72 lines
2.5 KiB
C#
72 lines
2.5 KiB
C#
using Common;
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using System.IO;
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namespace Generator
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{
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class Program
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{
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static void Main(string[] args)
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{
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// Create list of bots we want to process
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string[] botTypes = {
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"assault",
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"marksman",
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"pmcBot",
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"bossbully",
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"bossgluhar",
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"bosskilla",
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"bosskojaniy",
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"bosssanitar",
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//"bossstormtrooper",
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"followerbully",
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"followergluharassault",
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"followergluharscout",
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"followergluharsecurity",
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//"followergluharsnipe",
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"followerkojaniy",
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"followersanitar",
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//"followerstormtrooper",
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"cursedassault",
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"sectantpriest",
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"sectantwarrior",
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};
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// Read raw bot dumps and turn into c# objects
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var workingPath = Directory.GetCurrentDirectory();
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var dumpPath = $"{workingPath}//dumps";
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var botParser = new BotParser(dumpPath);
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var parsedBots = botParser.Parse();
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if (parsedBots.Count == 0)
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{
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LoggingHelpers.LogToConsole("no bots found, unable to continue");
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LoggingHelpers.LogToConsole("Check your dumps are in 'Generator\\bin\\Debug\\netcoreapp3.1\\dumps' and start with 'resp.' NOT 'req.'");
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return;
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}
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// Generate the base bot class and add basic details (health/body part hp etc)
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var baseBotGenerator = new BaseBotGenerator(parsedBots, workingPath, botTypes);
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var baseBots = baseBotGenerator.AddBaseDetails();
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// Add weapons/armor to bots
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var botGearGenerator = new BotGearGenerator(baseBots, parsedBots);
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var botsWithGear = botGearGenerator.AddGear();
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// Add loot to bots
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var botLootGenerator = new BotLootGenerator(botsWithGear, parsedBots);
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var botsWithGearAndLoot = botLootGenerator.AddLoot();
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// Add mod/equipment chances
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var botChancesGenerator = new BotChancesGenerator(botsWithGearAndLoot, parsedBots);
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var botsWithGearAndLootAndChances = botChancesGenerator.AddChances();
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// Output bot to json file
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var jsonWriter = new JsonWriter(workingPath, "output");
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jsonWriter.WriteJson(botsWithGearAndLootAndChances);
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}
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}
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}
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