Update types for 3.4.0

This commit is contained in:
Chomp 2022-12-03 09:57:08 +00:00
parent 3e83b2ee99
commit 0bf5c06cfe
23 changed files with 450 additions and 324 deletions

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@ -8,7 +8,6 @@ import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction";
import { IHideoutScavCase } from "../models/eft/hideout/IHideoutScavCase";
import { IHideoutSettingsBase } from "../models/eft/hideout/IHideoutSettingsBase";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
import { ILanguageBase } from "../models/spt/server/ILocaleBase";
import { ISettingsBase } from "../models/spt/server/ISettingsBase";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
@ -54,7 +53,7 @@ export declare class DataCallbacks {
getHideoutAreas(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutArea[]>;
gethideoutProduction(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutProduction[]>;
getHideoutScavcase(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutScavCase[]>;
getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ILanguageBase[]>;
getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, string>>;
getLocalesMenu(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<string>;
getLocalesGlobal(url: string, info: IEmptyRequestData, sessionID: string): string;
}

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@ -1,63 +1,37 @@
import { ApplicationContext } from "../context/ApplicationContext";
import { GameEventHelper } from "../helpers/GameEventHelper";
import { HttpServerHelper } from "../helpers/HttpServerHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { Config } from "../models/eft/common/IGlobals";
import { ICheckVersionResponse } from "../models/eft/game/ICheckVersionResponse";
import { IGameConfigResponse } from "../models/eft/game/IGameConfigResponse";
import { IServerDetails } from "../models/eft/game/IServerDetails";
import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
import { ICoreConfig } from "../models/spt/config/ICoreConfig";
import { IHttpConfig } from "../models/spt/config/IHttpConfig";
import { ISeasonalEvent } from "../models/spt/config/ISeasonalEventConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { LocaleService } from "../services/LocaleService";
import { LocalisationService } from "../services/LocalisationService";
import { ProfileFixerService } from "../services/ProfileFixerService";
import { Watermark } from "../utils/Watermark";
import { SeasonalEventService } from "../services/SeasonalEventService";
export declare class GameController {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected watermark: Watermark;
protected httpServerHelper: HttpServerHelper;
protected localeService: LocaleService;
protected profileHelper: ProfileHelper;
protected profileFixerService: ProfileFixerService;
protected localisationService: LocalisationService;
protected gameEventHelper: GameEventHelper;
protected seasonalEventService: SeasonalEventService;
protected applicationContext: ApplicationContext;
protected configServer: ConfigServer;
protected httpConfig: IHttpConfig;
protected coreConfig: ICoreConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, watermark: Watermark, httpServerHelper: HttpServerHelper, localeService: LocaleService, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, gameEventHelper: GameEventHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
constructor(logger: ILogger, databaseServer: DatabaseServer, httpServerHelper: HttpServerHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Blank out the "test" mail message from prapor
*/
protected removePraporTestMessage(): void;
/**
* Check if current date falls inside any of the seasons events pased in, if so, handle them
* @param seasonalEvents events to check for
*/
protected checkForAndEnableSeasonalEvents(seasonalEvents: ISeasonalEvent[]): void;
/**
* Make adjusted to server code based on the name of the event passed in
* @param globalConfig globals.json
* @param eventName Name of the event to enable. e.g. Christmas
*/
protected updateGlobalEvents(globalConfig: Config, eventName: string): void;
/**
* Read in data from seasonalEvents.json and add found equipment items to bots
* @param eventName Name of the event to read equipment in from config
*/
protected addEventGearToScavs(eventName: string): void;
/**
* Set Khorovod(dancing tree) chance to 100% on all maps that support it
*/
protected enableDancingTree(): void;
/**
* Make non-trigger-spawned raiders spawn earlier + always
*/
@ -65,6 +39,5 @@ export declare class GameController {
protected logProfileDetails(fullProfile: IAkiProfile): void;
getGameConfig(sessionID: string): IGameConfigResponse;
getServer(): IServerDetails[];
protected addPumpkinsToScavBackpacks(): void;
getValidGameVersion(): ICheckVersionResponse;
}

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@ -0,0 +1,181 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotHelper } from "../helpers/BotHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { ProbabilityHelper } from "../helpers/ProbabilityHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { Mods, ModsChances } from "../models/eft/common/tables/IBotType";
import { Item } from "../models/eft/common/tables/IItem";
import { ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { EquipmentFilterDetails, IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { BotEquipmentFilterService } from "../services/BotEquipmentFilterService";
import { BotEquipmentModPoolService } from "../services/BotEquipmentModPoolService";
import { BotModLimits, BotWeaponModLimitService } from "../services/BotWeaponModLimitService";
import { ItemFilterService } from "../services/ItemFilterService";
import { LocalisationService } from "../services/LocalisationService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
export declare class BotEquipmentModGenerator {
protected logger: ILogger;
protected jsonUtil: JsonUtil;
protected hashUtil: HashUtil;
protected randomUtil: RandomUtil;
protected probabilityHelper: ProbabilityHelper;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected botEquipmentFilterService: BotEquipmentFilterService;
protected itemFilterService: ItemFilterService;
protected profileHelper: ProfileHelper;
protected botWeaponModLimitService: BotWeaponModLimitService;
protected botHelper: BotHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected localisationService: LocalisationService;
protected botEquipmentModPoolService: BotEquipmentModPoolService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, itemHelper: ItemHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, botWeaponModLimitService: BotWeaponModLimitService, botHelper: BotHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, localisationService: LocalisationService, botEquipmentModPoolService: BotEquipmentModPoolService, configServer: ConfigServer);
/**
* Check mods are compatible and add to array
* @param equipment Equipment item to add mods to
* @param modPool Mod list to choose frm
* @param parentId parentid of item to add mod to
* @param parentTemplate template objet of item to add mods to
* @param modSpawnChances dictionary of mod items and their chance to spawn for this bot type
* @param botRole the bot role being generated for
* @param forceSpawn should this mod be forced to spawn
* @returns Item + compatible mods as an array
*/
generateModsForEquipment(equipment: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, botRole: string, forceSpawn?: boolean): Item[];
/**
* Add mods to a weapon using the provided mod pool
* @param sessionId session id
* @param weapon Weapon to add mods to
* @param modPool Pool of compatible mods to attach to weapon
* @param weaponParentId parentId of weapon
* @param parentWeaponTemplate Weapon which mods will be generated on
* @param modSpawnChances Mod spawn chances
* @param ammoTpl Ammo tpl to use when generating magazines/cartridges
* @param botRole Role of bot weapon is generated for
* @param botLevel lvel of the bot weapon is being generated for
* @param modLimits limits placed on certian mod types per gun
* @param botEquipmentRole role of bot when accessing bot.json equipment config settings
* @returns Weapon + mods array
*/
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentWeaponTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string, botLevel: number, modLimits: BotModLimits, botEquipmentRole: string): Item[];
/**
* Get a Slot property for an item (chamber/cartridge/slot)
* @param modSlot e.g patron_in_weapon
* @param parentTemplate item template
* @returns Slot item
*/
protected getModItemSlot(modSlot: string, parentTemplate: ITemplateItem): Slot;
/**
* randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
* never return true for an item that has 0% spawn chance
* @param itemSlot slot the item sits in
* @param modSlot slot the mod sits in
* @param modSpawnChances Chances for various mod spawns
* @returns boolean true if it should spawn
*/
protected shouldModBeSpawned(itemSlot: Slot, modSlot: string, modSpawnChances: ModsChances): boolean;
/**
*
* @param modSlot Slot mod will fit into
* @param isRandomisableSlot Will generate a randomised mod pool if true
* @param modsParent Parent slot the item will be a part of
* @param botEquipBlacklist Blacklist to prevent mods from being picked
* @param itemModPool Pool of items to pick from
* @param weapon array with only weapon tpl in it, ready for mods to be added
* @param ammoTpl ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
* @param parentTemplate Parent item the mod will go into
* @returns ITemplateItem
*/
protected chooseModToPutIntoSlot(modSlot: string, isRandomisableSlot: boolean, botWeaponSightWhitelist: Record<string, string[]>, botEquipBlacklist: EquipmentFilterDetails, itemModPool: Record<string, string[]>, weapon: Item[], ammoTpl: string, parentTemplate: ITemplateItem): [boolean, ITemplateItem];
/**
* Create a mod item with parameters as properties
* @param modId _id
* @param modTpl _tpl
* @param parentId parentId
* @param modSlot slotId
* @param modTemplate Used to add additional properites in the upd object
* @returns Item object
*/
protected createModItem(modId: string, modTpl: string, parentId: string, modSlot: string, modTemplate: ITemplateItem, botRole: string): Item;
/**
* Get a list of containers that hold ammo
* e.g. mod_magazine / patron_in_weapon_000
* @returns string array
*/
protected getAmmoContainers(): string[];
/**
* Get a random mod from an items compatible mods Filter array
* @param modTpl ???? default value to return if nothing found
* @param parentSlot item mod will go into, used to get combatible items
* @param modSlot Slot to get mod to fill
* @param items items to ensure picked mod is compatible with
* @returns item tpl
*/
protected getModTplFromItemDb(modTpl: string, parentSlot: Slot, modSlot: string, items: Item[]): string;
/**
* Log errors if mod is not compatible with slot
* @param modToAdd template of mod to check
* @param itemSlot slot the item will be placed in
* @param modSlot slot the mod will fill
* @param parentTemplate tempalte of the mods parent item
* @returns true if valid
*/
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
/**
* Find mod tpls of a provided type and add to modPool
* @param desiredSlotName slot to look up and add we are adding tpls for (e.g mod_scope)
* @param modTemplate db object for modItem we get compatible mods from
* @param modPool Pool of mods we are adding to
*/
protected addCompatibleModsForProvidedMod(desiredSlotName: string, modTemplate: ITemplateItem, modPool: Mods, botEquipBlacklist: EquipmentFilterDetails): void;
/**
* Get the possible items that fit a slot
* @param parentItemId item tpl to get compatible items for
* @param modSlot Slot item should fit in
* @param botEquipBlacklist equipment that should not be picked
* @returns array of compatible items for that slot
*/
protected getDynamicModPool(parentItemId: string, modSlot: string, botEquipBlacklist: EquipmentFilterDetails): string[];
/**
* Take a list of tpls and filter out blacklisted values using itemFilterService + botEquipmentBlacklist
* @param allowedMods base mods to filter
* @param botEquipBlacklist equipment blacklist
* @param modSlot slot mods belong to
* @returns Filtered array of mod tpls
*/
protected filterWeaponModsByBlacklist(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string): string[];
/**
* With the shotgun revolver (60db29ce99594040e04c4a27) 12.12 introduced CylinderMagazines.
* Those magazines (e.g. 60dc519adf4c47305f6d410d) have a "Cartridges" entry with a _max_count=0.
* Ammo is not put into the magazine directly but assigned to the magazine's slots: The "camora_xxx" slots.
* This function is a helper called by generateModsForItem for mods with parent type "CylinderMagazine"
* @param items The items where the CylinderMagazine's camora are appended to
* @param modPool modPool which should include available cartrigdes
* @param parentId The CylinderMagazine's UID
* @param parentTemplate The CylinderMagazine's template
*/
protected fillCamora(items: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem): void;
/**
* Take a record of camoras and merge the compatable shells into one array
* @param camorasWithShells camoras we want to merge into one array
* @returns string array of shells fro luitple camora sources
*/
protected mergeCamoraPoolsTogether(camorasWithShells: Record<string, string[]>): string[];
/**
* Filter out non-whitelisted weapon scopes
* @param weapon Weapon scopes will be added to
* @param scopes Full scope pool
* @param botWeaponSightWhitelist whitelist of scope types by weapon base type
* @returns array of scope tpls that have been filtered
*/
protected filterSightsByWeaponType(weapon: Item, scopes: string[], botWeaponSightWhitelist: Record<string, string[]>): string[];
}

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@ -1,16 +1,16 @@
import { BotDifficultyHelper } from "../helpers/BotDifficultyHelper";
import { BotHelper } from "../helpers/BotHelper";
import { GameEventHelper } from "../helpers/GameEventHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { Health as PmcHealth, IBotBase, Skills } from "../models/eft/common/tables/IBotBase";
import { Health, IBotType, Inventory } from "../models/eft/common/tables/IBotType";
import { Health, IBotType } from "../models/eft/common/tables/IBotType";
import { BotGenerationDetails } from "../models/spt/bots/BotGenerationDetails";
import { IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { BotEquipmentFilterService } from "../services/BotEquipmentFilterService";
import { SeasonalEventService } from "../services/SeasonalEventService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
@ -29,10 +29,10 @@ export declare class BotGenerator {
protected weightedRandomHelper: WeightedRandomHelper;
protected botHelper: BotHelper;
protected botDifficultyHelper: BotDifficultyHelper;
protected gameEventHelper: GameEventHelper;
protected seasonalEventService: SeasonalEventService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, gameEventHelper: GameEventHelper, configServer: ConfigServer);
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, configServer: ConfigServer);
/**
* Generate a player scav bot object
* @param role e.g. assault / pmcbot
@ -83,11 +83,6 @@ export declare class BotGenerator {
*/
protected generateHealth(healthObj: Health, playerScav?: boolean): PmcHealth;
protected generateSkills(skillsObj: Skills): Skills;
/**
* Iterate through bots inventory and loot to find and remove christmas items (as defined in GameEventHelper)
* @param nodeInventory Bots inventory to iterate over
*/
protected removeChristmasItemsFromBotInventory(nodeInventory: Inventory): void;
/**
* Generate a random Id for a bot and apply to bots _id and aid value
* @param bot bot to update

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@ -4,13 +4,15 @@ import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Chances, Generation, IBotType, Inventory, Mods } from "../models/eft/common/tables/IBotType";
import { EquipmentSlots } from "../models/enums/EquipmentSlots";
import { IBotConfig, RandomisationDetails } from "../models/spt/config/IBotConfig";
import { EquipmentFilterDetails, IBotConfig, RandomisationDetails } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { BotEquipmentModPoolService } from "../services/BotEquipmentModPoolService";
import { LocalisationService } from "../services/LocalisationService";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotEquipmentModGenerator } from "./BotEquipmentModGenerator";
import { BotLootGenerator } from "./BotLootGenerator";
import { BotWeaponGenerator } from "./BotWeaponGenerator";
export declare class BotInventoryGenerator {
@ -24,9 +26,11 @@ export declare class BotInventoryGenerator {
protected botHelper: BotHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected localisationService: LocalisationService;
protected botEquipmentModPoolService: BotEquipmentModPoolService;
protected botEquipmentModGenerator: BotEquipmentModGenerator;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, botWeaponGenerator: BotWeaponGenerator, botLootGenerator: BotLootGenerator, botGeneratorHelper: BotGeneratorHelper, botHelper: BotHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, configServer: ConfigServer);
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, botWeaponGenerator: BotWeaponGenerator, botLootGenerator: BotLootGenerator, botGeneratorHelper: BotGeneratorHelper, botHelper: BotHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, botEquipmentModPoolService: BotEquipmentModPoolService, botEquipmentModGenerator: BotEquipmentModGenerator, configServer: ConfigServer);
/**
* Add equipment/weapons/loot to bot
* @param sessionId Session id
@ -62,6 +66,13 @@ export declare class BotInventoryGenerator {
* @param randomisationDetails settings from bot.json to adjust how item is generated
*/
protected generateEquipment(equipmentSlot: string, equipmentPool: Record<string, number>, modPool: Mods, spawnChances: Chances, botRole: string, inventory: PmcInventory, randomisationDetails: RandomisationDetails): void;
/**
* Get all possible mods for item and filter down based on equipment blacklist from bot.json config
* @param itemTpl Item mod pool is being retreived and filtered
* @param equipmentBlacklist blacklist to filter mod pool with
* @returns Filtered pool of mods
*/
protected getFilteredDynamicModsForItem(itemTpl: string, equipmentBlacklist: EquipmentFilterDetails[]): Record<string, string[]>;
/**
* Work out what weapons bot should have equipped and add them to bot inventory
* @param templateInventory bot/x.json data from db

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@ -12,10 +12,12 @@ import { IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { BotWeaponModLimitService } from "../services/BotWeaponModLimitService";
import { LocalisationService } from "../services/LocalisationService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotEquipmentModGenerator } from "./BotEquipmentModGenerator";
import { IInventoryMagGen } from "./weapongen/IInventoryMagGen";
export declare class BotWeaponGenerator {
protected jsonUtil: JsonUtil;
@ -28,11 +30,13 @@ export declare class BotWeaponGenerator {
protected randomUtil: RandomUtil;
protected configServer: ConfigServer;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botWeaponModLimitService: BotWeaponModLimitService;
protected botEquipmentModGenerator: BotEquipmentModGenerator;
protected localisationService: LocalisationService;
protected inventoryMagGenComponents: IInventoryMagGen[];
protected readonly modMagazineSlotId = "mod_magazine";
protected botConfig: IBotConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, localisationService: LocalisationService, inventoryMagGenComponents: IInventoryMagGen[]);
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botWeaponModLimitService: BotWeaponModLimitService, botEquipmentModGenerator: BotEquipmentModGenerator, localisationService: LocalisationService, inventoryMagGenComponents: IInventoryMagGen[]);
/**
* Pick a random weapon based on weightings and generate a functional weapon
* @param equipmentSlot Primary/secondary/holster

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@ -1,5 +1,4 @@
import { ContainerHelper } from "../helpers/ContainerHelper";
import { GameEventHelper } from "../helpers/GameEventHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
@ -10,6 +9,7 @@ import { ILocationConfig } from "../models/spt/config/ILocationConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { LocalisationService } from "../services/LocalisationService";
import { SeasonalEventService } from "../services/SeasonalEventService";
import { JsonUtil } from "../utils/JsonUtil";
import { MathUtil } from "../utils/MathUtil";
import { ObjectId } from "../utils/ObjectId";
@ -27,13 +27,13 @@ export declare class LocationGenerator {
protected ragfairServerHelper: RagfairServerHelper;
protected itemHelper: ItemHelper;
protected mathUtil: MathUtil;
protected gameEventHelper: GameEventHelper;
protected seasonalEventService: SeasonalEventService;
protected containerHelper: ContainerHelper;
protected presetHelper: PresetHelper;
protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected locationConfig: ILocationConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, gameEventHelper: GameEventHelper, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
protected getLooseLootMultiplerForLocation(location: string): number;
protected getStaticLootMultiplerForLocation(location: string): number;

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@ -1,207 +1,24 @@
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
import { Mods, ModsChances } from "../models/eft/common/tables/IBotType";
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
import { ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { EquipmentFilterDetails, IBotConfig } from "../models/spt/config/IBotConfig";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { BotEquipmentFilterService } from "../services/BotEquipmentFilterService";
import { ItemFilterService } from "../services/ItemFilterService";
import { LocalisationService } from "../services/LocalisationService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotHelper } from "./BotHelper";
import { BotWeaponGeneratorHelper } from "./BotWeaponGeneratorHelper";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
import { ProbabilityHelper } from "./ProbabilityHelper";
import { ProfileHelper } from "./ProfileHelper";
export declare class BotModLimits {
scope: ItemCount;
scopeMax: number;
scopeBaseTypes: string[];
flashlightLaser: ItemCount;
flashlightLaserMax: number;
flashlgihtLaserBaseTypes: string[];
}
export declare class ItemCount {
count: number;
}
export declare class BotGeneratorHelper {
protected logger: ILogger;
protected jsonUtil: JsonUtil;
protected hashUtil: HashUtil;
protected randomUtil: RandomUtil;
protected probabilityHelper: ProbabilityHelper;
protected databaseServer: DatabaseServer;
protected durabilityLimitsHelper: DurabilityLimitsHelper;
protected itemHelper: ItemHelper;
protected inventoryHelper: InventoryHelper;
protected containerHelper: ContainerHelper;
protected botEquipmentFilterService: BotEquipmentFilterService;
protected itemFilterService: ItemFilterService;
protected profileHelper: ProfileHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botHelper: BotHelper;
protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botHelper: BotHelper, localisationService: LocalisationService, configServer: ConfigServer);
/**
* Check mods are compatible and add to array
* @param equipment Equipment item to add mods to
* @param modPool Mod list to choose frm
* @param parentId parentid of item to add mod to
* @param parentTemplate template objet of item to add mods to
* @param modSpawnChances dictionary of mod items and their chance to spawn for this bot type
* @param botRole the bot role being generated for
* @param forceSpawn should this mod be forced to spawn
* @returns Item + compatible mods as an array
*/
generateModsForEquipment(equipment: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, botRole: string, forceSpawn?: boolean): Item[];
/**
* Add mods to a weapon using the provided mod pool
* @param sessionId session id
* @param weapon Weapon to add mods to
* @param modPool Pool of compatible mods to attach to weapon
* @param weaponParentId parentId of weapon
* @param parentWeaponTemplate Weapon which mods will be generated on
* @param modSpawnChances Mod spawn chances
* @param ammoTpl Ammo tpl to use when generating magazines/cartridges
* @param botRole Role of bot weapon is generated for
* @returns Weapon + mods array
*/
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentWeaponTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string, botLevel: number): Item[];
/**
*
* @param modSlot Slot mod will fit into
* @param isRandomisableSlot Will generate a randomised mod pool if true
* @param modsParent Parent slot the item will be a part of
* @param botEquipBlacklist Blacklist to prevent mods from being picked
* @param itemModPool Pool of items to pick from
* @param weapon array with only weapon tpl in it, ready for mods to be added
* @param ammoTpl ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
* @param parentTemplate Parent item the mod will go into
* @returns ITemplateItem
*/
protected chooseModToPutIntoSlot(modSlot: string, isRandomisableSlot: boolean, modsParent: Slot, botEquipBlacklist: EquipmentFilterDetails, itemModPool: Record<string, string[]>, weapon: Item[], ammoTpl: string, parentTemplate: ITemplateItem): [boolean, ITemplateItem];
/**
* Find mod tpls of a provided type and add to modPool
* @param desiredSlotName slot to look up and add we are adding tpls for (e.g mod_scope)
* @param modTemplate db object for modItem we get compatible mods from
* @param modPool Pool of mods we are adding to
*/
protected addCompatibleModsForProvidedMod(desiredSlotName: string, modTemplate: ITemplateItem, modPool: Mods, botEquipBlacklist: EquipmentFilterDetails): void;
/**
* Check if mod item is on limited list + has surpassed the limit set for it
* @param botRole role the bot has e.g. assault
* @param modTemplate mods template data
* @param modLimits limits set for weapon being generated for this bot
* @returns true if over item limit
*/
protected modHasReachedItemLimit(botRole: string, modTemplate: ITemplateItem, modLimits: BotModLimits): boolean;
/**
* Initalise mod limits to be used when generating a weapon
* @param botRole "assault", "bossTagilla" or "pmc"
* @returns BotModLimits object
*/
protected initModLimits(botRole: string): BotModLimits;
/**
* Generate a pool of mods for this bots mod type if bot has values inside `randomisedWeaponModSlots` array found in bot.json/equipment[botrole]
* @param allowedMods Mods to be added to mod pool
* @param botEquipBlacklist blacklist of items not allowed to be added to mod pool
* @param modSlot Slot to generate mods for
* @param itemModPool base mod pool to replace values of
*/
protected generateDynamicWeaponModPool(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string, itemModPool: Record<string, string[]>): void;
/**
* Find all compatible mods for equipment item and add to modPool
* @param itemDetails item to find mods for
* @param modPool ModPool to add mods to
* @param equipmentBlacklist equipment not allowed to be used by the bot
* @param botEquipmentRole bot type to generate pool for (e.g. assault, pmcBot, pmc for usec/bear)
*/
generateDynamicModPool(itemDetails: ITemplateItem, modPool: Mods, equipmentBlacklist: EquipmentFilterDetails[], botEquipmentRole: string): void;
/**
* Take a list of tpls and filter out blacklisted values using itemFilterService + botEquipmentBlacklist
* @param allowedMods base mods to filter
* @param botEquipBlacklist equipment blacklist
* @param modSlot slot mods belong to
* @returns Filtered array of mod tpls
*/
protected filterWeaponModsByBlacklist(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string): string[];
/**
* Check if the specific item type on the weapon has reached the set limit
* @param modTpl log mod tpl if over type limit
* @param currentCount current number of this item on gun
* @param maxLimit mod limit allowed
* @param botRole role of bot we're checking weapon of
* @returns true if limit reached
*/
protected weaponModLimitReached(modTpl: string, currentCount: {
count: number;
}, maxLimit: number, botRole: string): boolean;
/**
* Log errors if mod is not compatible with slot
* @param modToAdd template of mod to check
* @param itemSlot slot the item will be placed in
* @param modSlot slot the mod will fill
* @param parentTemplate tempalte of the mods parent item
* @returns true if valid
*/
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
/**
* Create a mod item with parameters as properties
* @param modId _id
* @param modTpl _tpl
* @param parentId parentId
* @param modSlot slotId
* @param modTemplate Used to add additional properites in the upd object
* @returns Item object
*/
protected createModItem(modId: string, modTpl: string, parentId: string, modSlot: string, modTemplate: ITemplateItem, botRole: string): Item;
/**
* randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
* never return true for an item that has 0% spawn chance
* @param itemSlot slot the item sits in
* @param modSlot slot the mod sits in
* @param modSpawnChances Chances for various mod spawns
* @returns boolean true if it should spawn
*/
protected shouldModBeSpawned(itemSlot: Slot, modSlot: string, modSpawnChances: ModsChances): boolean;
/**
* Get a list of containers that hold ammo
* e.g. mod_magazine / patron_in_weapon_000
* @returns string array
*/
protected getAmmoContainers(): string[];
/**
* Get a Slot property for an item (chamber/cartridge/slot)
* @param modSlot e.g patron_in_weapon
* @param parentTemplate item template
* @returns Slot item
*/
protected getModItemSlot(modSlot: string, parentTemplate: ITemplateItem): Slot;
/**
* With the shotgun revolver (60db29ce99594040e04c4a27) 12.12 introduced CylinderMagazines.
* Those magazines (e.g. 60dc519adf4c47305f6d410d) have a "Cartridges" entry with a _max_count=0.
* Ammo is not put into the magazine directly but assigned to the magazine's slots: The "camora_xxx" slots.
* This function is a helper called by generateModsForItem for mods with parent type "CylinderMagazine"
* @param items The items where the CylinderMagazine's camora are appended to
* @param modPool modPool which should include available cartrigdes
* @param parentId The CylinderMagazine's UID
* @param parentTemplate The CylinderMagazine's template
*/
protected fillCamora(items: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem): void;
/**
* Take a record of camoras and merge the compatable shells into one array
* @param camorasWithShells camoras we want to merge into one array
* @returns string array of shells fro luitple camora sources
*/
protected mergeCamoraPoolsTogether(camorasWithShells: Record<string, string[]>): string[];
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, localisationService: LocalisationService, configServer: ConfigServer);
/**
* Adds properties to an item
* e.g. Repairable / HasHinge / Foldable / MaxDurability
@ -239,22 +56,16 @@ export declare class BotGeneratorHelper {
*/
protected generateArmorRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable;
/**
* Get a random mod from an items compatible mods Filter array
* @param modTpl ????
* @param parentSlot item mod will go into, used to get combatible items
* @param modSlot Slot to get mod to fill
* @param items items to ensure picked mod is compatible with
* @returns item tpl
*/
protected getModTplFromItemDb(modTpl: string, parentSlot: Slot, modSlot: string, items: Item[]): string;
/**
* Can an item be added to an item without issue
* @param items items to check compatiblilities with
* @param tplToCheck tpl of the item to check for incompatibilities
* Can item be added to another item without conflict
* @param items Items to check compatiblilities with
* @param tplToCheck Tpl of the item to check for incompatibilities
* @param equipmentSlot Slot the item will be placed into
* @returns false if no incompatibilties
* @returns false if no incompatibilties, also has incompatibility reason
*/
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): boolean;
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): {
incompatible: boolean;
reason: string;
};
/**
* Convert a bots role to the equipment role used in config/bot.json
* @param botRole Role to convert

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@ -1,4 +1,4 @@
import { ISeasonalEvent, ISeasonalEventConfig } from "../models/spt/config/ISeasonalEventConfig";
import { ISeasonalEventConfig } from "../models/spt/config/ISeasonalEventConfig";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
export declare class GameEventHelper {
@ -6,24 +6,4 @@ export declare class GameEventHelper {
protected configServer: ConfigServer;
protected seasonalEventConfig: ISeasonalEventConfig;
constructor(databaseServer: DatabaseServer, configServer: ConfigServer);
get events(): Record<string, string>;
get christmasEventItems(): string[];
itemIsChristmasRelated(itemId: string): boolean;
christmasEventEnabled(): boolean;
/**
* Get the dates each seasonal event starts and ends
* @returns Record with event name + start/end date
*/
getEventDetails(): ISeasonalEvent[];
/**
* Is detection of seasonal events enabled (halloween / christmas)
* @returns true if seasonal events should be checked for
*/
isAutomaticEventDetectionEnabled(): boolean;
/**
* Get a dictionary of gear changes to apply to bots for a specific event e.g. Christmas/Halloween
* @param eventName Name of event to get gear changes for
* @returns bots with equipment changes
*/
getEventBotGear(eventName: string): Record<string, Record<string, Record<string, number>>>;
}

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@ -37,10 +37,17 @@ declare class ItemHelper {
* Check if the tpl / template Id provided is a descendent of the baseclass
*
* @param {string} tpl the item template id to check
* @param {string} baseclassTpl the baseclass to check for
* @param {string} baseClassTpl the baseclass to check for
* @return {boolean} is the tpl a descendent?
*/
isOfBaseclass(tpl: string, baseclassTpl: string): boolean;
isOfBaseclass(tpl: string, baseClassTpl: string): boolean;
/**
* Check if item has any of the supplied base clases
* @param tpl Item to check base classes of
* @param baseClassTpls base classes to check for
* @returns true if any supplied base classes match
*/
isOfBaseclasses(tpl: string, baseClassTpls: string[]): boolean;
/**
* Returns the item price based on the handbook or as a fallback from the prices.json if the item is not
* found in the handbook. If the price can't be found at all return 0

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@ -7,11 +7,13 @@ export interface IGameConfigResponse {
activeProfileId: string;
backend: Backend;
utc_time: number;
/** Total in game time */
totalInGame: number;
reportAvailable: boolean;
twitchEventMember: boolean;
}
export interface Backend {
Lobby: string;
Trading: string;
Messaging: string;
Main: string;

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@ -3,7 +3,7 @@ export interface IHideoutProduction {
areaType: number;
requirements: Requirement[];
productionTime: number;
boosters: any;
boosters?: any;
endProduct: string;
continuous: boolean;
count: number;

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@ -8,6 +8,8 @@ export declare enum BaseClasses {
BACKPACK = "5448e53e4bdc2d60728b4567",
VISORS = "5448e5724bdc2ddf718b4568",
FOOD = "5448e8d04bdc2ddf718b4569",
GAS_BLOCK = "56ea9461d2720b67698b456f",
RAIL_COVER = "55818b1d4bdc2d5b648b4572",
DRINK = "5448e8d64bdc2dce718b4568",
BARTER_ITEM = "5448eb774bdc2d0a728b4567",
INFO = "5448ecbe4bdc2d60728b4568",
@ -36,6 +38,7 @@ export declare enum BaseClasses {
THROW_WEAPON = "543be6564bdc2df4348b4568",
FOOD_DRINK = "543be6674bdc2df1348b4569",
PISTOL = "5447b5cf4bdc2d65278b4567",
REVOLVER = "617f1ef5e8b54b0998387733",
SMG = "5447b5e04bdc2d62278b4567",
ASSAULT_RIFLE = "5447b5f14bdc2d61278b4567",
ASSAULT_CARBINE = "5447b5fc4bdc2d87278b4567",
@ -73,9 +76,10 @@ export declare enum BaseClasses {
TACTICAL_COMBO = "55818b164bdc2ddc698b456c",
FLASHLIGHT = "55818b084bdc2d5b648b4571",
MAGAZINE = "5448bc234bdc2d3c308b4569",
LIGHT_LASER = "55818b0e4bdc2dde698b456e",
LIGHT_LASER_DESIGNATOR = "55818b0e4bdc2dde698b456e",
FLASH_HIDER = "550aa4bf4bdc2dd6348b456b",
COLLIMATOR = "55818ad54bdc2ddc698b4569",
IRON_SIGHT = "55818ac54bdc2d5b648b456e",
COMPACT_COLLIMATOR = "55818acf4bdc2dde698b456b",
COMPENSATOR = "550aa4af4bdc2dd4348b456e",
OPTIC_SCOPE = "55818ae44bdc2dde698b456c",

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@ -6,7 +6,6 @@ import { IHideoutProduction } from "../../eft/hideout/IHideoutProduction";
import { IHideoutScavCase } from "../../eft/hideout/IHideoutScavCase";
import { IHideoutSettingsBase } from "../../eft/hideout/IHideoutSettingsBase";
import { IGetBodyResponseData } from "../../eft/httpResponse/IGetBodyResponseData";
import { ILanguageBase } from "../server/ILocaleBase";
import { ISettingsBase } from "../server/ISettingsBase";
export interface IDataCallbacks {
getSettings(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ISettingsBase>;
@ -20,7 +19,7 @@ export interface IDataCallbacks {
getHideoutAreas(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutArea[]>;
gethideoutProduction(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutProduction[]>;
getHideoutScavcase(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutScavCase[]>;
getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ILanguageBase[]>;
getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, string>>;
getLocalesMenu(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any>;
getLocalesGlobal(url: string, info: IEmptyRequestData, sessionID: string): string;
}

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@ -66,6 +66,7 @@ export interface LootNvalue {
}
export interface EquipmentFilters {
weaponModLimits: ModLimits;
weaponSightWhitelist: Record<string, string[]>;
faceShieldIsActiveChancePercent?: number;
lightLaserIsActiveChancePercent?: number;
randomisation: RandomisationDetails[];

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@ -1,49 +1,5 @@
export interface ILocaleBase {
global: Record<string, ILocaleGlobalBase>;
global: Record<string, Record<string, string>>;
menu: Record<string, string>;
languages: ILanguageBase[];
}
export interface ILocaleGlobalBase {
interface: Record<string, string>;
enum: any[];
mail: Record<string, string>;
quest: Record<string, ILocaleQuest>;
preset: Record<string, ILocalePreset>;
handbook: Record<string, string>;
season: Record<string, string>;
customization: Record<string, ILocaleProps>;
repeatableQuest: Record<string, string>;
templates: Record<string, ILocaleProps>;
locations: Record<string, ILocaleProps>;
banners: Record<string, ILocaleProps>;
trading: Record<string, ILocaleTradingProps>;
}
export interface ILocaleQuest {
name: string;
description: string;
note: string;
failMessageText: string;
startedMessageText: string;
successMessageText: string;
conditions: Record<string, string>;
location: string;
}
export interface ILocalePreset {
Name: string;
}
export interface ILocaleProps {
Name: string;
ShortName: string;
Description: string;
}
export interface ILocaleTradingProps {
FullName: string;
FirstName: string;
Nickname: string;
Location: string;
Description: string;
}
export interface ILanguageBase {
ShortName: string;
Name: string;
languages: Record<string, string>;
}

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@ -11,6 +11,7 @@ export interface Config {
FramerateLimit: FramerateLimit;
GroupStatusInterval: number;
KeepAliveInterval: number;
LobbyKeepAliveInterval: number;
Mark502and504AsNonImportant: boolean;
MemoryManagementSettings: MemoryManagementSettings;
NVidiaHighlights: boolean;
@ -18,7 +19,10 @@ export interface Config {
PingServerResultSendInterval: number;
PingServersInterval: number;
ReleaseProfiler: ReleaseProfiler;
RequestConfirmationTimeouts: number[];
RequestsMadeThroughLobby: string[];
SecondCycleDelaySeconds: number;
ShouldEstablishLobbyConnection: boolean;
TurnOffLogging: boolean;
WeaponOverlapDistanceCulling: number;
WebDiagnosticsEnabled: boolean;

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@ -24,6 +24,18 @@ export declare class BotEquipmentFilterService {
* @param baseValues Values to update
*/
protected adjustChances(equipmentChanges: Record<string, number>, baseValues: EquipmentChances | ModsChances): void;
/**
* Get equipment settings for bot
* @param botEquipmentRole equipment role to return
* @returns EquipmentFilters object
*/
getBotEquipmentSettings(botEquipmentRole: string): EquipmentFilters;
/**
* Get weapon sight whitelist for a specific bot type
* @param botEquipmentRole equipment role of bot to look up
* @returns Dictionary of weapon type and their whitelisted scope types
*/
getBotWeaponSightWhitelist(botEquipmentRole: string): Record<string, string[]>;
/**
* Get an object that contains equipment and cartridge blacklists for a specified bot type
* @param botRole Role of the bot we want the blacklist for

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@ -0,0 +1,65 @@
import { ItemHelper } from "../helpers/ItemHelper";
import { Mods } from "../models/eft/common/tables/IBotType";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { VFS } from "../utils/VFS";
/** Store a mapping between weapons, their slots and the items that fit those slots */
export declare class BotEquipmentModPoolService {
protected logger: ILogger;
protected vfs: VFS;
protected itemHelper: ItemHelper;
protected databaseServer: DatabaseServer;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
protected weaponModPool: Mods;
protected gearModPool: Mods;
protected weaponPoolGenerated: boolean;
protected armorPoolGenerated: boolean;
constructor(logger: ILogger, vfs: VFS, itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer);
/**
* Store dictionary of mods for each item passed in
* @param items items to find related mods and store in modPool
*/
protected generatePool(items: ITemplateItem[], poolType: string): void;
/**
* Empty the mod pool
*/
resetPool(): void;
/**
* Get array of compatible mods for an items mod slot (generate pool if it doesnt exist already)
* @param itemTpl item to look up
* @param slotName slot to get compatible mods for
* @returns tpls that fit the slot
*/
getCompatibleModsForWeaponSlot(itemTpl: string, slotName: string): string[];
/**
* Get array of compatible mods for an items mod slot (generate pool if it doesnt exist already)
* @param itemTpl item to look up
* @param slotName slot to get compatible mods for
* @returns tpls that fit the slot
*/
getCompatibleModsFoGearSlot(itemTpl: string, slotName: string): string[];
/**
* Get mods for a piece of gear by its tpl
* @param itemTpl items tpl to look up mods for
* @returns Dictionary of mods (keys are mod slot names) with array of compatible mod tpls as value
*/
getModsFoGearSlot(itemTpl: string): Record<string, string[]>;
/**
* Get mods for a weapon by its tpl
* @param itemTpl Weapons tpl to look up mods for
* @returns Dictionary of mods (keys are mod slot names) with array of compatible mod tpls as value
*/
getModsForWeaponSlot(itemTpl: string): Record<string, string[]>;
/**
* Create weapon mod pool and set generated flag to true
*/
protected generateWeaponPool(): void;
/**
* Create gear mod pool and set generated flag to true
*/
protected generateGearPool(): void;
}

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@ -0,0 +1,54 @@
import { ItemHelper } from "../helpers/ItemHelper";
import { Item } from "../models/eft/common/tables/IItem";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
export declare class BotModLimits {
scope: ItemCount;
scopeMax: number;
scopeBaseTypes: string[];
flashlightLaser: ItemCount;
flashlightLaserMax: number;
flashlgihtLaserBaseTypes: string[];
}
export declare class ItemCount {
count: number;
}
export declare class BotWeaponModLimitService {
protected logger: ILogger;
protected configServer: ConfigServer;
protected itemHelper: ItemHelper;
protected botConfig: IBotConfig;
constructor(logger: ILogger, configServer: ConfigServer, itemHelper: ItemHelper);
/**
* Initalise mod limits to be used when generating a weapon
* @param botRole "assault", "bossTagilla" or "pmc"
* @returns BotModLimits object
*/
getWeaponModLimits(botRole: string): BotModLimits;
/**
* Check if weapon mod item is on limited list + has surpassed the limit set for it
* Exception: Always allow ncstar backup mount
* Exception: Always allow scopes with a scope for a parent
* Exception: Always disallow mounts that hold only scopes once scope limit reached
* Exception: Always disallow mounts that hold only flashlights once flashlight limit reached
* @param botRole role the bot has e.g. assault
* @param modTemplate mods template data
* @param modLimits limits set for weapon being generated for this bot
* @param modsParent The parent of the mod to be checked
* @returns true if over item limit
*/
weaponModHasReachedLimit(botRole: string, modTemplate: ITemplateItem, modLimits: BotModLimits, modsParent: ITemplateItem, weapon: Item[]): boolean;
/**
* Check if the specific item type on the weapon has reached the set limit
* @param modTpl log mod tpl if over type limit
* @param currentCount current number of this item on gun
* @param maxLimit mod limit allowed
* @param botRole role of bot we're checking weapon of
* @returns true if limit reached
*/
protected weaponModLimitReached(modTpl: string, currentCount: {
count: number;
}, maxLimit: number, botRole: string): boolean;
}

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@ -27,7 +27,7 @@ export declare class ItemBaseClassService {
* @param baseClass base class to check for
* @returns true if item inherits from base class passed in
*/
itemHasBaseClass(itemTpl: string, baseClass: string): boolean;
itemHasBaseClass(itemTpl: string, baseClasses: string[]): boolean;
/**
* Get base classes item inherits from
* @param itemTpl item to get base classes for

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@ -1,5 +1,4 @@
import { ILocaleConfig } from "../models/spt/config/ILocaleConfig";
import { ILocaleGlobalBase } from "../models/spt/server/ILocaleBase";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
@ -14,9 +13,9 @@ export declare class LocaleService {
constructor(logger: ILogger, databaseServer: DatabaseServer, configServer: ConfigServer);
/**
* Get the eft globals db file based on the configured locale in config/locale.json, if not found, fall back to 'en'
* @returns ILocaleGlobalBase
* @returns dictionary
*/
getLocaleDb(): ILocaleGlobalBase;
getLocaleDb(): Record<string, string>;
/**
* Gets the game locale key from the locale.json file,
* if value is 'system' get system locale

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@ -0,0 +1,69 @@
import { Config } from "../models/eft/common/IGlobals";
import { Inventory } from "../models/eft/common/tables/IBotType";
import { ISeasonalEvent, ISeasonalEventConfig } from "../models/spt/config/ISeasonalEventConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { LocalisationService } from "./LocalisationService";
export declare class SeasonalEventService {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected seasonalEventConfig: ISeasonalEventConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, localisationService: LocalisationService, configServer: ConfigServer);
protected get events(): Record<string, string>;
get christmasEventItems(): string[];
/**
* Get an array of christmas items found in bots inventories as loot
* @returns array
*/
getChristmasEventItems(): string[];
itemIsChristmasRelated(itemId: string): boolean;
/**
* is christmas event active
* @returns true if active
*/
christmasEventEnabled(): boolean;
/**
* Is detection of seasonal events enabled (halloween / christmas)
* @returns true if seasonal events should be checked for
*/
isAutomaticEventDetectionEnabled(): boolean;
/**
* Get a dictionary of gear changes to apply to bots for a specific event e.g. Christmas/Halloween
* @param eventName Name of event to get gear changes for
* @returns bots with equipment changes
*/
protected getEventBotGear(eventName: string): Record<string, Record<string, Record<string, number>>>;
/**
* Get the dates each seasonal event starts and ends
* @returns Record with event name + start/end date
*/
getEventDetails(): ISeasonalEvent[];
/**
* Check if current date falls inside any of the seasons events pased in, if so, handle them
*/
checkForAndEnableSeasonalEvents(): void;
/**
* Iterate through bots inventory and loot to find and remove christmas items (as defined in SeasonalEventService)
* @param nodeInventory Bots inventory to iterate over
*/
removeChristmasItemsFromBotInventory(nodeInventory: Inventory): void;
/**
* Make adjusted to server code based on the name of the event passed in
* @param globalConfig globals.json
* @param eventName Name of the event to enable. e.g. Christmas
*/
protected updateGlobalEvents(globalConfig: Config, eventName: string): void;
/**
* Read in data from seasonalEvents.json and add found equipment items to bots
* @param eventName Name of the event to read equipment in from config
*/
protected addEventGearToScavs(eventName: string): void;
protected addPumpkinsToScavBackpacks(): void;
/**
* Set Khorovod(dancing tree) chance to 100% on all maps that support it
*/
protected enableDancingTree(): void;
}