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@ -1,5 +1,6 @@
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import { ProfileController } from "../controllers/ProfileController";
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import { ProfileController } from "../controllers/ProfileController";
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import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
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import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
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import { IPmcData } from "../models/eft/common/IPmcData";
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import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
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import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
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import { INullResponseData } from "../models/eft/httpResponse/INullResponseData";
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import { INullResponseData } from "../models/eft/httpResponse/INullResponseData";
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import { IGetMiniProfileRequestData } from "../models/eft/launcher/IGetMiniProfileRequestData";
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import { IGetMiniProfileRequestData } from "../models/eft/launcher/IGetMiniProfileRequestData";
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@ -12,14 +13,30 @@ import { ISearchFriendResponse } from "../models/eft/profile/ISearchFriendRespon
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import { IValidateNicknameRequestData } from "../models/eft/profile/IValidateNicknameRequestData";
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import { IValidateNicknameRequestData } from "../models/eft/profile/IValidateNicknameRequestData";
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import { HttpResponseUtil } from "../utils/HttpResponseUtil";
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import { HttpResponseUtil } from "../utils/HttpResponseUtil";
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import { TimeUtil } from "../utils/TimeUtil";
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import { TimeUtil } from "../utils/TimeUtil";
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/** Handle profile related client events */
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export declare class ProfileCallbacks {
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export declare class ProfileCallbacks {
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protected httpResponse: HttpResponseUtil;
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protected httpResponse: HttpResponseUtil;
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protected timeUtil: TimeUtil;
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protected timeUtil: TimeUtil;
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protected profileController: ProfileController;
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protected profileController: ProfileController;
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constructor(httpResponse: HttpResponseUtil, timeUtil: TimeUtil, profileController: ProfileController);
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constructor(httpResponse: HttpResponseUtil, timeUtil: TimeUtil, profileController: ProfileController);
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createProfile(url: string, info: IProfileCreateRequestData, sessionID: string): IGetBodyResponseData<any>;
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createProfile(url: string, info: IProfileCreateRequestData, sessionID: string): IGetBodyResponseData<any>;
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getProfileData(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any>;
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/**
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regenerateScav(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any>;
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* Get the complete player profile (scav + pmc character)
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* @param url
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* @param info Empty
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* @param sessionID Session id
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* @returns Profile object
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*/
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getProfileData(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IPmcData[]>;
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/**
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* Handle the creation of a scav profile for player
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* Occurs post-raid and when profile first created immediately after character details are confirmed by player
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* @param url
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* @param info empty
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* @param sessionID Session id
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* @returns Profile object
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*/
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regenerateScav(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IPmcData[]>;
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/**
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/**
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* Handle client/game/profile/voice/change event
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* Handle client/game/profile/voice/change event
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* @param url
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* @param url
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@ -40,7 +57,7 @@ export declare class ProfileCallbacks {
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validateNickname(url: string, info: IValidateNicknameRequestData, sessionID: string): IGetBodyResponseData<any>;
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validateNickname(url: string, info: IValidateNicknameRequestData, sessionID: string): IGetBodyResponseData<any>;
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getReservedNickname(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<string>;
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getReservedNickname(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<string>;
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/**
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/**
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* Called when creating a character, when you choose a character face/voice
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* Called when creating a character when choosing a character face/voice
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* @param url
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* @param url
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* @param info response (empty)
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* @param info response (empty)
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* @param sessionID
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* @param sessionID
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@ -35,6 +35,29 @@ export declare class InraidController {
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constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, configServer: ConfigServer);
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constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, configServer: ConfigServer);
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addPlayer(sessionID: string, info: IRegisterPlayerRequestData): void;
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addPlayer(sessionID: string, info: IRegisterPlayerRequestData): void;
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saveProgress(offraidData: ISaveProgressRequestData, sessionID: string): void;
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saveProgress(offraidData: ISaveProgressRequestData, sessionID: string): void;
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/**
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* Handle updating the profile post-pmc raid
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* @param sessionID session id
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* @param offraidData post-raid data of raid
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*/
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protected savePmcProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
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/**
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* Reduce body part hp to 10% of max
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* @param pmcData profile to edit
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*/
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protected reducePmcHealthTo10Percent(pmcData: IPmcData): void;
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/**
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* Handle updating the profile post-pscav raid
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* @param sessionID session id
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* @param offraidData post-raid data of raid
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*/
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protected savePlayerScavProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
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/**
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* Is the player dead after a raid
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* @param statusOnExit exit value from offraidData object
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* @returns true if dead
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*/
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protected isPlayerDead(statusOnExit: string): boolean;
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/**
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/**
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* Mark inventory items as FiR if player survived raid, otherwise remove FiR from them
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* Mark inventory items as FiR if player survived raid, otherwise remove FiR from them
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* @param offraidData Save Progress Request
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* @param offraidData Save Progress Request
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@ -9,6 +9,7 @@ import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestDa
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import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
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import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
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import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
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import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
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import { IStartOfflineRaidRequestData } from "../models/eft/match/IStartOffineRaidRequestData";
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import { IStartOfflineRaidRequestData } from "../models/eft/match/IStartOffineRaidRequestData";
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import { IBotConfig } from "../models/spt/config/IBotConfig";
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import { IInRaidConfig } from "../models/spt/config/IInRaidConfig";
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import { IInRaidConfig } from "../models/spt/config/IInRaidConfig";
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import { IMatchConfig } from "../models/spt/config/IMatchConfig";
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import { IMatchConfig } from "../models/spt/config/IMatchConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ILogger } from "../models/spt/utils/ILogger";
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@ -29,6 +30,7 @@ export declare class MatchController {
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protected applicationContext: ApplicationContext;
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protected applicationContext: ApplicationContext;
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protected matchConfig: IMatchConfig;
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protected matchConfig: IMatchConfig;
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protected inraidConfig: IInRaidConfig;
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protected inraidConfig: IInRaidConfig;
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protected botConfig: IBotConfig;
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constructor(logger: ILogger, saveServer: SaveServer, profileHelper: ProfileHelper, matchLocationService: MatchLocationService, traderHelper: TraderHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer, profileSnapshotService: ProfileSnapshotService, applicationContext: ApplicationContext);
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constructor(logger: ILogger, saveServer: SaveServer, profileHelper: ProfileHelper, matchLocationService: MatchLocationService, traderHelper: TraderHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer, profileSnapshotService: ProfileSnapshotService, applicationContext: ApplicationContext);
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getEnabled(): boolean;
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getEnabled(): boolean;
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getProfile(info: IGetProfileRequestData): IPmcData[];
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getProfile(info: IGetProfileRequestData): IPmcData[];
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@ -3,10 +3,9 @@ import { GameEventHelper } from "../helpers/GameEventHelper";
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import { ItemHelper } from "../helpers/ItemHelper";
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import { ItemHelper } from "../helpers/ItemHelper";
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import { PresetHelper } from "../helpers/PresetHelper";
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import { PresetHelper } from "../helpers/PresetHelper";
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import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
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import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
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import { ILooseLoot, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
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import { ILooseLoot, SpawnpointsForced, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
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import { Item } from "../models/eft/common/tables/IItem";
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import { Item } from "../models/eft/common/tables/IItem";
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import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticLootDetails } from "../models/eft/common/tables/ILootBase";
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import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticLootDetails } from "../models/eft/common/tables/ILootBase";
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import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
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import { ILocationConfig } from "../models/spt/config/ILocationConfig";
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import { ILocationConfig } from "../models/spt/config/ILocationConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { ConfigServer } from "../servers/ConfigServer";
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@ -36,11 +35,19 @@ export declare class LocationGenerator {
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generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
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generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
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protected getLooseLootMultiplerForLocation(location: string): number;
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protected getLooseLootMultiplerForLocation(location: string): number;
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protected getStaticLootMultiplerForLocation(location: string): number;
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protected getStaticLootMultiplerForLocation(location: string): number;
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/**
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* Create array of loose + forced loot using probability system
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* @param dynamicLootDist
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* @param staticAmmoDist
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* @param locationName Location to generate loot for
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* @returns Array of spawn points with loot in them
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*/
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generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
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generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
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/**
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* Add forced spawn point loot into loot parameter array
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* @param loot array to add forced loot to
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* @param forcedSpawnPoints forced loot to add
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*/
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protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[]): void;
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protected createItem(tpl: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, parentId?: string): IContainerItem;
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protected createItem(tpl: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, parentId?: string): IContainerItem;
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protected getRandomCompatibleCaliberTemplateId(item: ITemplateItem): string;
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protected getRandomValidCaliber(magTemplate: ITemplateItem): string;
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protected drawAmmoTpl(caliber: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>): string;
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protected createRandomMagCartridges(magTemplate: ITemplateItem, parentId: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, caliber?: string): Item;
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protected createCartidges(parentId: string, ammoTpl: string, stackCount: number): Item;
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}
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}
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import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
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import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
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import { ConfigServer } from "../servers/ConfigServer";
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import { IWeatherData } from "../models/eft/weather/IWeatherData";
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import { IWeatherData } from "../models/eft/weather/IWeatherData";
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import { IWeatherConfig } from "../models/spt/config/IWeatherConfig";
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import { IWeatherConfig } from "../models/spt/config/IWeatherConfig";
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import { ConfigServer } from "../servers/ConfigServer";
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import { RandomUtil } from "../utils/RandomUtil";
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import { RandomUtil } from "../utils/RandomUtil";
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import { TimeUtil } from "../utils/TimeUtil";
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import { TimeUtil } from "../utils/TimeUtil";
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export declare class WeatherGenerator {
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export declare class WeatherGenerator {
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@ -21,11 +21,16 @@ export declare class WeatherGenerator {
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protected getAcceleratedTime(computedDate: Date): string;
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protected getAcceleratedTime(computedDate: Date): string;
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/**
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/**
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* Get current time formatted to fit BSGs requirement
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* Get current time formatted to fit BSGs requirement
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* @param computedDate
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* @param computedDate date to format into bsg style
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* @returns
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* @returns
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*/
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*/
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protected getNormalTime(computedDate: Date): string;
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protected getNormalTime(computedDate: Date): string;
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generateWeather(data: IWeatherData): IWeatherData;
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/**
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* Return randomised Weather data
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* @param weatherData weather input data
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* @returns Randomised weather data
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*/
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generateWeather(weatherData: IWeatherData): IWeatherData;
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protected getWeightedFog(): string;
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protected getWeightedFog(): string;
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protected getWeightedRain(): number;
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protected getWeightedRain(): number;
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protected getRandomFloat(node: string): number;
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protected getRandomFloat(node: string): number;
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protected paymentHelper: PaymentHelper;
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protected paymentHelper: PaymentHelper;
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protected profileFixerService: ProfileFixerService;
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protected profileFixerService: ProfileFixerService;
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constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, databaseServer: DatabaseServer, inventoryHelper: InventoryHelper, paymentHelper: PaymentHelper, profileFixerService: ProfileFixerService);
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constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, databaseServer: DatabaseServer, inventoryHelper: InventoryHelper, paymentHelper: PaymentHelper, profileFixerService: ProfileFixerService);
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/**
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* Reset the SPT inraid property stored in a profile to 'none'
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* @param sessionID Session id
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*/
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protected removePlayer(sessionID: string): void;
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/**
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* Some maps have one-time-use keys (e.g. Labs
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* Remove the relevant key from an inventory based on the post-raid request data passed in
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* @param offraidData post-raid data
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* @param sessionID Session id
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*/
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protected removeMapAccessKey(offraidData: ISaveProgressRequestData, sessionID: string): void;
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/**
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/**
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* Check an array of items and add an upd object to money items with a stack count of 1
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* Check an array of items and add an upd object to money items with a stack count of 1
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* Single stack money items have no upd object and thus no StackObjectsCount, causing issues
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* Single stack money items have no upd object and thus no StackObjectsCount, causing issues
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* @returns Reset profile object
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* @returns Reset profile object
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*/
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*/
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updateProfileBaseStats(profileData: IPmcData, saveProgressRequest: ISaveProgressRequestData, sessionID: string): IPmcData;
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updateProfileBaseStats(profileData: IPmcData, saveProgressRequest: ISaveProgressRequestData, sessionID: string): IPmcData;
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/**
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* Some maps have one-time-use keys (e.g. Labs
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* Remove the relevant key from an inventory based on the post-raid request data passed in
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* @param offraidData post-raid data
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* @param sessionID Session id
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*/
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protected removeMapAccessKey(offraidData: ISaveProgressRequestData, sessionID: string): void;
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/**
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* Set the SPT inraid location Profile property to 'none'
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* @param sessionID Session id
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*/
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protected setPlayerInRaidLocationStatusToNone(sessionID: string): void;
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/**
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/**
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* Adds SpawnedInSession property to items found in a raid
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* Adds SpawnedInSession property to items found in a raid
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* Removes SpawnedInSession for non-scav players if item was taken into raid with SpawnedInSession = true
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* Removes SpawnedInSession for non-scav players if item was taken into raid with SpawnedInSession = true
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@ -95,5 +95,10 @@ export declare class InRaidHelper {
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* @returns true if item is kept after death
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* @returns true if item is kept after death
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*/
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*/
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isItemKeptAfterDeath(slotId: string): boolean;
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isItemKeptAfterDeath(slotId: string): boolean;
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/**
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* Return the equipped items from a players inventory
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* @param items Players inventory to search through
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* @returns an array of equipped items
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*/
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getPlayerGear(items: Item[]): Item[];
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getPlayerGear(items: Item[]): Item[];
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}
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}
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import { IPmcData } from "../models/eft/common/IPmcData";
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import { IPmcData } from "../models/eft/common/IPmcData";
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import { InsuredItem } from "../models/eft/common/tables/IBotBase";
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import { InsuredItem } from "../models/eft/common/tables/IBotBase";
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import { Item, Repairable } from "../models/eft/common/tables/IItem";
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import { Item, Repairable } from "../models/eft/common/tables/IItem";
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import { IStaticAmmoDetails } from "../models/eft/common/tables/ILootBase";
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import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
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import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { HashUtil } from "../utils/HashUtil";
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import { HashUtil } from "../utils/HashUtil";
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import { JsonUtil } from "../utils/JsonUtil";
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import { JsonUtil } from "../utils/JsonUtil";
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import { MathUtil } from "../utils/MathUtil";
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import { ObjectId } from "../utils/ObjectId";
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import { RandomUtil } from "../utils/RandomUtil";
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declare class ItemHelper {
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declare class ItemHelper {
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protected logger: ILogger;
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protected logger: ILogger;
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protected hashUtil: HashUtil;
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protected hashUtil: HashUtil;
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protected jsonUtil: JsonUtil;
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protected jsonUtil: JsonUtil;
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protected randomUtil: RandomUtil;
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protected objectId: ObjectId;
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protected mathUtil: MathUtil;
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protected databaseServer: DatabaseServer;
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protected databaseServer: DatabaseServer;
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constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, databaseServer: DatabaseServer);
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constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, randomUtil: RandomUtil, objectId: ObjectId, mathUtil: MathUtil, databaseServer: DatabaseServer);
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/**
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/**
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* Checks if a id is a valid item. Valid meaning that it's an item that be stored in stash
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* Checks if a id is a valid item. Valid meaning that it's an item that be stored in stash
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* @param {string} tpl the template id / tpl
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* @param {string} tpl the template id / tpl
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@ -184,6 +191,22 @@ declare class ItemHelper {
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* @returns ItemSize object (width and height)
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* @returns ItemSize object (width and height)
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*/
|
*/
|
||||||
getItemSize(items: Item[], rootItemId: string): ItemHelper.ItemSize;
|
getItemSize(items: Item[], rootItemId: string): ItemHelper.ItemSize;
|
||||||
|
/**
|
||||||
|
* Get a random cartridge from an items Filter property
|
||||||
|
* @param item
|
||||||
|
* @returns
|
||||||
|
*/
|
||||||
|
getRandomCompatibleCaliberTemplateId(item: ITemplateItem): string;
|
||||||
|
createRandomMagCartridges(magTemplate: ITemplateItem, parentId: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, caliber?: string): Item;
|
||||||
|
protected getRandomValidCaliber(magTemplate: ITemplateItem): string;
|
||||||
|
protected drawAmmoTpl(caliber: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>): string;
|
||||||
|
createCartidges(parentId: string, ammoTpl: string, stackCount: number): Item;
|
||||||
|
/**
|
||||||
|
* Get the size of a stack, return 1 if no stack object count property found
|
||||||
|
* @param item Item to get stack size of
|
||||||
|
* @returns size of stack
|
||||||
|
*/
|
||||||
|
getItemStackSize(item: Item): number;
|
||||||
}
|
}
|
||||||
declare namespace ItemHelper {
|
declare namespace ItemHelper {
|
||||||
interface ItemSize {
|
interface ItemSize {
|
||||||
|
@ -36,11 +36,20 @@ export declare class QuestHelper {
|
|||||||
protected configServer: ConfigServer;
|
protected configServer: ConfigServer;
|
||||||
protected questConfig: IQuestConfig;
|
protected questConfig: IQuestConfig;
|
||||||
constructor(logger: ILogger, jsonUtil: JsonUtil, timeUtil: TimeUtil, hashUtil: HashUtil, itemHelper: ItemHelper, itemEventRouter: ItemEventRouter, databaseServer: DatabaseServer, localeService: LocaleService, ragfairServerHelper: RagfairServerHelper, dialogueHelper: DialogueHelper, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, traderHelper: TraderHelper, configServer: ConfigServer);
|
constructor(logger: ILogger, jsonUtil: JsonUtil, timeUtil: TimeUtil, hashUtil: HashUtil, itemHelper: ItemHelper, itemEventRouter: ItemEventRouter, databaseServer: DatabaseServer, localeService: LocaleService, ragfairServerHelper: RagfairServerHelper, dialogueHelper: DialogueHelper, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, traderHelper: TraderHelper, configServer: ConfigServer);
|
||||||
questStatus(pmcData: IPmcData, questID: string): QuestStatus;
|
|
||||||
/**
|
/**
|
||||||
* returns true is the condition is satisfied
|
* Get status of a quest by quest id
|
||||||
|
* @param pmcData Profile to search
|
||||||
|
* @param questID Quest id to look up
|
||||||
|
* @returns QuestStauts enum
|
||||||
*/
|
*/
|
||||||
evaluateLevel(pmcProfile: IPmcData, cond: AvailableForConditions): boolean;
|
getQuestStatus(pmcData: IPmcData, questID: string): QuestStatus;
|
||||||
|
/**
|
||||||
|
* returns true is the level condition is satisfied
|
||||||
|
* @param playerLevel Players level
|
||||||
|
* @param condition Quest condition
|
||||||
|
* @returns true if player level is greater than or equal to quest
|
||||||
|
*/
|
||||||
|
doesPlayerLevelFulfilCondition(playerLevel: number, condition: AvailableForConditions): boolean;
|
||||||
getDeltaQuests(before: IQuest[], after: IQuest[]): IQuest[];
|
getDeltaQuests(before: IQuest[], after: IQuest[]): IQuest[];
|
||||||
/**
|
/**
|
||||||
* Increase skill points of a skill on player profile
|
* Increase skill points of a skill on player profile
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
export declare enum ELocationName {
|
export declare enum ELocationName {
|
||||||
FACTORY_DAY = "factory4_day",
|
FACTORY_DAY = "factory4_day",
|
||||||
|
FACTORY_NIGHT = "factory4_night",
|
||||||
BIGMAP = "bigmap",
|
BIGMAP = "bigmap",
|
||||||
WOODS = "Woods",
|
WOODS = "Woods",
|
||||||
SHORELINE = "Shoreline",
|
SHORELINE = "Shoreline",
|
||||||
|
@ -95,6 +95,7 @@ export interface LootNvalue {
|
|||||||
}
|
}
|
||||||
export interface PmcConfig {
|
export interface PmcConfig {
|
||||||
dynamicLoot: PmcDynamicLoot;
|
dynamicLoot: PmcDynamicLoot;
|
||||||
|
useDifficultyOverride: boolean;
|
||||||
difficulty: string;
|
difficulty: string;
|
||||||
looseWeaponInBackpackChancePercent: number;
|
looseWeaponInBackpackChancePercent: number;
|
||||||
looseWeaponInBackpackLootMinMax: MinMax;
|
looseWeaponInBackpackLootMinMax: MinMax;
|
||||||
|
@ -2,6 +2,7 @@ import { DialogueHelper } from "../helpers/DialogueHelper";
|
|||||||
import { SecureContainerHelper } from "../helpers/SecureContainerHelper";
|
import { SecureContainerHelper } from "../helpers/SecureContainerHelper";
|
||||||
import { TraderHelper } from "../helpers/TraderHelper";
|
import { TraderHelper } from "../helpers/TraderHelper";
|
||||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||||
|
import { InsuredItem } from "../models/eft/common/tables/IBotBase";
|
||||||
import { Item } from "../models/eft/common/tables/IItem";
|
import { Item } from "../models/eft/common/tables/IItem";
|
||||||
import { ISaveProgressRequestData } from "../models/eft/inRaid/ISaveProgressRequestData";
|
import { ISaveProgressRequestData } from "../models/eft/inRaid/ISaveProgressRequestData";
|
||||||
import { IInsuranceConfig } from "../models/spt/config/IInsuranceConfig";
|
import { IInsuranceConfig } from "../models/spt/config/IInsuranceConfig";
|
||||||
@ -44,8 +45,22 @@ export declare class InsuranceService {
|
|||||||
* @param mapId Id of the map player died/exited that caused the insurance to be issued on
|
* @param mapId Id of the map player died/exited that caused the insurance to be issued on
|
||||||
*/
|
*/
|
||||||
sendInsuredItems(pmcData: IPmcData, sessionID: string, mapId: string): void;
|
sendInsuredItems(pmcData: IPmcData, sessionID: string, mapId: string): void;
|
||||||
|
/**
|
||||||
|
* Store lost gear post-raid inside profile
|
||||||
|
* @param pmcData player profile to store gear in
|
||||||
|
* @param offraidData post-raid request object
|
||||||
|
* @param preRaidGear gear player wore prior to raid
|
||||||
|
* @param sessionID Session id
|
||||||
|
*/
|
||||||
storeLostGear(pmcData: IPmcData, offraidData: ISaveProgressRequestData, preRaidGear: Item[], sessionID: string): void;
|
storeLostGear(pmcData: IPmcData, offraidData: ISaveProgressRequestData, preRaidGear: Item[], sessionID: string): void;
|
||||||
storeInsuredItemsForReturn(pmcData: IPmcData, offraidData: ISaveProgressRequestData, preRaidGear: Item[], sessionID: string): void;
|
storeInsuredItemsForReturn(pmcData: IPmcData, offraidData: ISaveProgressRequestData, preRaidGear: Item[], sessionID: string): void;
|
||||||
protected addGearToSend(pmcData: IPmcData, insuredItem: any, actualItem: any, sessionID: string): any;
|
/**
|
||||||
|
* Add gear item to InsuredItems array in player profile
|
||||||
|
* @param pmcData profile to store item in
|
||||||
|
* @param insuredItem Item to store in profile
|
||||||
|
* @param actualItem item to store
|
||||||
|
* @param sessionID Session id
|
||||||
|
*/
|
||||||
|
protected addGearToSend(pmcData: IPmcData, insuredItem: InsuredItem, actualItem: Item, sessionID: string): void;
|
||||||
getPremium(pmcData: IPmcData, inventoryItem: Item, traderId: string): number;
|
getPremium(pmcData: IPmcData, inventoryItem: Item, traderId: string): number;
|
||||||
}
|
}
|
||||||
|
@ -4,8 +4,18 @@ import { TimeUtil } from "./TimeUtil";
|
|||||||
export declare class HashUtil {
|
export declare class HashUtil {
|
||||||
protected timeUtil: TimeUtil;
|
protected timeUtil: TimeUtil;
|
||||||
constructor(timeUtil: TimeUtil);
|
constructor(timeUtil: TimeUtil);
|
||||||
|
/**
|
||||||
|
* Create a 24 character id using the sha256 algorithm + current timestamp
|
||||||
|
* @returns 24 character hash
|
||||||
|
*/
|
||||||
generate(): string;
|
generate(): string;
|
||||||
generateMd5ForData(data: string): string;
|
generateMd5ForData(data: string): string;
|
||||||
generateSha1ForData(data: string): string;
|
generateSha1ForData(data: string): string;
|
||||||
|
/**
|
||||||
|
* Create a hash for the data parameter
|
||||||
|
* @param algorithm algorithm to use to hash
|
||||||
|
* @param data data to be hashed
|
||||||
|
* @returns hash value
|
||||||
|
*/
|
||||||
generateHashForData(algorithm: string, data: crypto.BinaryLike): string;
|
generateHashForData(algorithm: string, data: crypto.BinaryLike): string;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user