Add quests
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@ -337,7 +337,9 @@ namespace QuestValidator.Common.Helpers
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{ Quest.Bloodhounds, "64764abcd125ab430a14ccb5" },
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{ Quest.Hint, "647710905320c660d91c15a5" },
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{ Quest.ImportantPatient, "641dbfd7f43eda9d810d7137"},
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{ Quest.FailedSetup, "64916da7ad4e722c106f2345" }
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{ Quest.FailedSetup, "64916da7ad4e722c106f2345" },
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{ Quest.Hustle, "649567f359eab30d1b7c9585"},
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{ Quest.Tourist, "649570491bb4d158bc4d0168" }
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};
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private static readonly Dictionary<string, string> questNames = new Dictionary<string, string>
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@ -672,7 +674,9 @@ private static readonly Dictionary<string, string> questNames = new Dictionary<s
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{ "64764abcd125ab430a14ccb5", "Bloodhounds-Event" },
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{ "647710905320c660d91c15a5", "Hint-Event" },
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{ "641dbfd7f43eda9d810d7137", "Important Patient-Event" },
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{ "64916da7ad4e722c106f2345", "Failed setup" }
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{ "64916da7ad4e722c106f2345", "Failed setup" },
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{ "649567f359eab30d1b7c9585", "Hustle-Event"},
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{ "649570491bb4d158bc4d0168", "Tourist-Event"}
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};
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public static string GetNameById(string id)
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{
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@ -770,7 +770,10 @@ namespace QuestValidator.Common.Helpers
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// .AddPrerequisiteQuest(Quest., QuestStatus.Success)},
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{ Quest.TroubleInTheBigCity, GetQuestData(Quest.TroubleInTheBigCity)
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.AddPrerequisiteQuest(Quest.MakeAnImpression, QuestStatus.Success)},
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{ Quest.Tourist, GetQuestData(Quest.Tourist)
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.AddPrerequisiteLevel(25)},
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{ Quest.Hustle, GetQuestData(Quest.Hustle)
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.AddPrerequisiteLevel(25)},
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// Collector requires a large amount of requisite tasks, so it's at the end
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{ Quest.Collector, GetQuestData(Quest.Collector)
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.AddPrerequisiteLevel(50)
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@ -332,6 +332,8 @@
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Bloodhounds = 327,
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Hint = 328,
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ImportantPatient = 329,
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FailedSetup = 330
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FailedSetup = 330,
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Hustle = 331,
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Tourist = 332
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}
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}
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