Skip items that have less than 4 price points, they can't be averaged properly
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@ -9,6 +9,7 @@
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//public string Trader { get; set; }
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//public int BuyPackPrice { get; set; }
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public string Currency { get; set; }
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public int PricePoints { get; set; }
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public string TemplateId { get; set; }
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public int TraderPrice { get; set; }
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public string Trader { get; set; }
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15348
MarketPriceLookup.Common/Assets/handbook.json
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15348
MarketPriceLookup.Common/Assets/handbook.json
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File diff suppressed because it is too large
Load Diff
@ -89,6 +89,7 @@ namespace MarketPriceLookup.Common.Helpers
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//Price = price,
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Average24hPrice = item.avg24hPrice,
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Average7DaysPrice = averagedItemPrice,
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PricePoints = item.historicalPrices.Length,
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//Trader = trader,
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//BuyPackPrice = buyBackPrice,
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//Currency = currency,
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@ -21,11 +21,32 @@ namespace MarketPriceLookup
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var handbookPrices = HandbookHelper.Items;
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foreach (var item in ItemTemplateHelper.Items)
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{
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var priceData = MarketPricesHelper.GetItemPrice(item.Key);
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if (priceData != null && priceData.Average7DaysPrice != 0)
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// Not an item, skip
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if (item.Value._type != "Item")
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{
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priceList.Add(item.Key, priceData.Average7DaysPrice);
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continue;
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}
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var priceData = MarketPricesHelper.GetItemPrice(item.Key);
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if (priceData == null)
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{
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//LoggingHelpers.LogWarning($"Skipping item {item.Value._name} as it no price data");
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continue;
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}
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if (priceData.Average7DaysPrice == 0)
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{
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LoggingHelpers.LogWarning($"Skipping item {item.Value._name} as it has a Average7DaysPrice value of 0");
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continue;
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}
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if (priceData.PricePoints < 4)
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{
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LoggingHelpers.LogWarning($"Skipping item {item.Value._name} as it only has {priceData.PricePoints} price points to sample from");
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continue;
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}
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priceList.Add(item.Key, priceData.Average7DaysPrice);
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}
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// Ammo packs are easy to exploit, they're never listed on flea which casues server to use handbook price, often contain ammo worth x100 the cost of handbook price
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