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QuestValidator.Common/Assets/enLocale.json
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29153
QuestValidator.Common/Assets/enLocale.json
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@ -37,6 +37,12 @@ namespace QuestValidator.Models
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public string templateId { get; set; }
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public Rewards rewards { get; set; }
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public string? side { get; set; }
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public object acceptanceAndFinishingSource { get; set; }
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public object progressSource { get; set; }
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public object rankingModes { get; set; }
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public object gameModes { get; set; }
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public object arenaLocations { get; set; }
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public object status { get; set; }
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}
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public class QuestConditions
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@ -54,6 +60,7 @@ namespace QuestValidator.Models
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public class AvailableFor
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{
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public int? areaType { get; set; }
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public int? completeInSeconds { get; set; }
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public string conditionType { get; set; }
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public Counter counter { get; set; }
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@ -95,48 +102,11 @@ namespace QuestValidator.Models
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public SkillCondition width { get; set; }
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public object containsItems { get; set; }
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public object hasItemFromCategory { get; set; }
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}
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public class AvailableForProps
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{
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public Counter counter { get; set;}
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public object dogtagLevel { get; set; }
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public string id { get; set; }
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public int? index { get; set; }
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public object maxDurability { get; set; }
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public object minDurability { get; set; }
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public string parentId { get; set; }
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public bool? resetOnSessionEnd { get; set; }
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public bool? isEncoded { get;set; }
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public bool? onlyFoundInRaid { get; set; }
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public bool? oneSessionOnly { get; set; }
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public bool dynamicLocale { get;set;}
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public object? plantTime { get; set; }
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public string zoneId { get; set; }
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public object target { get; set; }
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public string type { get;set;}
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public bool? countInRaid { get;set;}
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public object status { get; set;}
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public bool? unknown { get; set; }
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public bool? doNotResetIfCounterCompleted { get; set; }
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public object value { get; set; }
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public int? availableAfter { get; set; }
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public int? dispersion { get; set; }
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public string compareMethod { get;set;}
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public List<object> visibilityConditions { get; set; }
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public SkillCondition baseAccuracy { get;set;}
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public SkillCondition durability { get; set; }
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public SkillCondition effectiveDistance { get; set; }
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public SkillCondition emptyTacticalSlot { get; set; }
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public SkillCondition ergonomics { get; set; }
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public SkillCondition height { get; set; }
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public SkillCondition magazineCapacity { get; set; }
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public SkillCondition muzzleVelocity { get; set; }
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public SkillCondition recoil { get; set; }
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public SkillCondition weight { get; set; }
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public SkillCondition width { get; set; }
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public object containsItems { get; set; }
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public object hasItemFromCategory { get; set; }
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public string traderId { get; set; }
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public bool? isNecessary { get; set; }
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public bool? isResetOnConditionFailed { get; set; }
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public object illustrationConfig { get; set; }
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public bool? isHidden { get; set; }
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}
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public class SkillCondition
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@ -154,6 +124,8 @@ namespace QuestValidator.Models
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public class RewardStatus
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{
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public object availableInGameEditions { get; set; }
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public object notAvailableInGameEditions { get; set; }
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public object value { get; set; }
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public string id { get; set; }
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public string type { get; set; }
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@ -163,7 +135,7 @@ namespace QuestValidator.Models
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public bool? findInRaid {get; set;}
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public List<QuestRewardItem> items { get; set; }
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public int? loyaltyLevel { get; set; }
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public string traderId { get; set; }
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public object traderId { get; set; }
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}
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public class QuestRewardItem
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@ -178,9 +150,9 @@ namespace QuestValidator.Models
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public class QuestRewardUpd
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{
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public int? StackObjectsCount { get; set; }
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public FireModeReward FireMode { get; set; }
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public FoldeableReward Foldable { get; set; }
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public bool? SpawnedInSession { get; set; }
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public object FireMode { get; set; }
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public object Foldable { get; set; }
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public object? SpawnedInSession { get; set; }
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public object? Repairable { get; set; }
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}
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