using System.Collections.Generic; namespace AssortGenerator.Models.Input { public class QuestRoot { public int err { get; set; } public object errmsg { get; set; } public List<Quest> data { get; set; } } public class Quest { public string _id { get; set; } public string traderId { get; set; } public string location { get; set; } public string image { get; set; } public string type { get; set; } public bool isKey { get; set; } public bool restartable { get; set; } public bool instantComplete { get; set; } public bool secretQuest { get; set; } public int min_level { get; set; } public bool canShowNotificationsInGame { get; set; } public Rewards rewards { get; set; } } public class Rewards { public List<RewardStatus> Started { get; set; } public List<RewardStatus> Success { get; set; } public List<RewardStatus> Fail { get; set; } } public class RewardStatus { public object value { get; set; } public string id { get; set; } public string type { get; set; } public int index { get; set; } public string target { get; set; } public List<QuestRewardItem> items { get; set; } public int? loyaltyLevel { get; set; } public string traderId { get; set; } } public class QuestRewardItem { public string _id { get; set; } public string _tpl { get; set; } public QuestRewardUpd upd { get; set; } public string parentId { get; set; } public string slotId { get; set; } } public class QuestRewardUpd { public int StackObjectsCount { get; set; } } }