using AssortGenerator.Common.Helpers;
using QuestValidator.Common;
using QuestValidator.Common.Helpers;
using QuestValidator.Helpers;
using QuestValidator.Models;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
namespace GenerateQuestFile
{
class Program
{
///
/// Generate a quests.json file in /output/
/// Uses every quest from the live quest dump file
/// If any quests are missing, it will use the quests.json file to fill in the blanks
///
///
static void Main(string[] args)
{
var inputPath = DiskHelpers.CreateWorkingFolders();
InputFileHelper.SetInputFiles(inputPath);
// Read in quest files
var existingQuestData = QuestHelper.GetQuestData();
var liveQuestData = QuestHelper.GetLiveQuestData();
// Find the quests that are missing from the live file from existing quest data
var missingQuests = GetMissingQuestsNotInLiveFile(existingQuestData, liveQuestData);
// Create a list of quests to output
// Use all quests in live file
// Use quests from quests.json to fill in missing quests
var questsToOutputToFile = new Dictionary();
// Add live quests to collection to return later
foreach (var liveQuest in liveQuestData.data)
{
questsToOutputToFile.Add(liveQuest._id, liveQuest);
}
// Add missing quests from existing quest data to fill in blanks from live data
foreach (var missingQuest in missingQuests)
{
// Going from a pre-12.7.x version has problems, it doesnt have the new quest data format
CheckAndFixMissingProperties(missingQuest);
questsToOutputToFile.Add(missingQuest._id, missingQuest);
}
if (!questsToOutputToFile.ContainsKey("5e383a6386f77465910ce1f3")) // TextileP1Bear
{
// add textileP1Bear
}
if (!questsToOutputToFile.ContainsKey("5e4d515e86f77438b2195244")) // TextileP2Bear
{
// add TextileP2Bear
}
foreach (var quest in questsToOutputToFile)
{
AddQuestName(quest);
var originalQuest = existingQuestData.FirstOrDefault(x => x.Key == quest.Key).Value;
// quest has start conditions, check to ensure they're carried over
if (originalQuest.conditions.AvailableForStart.Count > 0)
{
AddMissingAvailableForStartConditions(originalQuest, quest);
}
}
// Iterate over quest objects a final time and add hard coded quest requirements if they dont already exist
foreach (var quest in questsToOutputToFile)
{
var questRequirements = QuestHelper.GetQuestDependancy(quest.Key);
if (questRequirements is null || questRequirements.Count == 0)
{
continue;
}
foreach (var requirement in questRequirements)
{
if (!quest.Value.conditions.AvailableForStart.Any(x => x._parent == "Quest"
&& x._props.target.ToString() == requirement.Quest.Id))
{
LoggingHelpers.LogSuccess($"{quest.Value.QuestName} needs a prereq of quest {requirement.Quest.Name}, adding.");
quest.Value.conditions.AvailableForStart.Add(new AvailableFor
{
_parent = "Quest",
_props = new AvailableForProps
{
id = "",
index = quest.Value.conditions.AvailableForStart.Count,
parentId = "",
status = new[] { requirement.QuestStatus},
target = requirement.Quest.Id
}
}
);
}
else
{
if (questRequirements != null)
{
LoggingHelpers.LogInfo($"{quest.Value.QuestName} already has prereq of quest {requirement.Quest.Name}, skipping.");
}
}
}
}
JsonWriter.WriteJson(questsToOutputToFile, "output", Directory.GetCurrentDirectory(), "quests");
}
}
}