Update generator to check if missing quest assort is a preset then read it from globals.json and add that instead
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AssortGenerator.Common/Helpers/PresetHelper.cs
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36
AssortGenerator.Common/Helpers/PresetHelper.cs
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@ -0,0 +1,36 @@
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using AssortGenerator.Models.Input;
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using AssortGenerator.Models.Other;
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using AssortGenerator.Models.Output;using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.Json;
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namespace AssortGenerator.Common.Helpers
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{
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public static class PresetHelper
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{
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private static Dictionary<string, GlobalPreset> _presetData;
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public static List<Item> GetDefaultPreset(string tpl)
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{
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if (_presetData == null)
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{
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var questFilePath = InputFileHelper.GetInputFilePaths().FirstOrDefault(x => x.Contains("globals"));
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var questDataJson = File.ReadAllText(questFilePath);
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_presetData = JsonSerializer.Deserialize<Globals>(questDataJson).ItemPresets;
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}
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return _presetData.FirstOrDefault(x => x.Value._encyclopedia == tpl).Value?._items;
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}
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}
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}
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public class Globals
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{
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public Dictionary<string, GlobalPreset> ItemPresets { get; set; }
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}
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public class GlobalPreset
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{
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public string _encyclopedia { get; set; }
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public List<Item> _items { get; set; }
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}
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@ -190,7 +190,7 @@ namespace AssortGenerator
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List<AssortUnlocks> missingQuestAssorts,
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Dictionary<string, MissingAssortPrice> missingQuestAssortPrices)
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{
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var missingAssortDataWithNoFix = new List<AssortUnlocks>();
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var questData = QuestHelper.GetFinalisedQuestData();
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// iterate over each missing assort
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foreach (var missingQuestAssort in missingQuestAssorts)
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@ -226,8 +226,38 @@ namespace AssortGenerator
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itemToAdd.upd = new Upd() { StackObjectsCount = 10 };
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}
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var itemDefaultPreset = PresetHelper.GetDefaultPreset(missingQuestAssort.Items[0]._tpl);
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if (itemDefaultPreset != null)
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{
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// Add upd data to preset before we add to assort data
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itemDefaultPreset[0].upd = itemToAdd.upd;
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itemDefaultPreset[0].parentId = itemToAdd.parentId;
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itemDefaultPreset[0].slotId = itemToAdd.slotId;
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// Make ID match original data
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var badIdWeNeedToChange = itemDefaultPreset[0]._id;
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var goodId = missingQuestAssort.Items[0]._id;
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foreach (var presetItem in itemDefaultPreset)
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{
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if (presetItem._id == badIdWeNeedToChange)
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{
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// Update root id
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presetItem._id = goodId;
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continue;
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}
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if (presetItem.parentId == badIdWeNeedToChange)
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{
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presetItem.parentId = goodId;
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}
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}
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outputAssortFile.items.AddRange(itemDefaultPreset);
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}
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else
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{
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outputAssortFile.items.Add(itemToAdd);
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}
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}
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else
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{
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// multi-item assort!
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@ -281,13 +311,36 @@ namespace AssortGenerator
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var associatedQuestAssort = questAssort.success.FirstOrDefault(x => x.Value == missingQuestAssort.QuestId && x.Key.StartsWith("UnknownAssortId"));
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if (associatedQuestAssort.Key != null)
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{
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LoggingHelpers.LogWarning($"Able to replace missing quest: {missingQuestAssort.QuestId} {questData.FirstOrDefault(x => x.Key == missingQuestAssort.QuestId).Value.QuestName} assort with placeholder");
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LoggingHelpers.LogWarning($"Able to replace missing quest: ({missingQuestAssort.QuestId} {questData.FirstOrDefault(x => x.Key == missingQuestAssort.QuestId).Value.QuestName}) assort with placeholder");
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questAssort.success.Remove(associatedQuestAssort.Key);
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questAssort.success.Add(missingQuestAssort.Items[0]._id, missingQuestAssort.QuestId);
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}
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if (!hasPriceData)
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{
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missingAssortDataWithNoFix.Add(missingQuestAssort);
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}
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}
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var dict = new Dictionary<string, object>();
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foreach (var item in missingAssortDataWithNoFix)
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{
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dict.Add(item.AssortUnlockId, new
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{
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questName = questData.FirstOrDefault(x => x.Key == item.QuestId).Value.QuestName,
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questid = item.QuestId,
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itemTpl = item.ItemUnlockedTemplateId,
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itemUpd = new {
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BuyRestrictionMax = 0,
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StackObjectsCount = 100
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},
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barterScheme = new List<string> { },
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});
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}
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JsonWriter.WriteJson(dict, "", Directory.GetCurrentDirectory(), "missingData");
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}
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private static IEnumerable<Item> ConvertRewardToItems(List<QuestRewardItem> rewardToConvert)
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{
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var output = new List<Item>();
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