Set assorts StackObjectsCount
value wih a UnlimitedCount
true value to 9999999
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@ -44,6 +44,8 @@ namespace AssortGenerator
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// Fix items that have ran out of stock in the dump and give stack size
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FixZeroSizedStackAssorts(items, 100);
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UpdateunlimitedCountItemStackSize(items);
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FixFullyPurchasedStackLimits(items);
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// Find barter scheme node and parse into dictionary
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@ -60,12 +62,26 @@ namespace AssortGenerator
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JsonWriter.WriteJson(finalisedQuestData, "", Directory.GetCurrentDirectory(), "quests");
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}
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private static void UpdateunlimitedCountItemStackSize(List<Item> items)
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{
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foreach (var item in items
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.Where(item => (item.upd?.UnlimitedCount.GetValueOrDefault(false) ?? false) && item.slotId == "hideout"))
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{
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item.upd.StackObjectsCount = 9999999;
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}
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}
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private static void FixZeroSizedStackAssorts(List<Item> items, int defaultStackSize)
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{
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foreach (var item in items
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.Where(item => item.upd?.StackObjectsCount == 0 && item.slotId == "hideout"))
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{
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LoggingHelpers.LogError($"item {item._tpl} found with stack count of 0, changing to {defaultStackSize}");
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if ((bool)(item.upd?.UnlimitedCount.GetValueOrDefault(false)))
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{
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// Handled elsewhere
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continue;
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}
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if (item.upd?.BuyRestrictionMax != null)
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{
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