Update types for 3.4.0
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@ -8,7 +8,6 @@ import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction";
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import { IHideoutScavCase } from "../models/eft/hideout/IHideoutScavCase";
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import { IHideoutSettingsBase } from "../models/eft/hideout/IHideoutSettingsBase";
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import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
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import { ILanguageBase } from "../models/spt/server/ILocaleBase";
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import { ISettingsBase } from "../models/spt/server/ISettingsBase";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { HttpResponseUtil } from "../utils/HttpResponseUtil";
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@ -54,7 +53,7 @@ export declare class DataCallbacks {
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getHideoutAreas(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutArea[]>;
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gethideoutProduction(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutProduction[]>;
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getHideoutScavcase(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutScavCase[]>;
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getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ILanguageBase[]>;
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getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, string>>;
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getLocalesMenu(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<string>;
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getLocalesGlobal(url: string, info: IEmptyRequestData, sessionID: string): string;
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}
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@ -1,63 +1,37 @@
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import { ApplicationContext } from "../context/ApplicationContext";
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import { GameEventHelper } from "../helpers/GameEventHelper";
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import { HttpServerHelper } from "../helpers/HttpServerHelper";
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import { ProfileHelper } from "../helpers/ProfileHelper";
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import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
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import { Config } from "../models/eft/common/IGlobals";
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import { ICheckVersionResponse } from "../models/eft/game/ICheckVersionResponse";
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import { IGameConfigResponse } from "../models/eft/game/IGameConfigResponse";
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import { IServerDetails } from "../models/eft/game/IServerDetails";
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import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
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import { ICoreConfig } from "../models/spt/config/ICoreConfig";
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import { IHttpConfig } from "../models/spt/config/IHttpConfig";
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import { ISeasonalEvent } from "../models/spt/config/ISeasonalEventConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { LocaleService } from "../services/LocaleService";
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import { LocalisationService } from "../services/LocalisationService";
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import { ProfileFixerService } from "../services/ProfileFixerService";
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import { Watermark } from "../utils/Watermark";
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import { SeasonalEventService } from "../services/SeasonalEventService";
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export declare class GameController {
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protected logger: ILogger;
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protected databaseServer: DatabaseServer;
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protected watermark: Watermark;
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protected httpServerHelper: HttpServerHelper;
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protected localeService: LocaleService;
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protected profileHelper: ProfileHelper;
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protected profileFixerService: ProfileFixerService;
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protected localisationService: LocalisationService;
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protected gameEventHelper: GameEventHelper;
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protected seasonalEventService: SeasonalEventService;
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protected applicationContext: ApplicationContext;
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protected configServer: ConfigServer;
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protected httpConfig: IHttpConfig;
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protected coreConfig: ICoreConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, watermark: Watermark, httpServerHelper: HttpServerHelper, localeService: LocaleService, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, gameEventHelper: GameEventHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
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constructor(logger: ILogger, databaseServer: DatabaseServer, httpServerHelper: HttpServerHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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/**
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* Blank out the "test" mail message from prapor
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*/
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protected removePraporTestMessage(): void;
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/**
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* Check if current date falls inside any of the seasons events pased in, if so, handle them
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* @param seasonalEvents events to check for
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*/
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protected checkForAndEnableSeasonalEvents(seasonalEvents: ISeasonalEvent[]): void;
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/**
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* Make adjusted to server code based on the name of the event passed in
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* @param globalConfig globals.json
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* @param eventName Name of the event to enable. e.g. Christmas
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*/
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protected updateGlobalEvents(globalConfig: Config, eventName: string): void;
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/**
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* Read in data from seasonalEvents.json and add found equipment items to bots
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* @param eventName Name of the event to read equipment in from config
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*/
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protected addEventGearToScavs(eventName: string): void;
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/**
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* Set Khorovod(dancing tree) chance to 100% on all maps that support it
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*/
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protected enableDancingTree(): void;
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/**
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* Make non-trigger-spawned raiders spawn earlier + always
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*/
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@ -65,6 +39,5 @@ export declare class GameController {
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protected logProfileDetails(fullProfile: IAkiProfile): void;
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getGameConfig(sessionID: string): IGameConfigResponse;
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getServer(): IServerDetails[];
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protected addPumpkinsToScavBackpacks(): void;
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getValidGameVersion(): ICheckVersionResponse;
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}
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181
TypeScript/1LogToConsole/types/generators/BotEquipmentModGenerator.d.ts
vendored
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181
TypeScript/1LogToConsole/types/generators/BotEquipmentModGenerator.d.ts
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@ -0,0 +1,181 @@
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import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
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import { BotHelper } from "../helpers/BotHelper";
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import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
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import { ItemHelper } from "../helpers/ItemHelper";
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import { ProbabilityHelper } from "../helpers/ProbabilityHelper";
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import { ProfileHelper } from "../helpers/ProfileHelper";
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import { Mods, ModsChances } from "../models/eft/common/tables/IBotType";
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import { Item } from "../models/eft/common/tables/IItem";
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import { ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
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import { EquipmentFilterDetails, IBotConfig } from "../models/spt/config/IBotConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { BotEquipmentFilterService } from "../services/BotEquipmentFilterService";
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import { BotEquipmentModPoolService } from "../services/BotEquipmentModPoolService";
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import { BotModLimits, BotWeaponModLimitService } from "../services/BotWeaponModLimitService";
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import { ItemFilterService } from "../services/ItemFilterService";
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import { LocalisationService } from "../services/LocalisationService";
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import { HashUtil } from "../utils/HashUtil";
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import { JsonUtil } from "../utils/JsonUtil";
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import { RandomUtil } from "../utils/RandomUtil";
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export declare class BotEquipmentModGenerator {
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protected logger: ILogger;
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protected jsonUtil: JsonUtil;
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protected hashUtil: HashUtil;
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protected randomUtil: RandomUtil;
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protected probabilityHelper: ProbabilityHelper;
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protected databaseServer: DatabaseServer;
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protected itemHelper: ItemHelper;
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protected botEquipmentFilterService: BotEquipmentFilterService;
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protected itemFilterService: ItemFilterService;
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protected profileHelper: ProfileHelper;
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protected botWeaponModLimitService: BotWeaponModLimitService;
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protected botHelper: BotHelper;
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protected botGeneratorHelper: BotGeneratorHelper;
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protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
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protected localisationService: LocalisationService;
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protected botEquipmentModPoolService: BotEquipmentModPoolService;
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protected configServer: ConfigServer;
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protected botConfig: IBotConfig;
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constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, itemHelper: ItemHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, botWeaponModLimitService: BotWeaponModLimitService, botHelper: BotHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, localisationService: LocalisationService, botEquipmentModPoolService: BotEquipmentModPoolService, configServer: ConfigServer);
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/**
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* Check mods are compatible and add to array
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* @param equipment Equipment item to add mods to
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* @param modPool Mod list to choose frm
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* @param parentId parentid of item to add mod to
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* @param parentTemplate template objet of item to add mods to
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* @param modSpawnChances dictionary of mod items and their chance to spawn for this bot type
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* @param botRole the bot role being generated for
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* @param forceSpawn should this mod be forced to spawn
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* @returns Item + compatible mods as an array
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*/
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generateModsForEquipment(equipment: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, botRole: string, forceSpawn?: boolean): Item[];
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/**
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* Add mods to a weapon using the provided mod pool
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* @param sessionId session id
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* @param weapon Weapon to add mods to
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* @param modPool Pool of compatible mods to attach to weapon
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* @param weaponParentId parentId of weapon
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* @param parentWeaponTemplate Weapon which mods will be generated on
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* @param modSpawnChances Mod spawn chances
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* @param ammoTpl Ammo tpl to use when generating magazines/cartridges
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* @param botRole Role of bot weapon is generated for
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* @param botLevel lvel of the bot weapon is being generated for
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* @param modLimits limits placed on certian mod types per gun
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* @param botEquipmentRole role of bot when accessing bot.json equipment config settings
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* @returns Weapon + mods array
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*/
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generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentWeaponTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string, botLevel: number, modLimits: BotModLimits, botEquipmentRole: string): Item[];
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/**
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* Get a Slot property for an item (chamber/cartridge/slot)
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* @param modSlot e.g patron_in_weapon
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* @param parentTemplate item template
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* @returns Slot item
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*/
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protected getModItemSlot(modSlot: string, parentTemplate: ITemplateItem): Slot;
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/**
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* randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
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* never return true for an item that has 0% spawn chance
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* @param itemSlot slot the item sits in
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* @param modSlot slot the mod sits in
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* @param modSpawnChances Chances for various mod spawns
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* @returns boolean true if it should spawn
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*/
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protected shouldModBeSpawned(itemSlot: Slot, modSlot: string, modSpawnChances: ModsChances): boolean;
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/**
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*
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* @param modSlot Slot mod will fit into
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* @param isRandomisableSlot Will generate a randomised mod pool if true
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* @param modsParent Parent slot the item will be a part of
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* @param botEquipBlacklist Blacklist to prevent mods from being picked
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* @param itemModPool Pool of items to pick from
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* @param weapon array with only weapon tpl in it, ready for mods to be added
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* @param ammoTpl ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
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* @param parentTemplate Parent item the mod will go into
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* @returns ITemplateItem
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*/
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protected chooseModToPutIntoSlot(modSlot: string, isRandomisableSlot: boolean, botWeaponSightWhitelist: Record<string, string[]>, botEquipBlacklist: EquipmentFilterDetails, itemModPool: Record<string, string[]>, weapon: Item[], ammoTpl: string, parentTemplate: ITemplateItem): [boolean, ITemplateItem];
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/**
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* Create a mod item with parameters as properties
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* @param modId _id
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* @param modTpl _tpl
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* @param parentId parentId
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* @param modSlot slotId
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* @param modTemplate Used to add additional properites in the upd object
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* @returns Item object
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*/
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protected createModItem(modId: string, modTpl: string, parentId: string, modSlot: string, modTemplate: ITemplateItem, botRole: string): Item;
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/**
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* Get a list of containers that hold ammo
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* e.g. mod_magazine / patron_in_weapon_000
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* @returns string array
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*/
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protected getAmmoContainers(): string[];
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/**
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* Get a random mod from an items compatible mods Filter array
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* @param modTpl ???? default value to return if nothing found
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* @param parentSlot item mod will go into, used to get combatible items
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* @param modSlot Slot to get mod to fill
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* @param items items to ensure picked mod is compatible with
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* @returns item tpl
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*/
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protected getModTplFromItemDb(modTpl: string, parentSlot: Slot, modSlot: string, items: Item[]): string;
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/**
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* Log errors if mod is not compatible with slot
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* @param modToAdd template of mod to check
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* @param itemSlot slot the item will be placed in
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* @param modSlot slot the mod will fill
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* @param parentTemplate tempalte of the mods parent item
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* @returns true if valid
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*/
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protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
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/**
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* Find mod tpls of a provided type and add to modPool
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* @param desiredSlotName slot to look up and add we are adding tpls for (e.g mod_scope)
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* @param modTemplate db object for modItem we get compatible mods from
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* @param modPool Pool of mods we are adding to
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*/
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protected addCompatibleModsForProvidedMod(desiredSlotName: string, modTemplate: ITemplateItem, modPool: Mods, botEquipBlacklist: EquipmentFilterDetails): void;
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/**
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* Get the possible items that fit a slot
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* @param parentItemId item tpl to get compatible items for
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* @param modSlot Slot item should fit in
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* @param botEquipBlacklist equipment that should not be picked
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* @returns array of compatible items for that slot
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*/
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protected getDynamicModPool(parentItemId: string, modSlot: string, botEquipBlacklist: EquipmentFilterDetails): string[];
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/**
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* Take a list of tpls and filter out blacklisted values using itemFilterService + botEquipmentBlacklist
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* @param allowedMods base mods to filter
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* @param botEquipBlacklist equipment blacklist
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* @param modSlot slot mods belong to
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* @returns Filtered array of mod tpls
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*/
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protected filterWeaponModsByBlacklist(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string): string[];
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/**
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* With the shotgun revolver (60db29ce99594040e04c4a27) 12.12 introduced CylinderMagazines.
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* Those magazines (e.g. 60dc519adf4c47305f6d410d) have a "Cartridges" entry with a _max_count=0.
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* Ammo is not put into the magazine directly but assigned to the magazine's slots: The "camora_xxx" slots.
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* This function is a helper called by generateModsForItem for mods with parent type "CylinderMagazine"
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* @param items The items where the CylinderMagazine's camora are appended to
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* @param modPool modPool which should include available cartrigdes
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* @param parentId The CylinderMagazine's UID
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* @param parentTemplate The CylinderMagazine's template
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*/
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protected fillCamora(items: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem): void;
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/**
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* Take a record of camoras and merge the compatable shells into one array
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* @param camorasWithShells camoras we want to merge into one array
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* @returns string array of shells fro luitple camora sources
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*/
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protected mergeCamoraPoolsTogether(camorasWithShells: Record<string, string[]>): string[];
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/**
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* Filter out non-whitelisted weapon scopes
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* @param weapon Weapon scopes will be added to
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* @param scopes Full scope pool
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* @param botWeaponSightWhitelist whitelist of scope types by weapon base type
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* @returns array of scope tpls that have been filtered
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*/
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protected filterSightsByWeaponType(weapon: Item, scopes: string[], botWeaponSightWhitelist: Record<string, string[]>): string[];
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}
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@ -1,16 +1,16 @@
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import { BotDifficultyHelper } from "../helpers/BotDifficultyHelper";
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import { BotHelper } from "../helpers/BotHelper";
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import { GameEventHelper } from "../helpers/GameEventHelper";
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import { ProfileHelper } from "../helpers/ProfileHelper";
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import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
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import { Health as PmcHealth, IBotBase, Skills } from "../models/eft/common/tables/IBotBase";
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import { Health, IBotType, Inventory } from "../models/eft/common/tables/IBotType";
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import { Health, IBotType } from "../models/eft/common/tables/IBotType";
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import { BotGenerationDetails } from "../models/spt/bots/BotGenerationDetails";
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import { IBotConfig } from "../models/spt/config/IBotConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { BotEquipmentFilterService } from "../services/BotEquipmentFilterService";
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import { SeasonalEventService } from "../services/SeasonalEventService";
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import { HashUtil } from "../utils/HashUtil";
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import { JsonUtil } from "../utils/JsonUtil";
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import { RandomUtil } from "../utils/RandomUtil";
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@ -29,10 +29,10 @@ export declare class BotGenerator {
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protected weightedRandomHelper: WeightedRandomHelper;
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protected botHelper: BotHelper;
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protected botDifficultyHelper: BotDifficultyHelper;
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protected gameEventHelper: GameEventHelper;
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protected seasonalEventService: SeasonalEventService;
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protected configServer: ConfigServer;
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protected botConfig: IBotConfig;
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constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, gameEventHelper: GameEventHelper, configServer: ConfigServer);
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constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, configServer: ConfigServer);
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/**
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* Generate a player scav bot object
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* @param role e.g. assault / pmcbot
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@ -83,11 +83,6 @@ export declare class BotGenerator {
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*/
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protected generateHealth(healthObj: Health, playerScav?: boolean): PmcHealth;
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protected generateSkills(skillsObj: Skills): Skills;
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/**
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* Iterate through bots inventory and loot to find and remove christmas items (as defined in GameEventHelper)
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* @param nodeInventory Bots inventory to iterate over
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*/
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protected removeChristmasItemsFromBotInventory(nodeInventory: Inventory): void;
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/**
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* Generate a random Id for a bot and apply to bots _id and aid value
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* @param bot bot to update
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@ -4,13 +4,15 @@ import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
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import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
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import { Chances, Generation, IBotType, Inventory, Mods } from "../models/eft/common/tables/IBotType";
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import { EquipmentSlots } from "../models/enums/EquipmentSlots";
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import { IBotConfig, RandomisationDetails } from "../models/spt/config/IBotConfig";
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import { EquipmentFilterDetails, IBotConfig, RandomisationDetails } from "../models/spt/config/IBotConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { BotEquipmentModPoolService } from "../services/BotEquipmentModPoolService";
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import { LocalisationService } from "../services/LocalisationService";
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import { HashUtil } from "../utils/HashUtil";
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import { RandomUtil } from "../utils/RandomUtil";
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import { BotEquipmentModGenerator } from "./BotEquipmentModGenerator";
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import { BotLootGenerator } from "./BotLootGenerator";
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import { BotWeaponGenerator } from "./BotWeaponGenerator";
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export declare class BotInventoryGenerator {
|
||||
@ -24,9 +26,11 @@ export declare class BotInventoryGenerator {
|
||||
protected botHelper: BotHelper;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected botEquipmentModPoolService: BotEquipmentModPoolService;
|
||||
protected botEquipmentModGenerator: BotEquipmentModGenerator;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, botWeaponGenerator: BotWeaponGenerator, botLootGenerator: BotLootGenerator, botGeneratorHelper: BotGeneratorHelper, botHelper: BotHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, botWeaponGenerator: BotWeaponGenerator, botLootGenerator: BotLootGenerator, botGeneratorHelper: BotGeneratorHelper, botHelper: BotHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, botEquipmentModPoolService: BotEquipmentModPoolService, botEquipmentModGenerator: BotEquipmentModGenerator, configServer: ConfigServer);
|
||||
/**
|
||||
* Add equipment/weapons/loot to bot
|
||||
* @param sessionId Session id
|
||||
@ -62,6 +66,13 @@ export declare class BotInventoryGenerator {
|
||||
* @param randomisationDetails settings from bot.json to adjust how item is generated
|
||||
*/
|
||||
protected generateEquipment(equipmentSlot: string, equipmentPool: Record<string, number>, modPool: Mods, spawnChances: Chances, botRole: string, inventory: PmcInventory, randomisationDetails: RandomisationDetails): void;
|
||||
/**
|
||||
* Get all possible mods for item and filter down based on equipment blacklist from bot.json config
|
||||
* @param itemTpl Item mod pool is being retreived and filtered
|
||||
* @param equipmentBlacklist blacklist to filter mod pool with
|
||||
* @returns Filtered pool of mods
|
||||
*/
|
||||
protected getFilteredDynamicModsForItem(itemTpl: string, equipmentBlacklist: EquipmentFilterDetails[]): Record<string, string[]>;
|
||||
/**
|
||||
* Work out what weapons bot should have equipped and add them to bot inventory
|
||||
* @param templateInventory bot/x.json data from db
|
||||
|
@ -12,10 +12,12 @@ import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { BotWeaponModLimitService } from "../services/BotWeaponModLimitService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { BotEquipmentModGenerator } from "./BotEquipmentModGenerator";
|
||||
import { IInventoryMagGen } from "./weapongen/IInventoryMagGen";
|
||||
export declare class BotWeaponGenerator {
|
||||
protected jsonUtil: JsonUtil;
|
||||
@ -28,11 +30,13 @@ export declare class BotWeaponGenerator {
|
||||
protected randomUtil: RandomUtil;
|
||||
protected configServer: ConfigServer;
|
||||
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
|
||||
protected botWeaponModLimitService: BotWeaponModLimitService;
|
||||
protected botEquipmentModGenerator: BotEquipmentModGenerator;
|
||||
protected localisationService: LocalisationService;
|
||||
protected inventoryMagGenComponents: IInventoryMagGen[];
|
||||
protected readonly modMagazineSlotId = "mod_magazine";
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, localisationService: LocalisationService, inventoryMagGenComponents: IInventoryMagGen[]);
|
||||
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botWeaponModLimitService: BotWeaponModLimitService, botEquipmentModGenerator: BotEquipmentModGenerator, localisationService: LocalisationService, inventoryMagGenComponents: IInventoryMagGen[]);
|
||||
/**
|
||||
* Pick a random weapon based on weightings and generate a functional weapon
|
||||
* @param equipmentSlot Primary/secondary/holster
|
||||
|
@ -1,5 +1,4 @@
|
||||
import { ContainerHelper } from "../helpers/ContainerHelper";
|
||||
import { GameEventHelper } from "../helpers/GameEventHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
|
||||
@ -10,6 +9,7 @@ import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { MathUtil } from "../utils/MathUtil";
|
||||
import { ObjectId } from "../utils/ObjectId";
|
||||
@ -27,13 +27,13 @@ export declare class LocationGenerator {
|
||||
protected ragfairServerHelper: RagfairServerHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected mathUtil: MathUtil;
|
||||
protected gameEventHelper: GameEventHelper;
|
||||
protected seasonalEventService: SeasonalEventService;
|
||||
protected containerHelper: ContainerHelper;
|
||||
protected presetHelper: PresetHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, gameEventHelper: GameEventHelper, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
protected getLooseLootMultiplerForLocation(location: string): number;
|
||||
protected getStaticLootMultiplerForLocation(location: string): number;
|
||||
|
@ -1,207 +1,24 @@
|
||||
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
|
||||
import { Mods, ModsChances } from "../models/eft/common/tables/IBotType";
|
||||
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { EquipmentFilterDetails, IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { BotEquipmentFilterService } from "../services/BotEquipmentFilterService";
|
||||
import { ItemFilterService } from "../services/ItemFilterService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { BotHelper } from "./BotHelper";
|
||||
import { BotWeaponGeneratorHelper } from "./BotWeaponGeneratorHelper";
|
||||
import { ContainerHelper } from "./ContainerHelper";
|
||||
import { InventoryHelper } from "./InventoryHelper";
|
||||
import { ItemHelper } from "./ItemHelper";
|
||||
import { ProbabilityHelper } from "./ProbabilityHelper";
|
||||
import { ProfileHelper } from "./ProfileHelper";
|
||||
export declare class BotModLimits {
|
||||
scope: ItemCount;
|
||||
scopeMax: number;
|
||||
scopeBaseTypes: string[];
|
||||
flashlightLaser: ItemCount;
|
||||
flashlightLaserMax: number;
|
||||
flashlgihtLaserBaseTypes: string[];
|
||||
}
|
||||
export declare class ItemCount {
|
||||
count: number;
|
||||
}
|
||||
export declare class BotGeneratorHelper {
|
||||
protected logger: ILogger;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected hashUtil: HashUtil;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected probabilityHelper: ProbabilityHelper;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected durabilityLimitsHelper: DurabilityLimitsHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected inventoryHelper: InventoryHelper;
|
||||
protected containerHelper: ContainerHelper;
|
||||
protected botEquipmentFilterService: BotEquipmentFilterService;
|
||||
protected itemFilterService: ItemFilterService;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
|
||||
protected botHelper: BotHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botHelper: BotHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Check mods are compatible and add to array
|
||||
* @param equipment Equipment item to add mods to
|
||||
* @param modPool Mod list to choose frm
|
||||
* @param parentId parentid of item to add mod to
|
||||
* @param parentTemplate template objet of item to add mods to
|
||||
* @param modSpawnChances dictionary of mod items and their chance to spawn for this bot type
|
||||
* @param botRole the bot role being generated for
|
||||
* @param forceSpawn should this mod be forced to spawn
|
||||
* @returns Item + compatible mods as an array
|
||||
*/
|
||||
generateModsForEquipment(equipment: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, botRole: string, forceSpawn?: boolean): Item[];
|
||||
/**
|
||||
* Add mods to a weapon using the provided mod pool
|
||||
* @param sessionId session id
|
||||
* @param weapon Weapon to add mods to
|
||||
* @param modPool Pool of compatible mods to attach to weapon
|
||||
* @param weaponParentId parentId of weapon
|
||||
* @param parentWeaponTemplate Weapon which mods will be generated on
|
||||
* @param modSpawnChances Mod spawn chances
|
||||
* @param ammoTpl Ammo tpl to use when generating magazines/cartridges
|
||||
* @param botRole Role of bot weapon is generated for
|
||||
* @returns Weapon + mods array
|
||||
*/
|
||||
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentWeaponTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string, botLevel: number): Item[];
|
||||
/**
|
||||
*
|
||||
* @param modSlot Slot mod will fit into
|
||||
* @param isRandomisableSlot Will generate a randomised mod pool if true
|
||||
* @param modsParent Parent slot the item will be a part of
|
||||
* @param botEquipBlacklist Blacklist to prevent mods from being picked
|
||||
* @param itemModPool Pool of items to pick from
|
||||
* @param weapon array with only weapon tpl in it, ready for mods to be added
|
||||
* @param ammoTpl ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
|
||||
* @param parentTemplate Parent item the mod will go into
|
||||
* @returns ITemplateItem
|
||||
*/
|
||||
protected chooseModToPutIntoSlot(modSlot: string, isRandomisableSlot: boolean, modsParent: Slot, botEquipBlacklist: EquipmentFilterDetails, itemModPool: Record<string, string[]>, weapon: Item[], ammoTpl: string, parentTemplate: ITemplateItem): [boolean, ITemplateItem];
|
||||
/**
|
||||
* Find mod tpls of a provided type and add to modPool
|
||||
* @param desiredSlotName slot to look up and add we are adding tpls for (e.g mod_scope)
|
||||
* @param modTemplate db object for modItem we get compatible mods from
|
||||
* @param modPool Pool of mods we are adding to
|
||||
*/
|
||||
protected addCompatibleModsForProvidedMod(desiredSlotName: string, modTemplate: ITemplateItem, modPool: Mods, botEquipBlacklist: EquipmentFilterDetails): void;
|
||||
/**
|
||||
* Check if mod item is on limited list + has surpassed the limit set for it
|
||||
* @param botRole role the bot has e.g. assault
|
||||
* @param modTemplate mods template data
|
||||
* @param modLimits limits set for weapon being generated for this bot
|
||||
* @returns true if over item limit
|
||||
*/
|
||||
protected modHasReachedItemLimit(botRole: string, modTemplate: ITemplateItem, modLimits: BotModLimits): boolean;
|
||||
/**
|
||||
* Initalise mod limits to be used when generating a weapon
|
||||
* @param botRole "assault", "bossTagilla" or "pmc"
|
||||
* @returns BotModLimits object
|
||||
*/
|
||||
protected initModLimits(botRole: string): BotModLimits;
|
||||
/**
|
||||
* Generate a pool of mods for this bots mod type if bot has values inside `randomisedWeaponModSlots` array found in bot.json/equipment[botrole]
|
||||
* @param allowedMods Mods to be added to mod pool
|
||||
* @param botEquipBlacklist blacklist of items not allowed to be added to mod pool
|
||||
* @param modSlot Slot to generate mods for
|
||||
* @param itemModPool base mod pool to replace values of
|
||||
*/
|
||||
protected generateDynamicWeaponModPool(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string, itemModPool: Record<string, string[]>): void;
|
||||
/**
|
||||
* Find all compatible mods for equipment item and add to modPool
|
||||
* @param itemDetails item to find mods for
|
||||
* @param modPool ModPool to add mods to
|
||||
* @param equipmentBlacklist equipment not allowed to be used by the bot
|
||||
* @param botEquipmentRole bot type to generate pool for (e.g. assault, pmcBot, pmc for usec/bear)
|
||||
*/
|
||||
generateDynamicModPool(itemDetails: ITemplateItem, modPool: Mods, equipmentBlacklist: EquipmentFilterDetails[], botEquipmentRole: string): void;
|
||||
/**
|
||||
* Take a list of tpls and filter out blacklisted values using itemFilterService + botEquipmentBlacklist
|
||||
* @param allowedMods base mods to filter
|
||||
* @param botEquipBlacklist equipment blacklist
|
||||
* @param modSlot slot mods belong to
|
||||
* @returns Filtered array of mod tpls
|
||||
*/
|
||||
protected filterWeaponModsByBlacklist(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string): string[];
|
||||
/**
|
||||
* Check if the specific item type on the weapon has reached the set limit
|
||||
* @param modTpl log mod tpl if over type limit
|
||||
* @param currentCount current number of this item on gun
|
||||
* @param maxLimit mod limit allowed
|
||||
* @param botRole role of bot we're checking weapon of
|
||||
* @returns true if limit reached
|
||||
*/
|
||||
protected weaponModLimitReached(modTpl: string, currentCount: {
|
||||
count: number;
|
||||
}, maxLimit: number, botRole: string): boolean;
|
||||
/**
|
||||
* Log errors if mod is not compatible with slot
|
||||
* @param modToAdd template of mod to check
|
||||
* @param itemSlot slot the item will be placed in
|
||||
* @param modSlot slot the mod will fill
|
||||
* @param parentTemplate tempalte of the mods parent item
|
||||
* @returns true if valid
|
||||
*/
|
||||
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
|
||||
/**
|
||||
* Create a mod item with parameters as properties
|
||||
* @param modId _id
|
||||
* @param modTpl _tpl
|
||||
* @param parentId parentId
|
||||
* @param modSlot slotId
|
||||
* @param modTemplate Used to add additional properites in the upd object
|
||||
* @returns Item object
|
||||
*/
|
||||
protected createModItem(modId: string, modTpl: string, parentId: string, modSlot: string, modTemplate: ITemplateItem, botRole: string): Item;
|
||||
/**
|
||||
* randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
|
||||
* never return true for an item that has 0% spawn chance
|
||||
* @param itemSlot slot the item sits in
|
||||
* @param modSlot slot the mod sits in
|
||||
* @param modSpawnChances Chances for various mod spawns
|
||||
* @returns boolean true if it should spawn
|
||||
*/
|
||||
protected shouldModBeSpawned(itemSlot: Slot, modSlot: string, modSpawnChances: ModsChances): boolean;
|
||||
/**
|
||||
* Get a list of containers that hold ammo
|
||||
* e.g. mod_magazine / patron_in_weapon_000
|
||||
* @returns string array
|
||||
*/
|
||||
protected getAmmoContainers(): string[];
|
||||
/**
|
||||
* Get a Slot property for an item (chamber/cartridge/slot)
|
||||
* @param modSlot e.g patron_in_weapon
|
||||
* @param parentTemplate item template
|
||||
* @returns Slot item
|
||||
*/
|
||||
protected getModItemSlot(modSlot: string, parentTemplate: ITemplateItem): Slot;
|
||||
/**
|
||||
* With the shotgun revolver (60db29ce99594040e04c4a27) 12.12 introduced CylinderMagazines.
|
||||
* Those magazines (e.g. 60dc519adf4c47305f6d410d) have a "Cartridges" entry with a _max_count=0.
|
||||
* Ammo is not put into the magazine directly but assigned to the magazine's slots: The "camora_xxx" slots.
|
||||
* This function is a helper called by generateModsForItem for mods with parent type "CylinderMagazine"
|
||||
* @param items The items where the CylinderMagazine's camora are appended to
|
||||
* @param modPool modPool which should include available cartrigdes
|
||||
* @param parentId The CylinderMagazine's UID
|
||||
* @param parentTemplate The CylinderMagazine's template
|
||||
*/
|
||||
protected fillCamora(items: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem): void;
|
||||
/**
|
||||
* Take a record of camoras and merge the compatable shells into one array
|
||||
* @param camorasWithShells camoras we want to merge into one array
|
||||
* @returns string array of shells fro luitple camora sources
|
||||
*/
|
||||
protected mergeCamoraPoolsTogether(camorasWithShells: Record<string, string[]>): string[];
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Adds properties to an item
|
||||
* e.g. Repairable / HasHinge / Foldable / MaxDurability
|
||||
@ -239,22 +56,16 @@ export declare class BotGeneratorHelper {
|
||||
*/
|
||||
protected generateArmorRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable;
|
||||
/**
|
||||
* Get a random mod from an items compatible mods Filter array
|
||||
* @param modTpl ????
|
||||
* @param parentSlot item mod will go into, used to get combatible items
|
||||
* @param modSlot Slot to get mod to fill
|
||||
* @param items items to ensure picked mod is compatible with
|
||||
* @returns item tpl
|
||||
*/
|
||||
protected getModTplFromItemDb(modTpl: string, parentSlot: Slot, modSlot: string, items: Item[]): string;
|
||||
/**
|
||||
* Can an item be added to an item without issue
|
||||
* @param items items to check compatiblilities with
|
||||
* @param tplToCheck tpl of the item to check for incompatibilities
|
||||
* Can item be added to another item without conflict
|
||||
* @param items Items to check compatiblilities with
|
||||
* @param tplToCheck Tpl of the item to check for incompatibilities
|
||||
* @param equipmentSlot Slot the item will be placed into
|
||||
* @returns false if no incompatibilties
|
||||
* @returns false if no incompatibilties, also has incompatibility reason
|
||||
*/
|
||||
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): boolean;
|
||||
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): {
|
||||
incompatible: boolean;
|
||||
reason: string;
|
||||
};
|
||||
/**
|
||||
* Convert a bots role to the equipment role used in config/bot.json
|
||||
* @param botRole Role to convert
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { ISeasonalEvent, ISeasonalEventConfig } from "../models/spt/config/ISeasonalEventConfig";
|
||||
import { ISeasonalEventConfig } from "../models/spt/config/ISeasonalEventConfig";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
export declare class GameEventHelper {
|
||||
@ -6,24 +6,4 @@ export declare class GameEventHelper {
|
||||
protected configServer: ConfigServer;
|
||||
protected seasonalEventConfig: ISeasonalEventConfig;
|
||||
constructor(databaseServer: DatabaseServer, configServer: ConfigServer);
|
||||
get events(): Record<string, string>;
|
||||
get christmasEventItems(): string[];
|
||||
itemIsChristmasRelated(itemId: string): boolean;
|
||||
christmasEventEnabled(): boolean;
|
||||
/**
|
||||
* Get the dates each seasonal event starts and ends
|
||||
* @returns Record with event name + start/end date
|
||||
*/
|
||||
getEventDetails(): ISeasonalEvent[];
|
||||
/**
|
||||
* Is detection of seasonal events enabled (halloween / christmas)
|
||||
* @returns true if seasonal events should be checked for
|
||||
*/
|
||||
isAutomaticEventDetectionEnabled(): boolean;
|
||||
/**
|
||||
* Get a dictionary of gear changes to apply to bots for a specific event e.g. Christmas/Halloween
|
||||
* @param eventName Name of event to get gear changes for
|
||||
* @returns bots with equipment changes
|
||||
*/
|
||||
getEventBotGear(eventName: string): Record<string, Record<string, Record<string, number>>>;
|
||||
}
|
||||
|
@ -37,10 +37,17 @@ declare class ItemHelper {
|
||||
* Check if the tpl / template Id provided is a descendent of the baseclass
|
||||
*
|
||||
* @param {string} tpl the item template id to check
|
||||
* @param {string} baseclassTpl the baseclass to check for
|
||||
* @param {string} baseClassTpl the baseclass to check for
|
||||
* @return {boolean} is the tpl a descendent?
|
||||
*/
|
||||
isOfBaseclass(tpl: string, baseclassTpl: string): boolean;
|
||||
isOfBaseclass(tpl: string, baseClassTpl: string): boolean;
|
||||
/**
|
||||
* Check if item has any of the supplied base clases
|
||||
* @param tpl Item to check base classes of
|
||||
* @param baseClassTpls base classes to check for
|
||||
* @returns true if any supplied base classes match
|
||||
*/
|
||||
isOfBaseclasses(tpl: string, baseClassTpls: string[]): boolean;
|
||||
/**
|
||||
* Returns the item price based on the handbook or as a fallback from the prices.json if the item is not
|
||||
* found in the handbook. If the price can't be found at all return 0
|
||||
|
@ -7,11 +7,13 @@ export interface IGameConfigResponse {
|
||||
activeProfileId: string;
|
||||
backend: Backend;
|
||||
utc_time: number;
|
||||
/** Total in game time */
|
||||
totalInGame: number;
|
||||
reportAvailable: boolean;
|
||||
twitchEventMember: boolean;
|
||||
}
|
||||
export interface Backend {
|
||||
Lobby: string;
|
||||
Trading: string;
|
||||
Messaging: string;
|
||||
Main: string;
|
||||
|
@ -3,7 +3,7 @@ export interface IHideoutProduction {
|
||||
areaType: number;
|
||||
requirements: Requirement[];
|
||||
productionTime: number;
|
||||
boosters: any;
|
||||
boosters?: any;
|
||||
endProduct: string;
|
||||
continuous: boolean;
|
||||
count: number;
|
||||
|
@ -8,6 +8,8 @@ export declare enum BaseClasses {
|
||||
BACKPACK = "5448e53e4bdc2d60728b4567",
|
||||
VISORS = "5448e5724bdc2ddf718b4568",
|
||||
FOOD = "5448e8d04bdc2ddf718b4569",
|
||||
GAS_BLOCK = "56ea9461d2720b67698b456f",
|
||||
RAIL_COVER = "55818b1d4bdc2d5b648b4572",
|
||||
DRINK = "5448e8d64bdc2dce718b4568",
|
||||
BARTER_ITEM = "5448eb774bdc2d0a728b4567",
|
||||
INFO = "5448ecbe4bdc2d60728b4568",
|
||||
@ -36,6 +38,7 @@ export declare enum BaseClasses {
|
||||
THROW_WEAPON = "543be6564bdc2df4348b4568",
|
||||
FOOD_DRINK = "543be6674bdc2df1348b4569",
|
||||
PISTOL = "5447b5cf4bdc2d65278b4567",
|
||||
REVOLVER = "617f1ef5e8b54b0998387733",
|
||||
SMG = "5447b5e04bdc2d62278b4567",
|
||||
ASSAULT_RIFLE = "5447b5f14bdc2d61278b4567",
|
||||
ASSAULT_CARBINE = "5447b5fc4bdc2d87278b4567",
|
||||
@ -73,9 +76,10 @@ export declare enum BaseClasses {
|
||||
TACTICAL_COMBO = "55818b164bdc2ddc698b456c",
|
||||
FLASHLIGHT = "55818b084bdc2d5b648b4571",
|
||||
MAGAZINE = "5448bc234bdc2d3c308b4569",
|
||||
LIGHT_LASER = "55818b0e4bdc2dde698b456e",
|
||||
LIGHT_LASER_DESIGNATOR = "55818b0e4bdc2dde698b456e",
|
||||
FLASH_HIDER = "550aa4bf4bdc2dd6348b456b",
|
||||
COLLIMATOR = "55818ad54bdc2ddc698b4569",
|
||||
IRON_SIGHT = "55818ac54bdc2d5b648b456e",
|
||||
COMPACT_COLLIMATOR = "55818acf4bdc2dde698b456b",
|
||||
COMPENSATOR = "550aa4af4bdc2dd4348b456e",
|
||||
OPTIC_SCOPE = "55818ae44bdc2dde698b456c",
|
||||
|
@ -6,7 +6,6 @@ import { IHideoutProduction } from "../../eft/hideout/IHideoutProduction";
|
||||
import { IHideoutScavCase } from "../../eft/hideout/IHideoutScavCase";
|
||||
import { IHideoutSettingsBase } from "../../eft/hideout/IHideoutSettingsBase";
|
||||
import { IGetBodyResponseData } from "../../eft/httpResponse/IGetBodyResponseData";
|
||||
import { ILanguageBase } from "../server/ILocaleBase";
|
||||
import { ISettingsBase } from "../server/ISettingsBase";
|
||||
export interface IDataCallbacks {
|
||||
getSettings(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ISettingsBase>;
|
||||
@ -20,7 +19,7 @@ export interface IDataCallbacks {
|
||||
getHideoutAreas(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutArea[]>;
|
||||
gethideoutProduction(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutProduction[]>;
|
||||
getHideoutScavcase(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutScavCase[]>;
|
||||
getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ILanguageBase[]>;
|
||||
getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, string>>;
|
||||
getLocalesMenu(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any>;
|
||||
getLocalesGlobal(url: string, info: IEmptyRequestData, sessionID: string): string;
|
||||
}
|
||||
|
@ -66,6 +66,7 @@ export interface LootNvalue {
|
||||
}
|
||||
export interface EquipmentFilters {
|
||||
weaponModLimits: ModLimits;
|
||||
weaponSightWhitelist: Record<string, string[]>;
|
||||
faceShieldIsActiveChancePercent?: number;
|
||||
lightLaserIsActiveChancePercent?: number;
|
||||
randomisation: RandomisationDetails[];
|
||||
|
@ -1,49 +1,5 @@
|
||||
export interface ILocaleBase {
|
||||
global: Record<string, ILocaleGlobalBase>;
|
||||
global: Record<string, Record<string, string>>;
|
||||
menu: Record<string, string>;
|
||||
languages: ILanguageBase[];
|
||||
}
|
||||
export interface ILocaleGlobalBase {
|
||||
interface: Record<string, string>;
|
||||
enum: any[];
|
||||
mail: Record<string, string>;
|
||||
quest: Record<string, ILocaleQuest>;
|
||||
preset: Record<string, ILocalePreset>;
|
||||
handbook: Record<string, string>;
|
||||
season: Record<string, string>;
|
||||
customization: Record<string, ILocaleProps>;
|
||||
repeatableQuest: Record<string, string>;
|
||||
templates: Record<string, ILocaleProps>;
|
||||
locations: Record<string, ILocaleProps>;
|
||||
banners: Record<string, ILocaleProps>;
|
||||
trading: Record<string, ILocaleTradingProps>;
|
||||
}
|
||||
export interface ILocaleQuest {
|
||||
name: string;
|
||||
description: string;
|
||||
note: string;
|
||||
failMessageText: string;
|
||||
startedMessageText: string;
|
||||
successMessageText: string;
|
||||
conditions: Record<string, string>;
|
||||
location: string;
|
||||
}
|
||||
export interface ILocalePreset {
|
||||
Name: string;
|
||||
}
|
||||
export interface ILocaleProps {
|
||||
Name: string;
|
||||
ShortName: string;
|
||||
Description: string;
|
||||
}
|
||||
export interface ILocaleTradingProps {
|
||||
FullName: string;
|
||||
FirstName: string;
|
||||
Nickname: string;
|
||||
Location: string;
|
||||
Description: string;
|
||||
}
|
||||
export interface ILanguageBase {
|
||||
ShortName: string;
|
||||
Name: string;
|
||||
languages: Record<string, string>;
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ export interface Config {
|
||||
FramerateLimit: FramerateLimit;
|
||||
GroupStatusInterval: number;
|
||||
KeepAliveInterval: number;
|
||||
LobbyKeepAliveInterval: number;
|
||||
Mark502and504AsNonImportant: boolean;
|
||||
MemoryManagementSettings: MemoryManagementSettings;
|
||||
NVidiaHighlights: boolean;
|
||||
@ -18,7 +19,10 @@ export interface Config {
|
||||
PingServerResultSendInterval: number;
|
||||
PingServersInterval: number;
|
||||
ReleaseProfiler: ReleaseProfiler;
|
||||
RequestConfirmationTimeouts: number[];
|
||||
RequestsMadeThroughLobby: string[];
|
||||
SecondCycleDelaySeconds: number;
|
||||
ShouldEstablishLobbyConnection: boolean;
|
||||
TurnOffLogging: boolean;
|
||||
WeaponOverlapDistanceCulling: number;
|
||||
WebDiagnosticsEnabled: boolean;
|
||||
|
@ -24,6 +24,18 @@ export declare class BotEquipmentFilterService {
|
||||
* @param baseValues Values to update
|
||||
*/
|
||||
protected adjustChances(equipmentChanges: Record<string, number>, baseValues: EquipmentChances | ModsChances): void;
|
||||
/**
|
||||
* Get equipment settings for bot
|
||||
* @param botEquipmentRole equipment role to return
|
||||
* @returns EquipmentFilters object
|
||||
*/
|
||||
getBotEquipmentSettings(botEquipmentRole: string): EquipmentFilters;
|
||||
/**
|
||||
* Get weapon sight whitelist for a specific bot type
|
||||
* @param botEquipmentRole equipment role of bot to look up
|
||||
* @returns Dictionary of weapon type and their whitelisted scope types
|
||||
*/
|
||||
getBotWeaponSightWhitelist(botEquipmentRole: string): Record<string, string[]>;
|
||||
/**
|
||||
* Get an object that contains equipment and cartridge blacklists for a specified bot type
|
||||
* @param botRole Role of the bot we want the blacklist for
|
||||
|
65
TypeScript/1LogToConsole/types/services/BotEquipmentModPoolService.d.ts
vendored
Normal file
65
TypeScript/1LogToConsole/types/services/BotEquipmentModPoolService.d.ts
vendored
Normal file
@ -0,0 +1,65 @@
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { Mods } from "../models/eft/common/tables/IBotType";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { VFS } from "../utils/VFS";
|
||||
/** Store a mapping between weapons, their slots and the items that fit those slots */
|
||||
export declare class BotEquipmentModPoolService {
|
||||
protected logger: ILogger;
|
||||
protected vfs: VFS;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
protected weaponModPool: Mods;
|
||||
protected gearModPool: Mods;
|
||||
protected weaponPoolGenerated: boolean;
|
||||
protected armorPoolGenerated: boolean;
|
||||
constructor(logger: ILogger, vfs: VFS, itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer);
|
||||
/**
|
||||
* Store dictionary of mods for each item passed in
|
||||
* @param items items to find related mods and store in modPool
|
||||
*/
|
||||
protected generatePool(items: ITemplateItem[], poolType: string): void;
|
||||
/**
|
||||
* Empty the mod pool
|
||||
*/
|
||||
resetPool(): void;
|
||||
/**
|
||||
* Get array of compatible mods for an items mod slot (generate pool if it doesnt exist already)
|
||||
* @param itemTpl item to look up
|
||||
* @param slotName slot to get compatible mods for
|
||||
* @returns tpls that fit the slot
|
||||
*/
|
||||
getCompatibleModsForWeaponSlot(itemTpl: string, slotName: string): string[];
|
||||
/**
|
||||
* Get array of compatible mods for an items mod slot (generate pool if it doesnt exist already)
|
||||
* @param itemTpl item to look up
|
||||
* @param slotName slot to get compatible mods for
|
||||
* @returns tpls that fit the slot
|
||||
*/
|
||||
getCompatibleModsFoGearSlot(itemTpl: string, slotName: string): string[];
|
||||
/**
|
||||
* Get mods for a piece of gear by its tpl
|
||||
* @param itemTpl items tpl to look up mods for
|
||||
* @returns Dictionary of mods (keys are mod slot names) with array of compatible mod tpls as value
|
||||
*/
|
||||
getModsFoGearSlot(itemTpl: string): Record<string, string[]>;
|
||||
/**
|
||||
* Get mods for a weapon by its tpl
|
||||
* @param itemTpl Weapons tpl to look up mods for
|
||||
* @returns Dictionary of mods (keys are mod slot names) with array of compatible mod tpls as value
|
||||
*/
|
||||
getModsForWeaponSlot(itemTpl: string): Record<string, string[]>;
|
||||
/**
|
||||
* Create weapon mod pool and set generated flag to true
|
||||
*/
|
||||
protected generateWeaponPool(): void;
|
||||
/**
|
||||
* Create gear mod pool and set generated flag to true
|
||||
*/
|
||||
protected generateGearPool(): void;
|
||||
}
|
54
TypeScript/1LogToConsole/types/services/BotWeaponModLimitService.d.ts
vendored
Normal file
54
TypeScript/1LogToConsole/types/services/BotWeaponModLimitService.d.ts
vendored
Normal file
@ -0,0 +1,54 @@
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
export declare class BotModLimits {
|
||||
scope: ItemCount;
|
||||
scopeMax: number;
|
||||
scopeBaseTypes: string[];
|
||||
flashlightLaser: ItemCount;
|
||||
flashlightLaserMax: number;
|
||||
flashlgihtLaserBaseTypes: string[];
|
||||
}
|
||||
export declare class ItemCount {
|
||||
count: number;
|
||||
}
|
||||
export declare class BotWeaponModLimitService {
|
||||
protected logger: ILogger;
|
||||
protected configServer: ConfigServer;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, configServer: ConfigServer, itemHelper: ItemHelper);
|
||||
/**
|
||||
* Initalise mod limits to be used when generating a weapon
|
||||
* @param botRole "assault", "bossTagilla" or "pmc"
|
||||
* @returns BotModLimits object
|
||||
*/
|
||||
getWeaponModLimits(botRole: string): BotModLimits;
|
||||
/**
|
||||
* Check if weapon mod item is on limited list + has surpassed the limit set for it
|
||||
* Exception: Always allow ncstar backup mount
|
||||
* Exception: Always allow scopes with a scope for a parent
|
||||
* Exception: Always disallow mounts that hold only scopes once scope limit reached
|
||||
* Exception: Always disallow mounts that hold only flashlights once flashlight limit reached
|
||||
* @param botRole role the bot has e.g. assault
|
||||
* @param modTemplate mods template data
|
||||
* @param modLimits limits set for weapon being generated for this bot
|
||||
* @param modsParent The parent of the mod to be checked
|
||||
* @returns true if over item limit
|
||||
*/
|
||||
weaponModHasReachedLimit(botRole: string, modTemplate: ITemplateItem, modLimits: BotModLimits, modsParent: ITemplateItem, weapon: Item[]): boolean;
|
||||
/**
|
||||
* Check if the specific item type on the weapon has reached the set limit
|
||||
* @param modTpl log mod tpl if over type limit
|
||||
* @param currentCount current number of this item on gun
|
||||
* @param maxLimit mod limit allowed
|
||||
* @param botRole role of bot we're checking weapon of
|
||||
* @returns true if limit reached
|
||||
*/
|
||||
protected weaponModLimitReached(modTpl: string, currentCount: {
|
||||
count: number;
|
||||
}, maxLimit: number, botRole: string): boolean;
|
||||
}
|
@ -27,7 +27,7 @@ export declare class ItemBaseClassService {
|
||||
* @param baseClass base class to check for
|
||||
* @returns true if item inherits from base class passed in
|
||||
*/
|
||||
itemHasBaseClass(itemTpl: string, baseClass: string): boolean;
|
||||
itemHasBaseClass(itemTpl: string, baseClasses: string[]): boolean;
|
||||
/**
|
||||
* Get base classes item inherits from
|
||||
* @param itemTpl item to get base classes for
|
||||
|
@ -1,5 +1,4 @@
|
||||
import { ILocaleConfig } from "../models/spt/config/ILocaleConfig";
|
||||
import { ILocaleGlobalBase } from "../models/spt/server/ILocaleBase";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
@ -14,9 +13,9 @@ export declare class LocaleService {
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, configServer: ConfigServer);
|
||||
/**
|
||||
* Get the eft globals db file based on the configured locale in config/locale.json, if not found, fall back to 'en'
|
||||
* @returns ILocaleGlobalBase
|
||||
* @returns dictionary
|
||||
*/
|
||||
getLocaleDb(): ILocaleGlobalBase;
|
||||
getLocaleDb(): Record<string, string>;
|
||||
/**
|
||||
* Gets the game locale key from the locale.json file,
|
||||
* if value is 'system' get system locale
|
||||
|
69
TypeScript/1LogToConsole/types/services/SeasonalEventService.d.ts
vendored
Normal file
69
TypeScript/1LogToConsole/types/services/SeasonalEventService.d.ts
vendored
Normal file
@ -0,0 +1,69 @@
|
||||
import { Config } from "../models/eft/common/IGlobals";
|
||||
import { Inventory } from "../models/eft/common/tables/IBotType";
|
||||
import { ISeasonalEvent, ISeasonalEventConfig } from "../models/spt/config/ISeasonalEventConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { LocalisationService } from "./LocalisationService";
|
||||
export declare class SeasonalEventService {
|
||||
protected logger: ILogger;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected seasonalEventConfig: ISeasonalEventConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
protected get events(): Record<string, string>;
|
||||
get christmasEventItems(): string[];
|
||||
/**
|
||||
* Get an array of christmas items found in bots inventories as loot
|
||||
* @returns array
|
||||
*/
|
||||
getChristmasEventItems(): string[];
|
||||
itemIsChristmasRelated(itemId: string): boolean;
|
||||
/**
|
||||
* is christmas event active
|
||||
* @returns true if active
|
||||
*/
|
||||
christmasEventEnabled(): boolean;
|
||||
/**
|
||||
* Is detection of seasonal events enabled (halloween / christmas)
|
||||
* @returns true if seasonal events should be checked for
|
||||
*/
|
||||
isAutomaticEventDetectionEnabled(): boolean;
|
||||
/**
|
||||
* Get a dictionary of gear changes to apply to bots for a specific event e.g. Christmas/Halloween
|
||||
* @param eventName Name of event to get gear changes for
|
||||
* @returns bots with equipment changes
|
||||
*/
|
||||
protected getEventBotGear(eventName: string): Record<string, Record<string, Record<string, number>>>;
|
||||
/**
|
||||
* Get the dates each seasonal event starts and ends
|
||||
* @returns Record with event name + start/end date
|
||||
*/
|
||||
getEventDetails(): ISeasonalEvent[];
|
||||
/**
|
||||
* Check if current date falls inside any of the seasons events pased in, if so, handle them
|
||||
*/
|
||||
checkForAndEnableSeasonalEvents(): void;
|
||||
/**
|
||||
* Iterate through bots inventory and loot to find and remove christmas items (as defined in SeasonalEventService)
|
||||
* @param nodeInventory Bots inventory to iterate over
|
||||
*/
|
||||
removeChristmasItemsFromBotInventory(nodeInventory: Inventory): void;
|
||||
/**
|
||||
* Make adjusted to server code based on the name of the event passed in
|
||||
* @param globalConfig globals.json
|
||||
* @param eventName Name of the event to enable. e.g. Christmas
|
||||
*/
|
||||
protected updateGlobalEvents(globalConfig: Config, eventName: string): void;
|
||||
/**
|
||||
* Read in data from seasonalEvents.json and add found equipment items to bots
|
||||
* @param eventName Name of the event to read equipment in from config
|
||||
*/
|
||||
protected addEventGearToScavs(eventName: string): void;
|
||||
protected addPumpkinsToScavBackpacks(): void;
|
||||
/**
|
||||
* Set Khorovod(dancing tree) chance to 100% on all maps that support it
|
||||
*/
|
||||
protected enableDancingTree(): void;
|
||||
}
|
Loading…
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Reference in New Issue
Block a user