BotGenerator/Generator/Program.cs
2022-08-18 20:44:25 +01:00

63 lines
1.8 KiB
C#

namespace Generator;
internal static class Program
{
internal static async Task Main(string[] args)
{
// Create list of bots we want to process
string[] botTypes = {
"assault",
"marksman",
"pmcBot",
"exUsec",
"bossbully",
"bossgluhar",
"bosskilla",
"bosskojaniy",
"bosssanitar",
"bosstagilla",
"bossknight",
"followerbully",
"followergluharassault",
"followergluharscout",
"followergluharsecurity",
"followergluharsnipe",
"followerkojaniy",
"followersanitar",
"followerstormtrooper",
"followerbirdeye",
"followerbigpipe",
//
"cursedassault",
//
"sectantpriest",
"sectantwarrior",
"gifter"
};
// Read raw bot dumps and turn into c# objects
var workingPath = Directory.GetCurrentDirectory();
var dumpPath = $"{workingPath}//dumps";
var parsedBots = await BotParser.ParseAsync(dumpPath);
if (parsedBots.Count == 0)
{
LoggingHelpers.LogToConsole("no bots found, unable to continue");
LoggingHelpers.LogToConsole("Check your dumps are in 'Generator\\bin\\Debug\\net6.0\\dumps' and start with 'resp.' NOT 'req.'");
return;
}
// Generate the base bot class with basic details (health/body part hp etc) and then append everything else
var bots = BaseBotGenerator.GenerateBaseDetails(parsedBots, workingPath, botTypes)
.AddGear(parsedBots) // Add weapons/armor
.AddLoot(parsedBots)
.AddChances(parsedBots); // Add mod/equipment chances
// Output bot to json file
var jsonWriter = new JsonWriter(workingPath, "output");
jsonWriter.WriteJson(bots.ToList());
}
}