77 lines
2.5 KiB
C#

using AssortGenerator.Models.Output;
using System.Collections.Generic;
namespace AssortGenerator.Models.Input
{
public class QuestRoot
{
public int err { get; set; }
public object errmsg { get; set; }
public List<Quest> data { get; set; }
}
public class Quest
{
public string QuestName { get; set; }
public string _id { get; set; }
public bool canShowNotificationsInGame { get; set; }
public string acceptPlayerMessage { get; set; }
public string changeQuestMessageText { get; set; }
public string completePlayerMessage { get; set; }
public object conditions { get; set; }
public string description { get; set; }
public string failMessageText { get; set; }
public string name { get; set; }
public string note { get; set; }
public object questStatus { get; set; }
public string traderId { get; set; }
public string location { get; set; }
public string image { get; set; }
public string type { get; set; }
public bool isKey { get; set; }
public bool restartable { get; set; }
public bool instantComplete { get; set; }
public bool secretQuest { get; set; }
public string startedMessageText { get; set; }
public string successMessageText { get; set; }
public string templateId { get; set; }
public Rewards rewards { get; set; }
public string side { get; set; }
}
public class Rewards
{
public List<RewardStatus> Started { get; set; }
public List<RewardStatus> Success { get; set; }
public List<RewardStatus> Fail { get; set; }
}
public class RewardStatus
{
public object value { get; set; }
public string id { get; set; }
public string type { get; set; }
public int index { get; set; }
public string target { get; set; }
public List<QuestRewardItem> items { get; set; }
public int? loyaltyLevel { get; set; }
public string traderId { get; set; }
public bool? findInRaid { get; set; }
public bool? unknown { get; set; }
}
public class QuestRewardItem
{
public string _id { get; set; }
public string _tpl { get; set; }
public object upd { get; set; }
public string parentId { get; set; }
public string slotId { get; set; }
}
public class QuestRewardUpd
{
public int StackObjectsCount { get; set; }
}
}