; }
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public Inventory Inventory { get; set; }
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public Skills Skills { get; set; }
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public Stats Stats { get; set; }
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public object Encyclopedia { get; set; }
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public TaskConditionCounters TaskConditionCounters { get; set; }
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public List<object> InsuredItems { get; set; }
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public Hideout Hideout { get; set; }
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public IEnumerable<object> Bonuses { get; set; }
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protected bool Equals(Datum other)
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{
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return _id == other._id;
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != this.GetType()) return false;
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return Equals((Datum)obj);
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}
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public override int GetHashCode()
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{
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return (_id != null ? _id.GetHashCode() : 0);
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}
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}
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public class Root
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{
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public int err { get; set; }
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public object errmsg { get; set; }
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public IEnumerable<Datum> data { get; set; }
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}
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}
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