309 lines
13 KiB
C#
309 lines
13 KiB
C#
using AssortGenerator.Common.Helpers;
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using QuestValidator.Common;
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using QuestValidator.Common.Helpers;
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using QuestValidator.Common.Models;
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using QuestValidator.Helpers;
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using QuestValidator.Models;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using Quest = QuestValidator.Models.Quest;
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namespace GenerateQuestFile
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{
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class Program
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{
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/// <summary>
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/// Generate a quests.json file in /output/
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/// Uses every quest from the live quest dump file
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/// If any quests are missing, it will use the quests.json file to fill in the blanks
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/// </summary>
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/// <param name="args"></param>
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static void Main(string[] args)
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{
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var inputPath = DiskHelpers.CreateWorkingFolders();
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InputFileHelper.SetInputFiles(inputPath);
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// Read in quest files
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var existingQuestData = QuestHelper.GetQuestData();
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var liveQuestData = QuestHelper.GetLiveQuestData();
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var mergedLiveData = QuestHelper.MergeLiveQuestFiles(liveQuestData);
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JsonWriter.WriteJson<QuestRoot>(mergedLiveData, "output", Directory.GetCurrentDirectory(), "mergedlivejson");
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// Find the quests that are missing from the live file from existing quest data
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var missingQuests = GetMissingQuestsNotInLiveFile(existingQuestData, mergedLiveData);
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// Create a list of quests to output
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// Use all quests in live file
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// Use quests from quests.json to fill in missing quests
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var questsToOutputToFile = new Dictionary<string, Quest>();
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// Add live quests to collection to return later
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foreach (var liveQuest in mergedLiveData.data)
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{
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questsToOutputToFile.Add(liveQuest._id, liveQuest);
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}
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// Add missing quests from existing quest data to fill in blanks from live data
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foreach (var missingQuest in missingQuests)
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{
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// Going from a pre-12.7.x version has problems, it doesnt have the new quest data format
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//CheckAndFixMissingProperties(missingQuest);
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questsToOutputToFile.Add(missingQuest._id, missingQuest);
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}
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// Now old + new quests have been merged, check quest list to see if any quests are missing
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foreach (var missingQuest in QuestNames.GetQuests())
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{
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if (!questsToOutputToFile.Any(x => x.Key == missingQuest.Value))
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{
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LoggingHelpers.LogWarning($" quest not found in new or old data: {missingQuest.Key}");
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}
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}
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if (!questsToOutputToFile.ContainsKey("5e383a6386f77465910ce1f3")) // TextileP1Bear
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{
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// add textileP1Bear
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}
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if (!questsToOutputToFile.ContainsKey("5e4d515e86f77438b2195244")) // TextileP2Bear
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{
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// add TextileP2Bear
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}
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foreach (var quest in questsToOutputToFile)
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{
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AddQuestName(quest);
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var originalQuest = existingQuestData.FirstOrDefault(x => x.Key == quest.Key).Value;
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if (originalQuest is null)
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{
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LoggingHelpers.LogWarning($"Cant check for original start conditions. Unable to find original quest {quest.Key} {QuestHelper.GetQuestNameById(quest.Key)}, skipping.");
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continue;
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}
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AddMissingFields(quest);
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// quest has start conditions, check to ensure they're carried over
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if (originalQuest.conditions.AvailableForStart.Count > 0)
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{
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AddMissingAvailableForStartConditions(originalQuest, quest);
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}
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if (originalQuest.rewards.Fail.Count > 0)
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{
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AddMissingFailRewards(originalQuest, quest);
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}
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}
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// Iterate over quest objects a final time and add hard coded quest requirements if they dont already exist
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foreach (var quest in questsToOutputToFile)
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{
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var questRequirements = QuestRequirements.GetQuestRequirements(quest.Key);
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if (questRequirements is null || questRequirements.Count == 0)
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{
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LoggingHelpers.LogWarning($"Quest requirement not found for : {quest.Value.QuestName}, skipping.");
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continue;
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}
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foreach (var requirement in questRequirements)
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{
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// Does quest have requirement
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if (!quest.Value.conditions.AvailableForStart.Any(x => x._parent == "Quest"
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&& x._props.target.ToString() == requirement.Quest.Id))
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{
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LoggingHelpers.LogSuccess($"{quest.Value.QuestName} needs a prereq of quest {requirement.Quest.Name}, adding.");
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quest.Value.conditions.AvailableForStart.Add(new AvailableFor
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{
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_parent = "Quest",
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_props = new AvailableForProps
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{
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id = Sha256(new DateTime().ToString()),
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index = quest.Value.conditions.AvailableForStart.Count,
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parentId = "",
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status = GetQuestStatus(requirement.QuestStatus),
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target = requirement.Quest.Id,
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visibilityConditions = new List<object>(),
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availableAfter = 0
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}
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}
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);
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}
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else
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{
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if (questRequirements != null)
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{
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LoggingHelpers.LogInfo($"{quest.Value.QuestName} already has prereq of quest {requirement.Quest.Name}, skipping.");
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}
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}
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}
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}
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JsonWriter.WriteJson(questsToOutputToFile, "output", Directory.GetCurrentDirectory(), "quests");
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}
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private static int[] GetQuestStatus(QuestStatus status)
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{
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switch (status)
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{
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case QuestStatus.Started:
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case QuestStatus.Success:
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case QuestStatus.Fail:
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return new int[] { (int)status };
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case QuestStatus.StartedSuccess:
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return new int[] { (int)QuestStatus.Started, (int)QuestStatus.Success };
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}
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throw new Exception($"Unable to process quest status {status}");
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}
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/// <summary>
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/// Latest version of eft has changed the quest json structure, this method adds missing fields
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/// Mega hack as we dont have a full dump as of 30/06/2022
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/// </summary>
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/// <param name="quest">quest to add missing fields to</param>
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private static void AddMissingFields(KeyValuePair<string, Quest> quest)
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{
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//side
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if (String.IsNullOrEmpty(quest.Value.side))
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{
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quest.Value.side = "Pmc";
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LoggingHelpers.LogInfo($"Updated quest {quest.Value.QuestName} to have a side of 'pmc'");
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}
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//changeQuestMessageText
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if (String.IsNullOrEmpty(quest.Value.changeQuestMessageText))
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{
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quest.Value.changeQuestMessageText = $"{quest.Value._id} changeQuestMessageText";
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LoggingHelpers.LogInfo($"Updated quest {quest.Value.QuestName} to have a changeQuestMessageText value");
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}
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// findInRaid
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foreach (var success in quest.Value.rewards.Success)
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{
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if (string.Equals(success.type, "item", StringComparison.OrdinalIgnoreCase)
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&& success.findInRaid == null)
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{
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success.findInRaid = true;
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LoggingHelpers.LogInfo($"Updated quest {quest.Value.QuestName} to have a success item reward findInRaid value of 'true'");
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}
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}
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}
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private static void AddMissingFailRewards(Quest originalQuest, KeyValuePair<string, Quest> quest)
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{
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foreach (var originalFailReward in originalQuest.rewards.Fail)
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{
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// already has a fail reward of same type and target, skip
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if (quest.Value.rewards.Fail.Any(x => x.type == originalFailReward.type && x.target == originalFailReward.target))
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{
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continue;
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}
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quest.Value.rewards.Fail.Add(originalFailReward);
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}
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}
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/// <summary>
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/// Check original quest for start conditions and if missing from new quest, add them
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/// </summary>
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/// <param name="originalQuest"></param>
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/// <param name="questToUpdate">quest to add to output json</param>
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private static void AddMissingAvailableForStartConditions(Quest originalQuest, KeyValuePair<string, Quest> questToUpdate)
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{
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// Iterate over quest requirements in existing quest file
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foreach (var questRequirementToAdd in originalQuest.conditions.AvailableForStart.ToList())
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{
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//Exists already, skip
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if (questToUpdate.Value.conditions.AvailableForStart.Any(
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x => x._parent == questRequirementToAdd._parent
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&& x._props.target?.ToString() == questRequirementToAdd._props.target?.ToString())
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)
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{
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continue;
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}
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if (questRequirementToAdd._parent == "Quest")
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{
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questRequirementToAdd._props.id = Sha256(new DateTime().ToString());
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if (!questRequirementToAdd._props.availableAfter.HasValue)
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{
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questRequirementToAdd._props.availableAfter = 0;
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}
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if (questRequirementToAdd._props.visibilityConditions == null || !questRequirementToAdd._props.visibilityConditions.Any())
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{
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questRequirementToAdd._props.visibilityConditions = new List<object>();
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}
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questRequirementToAdd._props.index = questToUpdate.Value.conditions.AvailableForStart.Count;
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}
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questToUpdate.Value.conditions.AvailableForStart.Add(questRequirementToAdd);
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}
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}
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/// <summary>
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/// Get a bsg happy guid, must be 24 chars long
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/// </summary>
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/// <param name="randomSalt"></param>
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/// <returns></returns>
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static string Sha256(string randomSalt)
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{
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var crypt = new System.Security.Cryptography.SHA256Managed();
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var hash = new System.Text.StringBuilder();
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byte[] crypto = crypt.ComputeHash(Encoding.UTF8.GetBytes(randomSalt));
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foreach (byte theByte in crypto)
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{
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hash.Append(theByte.ToString("x2"));
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}
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return hash.ToString().Substring(0, 24);
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}
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/// <summary>
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/// Look up the quests name by guid and add human readable string to quest object
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/// </summary>
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/// <param name="quest"></param>
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private static void AddQuestName(KeyValuePair<string, Quest> quest)
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{
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var questName = QuestHelper.GetQuestNameById(quest.Value._id); // special characters like ", brake the client when it parses it, gotta remove
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var rgx = new Regex("[^a-zA-Z0-9 -]");
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quest.Value.QuestName = rgx.Replace(questName, "");
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}
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/// <summary>
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/// Loop over live quests and use if it exists, otherwise use existing data
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/// </summary>
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private static List<Quest> GetMissingQuestsNotInLiveFile(Dictionary<string, Quest> existingQuests, QuestRoot liveQuestData)
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{
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var missingQuestsToReturn = new List<Quest>();
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foreach (var quest in existingQuests.Values)
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{
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var liveQuest = liveQuestData.data.Find(x => x._id == quest._id);
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if (liveQuest is null)
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{
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missingQuestsToReturn.Add(quest);
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LoggingHelpers.LogError($"ERROR Quest {quest._id} {QuestHelper.GetQuestNameById(quest._id)} missing in live file. Will use fallback quests.json");
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}
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else
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{
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LoggingHelpers.LogSuccess($"SUCCESS Quest {quest._id} {QuestHelper.GetQuestNameById(quest._id)} found in live file.");
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}
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}
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return missingQuestsToReturn;
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}
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}
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}
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