516 lines
23 KiB
C#

using AssortGenerator.Common.Helpers;
using QuestValidator.Common;
using QuestValidator.Common.Helpers;
using QuestValidator.Common.Models;
using QuestValidator.Helpers;
using QuestValidator.Models;
using QuestValidator.Models.Output;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using Quest = QuestValidator.Models.Quest;
namespace GenerateQuestFile
{
class Program
{
/// <summary>
/// Generate a quests.json file in /output/
/// Uses every quest from the live quest dump file
/// If any quests are missing, it will use the quests.json file to fill in the blanks
/// </summary>
/// <param name="args"></param>
static void Main(string[] args)
{
var inputPath = DiskHelpers.CreateWorkingFolders();
InputFileHelper.SetInputFiles(inputPath);
// Read in quest files
var questBlacklist = QuestHelper.GetQuestBlacklist();
var existingQuestData = QuestHelper.GetQuestData();
var liveQuestData = QuestHelper.GetLiveQuestData();
var mergedLiveData = QuestHelper.MergeLiveQuestFiles(liveQuestData, questBlacklist);
OutputQuestRequirementsToConsole(mergedLiveData.data);
JsonWriter.WriteJson(mergedLiveData, "output", Directory.GetCurrentDirectory(), "mergedlivejson");
// Find the quests that are missing from the live file from existing quests.json
var missingQuests = GetMissingQuestsNotInLiveFile(existingQuestData, mergedLiveData, questBlacklist);
// Create a list of quests to output
// Use all quests in live file
// Use quests from quests.json to fill in missing quests
// Add live quests to collection to return later
var questsToOutputToFile = new Dictionary<string, Quest>();
foreach (var liveQuest in mergedLiveData.data)
{
questsToOutputToFile.Add(liveQuest._id, liveQuest);
}
// Add missing quests from existing quest data to fill in blanks from live data
foreach (var missingQuest in missingQuests)
{
// Going from a pre-12.7.x version has problems, it doesnt have the new quest data format
//CheckAndFixMissingProperties(missingQuest);
questsToOutputToFile.Add(missingQuest._id, missingQuest);
}
// Now old + new quests have been merged, check quest list to see if any quests are missing
foreach (var missingQuest in QuestNames.GetQuests())
{
if (!questsToOutputToFile.Any(x => x.Key == missingQuest.Value))
{
LoggingHelpers.LogWarning($" quest not found in new or old data: {missingQuest.Key}");
}
}
if (!questsToOutputToFile.ContainsKey("5e383a6386f77465910ce1f3")) // TextileP1Bear
{
// add textileP1Bear
}
if (!questsToOutputToFile.ContainsKey("5e4d515e86f77438b2195244")) // TextileP2Bear
{
// add TextileP2Bear
}
foreach (var quest in questsToOutputToFile)
{
AddQuestName(quest);
var originalQuest = existingQuestData.FirstOrDefault(x => x.Key == quest.Key).Value;
if (originalQuest is null)
{
LoggingHelpers.LogWarning($"Cant check for original start conditions. Unable to find original quest {quest.Key} {QuestHelper.GetQuestNameById(quest.Key)}, skipping.");
continue;
}
AddMissingFields(quest);
// Quest has start conditions, check to ensure they're carried over
//if (originalQuest.conditions.AvailableForStart.Count > 0)
//{
// AddMissingAvailableForStartConditions(originalQuest, quest);
//}
if (originalQuest.rewards.Fail.Count > 0)
{
AddMissingFailRewards(originalQuest, quest);
}
// To make diffs more sane, copy the random IDs from the existing quests.json if possible
CopyExistingRandomIds(originalQuest, quest.Value);
}
// Iterate over quest objects a final time and add hard coded quest requirements if they dont already exist
foreach (var quest in questsToOutputToFile)
{
var questRequirements = QuestRequirements.GetQuestRequirements(quest.Key);
if (questRequirements is null || questRequirements.Count == 0)
{
LoggingHelpers.LogWarning($"Quest requirement not found for : {quest.Value.QuestName}, skipping.");
continue;
}
foreach (var requirement in questRequirements)
{
if (requirement.PreReqType == PreRequisiteType.Quest)
{
// Does quest have requirement
if (!quest.Value.conditions.AvailableForStart.Any(x => x.conditionType == "Quest"
&& x.target.ToString() == requirement.Quest.Id))
{
LoggingHelpers.LogSuccess($"{quest.Value.QuestName} needs a prereq of quest {requirement.Quest.Name}, adding.");
string hashData = quest.Value._id + requirement.Quest.Id;
quest.Value.conditions.AvailableForStart.Add(new AvailableFor
{
conditionType = "Quest",
id = Sha256(hashData),
index = GetNextIndex(quest.Value.conditions.AvailableForStart.LastOrDefault()?.index),
parentId = "",
status = GetQuestStatus(requirement.QuestStatus),
target = requirement.Quest.Id,
visibilityConditions = new List<object>(),
availableAfter = 0
}
);
}
else
{
if (questRequirements != null)
{
LoggingHelpers.LogInfo($"{quest.Value.QuestName} already has prereq of quest {requirement.Quest.Name}, skipping.");
}
}
}
if (requirement.PreReqType == PreRequisiteType.RemoveQuest)
{
if (quest.Value.conditions.AvailableForStart.RemoveAll(x =>
x.conditionType == "Quest" && x.target.ToString() == requirement.Quest.Id) > 0)
{
LoggingHelpers.LogSuccess($"{quest.Value.QuestName} required {requirement.Quest.Name}, removing.");
}
}
if (requirement.PreReqType == PreRequisiteType.Level)
{
if (!quest.Value.conditions.AvailableForStart.Any(x => x.conditionType == "Level"
&& int.Parse(x.value.ToString()) == requirement.Level))
{
LoggingHelpers.LogSuccess($"{quest.Value.QuestName} needs a prereq of level {requirement.Level}, adding.");
string hashData = quest.Value._id + "Level";
quest.Value.conditions.AvailableForStart.Add(new AvailableFor
{
conditionType = "Level",
id = Sha256(hashData),
index = GetNextIndex(quest.Value.conditions.AvailableForStart.LastOrDefault()?.index),
parentId = "",
dynamicLocale = false,
value = requirement.Level,
compareMethod = ">=",
visibilityConditions = new List<object>()
}
);
}
}
if (requirement.PreReqType == PreRequisiteType.RemoveLevel)
{
if (quest.Value.conditions.AvailableForStart.RemoveAll(x => x.conditionType == "Level") > 0)
{
LoggingHelpers.LogSuccess($"{quest.Value.QuestName} required level {requirement.Level}, removing.");
}
}
}
// To make diffs more sane, copy the random IDs from the existing quests.json if possible
var originalQuest = existingQuestData.FirstOrDefault(x => x.Key == quest.Key).Value;
if (originalQuest != null)
{
CopyExistingRandomIds(originalQuest, quest.Value);
}
}
OutputQuestRequirementsToConsole2(questsToOutputToFile);
JsonWriter.WriteJson(questsToOutputToFile, "output", Directory.GetCurrentDirectory(), "quests");
}
private static void OutputQuestRequirementsToConsole(List<Quest> quests)
{
var output = new List<string>();
foreach (var quest in quests)
{
var questConditions = quest.conditions.AvailableForStart.Where(x => x.conditionType == "Quest");
if (questConditions != null)
{
foreach (var questCondition in questConditions)
{
var x = questCondition.target.ToString();
Console.WriteLine($"{QuestHelper.GetQuestNameById(quest._id)} needs {QuestHelper.GetQuestNameById(x)}");
}
}
}
// JsonWriter.WriteJson<QuestRoot>(output, "output", Directory.GetCurrentDirectory(), "questRequirements");
}
private static void OutputQuestRequirementsToConsole2(Dictionary<string, Quest> quests)
{
var output = new List<string>();
foreach (var quest in quests)
{
var questConditions = quest.Value.conditions.AvailableForStart.Where(x => x.conditionType == "Quest");
if (questConditions != null)
{
foreach (var questCondition in questConditions)
{
var x = questCondition.target.ToString();
Console.WriteLine($"{QuestHelper.GetQuestNameById(quest.Value._id)} needs {QuestHelper.GetQuestNameById(x)}");
}
}
}
// JsonWriter.WriteJson<QuestRoot>(output, "output", Directory.GetCurrentDirectory(), "questRequirements");
}
private static int[] GetQuestStatus(QuestStatus status)
{
switch (status)
{
case QuestStatus.Started:
case QuestStatus.Success:
case QuestStatus.Fail:
return new int[] { (int)status };
case QuestStatus.StartedSuccess:
return new int[] { (int)QuestStatus.Started, (int)QuestStatus.Success };
case QuestStatus.SuccessFail:
return new int[] { (int)QuestStatus.Success, (int)QuestStatus.Fail };
}
throw new Exception($"Unable to process quest status {status}");
}
/// <summary>
/// Latest version of eft has changed the quest json structure, this method adds missing fields
/// Mega hack as we dont have a full dump as of 30/06/2022
/// </summary>
/// <param name="quest">quest to add missing fields to</param>
private static void AddMissingFields(KeyValuePair<string, Quest> quest)
{
//side
if (String.IsNullOrEmpty(quest.Value.side))
{
quest.Value.side = "Pmc";
LoggingHelpers.LogInfo($"Updated quest {quest.Value.QuestName} to have a side of 'pmc'");
}
//changeQuestMessageText
if (String.IsNullOrEmpty(quest.Value.changeQuestMessageText))
{
quest.Value.changeQuestMessageText = $"{quest.Value._id} changeQuestMessageText";
LoggingHelpers.LogInfo($"Updated quest {quest.Value.QuestName} to have a changeQuestMessageText value");
}
// findInRaid
foreach (var success in quest.Value.rewards.Success)
{
if (string.Equals(success.type, "item", StringComparison.OrdinalIgnoreCase)
&& success.findInRaid == null)
{
success.findInRaid = true;
LoggingHelpers.LogInfo($"Updated quest {quest.Value.QuestName} to have a success item reward findInRaid value of 'true'");
}
}
}
private static void AddMissingFailRewards(Quest originalQuest, KeyValuePair<string, Quest> quest)
{
foreach (var originalFailReward in originalQuest.rewards.Fail)
{
// already has a fail reward of same type and target, skip
if (quest.Value.rewards.Fail.Any(x => x.type == originalFailReward.type && x.target == originalFailReward.target))
{
continue;
}
quest.Value.rewards.Fail.Add(originalFailReward);
}
}
private static void CopyExistingRandomIds(Quest originalQuest, Quest quest)
{
CopyRewardRandomIds(originalQuest.rewards.Started, quest.rewards.Started);
CopyRewardRandomIds(originalQuest.rewards.Success, quest.rewards.Success);
CopyRewardRandomIds(originalQuest.rewards.Fail, quest.rewards.Fail);
CopyConditionRandomIds(originalQuest.conditions.AvailableForStart, quest.conditions.AvailableForStart);
}
private static void CopyRewardRandomIds(List<RewardStatus> originalRewards, List<RewardStatus> rewards)
{
foreach (var reward in rewards)
{
var originalReward = originalRewards.FirstOrDefault(x => x.id == reward.id);
if (originalReward == null)
{
LoggingHelpers.LogWarning($"Unable to find matching original reward for {reward.id}. Skipping.");
continue;
}
reward.target = originalReward.target;
if (reward.items != null)
{
foreach (var item in reward.items)
{
QuestRewardItem originalItem = originalReward.items.FirstOrDefault(x => x._tpl == item._tpl && x.slotId == item.slotId);
if (originalItem == null)
{
LoggingHelpers.LogWarning($"Unable to find matching original reward item for {reward.id}-{item._tpl}. Skipping");
continue;
}
item._id = originalItem._id;
item.parentId = originalItem.parentId;
}
// Above changes can cause the target and first items id to become mismatched
if (reward.items.FirstOrDefault()._id != reward.target)
{
reward.target = reward.items.FirstOrDefault()._id;
}
}
}
}
// Allow stripping all whitespace in a string, used for comparing _props.target, which may have differing whitespace but still match
private static readonly Regex whitespace = new Regex(@"\s+");
private static string StripAllWhitespace(string input)
{
if (input == null)
{
return "";
}
return whitespace.Replace(input, "");
}
private static void CopyConditionRandomIds(List<AvailableFor> originalConditions, List<AvailableFor> conditions)
{
foreach (var condition in conditions)
{
var originalCondition = originalConditions.FirstOrDefault(
x => x.conditionType == condition.conditionType &&
x.index == condition.index &&
StripAllWhitespace(x.target?.ToString()) == StripAllWhitespace(condition.target?.ToString()) &&
x.counter?.id == condition.counter?.id
);
if (originalCondition == null)
{
LoggingHelpers.LogWarning($"Unable to find matching original condition for {condition.conditionType}-{StripAllWhitespace(condition.target?.ToString())}. Skipping.");
continue;
}
condition.id = originalCondition.id;
}
}
/// <summary>
/// Check original quest for start conditions and if missing from new quest, add them
/// </summary>
/// <param name="originalQuest"></param>
/// <param name="questToUpdate">quest to add to output json</param>
private static void AddMissingAvailableForStartConditions(Quest originalQuest, KeyValuePair<string, Quest> questToUpdate)
{
// Iterate over quest requirements in existing quest file
foreach (var questRequirementToAdd in originalQuest.conditions.AvailableForStart.ToList())
{
//Exists already, skip
//if (questToUpdate.Value.conditions.AvailableForStart.Any(
// x => x._parent == questRequirementToAdd._parent
// && x._props.target?.ToString() == questRequirementToAdd._props.target?.ToString())
// )
//{
// continue;
//}
if (questToUpdate.Value.conditions.AvailableForStart.Any(x => string.Equals(x.conditionType, "quest", StringComparison.CurrentCultureIgnoreCase)))
{
continue;
}
if (questRequirementToAdd.conditionType == "Quest")
{
LoggingHelpers.LogInfo($"Quest {questToUpdate.Value.QuestName} missing AvailableForStart quest requirement, adding prereq of {questRequirementToAdd.target} {QuestHelper.GetQuestNameById(questRequirementToAdd.target?.ToString())}");
if (!questRequirementToAdd.availableAfter.HasValue)
{
questRequirementToAdd.availableAfter = 0;
}
if (questRequirementToAdd.visibilityConditions == null || !questRequirementToAdd.visibilityConditions.Any())
{
questRequirementToAdd.visibilityConditions = new List<object>();
}
questRequirementToAdd.index = GetNextIndex(questToUpdate.Value.conditions.AvailableForStart.LastOrDefault()?.index);
}
// Already exists, skip
if (questToUpdate.Value.conditions.AvailableForStart
.Any(x => x.target?.ToString() == questRequirementToAdd.target?.ToString()
&& x.conditionType == questRequirementToAdd.conditionType))
{
continue;
}
questToUpdate.Value.conditions.AvailableForStart.Add(questRequirementToAdd);
}
if (questToUpdate.Value.conditions.AvailableForStart.Count(x => x.conditionType == "Quest") > 1)
{
LoggingHelpers.LogWarning($"Quest {questToUpdate.Value.QuestName} has {questToUpdate.Value.conditions.AvailableForStart.Count(x => x.conditionType == "Quest")} quest prereqs, is this correct?");
}
}
/// <summary>
/// Get a bsg happy guid, must be 24 chars long
/// </summary>
/// <param name="randomSalt"></param>
/// <returns></returns>
static string Sha256(string randomSalt)
{
var crypt = new System.Security.Cryptography.SHA256Managed();
var hash = new System.Text.StringBuilder();
byte[] crypto = crypt.ComputeHash(Encoding.UTF8.GetBytes(randomSalt));
foreach (byte theByte in crypto)
{
hash.Append(theByte.ToString("x2"));
}
return hash.ToString().Substring(0, 24);
}
/// <summary>
/// Look up the quests name by guid and add human readable string to quest object
/// </summary>
/// <param name="quest"></param>
private static void AddQuestName(KeyValuePair<string, Quest> quest)
{
var questName = QuestHelper.GetQuestNameById(quest.Value._id); // special characters like ", brake the client when it parses it, gotta remove
var rgx = new Regex("[^a-zA-Z0-9 -]");
quest.Value.QuestName = rgx.Replace(questName, "");
}
/// <summary>
/// Loop over live quests and use if it exists, otherwise use existing data
/// </summary>
private static List<Quest> GetMissingQuestsNotInLiveFile(Dictionary<string, Quest> existingQuests, QuestRoot liveQuestData, List<string> blacklistedQuests)
{
var missingQuestsToReturn = new List<Quest>();
foreach (var quest in existingQuests.Values)
{
var liveQuest = liveQuestData.data.Find(x => x._id == quest._id);
if (liveQuest is null)
{
if (blacklistedQuests.Contains(quest._id))
{
LoggingHelpers.LogInfo($"Skipping quest: {quest.QuestName}");
continue;
}
missingQuestsToReturn.Add(quest);
LoggingHelpers.LogError($"ERROR Quest {quest._id} {QuestHelper.GetQuestNameById(quest._id)} missing in live file. Will use fallback quests.json");
}
else
{
LoggingHelpers.LogSuccess($"SUCCESS Quest {quest._id} {QuestHelper.GetQuestNameById(quest._id)} found in live file.");
}
}
return missingQuestsToReturn;
}
private static int GetNextIndex(int? previousIndex)
{
if (previousIndex == null)
{
return 0;
}
return previousIndex.Value + 1;
}
}
}