Fix blacklisted quests getting into output file

This commit is contained in:
Chomp 2023-08-17 09:24:49 +01:00
parent f21da306fb
commit cf2a2ae899
2 changed files with 9 additions and 10 deletions

View File

@ -36,17 +36,16 @@ namespace GenerateQuestFile
OutputQuestRequirementsToConsole(mergedLiveData.data);
JsonWriter.WriteJson<QuestRoot>(mergedLiveData, "output", Directory.GetCurrentDirectory(), "mergedlivejson");
JsonWriter.WriteJson(mergedLiveData, "output", Directory.GetCurrentDirectory(), "mergedlivejson");
// Find the quests that are missing from the live file from existing quest data
// Find the quests that are missing from the live file from existing quests.json
var missingQuests = GetMissingQuestsNotInLiveFile(existingQuestData, mergedLiveData, questBlacklist);
// Create a list of quests to output
// Use all quests in live file
// Use quests from quests.json to fill in missing quests
var questsToOutputToFile = new Dictionary<string, Quest>();
// Add live quests to collection to return later
var questsToOutputToFile = new Dictionary<string, Quest>();
foreach (var liveQuest in mergedLiveData.data)
{
questsToOutputToFile.Add(liveQuest._id, liveQuest);
@ -486,6 +485,7 @@ namespace GenerateQuestFile
{
if (blacklistedQuests.Contains(quest._id))
{
LoggingHelpers.LogInfo($"Skipping quest: {quest.QuestName}");
continue;
}

View File

@ -42,12 +42,12 @@ namespace AssortGenerator.Common.Helpers
/// <returns></returns>
public static QuestRoot MergeLiveQuestFiles(List<QuestRoot> liveQuestDataFiles, List<string> questBlacklist)
{
QuestRoot mergedResult = null;
QuestRoot mergedResult = new QuestRoot
{
data = new List<Quest>()
};
foreach (var liveQuestDataFile in liveQuestDataFiles)
{
// If null, use whole file
mergedResult ??= liveQuestDataFile;
foreach (var quest in liveQuestDataFile.data)
{
// Skip quests on blacklist
@ -60,7 +60,7 @@ namespace AssortGenerator.Common.Helpers
var mergedExistingQuest = mergedResult.data.FirstOrDefault(x => x._id == quest._id);
if (mergedExistingQuest != null)
{
// new quest has more avail for start conditions, use instead
// new quest has more `avail for start` conditions, use instead
if (mergedExistingQuest.conditions.AvailableForStart.Count < quest.conditions.AvailableForStart.Count)
{
mergedExistingQuest = quest;
@ -68,7 +68,6 @@ namespace AssortGenerator.Common.Helpers
continue;
}
LoggingHelpers.LogWarning($"Missing quest {quest._id} {QuestNames.GetNameById(quest._id)} found in subsequent live quest dump");
mergedResult.data.Add(quest);
}
}