295 lines
13 KiB
C#
Raw Normal View History

using AssortGenerator.Common;
using AssortGenerator.Common.Helpers;
using AssortGenerator.Models.Input;
using AssortGenerator.Models.Other;
using AssortGenerator.Models.Output;
using Common;
2023-01-08 15:06:37 +00:00
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.Json;
namespace AssortGenerator
{
2021-09-18 22:32:56 +01:00
public class Program
{
static void Main(string[] args)
{
var assortsPath = CreateWorkingFolders();
InputFileHelper.SetInputFiles(assortsPath);
// Get trader assort files from assorts input folder
var traderAssortFilePaths = InputFileHelper.GetInputFilePaths().Where(x => TraderHelper.GetTraders().Values.Any(x.Contains)).ToList();
foreach (var trader in TraderHelper.GetTraders())
{
// Get relevant trader dump
2023-01-03 10:46:33 +00:00
var assortDumpPath = traderAssortFilePaths.Find(x => x.Contains($"getTraderAssort.{trader.Value}"));
2023-01-03 10:46:33 +00:00
// Convert input dump json into object
var json = File.ReadAllText(assortDumpPath);
var jsonObject = JsonDocument.Parse(json);
2023-01-03 10:46:33 +00:00
// Find root data node
var data = jsonObject.RootElement.GetProperty("data");
2023-01-03 10:46:33 +00:00
// Find assort items node and parse into list
string itemsJson = data.GetProperty("items").ToString();
List<Item> items = JsonSerializer.Deserialize<List<Item>>(itemsJson);
2023-01-03 10:46:33 +00:00
// Fix items that have ran out of stock in the dump and give stack size
FixZeroSizedStackAssorts(items, 100);
2023-01-08 15:06:37 +00:00
FixFullyPurchasedStackLimits(items);
2023-01-03 10:46:33 +00:00
// Find barter scheme node and parse into dictionary
var barterSchemeJson = data.GetProperty("barter_scheme").ToString();
var barterSchemeItems = JsonSerializer.Deserialize<Dictionary<string, object>>(barterSchemeJson);
2023-01-03 10:46:33 +00:00
// Find loyalty level node and parse into dictionary
var loyaltyLevelItemsJson = data.GetProperty("loyal_level_items").ToString();
var loyaltyLevelItems = JsonSerializer.Deserialize<Dictionary<string, int>>(loyaltyLevelItemsJson);
WriteOutputFilesForTrader(trader, items, barterSchemeItems, loyaltyLevelItems);
}
}
2023-01-03 10:46:33 +00:00
private static void FixZeroSizedStackAssorts(List<Item> items, int defaultStackSize)
{
foreach (var item in items
.Where(item => item.upd?.StackObjectsCount == 0 && item.slotId == "hideout"))
{
LoggingHelpers.LogError($"item {item._tpl} found with stack count of 0, changing to {defaultStackSize}");
item.upd.StackObjectsCount = defaultStackSize;
}
}
2023-01-08 15:06:37 +00:00
private static void FixFullyPurchasedStackLimits(List<Item> items)
{
foreach (var item in items
.Where(item => item.upd?.BuyRestrictionCurrent > 0 && item.slotId == "hideout"))
{
LoggingHelpers.LogError($"item {item._tpl} found with stack count > 0, changing to 0");
item.upd.BuyRestrictionCurrent = 0;
}
}
2023-01-03 10:46:33 +00:00
/// <summary>
/// Create input/assorts/output/traders folders
/// </summary>
private static string CreateWorkingFolders()
{
var workingPath = Directory.GetCurrentDirectory();
// create input folder
var inputPath = $"{workingPath}//input";
DiskHelpers.CreateDirIfDoesntExist(inputPath);
// create sub folder in input called assorts
var assortsPath = $"{inputPath}//assorts";
DiskHelpers.CreateDirIfDoesntExist(assortsPath);
// create output folder
var outputPath = $"{workingPath}//output";
DiskHelpers.CreateDirIfDoesntExist(outputPath);
// create traders sub-folder
var tradersPath = $"{outputPath}//traders";
DiskHelpers.CreateDirIfDoesntExist(tradersPath);
return assortsPath;
}
2023-01-03 10:46:33 +00:00
/// <summary>
/// Parse raw tradersettings dump file into BaseRoot object
/// </summary>
/// <param name="filesInAssortsFolder">list of file paths</param>
/// <returns>BaseRoot</returns>
private static BaseRoot GetTraderData(IEnumerable<string> filesInAssortsFolder)
{
var traderDataPath = filesInAssortsFolder.FirstOrDefault(x => x.Contains("resp.client.trading.api.traderSettings"));
var traderDataJson = File.ReadAllText(traderDataPath);
return JsonSerializer.Deserialize<BaseRoot>(traderDataJson);
}
2023-01-03 10:46:33 +00:00
private static void WriteOutputFilesForTrader(
KeyValuePair<Trader, string> trader,
List<Item> items,
Dictionary<string, object>
barterSchemeItems,
Dictionary<string, int> loyaltyLevelItems)
{
var workingPath = Directory.GetCurrentDirectory();
var traderData = GetTraderData(InputFileHelper.GetInputFilePaths());
var traderFolderPath = $"traders\\{trader.Value}";
2023-01-03 10:46:33 +00:00
// Create assort file, serialise into json and save into output folder
var outputAssortFile = new AssortRoot
{
items = items,
barter_scheme = barterSchemeItems,
loyal_level_items = loyaltyLevelItems
};
2022-07-21 22:08:33 +01:00
JsonWriter.WriteJson(outputAssortFile, traderFolderPath, workingPath, "assort");
// create base file, serialise into json and save into output folder
var outputBaseFile = traderData.data.Find(x => x._id == trader.Value);
JsonWriter.WriteJson(outputBaseFile, traderFolderPath, workingPath, "base");
QuestAssort questAssort = GenerateQuestAssort(trader.Key, outputAssortFile);
JsonWriter.WriteJson(questAssort, traderFolderPath, workingPath, "questassort");
// create suits file for ragman
if (trader.Key == Trader.Ragman)
{
2023-01-03 10:46:33 +00:00
CreateRagmanSuitsFile(workingPath, traderFolderPath);
}
}
2023-01-03 10:46:33 +00:00
/// <summary>
/// merges bear and usec ragman clothing dumps into one file
/// </summary>
/// <param name="trader"></param>
/// <param name="workingPath"></param>
/// <param name="traderFolderPath"></param>
private static void CreateRagmanSuitsFile(string workingPath, string traderFolderPath)
{
var suitFileNames = new List<string>();
suitFileNames.Add("usec.resp.client.trading.customization.");
suitFileNames.Add("bear.resp.client.trading.customization.");
var outputSuitData = new List<Suit>();
foreach (var suitSideFilename in suitFileNames)
{
var customisationFilePath = InputFileHelper.GetInputFilePaths().FirstOrDefault(x => x.Contains(suitSideFilename));
if (string.IsNullOrEmpty(customisationFilePath))
{
LoggingHelpers.LogWarning($"no suit file found: {suitSideFilename}, skipped");
continue;
}
2023-01-03 10:46:33 +00:00
var traderDataJson = File.ReadAllText(customisationFilePath);
if (traderDataJson != null)
{
var suitData = JsonSerializer.Deserialize<CustomisationRoot>(traderDataJson);
outputSuitData.AddRange(suitData.data);
}
}
2023-01-03 10:46:33 +00:00
JsonWriter.WriteJson(outputSuitData, traderFolderPath, workingPath, "suits");
}
2023-01-03 10:46:33 +00:00
/// <summary>
/// Create quest assort file that links quest completions to trader assort unlocks
/// </summary>
/// <param name="trader"></param>
/// <param name="assortRoot"></param>
/// <returns></returns>
private static QuestAssort GenerateQuestAssort(Trader trader, AssortRoot assortRoot)
{
var result = new QuestAssort();
var questData = QuestHelper.GetQuestData();
2023-01-03 10:46:33 +00:00
// Find assort unlocks
List<AssortUnlocks> assortUnlocks = QuestHelper.GetAssortUnlocks();
2023-01-03 10:46:33 +00:00
var assortItemsThatMatchBlackList = new List<string>(); // store items already matched here
// TODO: find out how the fuck the assort unlock is associated to the quest
foreach (var assortUnlock in assortUnlocks.Where(x => x.TraderType == trader))
{
2023-01-03 10:46:33 +00:00
if (assortUnlock.AssortUnlockId == "5ac653ed86f77405d4729344")
{
var x = 2;
}
2023-01-03 10:46:33 +00:00
// Get unlock items name
var assortItemName = ItemTemplateHelper.Items
.FirstOrDefault(x=> x.Key == assortUnlock.ItemUnlockedTemplateId).Value._name;
// TODO: handle started
// TODO: handle fail
2023-01-03 10:46:33 +00:00
// Handle quest success for now
if (assortUnlock.Criteria.ToLower() == "success")
{
//Find assorts that match the quest unlocks item template
2023-01-03 10:46:33 +00:00
List<Item> assortItemsThatMatch = assortRoot.items
.Where(x => x._tpl == assortUnlock.ItemUnlockedTemplateId && x.slotId == "hideout")
.ToList();
2023-01-03 10:46:33 +00:00
// No assort found for this unlock, log and skip it
if (assortItemsThatMatch == null || assortItemsThatMatch.Count == 0)
{
LoggingHelpers.LogError($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId}. questId: {assortUnlock.QuestId}. no assort item found. ({assortItemName})");
continue;
}
2023-01-03 10:46:33 +00:00
// Iterate over assorts that match. goal is to find assort that fits the best
// (assort has same loyalty level unlock as quest expects)
string assortIdUnlockedByQuest = string.Empty;
foreach (var match in assortItemsThatMatch)
{
// Look up item in Loyalty Level array
2023-01-03 10:46:33 +00:00
var associatedLoyaltyLevelItem = assortRoot.loyal_level_items
.FirstOrDefault(x => x.Key == match._id);
if (associatedLoyaltyLevelItem.Key == null)
{
2023-01-03 10:46:33 +00:00
// Skip item if no record found in loyalty level array
LoggingHelpers.LogError($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} ({assortItemName}). questId: {assortUnlock.QuestId}. no loyalty record found. ");
continue;
}
if (associatedLoyaltyLevelItem.Value != assortUnlock.LoyaltyLevel)
{
2023-01-03 10:46:33 +00:00
// Loyalty level is different to what was expected, skip and try next
LoggingHelpers.LogWarning($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} ({assortItemName}). questId: {assortUnlock.QuestId}. no match found in LL array. expected LL{associatedLoyaltyLevelItem.Value}. found: LL{assortUnlock.LoyaltyLevel}");
continue;
}
// LoggingHelpers.LogInfo($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} {assortItemName}. MATCH FOUND. LL{assortUnlock.LoyaltyLevel}");
if (assortItemsThatMatchBlackList.Contains(associatedLoyaltyLevelItem.Key))
{
// Not the item we want, its already been matched
continue;
}
// Add assort item id to blacklist so it wont be matched again
assortItemsThatMatchBlackList.Add(associatedLoyaltyLevelItem.Key);
// assign id and break out of loop, We found the one we want
assortIdUnlockedByQuest = associatedLoyaltyLevelItem.Key;
break;
}
2023-01-03 10:46:33 +00:00
if (result.success.ContainsKey(assortIdUnlockedByQuest))
{
2023-01-03 10:46:33 +00:00
LoggingHelpers.LogWarning($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} ({assortItemName}). questId: {assortUnlock.QuestId}. ALREADY EXISTS. SKIPPING");
continue;
}
2023-01-03 10:46:33 +00:00
if (assortIdUnlockedByQuest.Length == 0)
{
2023-01-03 10:46:33 +00:00
LoggingHelpers.LogError($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} ({assortItemName}). questId: {assortUnlock.QuestId}. no assortId found");
continue;
}
2023-01-03 10:46:33 +00:00
LoggingHelpers.LogSuccess($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} ({assortItemName}). questId: {assortUnlock.QuestId}. ADDING TO QUEST-ASSORT");
result.success.Add(assortIdUnlockedByQuest, assortUnlock.QuestId);
}
2023-01-03 10:46:33 +00:00
if (assortUnlock.Criteria.ToLower() == "fail")
{
LoggingHelpers.LogError("Fail quest criteria not handled");
}
if (assortUnlock.Criteria.ToLower() == "started")
{
LoggingHelpers.LogError("started quest criteria not handled");
}
}
return result;
}
}
}