BotGenerator/Generator/BaseBotGenerator.cs
Dev de11386c5a Code cleanup and attempt at reducing ram usage
Added extra bosses to pmc enemy forcing code
2023-08-15 12:05:31 +01:00

182 lines
7.7 KiB
C#

using Common.Extensions;
using Common.Models;
using Common.Models.Input;
using Common.Models.Output;
using Generator.Helpers;
using System.Diagnostics;
namespace Generator
{
public static class BaseBotGenerator
{
//TODO: pass in bot types and use those to create the classes in rawBots list
public static IEnumerable<Bot> GenerateBaseDetails(IEnumerable<Datum> rawBots, string workingPath, IEnumerable<string> botTypes)
{
var stopwatch = Stopwatch.StartNew();
LoggingHelpers.LogToConsole("Started processing bot base");
// Create a list of bot objects ready to be hydrated
var baseBots = new List<Bot>();
foreach (var botType in botTypes)
{
var typeToAdd = (BotType)Enum.Parse(typeof(BotType), botType);
baseBots.Add(new Bot(typeToAdd));
}
// Iterate over each bot type wejust made and put some data into them
foreach (var botToUpdate in baseBots)
{
var rawBotType = botToUpdate.botType.ToString();
var rawBotsOfSameType = rawBots.Where(x => string.Equals(x.Info.Settings.Role, rawBotType, StringComparison.OrdinalIgnoreCase))
.ToList();
var rawBotsOfSameTypeCount = rawBotsOfSameType.Count.ToString();
if (rawBotsOfSameType.Count == 0)
{
LoggingHelpers.LogToConsole($"no bots of type {rawBotType}, skipping", ConsoleColor.DarkRed);
continue;
}
LoggingHelpers.LogToConsole($"Found {rawBotsOfSameTypeCount} bots of type: {rawBotType}");
UpdateBodyPartHealth(botToUpdate, rawBotsOfSameType);
AddDifficulties(botToUpdate, workingPath);
AddExperience(botToUpdate, rawBotsOfSameType);
AddStandingForKill(botToUpdate, rawBotsOfSameType);
AddSkills(botToUpdate, rawBotsOfSameType);
foreach (var rawParsedBot in rawBotsOfSameType)
{
AddVisualAppearanceItems(botToUpdate, rawParsedBot);
AddName(botToUpdate, rawParsedBot);
AddVoice(botToUpdate, rawParsedBot);
}
}
stopwatch.Stop();
LoggingHelpers.LogToConsole($"Finished processing bot base. Took {LoggingHelpers.LogTimeTaken(stopwatch.Elapsed.TotalSeconds)} seconds");
return baseBots;
}
private static void AddSkills(Bot botToUpdate, IEnumerable<Datum> rawBotsOfSameType)
{
var firstBotOfDesiredType = rawBotsOfSameType.FirstOrDefault();
// Find the smallest and biggest value for each skill
foreach (var skill in firstBotOfDesiredType.Skills.Common)
{
var skills = new List<Common.Models.Input.Common>();
foreach (var bot in rawBotsOfSameType)
{
skills.Add(bot.Skills.Common.Find(x => x.Id == skill.Id));
}
var min = skills.Min(x => x.Progress);
var max = skills.Max(x => x.Progress);
botToUpdate.skills.Common.Add(skill.Id, new MinMax(min, max));
}
// Do any bots have mastering skills? debug time
foreach (var bot in rawBotsOfSameType)
{
if (bot.Skills.Mastering.Count > 0)
{
var x = 2;
}
}
}
private static void AddStandingForKill(Bot botToUpdate, IEnumerable<Datum> rawBotsOfSameType)
{
var firstBotOfDesiredType = rawBotsOfSameType.FirstOrDefault();
botToUpdate.experience.standingForKill = firstBotOfDesiredType.Info.Settings.StandingForKill;
botToUpdate.experience.aggressorBonus = firstBotOfDesiredType.Info.Settings.AggressorBonus;
}
private static void AddExperience(Bot botToUpdate, IEnumerable<Datum> rawBotsOfSameType)
{
var firstBotOfDesiredType = rawBotsOfSameType.FirstOrDefault();
botToUpdate.experience.reward.min = firstBotOfDesiredType.Info.Settings.Experience;
botToUpdate.experience.reward.max = firstBotOfDesiredType.Info.Settings.Experience;
}
private static void AddVoice(Bot bot, Datum rawBot)
{
bot.appearance.voice.AddUnique(rawBot.Info.Voice);
}
private static void AddDifficulties(Bot bot, string workingPath)
{
string botType = bot.botType.ToString();
var botDifficultyFiles = Directory
.GetFiles($"{workingPath}//Assets", "*.txt", SearchOption.TopDirectoryOnly)
.Where(x => x.Contains(botType, StringComparison.InvariantCultureIgnoreCase))
.ToList();
DifficultyHelper.AddDifficultySettings(bot, botDifficultyFiles);
}
private static void UpdateBodyPartHealth(Bot botToUpdate, List<Datum> rawBots)
{
var uniqueHealthSetups = new Dictionary<int, Common.Models.Output.BodyParts>();
foreach (var bot in rawBots)
{
var healthTotal = bot.Health.BodyParts.GetHpMaxTotal();
var alreadyExists = uniqueHealthSetups.ContainsKey(healthTotal);
if (!alreadyExists)
{
var bodyPartHpToAdd = new Common.Models.Output.BodyParts()
{
Head = new MinMax(bot.Health.BodyParts.Head.Health.Current, bot.Health.BodyParts.Head.Health.Maximum),
Chest = new MinMax(bot.Health.BodyParts.Chest.Health.Current, bot.Health.BodyParts.Chest.Health.Maximum),
Stomach = new MinMax(bot.Health.BodyParts.Stomach.Health.Current, bot.Health.BodyParts.Stomach.Health.Maximum),
LeftArm = new MinMax(bot.Health.BodyParts.LeftArm.Health.Current, bot.Health.BodyParts.LeftArm.Health.Maximum)
};
bodyPartHpToAdd.RightArm.min = bot.Health.BodyParts.RightArm.Health.Current;
bodyPartHpToAdd.RightArm.max = bot.Health.BodyParts.RightArm.Health.Maximum;
bodyPartHpToAdd.LeftLeg.min = bot.Health.BodyParts.LeftLeg.Health.Current;
bodyPartHpToAdd.LeftLeg.max = bot.Health.BodyParts.LeftLeg.Health.Maximum;
bodyPartHpToAdd.RightLeg.min = bot.Health.BodyParts.RightLeg.Health.Current;
bodyPartHpToAdd.RightLeg.max = bot.Health.BodyParts.RightLeg.Health.Maximum;
uniqueHealthSetups.Add(healthTotal, bodyPartHpToAdd);
}
}
botToUpdate.health.BodyParts = uniqueHealthSetups.Values.ToList();
}
private static void AddVisualAppearanceItems(Bot botToUpdate, Datum rawBot)
{
botToUpdate.appearance.head.AddUnique(rawBot.Customization.Head);
botToUpdate.appearance.body.AddUnique(rawBot.Customization.Body, 1);
botToUpdate.appearance.hands.AddUnique(rawBot.Customization.Hands);
botToUpdate.appearance.feet.AddUnique(rawBot.Customization.Feet, 1);
}
private static void AddName(Bot botToUpdate, Datum rawBot)
{
var name = rawBot.Info.Nickname.Split();
botToUpdate.firstName.AddUnique(name[0]);
if (name.Length > 1)
{
// Add lastnames to all bots except raiders
if (botToUpdate.botType != BotType.pmcbot)
{
botToUpdate.lastName.AddUnique(name[1]);
}
}
}
}
}