184 lines
6.8 KiB
C#
184 lines
6.8 KiB
C#
using System.Diagnostics;
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using System.Linq;
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using Common.Extensions;
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using Common.Models.Input;
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using Common.Models.Output;
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using Generator.Helpers.Gear;
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namespace Generator
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{
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public static class BotLootGenerator
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{
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internal static IEnumerable<Bot> AddLoot(this IEnumerable<Bot> botsWithGear, Dictionary<string, List<Datum>> rawBots)
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{
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var stopwatch = Stopwatch.StartNew();
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LoggingHelpers.LogToConsole("Started processing bot loot");
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var dictionaryLock = new object();
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var tasks = new List<Task>(50);
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foreach (var botToUpdate in botsWithGear)
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{
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tasks.Add(Task.Factory.StartNew(() =>
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{
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var botType = botToUpdate.botType.ToString().ToLower();
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List<Datum> rawBotsOfSameType;
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lock (dictionaryLock)
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{
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if (!rawBots.TryGetValue(botType, out rawBotsOfSameType))
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{
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Console.WriteLine($"(loot) Unable to find {botType} on rawBots data");
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return;
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}
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}
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if (rawBotsOfSameType.Count == 0)
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{
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return;
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}
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AddLootToContainers(botType, botToUpdate, rawBotsOfSameType);
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//foreach (var rawParsedBot in rawBotsOfSameType)
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//{
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// AddPocketLoot(botToUpdate, rawParsedBot);
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//}
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//AddTacticalVestLoot(botToUpdate, rawBotsOfSameType);
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//AddBackpackLoot(botToUpdate, rawBotsOfSameType);
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//AddSecureContainerLoot(botToUpdate, rawBotsOfSameType);
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//AddSpecialLoot(botToUpdate);
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}));
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}
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Task.WaitAll(tasks.ToArray());
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stopwatch.Stop();
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LoggingHelpers.LogToConsole($"Finished processing bot loot. Took: {LoggingHelpers.LogTimeTaken(stopwatch.Elapsed.TotalSeconds)} seconds");
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return botsWithGear;
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}
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private static void AddLootToContainers(string botType, Bot botToUpdate, List<Datum> rawBotsOfSameType)
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{
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var containerDict = new Dictionary<string, List<string>>();
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foreach (var bot in rawBotsOfSameType)
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{
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var backpack = bot.Inventory.items.FirstOrDefault(x => x.slotId == "Backpack");
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if (backpack != null)
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{
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containerDict.Add(backpack._id, new List<string>());
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}
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var pocket = bot.Inventory.items.FirstOrDefault(x => x.slotId == "Pockets");
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if (pocket != null)
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{
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containerDict.Add(pocket._id, new List<string>());
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}
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var secure = bot.Inventory.items.FirstOrDefault(x => x.slotId == "SecuredContainer");
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if (secure != null)
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{
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containerDict.Add(secure._id, new List<string>());
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}
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var tacVest = bot.Inventory.items.FirstOrDefault(x => x.slotId == "TacticalVest");
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if (tacVest != null)
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{
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containerDict.Add(tacVest._id, new List<string>());
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}
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foreach (var item in bot.Inventory.items)
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{
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// Filter out root items and equipment mod items
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if (item.parentId == null || item.location == null)
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{
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continue;
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}
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// Container (backpack etc) exists in dict
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if (containerDict.ContainsKey(item.parentId))
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{
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containerDict[item.parentId].AddUnique(item._tpl);
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}
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}
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var forcedLoot = ForcedLootHelper.GetForcedLoot();
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forcedLoot.TryGetValue(botType, out var lootToAdd);
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if (backpack != null)
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{
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if (lootToAdd?.Backpack != null)
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{
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botToUpdate.inventory.items.Backpack.AddUniqueRange(lootToAdd.Backpack);
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}
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botToUpdate.inventory.items.Backpack.AddUniqueRange(containerDict[backpack._id]);
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}
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if (pocket != null)
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{
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if (lootToAdd?.Pockets != null)
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{
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botToUpdate.inventory.items.Pockets.AddUniqueRange(lootToAdd.Pockets);
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}
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botToUpdate.inventory.items.Pockets.AddUniqueRange(containerDict[pocket._id]);
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}
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if (secure != null)
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{
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botToUpdate.inventory.items.SecuredContainer.AddUniqueRange(containerDict[secure._id]);
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}
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if (tacVest != null)
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{
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if (lootToAdd?.TacticalVest != null)
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{
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botToUpdate.inventory.items.TacticalVest.AddUniqueRange(lootToAdd.TacticalVest);
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}
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botToUpdate.inventory.items.TacticalVest.AddUniqueRange(containerDict[tacVest._id]);
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}
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containerDict.Clear();
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}
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// Add generic keys to bosses
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if (botToUpdate.botType.IsBoss())
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{
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var keys = SpecialLootHelper.GetGenericBossKeys().ToList();
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botToUpdate.inventory.items.Backpack.AddUniqueRange(keys);
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}
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AddSpecialLoot(botToUpdate);
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}
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private static void AddSpecialLoot(Bot botToUpdate)
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{
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botToUpdate.inventory.items.SpecialLoot.AddRange(SpecialLootHelper.GetSpecialLootForBotType(botToUpdate.botType));
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}
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private static IEnumerable<string> GetItemsStoredInEquipmentItem(IEnumerable<Datum> rawBots, string containerName)
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{
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var itemsStoredInContainer = new List<string>();
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var containers = new List<string>();
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foreach (var bot in rawBots)
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{
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// find the container type we want on this bot (backpack etc)
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// Add to list
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var botContainers = bot.Inventory.items.Where(x => x.slotId == containerName);
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foreach (var container in botContainers)
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{
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containers.AddUnique(container._id);
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}
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foreach (var item in bot.Inventory.items)
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{
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if (containers.Contains(item.parentId))
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{
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itemsStoredInContainer.AddUnique(item._tpl);
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}
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}
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}
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return itemsStoredInContainer;
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}
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}
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}
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