Update questassort code to include assort unlocks by starting a quest
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@ -63,7 +63,7 @@ namespace AssortGenerator.Common.Helpers
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QuestRewardId = reward.id,
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QuestRewardId = reward.id,
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TraderId = reward.traderId,
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TraderId = reward.traderId,
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TraderType = TraderHelper.GetTraderTypeById(reward.traderId),
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TraderType = TraderHelper.GetTraderTypeById(reward.traderId),
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Criteria = "Success"
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Criteria = "Started"
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}
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}
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);
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);
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}
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}
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@ -26,7 +26,7 @@ namespace AssortGenerator
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{
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{
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// Get relevant trader dump
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// Get relevant trader dump
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var assortDumpPath = traderAssortFilePaths.Find(x => x.Contains($"getTraderAssort.{trader.Value}"));
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var assortDumpPath = traderAssortFilePaths.Find(x => x.Contains($"getTraderAssort.{trader.Value}"));
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if (assortDumpPath == null)
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if (assortDumpPath == null)
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{
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{
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assortDumpPath = traderAssortFilePaths.Find(x => x.Contains($"{trader.Value}") && x.Contains("getTraderAssort"));
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assortDumpPath = traderAssortFilePaths.Find(x => x.Contains($"{trader.Value}") && x.Contains("getTraderAssort"));
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}
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}
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@ -207,99 +207,112 @@ namespace AssortGenerator
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// Find assort unlocks
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// Find assort unlocks
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List<AssortUnlocks> assortUnlocks = QuestHelper.GetAssortUnlocks();
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List<AssortUnlocks> assortUnlocks = QuestHelper.GetAssortUnlocks();
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var assortItemsThatMatchBlackList = new List<string>(); // store items already matched here
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var assortItemsThatMatchBlackList = new List<string>(); // store items already matched here
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// TODO: find out how the fuck the assort unlock is associated to the quest
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foreach (var assortUnlock in assortUnlocks.Where(x => x.TraderType == trader))
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foreach (var assortUnlock in assortUnlocks.Where(x => x.TraderType == trader))
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{
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{
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if (assortUnlock.AssortUnlockId == "5ac653ed86f77405d4729344")
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if (assortUnlock.ItemUnlockedTemplateId == "62a0a043cf4a99369e2624a5")
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{
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{
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var x = 2;
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var x = 2;
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}
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}
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// Get unlock items name
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// Get unlock items name
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var assortItemName = ItemTemplateHelper.Items
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var assortItemName = ItemTemplateHelper.Items
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.FirstOrDefault(x=> x.Key == assortUnlock.ItemUnlockedTemplateId).Value._name;
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.FirstOrDefault(x => x.Key == assortUnlock.ItemUnlockedTemplateId).Value._name;
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// TODO: handle started
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// TODO: handle started
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// TODO: handle fail
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// TODO: handle fail
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// Handle quest success for now
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// Handle quest success for now
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if (assortUnlock.Criteria.ToLower() == "success")
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//if (assortUnlock.Criteria.ToLower() == "success")
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//{
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//Find assorts that match the quest unlocks item template
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List<Item> assortItemsThatMatch = assortRoot.items
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.Where(x => x._tpl == assortUnlock.ItemUnlockedTemplateId && x.slotId == "hideout")
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.ToList();
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// No assort found for this unlock, log and skip it
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if (assortItemsThatMatch == null || assortItemsThatMatch.Count == 0)
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{
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{
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//Find assorts that match the quest unlocks item template
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LoggingHelpers.LogError($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId}. questId: {assortUnlock.QuestId}. no assort item found. ({assortItemName})");
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List<Item> assortItemsThatMatch = assortRoot.items
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continue;
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.Where(x => x._tpl == assortUnlock.ItemUnlockedTemplateId && x.slotId == "hideout")
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}
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.ToList();
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// No assort found for this unlock, log and skip it
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// Iterate over assorts that match. goal is to find assort that fits the best
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if (assortItemsThatMatch == null || assortItemsThatMatch.Count == 0)
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// (assort has same loyalty level unlock as quest expects)
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string assortIdUnlockedByQuest = string.Empty;
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foreach (var match in assortItemsThatMatch)
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{
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// Look up item in Loyalty Level array
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var associatedLoyaltyLevelItem = assortRoot.loyal_level_items
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.FirstOrDefault(x => x.Key == match._id);
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if (associatedLoyaltyLevelItem.Key == null)
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{
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{
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LoggingHelpers.LogError($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId}. questId: {assortUnlock.QuestId}. no assort item found. ({assortItemName})");
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// Skip item if no record found in loyalty level array
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LoggingHelpers.LogError($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} ({assortItemName}). questId: {assortUnlock.QuestId}. no loyalty record found. ");
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continue;
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continue;
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}
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}
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// Iterate over assorts that match. goal is to find assort that fits the best
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if (associatedLoyaltyLevelItem.Value != assortUnlock.LoyaltyLevel)
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// (assort has same loyalty level unlock as quest expects)
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string assortIdUnlockedByQuest = string.Empty;
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foreach (var match in assortItemsThatMatch)
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{
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{
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// Look up item in Loyalty Level array
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// Loyalty level is different to what was expected, skip and try next
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var associatedLoyaltyLevelItem = assortRoot.loyal_level_items
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LoggingHelpers.LogWarning($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} ({assortItemName}). questId: {assortUnlock.QuestId}. no match found in LL array. expected LL{associatedLoyaltyLevelItem.Value}. found: LL{assortUnlock.LoyaltyLevel}");
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.FirstOrDefault(x => x.Key == match._id);
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if (associatedLoyaltyLevelItem.Key == null)
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{
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// Skip item if no record found in loyalty level array
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LoggingHelpers.LogError($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} ({assortItemName}). questId: {assortUnlock.QuestId}. no loyalty record found. ");
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continue;
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}
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if (associatedLoyaltyLevelItem.Value != assortUnlock.LoyaltyLevel)
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{
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// Loyalty level is different to what was expected, skip and try next
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LoggingHelpers.LogWarning($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} ({assortItemName}). questId: {assortUnlock.QuestId}. no match found in LL array. expected LL{associatedLoyaltyLevelItem.Value}. found: LL{assortUnlock.LoyaltyLevel}");
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continue;
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}
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// LoggingHelpers.LogInfo($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} {assortItemName}. MATCH FOUND. LL{assortUnlock.LoyaltyLevel}");
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if (assortItemsThatMatchBlackList.Contains(associatedLoyaltyLevelItem.Key))
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{
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// Not the item we want, its already been matched
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continue;
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}
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// Add assort item id to blacklist so it wont be matched again
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assortItemsThatMatchBlackList.Add(associatedLoyaltyLevelItem.Key);
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// assign id and break out of loop, We found the one we want
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assortIdUnlockedByQuest = associatedLoyaltyLevelItem.Key;
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break;
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}
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if (result.success.ContainsKey(assortIdUnlockedByQuest))
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{
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LoggingHelpers.LogWarning($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} ({assortItemName}). questId: {assortUnlock.QuestId}. ALREADY EXISTS. SKIPPING");
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continue;
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continue;
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}
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}
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if (assortIdUnlockedByQuest.Length == 0)
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// LoggingHelpers.LogInfo($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} {assortItemName}. MATCH FOUND. LL{assortUnlock.LoyaltyLevel}");
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if (assortItemsThatMatchBlackList.Contains(associatedLoyaltyLevelItem.Key))
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{
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{
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LoggingHelpers.LogError($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} ({assortItemName}). questId: {assortUnlock.QuestId}. no assortId found");
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// Not the item we want, its already been matched
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continue;
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continue;
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}
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}
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LoggingHelpers.LogSuccess($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} ({assortItemName}). questId: {assortUnlock.QuestId}. ADDING TO QUEST-ASSORT");
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// Add assort item id to blacklist so it wont be matched again
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assortItemsThatMatchBlackList.Add(associatedLoyaltyLevelItem.Key);
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// assign id and break out of loop, We found the one we want
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assortIdUnlockedByQuest = associatedLoyaltyLevelItem.Key;
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break;
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}
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if (result.success.ContainsKey(assortIdUnlockedByQuest))
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{
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LoggingHelpers.LogWarning($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} ({assortItemName}). questId: {assortUnlock.QuestId}. ALREADY EXISTS. SKIPPING");
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continue;
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}
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if (assortIdUnlockedByQuest.Length == 0)
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{
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LoggingHelpers.LogError($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} ({assortItemName}). questId: {assortUnlock.QuestId}. no assortId found");
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continue;
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}
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LoggingHelpers.LogSuccess($"{trader} item templateId: {assortUnlock.ItemUnlockedTemplateId} ({assortItemName}). questId: {assortUnlock.QuestId}. ADDING TO QUEST-ASSORT");
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if (assortUnlock.Criteria == "Success")
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{
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result.success.Add(assortIdUnlockedByQuest, assortUnlock.QuestId);
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result.success.Add(assortIdUnlockedByQuest, assortUnlock.QuestId);
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}
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}
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else if (assortUnlock.Criteria == "Started")
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if (assortUnlock.Criteria.ToLower() == "fail")
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{
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{
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LoggingHelpers.LogError("Fail quest criteria not handled");
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result.started.Add(assortIdUnlockedByQuest, assortUnlock.QuestId);
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}
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else
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{
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LoggingHelpers.LogError($"{assortUnlock.Criteria} quest criteria not handled");
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}
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}
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if (assortUnlock.Criteria.ToLower() == "started")
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{
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//}
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LoggingHelpers.LogError("started quest criteria not handled");
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}
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//if (assortUnlock.Criteria.ToLower() == "fail")
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//{
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// LoggingHelpers.LogError("Fail quest criteria not handled");
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//}
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//if (assortUnlock.Criteria.ToLower() == "started")
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//{
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// LoggingHelpers.LogError("started quest criteria not handled");
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//}
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}
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}
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return result;
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return result;
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