using AssortGenerator.Models.Input;
using AssortGenerator.Models.Other;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.Json;

namespace AssortGenerator.Common.Helpers
{
    public static class QuestHelper
    {
        private static QuestRoot _questData;
        private static List<AssortUnlocks> _assortUnlocks;
        public static QuestRoot GetQuestData()
        {
            if (_questData == null)
            {
                var questFilePath = InputFileHelper.GetInputFilePaths().FirstOrDefault(x => x.Contains("resp.client.quest.list"));
                var questDataJson = File.ReadAllText(questFilePath);
                _questData = JsonSerializer.Deserialize<QuestRoot>(questDataJson);
            }

            return _questData;
        }

        public static List<AssortUnlocks> GetAssortUnlocks()
        {
            if (_assortUnlocks == null)
            {
                _assortUnlocks = new List<AssortUnlocks>();
                foreach (var quest in GetQuestData().data)
                {
                    if (quest._id == "5b478b1886f7744d1b23c57d")
                    {
                        var x = 1;
                    }

                    foreach (var reward in quest.rewards.Success)
                    {
                        if (string.Equals(reward.type, "assortmentunlock", System.StringComparison.OrdinalIgnoreCase))
                        {
                                _assortUnlocks.Add(new AssortUnlocks
                                {
                                    AssortUnlockId = reward.id,
                                    ItemUnlockedId = reward.target,
                                    ItemUnlockedTemplateId = reward.items[0]._tpl,
                                    LoyaltyLevel = (int)reward.loyaltyLevel,
                                    QuestId = quest._id,
                                    QuestRewardId = reward.id,
                                    TraderId = reward.traderId,
                                    TraderType = TraderHelper.GetTraderTypeById(reward.traderId),
                                    Criteria = "Success"
                                }
                            );
                        }
                    }
                }
            }

            return _assortUnlocks;
        }
    }
}